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Micro Machine

Last updated on Dec 07, 2014 at 13:50 by Sottle 3 comments

Table of Contents

Micro Machine is a neutral minion. This card was introduced with Goblins vs Gnomes and can now only be obtained through crafting. Below the card images, you will find explanations to help you use the card optimally in every game mode of Hearthstone.

1. General Comments

Micro Machine is a card that is potentially very powerful on turn 1 or 2, but quickly loses value if you draw it later. The play of The Coin, Micro Machine on Turn 1 can quickly spiral out of control if you have sufficient cards to protect it and maintain your momentum.

2. Constructed Play

Micro Machine can be a strong starting point for a Mech synergy deck. You should aim to get it onto the board early to maximise its potential, ideally buffing it out of range or removal. For example, in Rogue, turn 2 Micro Machine into turn 3 Iron Sensei will create a hugely powerful board state.

3. Arena

Micro Machine is an acceptable pick in Arena, but cards with more standard stats, such as 3/2s and 2/3s should be valued more highly. It sits in an awkward position where it is only a strong play on turn 1 or 2, but in these situations you'd usually rather play a naturally stronger minion anyway. If you have a strong Mech synergy deck, you can pick this card more highly.

4. Icy Veins Decks that Contain this Card

There are currently no decks on Icy Veins that use this card.

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