Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Wobbling Runts

Last updated on Dec 15, 2015 at 16:35 by Sottle 82 comments

Table of Contents

Wobbling Runts is a neutral minion. This card can be obtained in the League of Explorers solo adventure. Below the card images, you will find explanations to help you use the card optimally in every game mode of Hearthstone.

1. General Comments

Wobbling Runts is a high value card overall, but represents an initially slow investment. While it has comparable overall stats to a Savannah Highmane, Piloted Sky Golem, or Cairne Bloodhoof, the strength of these minions is that their initial body is threatening and must be dealt with. Wobbling Runts can be safely ignored in a lot of situations, meaning it takes too long to achieve its full value.

2. Constructed Play

In Constructed, Wobbling Runts is somewhat viable as it is a sticky, hard to remove creature, which all have reasonable value in the format. However, due to the how many turns it takes to achieve its full value and the lack of threat it presents, there are usually better options for your deck.

3. Arena

Wobbling Runts is an average card in Arena. The Arena format is slower, which means a card like this has more time to achieve its full value, but it still represents an initially weak play on the board in comparison to other 6-Mana cards.

4. Icy Veins Decks that Contain this Card

Force desktop version
Force mobile version