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Aggro Secrets Hunter Karazhan Standard Deck

Last updated on Nov 10, 2016 at 22:06 by Sottle 5 comments

Table of Contents

This guide outlines how to play Aggro Secret Hunter, a new build of an aggressive Hunter deck that is built around the power of Cloaked Huntress. It plays out in a balanced manner half way between all-out aggression and the board control style of a Midrange Hunter deck, and offers excellent results on ladder.

This deck has been reviewed after the October 3rd patch and is viewed to still be valid in its current form. Call of the Wild is such a powerful card that even at 9 Mana it is a strong inclusion.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Aggro Secrets Hunter Karazhan Standard Deck

Our deck costs 1,480 Arcane Dust and it is made up of the following cards.

Hunter Cards Neutral Cards

2.1. Mana Curve


3. Strategy

This particular build of Hunter is a return to a strategy that became very popular towards the end of the pre-Standard metagame. By combining aggressive cards such as Argent Horserider with late-game power cards like Call of the Wild you create a hybrid strategy that can be too fast for other decks to contend with while also enough packing enough late-game power to go into the later turns against decks that are able to stabilise.

Fiery Bat is chosen because of its Beast synergy in later turns and the ability to create favourable trades on the board using its Deathrattle effects. On top of this, Secretkeeper is also included in the deck as an additional opening threat due to the huge number of Secrets in the deck. Since the deck plays no natural 2-drop minions, your opening will often involve playing a Secret on turn 2, which makes Secretkeeper the perfect choice for an opening minions. On top of this, Animal Companion is also included due to its overall quality as a card.

You can often take the initiative with these minions and prioritise damage to the opposing hero if the trades on the board are even from both sides. Since your opponent without knowledge of your deck will be forced to respect the threat of a Houndmaster coming down on curve, they will be obligated to make the trades themselves most of the time. Do however, consider the threat of removal options from hand like Frostbolt or Fiery War Axe that will leave your opponent with a minion in play against an empty board if you choose to attack in this way.

Cloaked Huntress is also included in the deck and is the reason for the huge number of Secrets that are played. It is one of the power cards in the deck and is capable of creating a huge amount of tempo for you in the right situation. It is important to recognise however that even though you can play a Secret for 0 Mana, it is not always right to do so. Freezing Trap in particular might be more valuable in your hand to try and freeze a large minion later than it is on the board when your opponent has small targets in play. Because of this dilemma, the other Secrets chosen for the deck are the ones that are the most universally strong and the least situational: Cat Trick and Bear Trap.

Moving forward since you lack the Houndmaster mentioned earlier your mid-game plays all rely on more aggression with additional cards added to the deck like Argent Horserider to allow to you react to the board more directly or to push additional damage. Eaglehorn Bow is another key card in this period but since this is not an all out face deck, the best use of the weapon is usually to clear out your opponent's minions to allow your own minions the freedom to attack your opponent directly.

Moving into the late-game, this deck lacks the usual ever present late-game minion in the form of Savannah Highmane that many Hunter decks have to come to rely on. The reason for this is that Highmane is very vulnerable to spot removal effects such as Hex and Sap which can cause you to lose too much initiative on the board. Without access to Highmane, this decks late-game relies on Stranglethorn Tiger and Call of the Wild in order to compete. Stranglethorn Tiger is a great minion for this style of deck since it avoids the problems encountered by Savannah Highmane due to its Stealth effect making it resilient against the previously mentioned removal spells. On top of this it serves as a persistent Beast on the board than can be used to activate a Kill Command on a following turn.

Call of the Wild is one of the most powerful late-game cards in the game. By combining all three Animal Companion effects in a single card for less Mana than playing Animal Companion 3 times it spikes well above the usual power curve of a card. The effect itself is also extremely flexible, providing you with immediate burst damage or removal, a Taunt, and an immediate board presence.

3.1. Synergies & Combinations

Cloaked Huntress can be used to play the numerous Secrets in the deck for 0 Mana.

The various Beasts in the deck can be used to activate Kill Command for 5 damage.

3.2. Mulligans & Matchup Specific Strategies.

The general Mulligan strategy with this deck is to look aggressively for Fiery Bat and Secretkeeper. Secrets can be kept in the opening hand but you should generally look for Cat Trick and Bear Trap over Freezing Trap. Eaglehorn Bow and Animal Companion can be kept if you have The Coin and Cloaked Huntress is an automatic keep.

Against Zoo specifically you can keep Unleash the Hounds in your opening hand, especially if you have The Coin. Quick Shot is another card you can hold onto if you are playing against an aggressive deck, but generally only if you are going second since you will want to push your initiative if you are going first by securing a 1-drop of your own.

3.3. Card Swaps

Explosive Trap can be added to the deck in place of Bear Trap if you are facing a lot of Zoo or Shaman.

Leeroy Jenkins can be included in the deck in place of an Infested Wolf to provide some extra burst damage and synergy with Unleash the Hounds, which is one of the more difficult cards to use effectively in a lot of matchups.

4. ChangeLog

  • 10 Nov. 2016: -2 Snake Trap, +2 Cat Trick, -1 Call of the Wild, +1 Tracking
  • 05 Oct. 2016: Deck has been reviewed and deemed appropriate after the Oct. 3rd patch.
  • 16 Aug. 2016: Deck added.
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