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The Spirit Kings

51 replies to this topic Started by Damien, Oct 01 2012 11:51 PM comments the spirit kings

Posted 01 October 2012 - 11:51 PM

#1
Damien
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This thread is for comments about our The Spirit Kings encounter guide.

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Posted 02 October 2012 - 05:17 AM

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Devah
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Hi guys, great guide. I am curious as why are you recommending having two tanks for this fight for 10 man only? There isn't seem to be any debuff or adds tanking suggesting otherwise.

Posted 02 October 2012 - 06:59 PM

#3
Vlad
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Hi guys, great guide. I am curious as why are you recommending having two tanks for this fight for 10 man only? There isn't seem to be any debuff or adds tanking suggesting otherwise.


Thanks. That was a slip-up. We just fixed it :)

Posted 04 October 2012 - 04:26 PM

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Krazyito
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There is a 10 minute berserk. We got it while learning each part of the fight.

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Posted 06 October 2012 - 08:42 PM

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Vlad
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There is a 10 minute berserk. We got it while learning each part of the fight.


Thanks. Added to the guide :)

Posted 11 October 2012 - 07:10 PM

#6
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You state that Quain is always the first active boss but then suggest that the raid will be fighting him in a different order. Is it possible for Quain to not be the first active?

Posted 11 October 2012 - 08:42 PM

#7
Zagam
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No, according to the Dungeon Journal, Qiang is always the first boss you fight. The last 3 come at a random order.

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Posted 12 October 2012 - 05:07 PM

#8
Krazyito
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The first night we fought them we got the same exact order everytime though we only had about 3 pulls. Then the next time it was different, but didn't think to check if it changed between pulls. Not sure on how often the order changes.

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Posted 12 October 2012 - 05:30 PM

#9
Vlad
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You state that Quain is always the first active boss but then suggest that the raid will be fighting him in a different order. Is it possible for Quain to not be the first active?


Thanks. Qiang is always the first one. The mentions of dealing with his abilities when he is not first were remnants of an older version of the guide. It's now all consistent (I hope).

Posted 17 October 2012 - 05:03 PM

#10
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I have a question about maddening shout. The paladin level 90 talent Light's Hammer damages enemies and heals raid members. During maddening shout, does it do both since raid members are both hostile and in your party?
http://www.wowhead.com/spell=114158

Posted 17 October 2012 - 06:54 PM

#11
Vlad
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I have a question about maddening shout. The paladin level 90 talent Light's Hammer damages enemies and heals raid members. During maddening shout, does it do both since raid members are both hostile and in your party?
http://www.wowhead.com/spell=114158


I honestly don't know. You can't heal hostile targets, as far as I know, so it might not heal based on that. Someone can perhaps confirm this :)

Posted 21 October 2012 - 01:32 PM

#12
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Just thought I'd point out that I still don't see any mention of the enrage timer on the guide. As an extension to that, I'd like to point out that if Meng is in the cowardice phase of his insanity, then nothing will happen if you go past the enrage time limit until his insanity fills up: he will continue to run in fear as normal.

Posted 26 October 2012 - 07:28 AM

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Just thought I'd point out that I still don't see any mention of the enrage timer on the guide. As an extension to that, I'd like to point out that if Meng is in the cowardice phase of his insanity, then nothing will happen if you go past the enrage time limit until his insanity fills up: he will continue to run in fear as normal.


Good point, we killed Kings after 10:24 by letting his casts through on purpose to get him into cowardice phase right before the enrage. We were lucky it worked out, but it might be a chance if a group is struggeling with the enrage by just a few seconds.

Edited by Scrounger, 26 October 2012 - 07:29 AM.

Posted 27 October 2012 - 09:45 PM

#14
Vlad
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Just thought I'd point out that I still don't see any mention of the enrage timer on the guide. As an extension to that, I'd like to point out that if Meng is in the cowardice phase of his insanity, then nothing will happen if you go past the enrage time limit until his insanity fills up: he will continue to run in fear as normal.

Good point, we killed Kings after 10:24 by letting his casts through on purpose to get him into cowardice phase right before the enrage. We were lucky it worked out, but it might be a chance if a group is struggeling with the enrage by just a few seconds.


I see the enrage timer of 10 minutes showing up just fine (for 10, 25 and LFR).

Posted 28 October 2012 - 11:46 PM

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Its in there, just wanted to put it in the comments if some guilds are struggeling and need an idea how to get some more seconds ;)

Posted 29 October 2012 - 11:32 PM

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Vlad
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Oh, alright. Thanks :)

Posted 25 November 2012 - 03:39 AM

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Warlocks have the talent Mannoroth's fury that lets them AOE with a huge 75-90 yard radius. If you have a warlock in your raid group they can remove Maddening Shout from the entire raid group without needing to stack.

(If you want to do the math on the radius, Mannoroth's Fury is descibed as "Increases the area of your area of effect spells by 500%.". This means that a aoe that covered 1000 square feet, it will cover 5000 square feet with the talent enabled.)

Posted 27 November 2012 - 07:26 PM

#18
Masterfabio
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guys need an update for heroic version, its probably the hardest fight in MV, we need an strategy for the shields and the 2 waves of flanking orders its hard for us and we want the realm first :P please :)
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Posted 01 December 2012 - 02:41 AM

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Where is the heroic version already? its been 3 months!!!!

Posted 01 December 2012 - 08:30 AM

#20
Vlad
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On it, should be out tomorrow :)

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