Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Face Hunter Aggro/Rush Standard Deck

Last updated on Apr 29, 2016 at 07:27 by Sottle 18 comments

Table of Contents

This article will outline a new Aggro Hunter build, which sacrifices some utility cards and late game threats for more early game aggression and consistent damage. At a low dust cost and featuring only one replaceable Legendary card, it is an excellent choice for someone looking for a cheap, effective deck to climb the ladder with.

The Standard build of this deck does not suffer from wholesale changes, simply replacing the nerfed Leper Gnome with Fiery Bat and introducing a few more utility cards to make up for the loss of Curse of Naxxramas minions. This build was introduced by 2015 Americas Champion Purple.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Face Hunter Aggro/Rush Standard Deck

Our deck costs 2,520 Arcane Dust and it is made up of the following cards.

Hunter Cards Neutral Cards

2.1. Mana Curve

0
10
7
12
0
1
0
0

3. Strategy

The goal of this deck is simple in theory, and yet sometimes difficult in execution. You are going to aggressively race your opponent for damage from Turn 1. The deck plays an increased number of Charge minions over a regular Midrange Hunter deck, as well as an increased amount of direct damage to burst your opponent down.

The early turns play out in a similar fashion to a regular Aggro Hunter deck. You will look to quickly gain board presence with Worgen Infiltrator, Fiery Bat, and Huge Toad. However, instead of making good value trades, you will want to go straight to the opponent's face and let them make the trades for you. The idea of this deck is that your damage is so relentless that any damage to the opponent is essentially "free", since they will be forced to trade back into you. The only situation where you should consider trading is in the scenario where it prevents an incredibly good trade for your opponent. For example, trading your Fiery Bat into a 2 attack minion to prevent it from killing your Huffer.

This build of the deck is focused on all-out aggression and plays the most efficient sources of damage possible. Although this can weaken its matchups against other aggressive decks due to their minions being more efficient, you are still often able to overhwhelm these decks with damage. The increased damage in your deck also gives you the best possible chance at beating Control decks that have a lot of stability options like Control Warrior.

Following this, you will transition to the mid-game period where you will continue to press damage with your Charge cards such as Wolfrider, as well as Eaglehorn Bow. It is important during this period to Hero Power every turn where possible. This will maximise your damage over time since it will do consistent damage every turn while preserving your card resources for later turns. For example, on turn 5, Wolfrider + Hero Power is probably preferable to playing Wolfrider and Huge Toad, as you can use the Toad the following turn and fit in another Hero Power.

Finally you will look to draw into your direct damage cards like Kill Command and Leeroy Jenkins to deal the killing blow to your opponent. It should be noted however, that if you have the spare Mana to use one of these cards on an earlier turn, you should probably do so. Since you know how these cards are being used anyway, fitting them into your Mana curve on an earlier turn is fine. They will almost never be used to remove minions. Maximising the amount of damage you can do each turn is the most important thing with this deck, so make sure to count how much damage all your cards do over the next few turns and work out the most efficient way to use them, while weaving in your Hero Power wherever possible.

3.1. Key Cards

Worgen Infiltrator is the primary 1-drop in the deck. Since it has stealth it is almost guaranteed to get at least 2 damage in and it is an excellent target for follow up buffs like Abusive Sergeant.

Abusive Sergeant is an important buff card in the deck. It can be used as an early game tool to cement an advantage in the early turns, to buff a small minion in order to clear an annoying Taunt, or simply to push extra damage to the opponent.

On the Hunt is an additional source of damage that can bypass Taunts and also serves as a Kill Command activator since the summoned Mastiff is a Beast.

Quick Shot is an addition to the deck that adds even more damage potential and some occasional card draw. Although the dream scenario is using Quick Shot with an empty hand and then drawing into even more damage, you should not be afraid to use Quick Shot to simply remove a minion to allow more repetitive damage from your own minions.

Explosive Trap is key in order to deal damage to the opponent, and control the state of the opponent's board. Using Explosive Trap well is very key to the success of the deck as it allows you to successfully set up race scenarios against your opponent.

Unleash the Hounds is included in the deck due to the common nature of board flooding strategies in the meta from decks like Zoo and Paladin. Unleash the Hounds can either be used as an activator for Kill Command, or alternatively to simply push through a lot of damage in conjunction with Abusive Sergeant or Leokk. It also combos extremely well with Knife Juggler.

Animal Companion is featured in this deck. Previously, many Face Hunter decks were favouring Jungle Panther as it dealt damage more consistently. However, with Unleash the Hounds being present in this deck, both Leokk and Huffer can be welcome outcomes from this card.

3.2. Mulligans & Matchup Specific Strategies

Mulligan aggressively for your 1 drops, and other early minions such as Worgen Infiltrator, Fiery Bat, and Huge Toad. These minions are essential for starting to deal damage early to your opponent.

The most difficult matchups for this deck are Warrior and Priest. The combination of efficient removal and life gain in these classes means that you will often simply run out of damage. If you do run into a Warrior or Priest, simply mulligan hard for as aggressive a start as you can get. Over the course of the game you may need to trade slightly more than usual. Even though this seems counter-intuitive, you need to increase your chance of minions sticking around to attack multiple times which is usually only possible through efficient trading.

3.3. Card Swaps

Argent Squire can be used in place of Worgen Infiltrator to provide some extra trading stability against other aggressive decks.

If you are running into a large number of difficult Control matchups like Priest or Warrior, you can consider adding 1 Savannah Highmane or Loatheb to give you more staying power. However, it is instead recommended that you play a more suited Hunter deck if these two matchups are prevalent.

4. ChangeLog

  • 29 Apr. 2016: Deck added.
Force desktop version
Force mobile version