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Legendary Miracle Rogue Questing Adventurer No BrM/Kara Standard Deck

Last updated on Aug 09, 2016 at 08:13 by Sottle 4 comments

Table of Contents

The following guide outlines how to play Miracle Rogue. This deck was dominant in various forms for large parts of early Meta of Hearthstone. However, a nerf to Gadgetzan Auctioneer forced it out of the Meta. Due to Tomb Pillager coming into the deck however, it has been revived and can now be considered viable again.

Miracle Rogue can be played with a variety of different win conditions, but this guide is concerned specifically with the Questing Adventurer version.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Legendary Miracle Rogue Questing Adventurer No BrM/Kara Standard Deck

Our deck costs 5,180 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Miracle Rogue is a combo based deck built around drawing through your deck quickly with Gadgetzan Auctioneer. There are many different variations, but this particular guide is concerned with the Questing Adventurer based build.

Since the deck is highly focused around Gadgetzan Auctioneer, the card list features a high amount of card draw to help you cycle through the deck and find your Gadgetzan. These cards, such as Shiv and Fan of Knives are important in the early game as they can serve the double purpose of removing your opponent's early minions, as well as helping you to dig deeper into your deck.

Managing the Rogue Hero Power is also hugely important in the early turns. A very common turn 2 play for this deck is simply to use Dagger Mastery and equip a Wicked Knife. It is important not to waste charges of this weapon by attacking your opponent's face, as having a dagger available on as many turns as possible is much more important than doing 1 damage to your opponent. The exception to this rule is when you expect to have spare Mana the following turn to be able to use Dagger Mastery again. In this case, attacking your opponent is fine if there is no better target available.

Also key to the early turns are your early Minions such as SI:7 Agent and Tomb Pillager. These cards, particularly SI:7 Agent, will be key to removing your opponent's minions early and starting to take control of the board. If you have an SI:7 Agent in hand, pay close attention to cards such as Backstab or Deadly Poison as these cheap spells are important to activate the SI:7 Combo effect. Avoid using a Backstab or Deadly Poison if you feel you will need it in a later turn to Combo with your SI:7.

Once you have successfully navigated these early turns, Miracle Rogue really starts to come into its own in the mid-game. You will begin to drop strong minions such as Azure Drake to dig further through your deck and buff your removal cards, and wait to begin your "Miracle" turn.

Tomb Pillager is a minion introduced in League of Explorers that also comes into play during this period. Tomb Pillager allows to generate a strong minion onto the board in the mid-game than can help to fight for control of the game, and then grants you The Coin on death. The Coin is a fantastic card for activating your Gadgetzan Auctioneer later as it is a 0-Mana spell itself, which also generates an additional Mana for you to spend.

The name Miracle Rogue comes from extremely powerful turns this deck is capable of. Using Gadgetzan Auctioneer in combination with Preparation can draw enormous amounts of cards while simultaneously clearing your opponent's board. The goal of this is to dig through your deck quickly and to draw into crucial resources to finish the game.

Choosing when to begin your "Miracle" turn is key to success with this deck. A good turn usually consists of dropping Gadgetzan Auctioneer and using at least 1 Preparation or The Coin, whilst simultaneously clearing your opponent's board. The exception to this rule is Conceal. If you are able to drop a Gadgetzan and Conceal it, even if that is all you do that turn, you should usually do so. If your opponent is unable to deal with your Concealed minion, which is likely, you will have your entire Mana pool available the following turn to cast spells.

This deck does have an alternate consideration for using your Conceal however. As your primary win condition is growing a Questing Adventurer to an enormous size, keeping a Conceal to pair with the Questing Adventurer is usually essential. Having said that, by Concealing an Auctioneer you will usually be able to cycle through to your second Conceal in a timely manner but you can often consider skipping using the Conceal on your Auctioneer if you see a certain route to victory using your Questing Adventurer.

Key to maximising your winrate with this deck is knowing how to maximum your winrate against specific classes. You first need to identify if your opponent has any options to interact with minions under Conceal, if they do, then you need to be aware of how much damage then can do to a Concealed minion. For example, against a Paladin, you will need to assess if the archetype you are playing against is likely to play Equality or not. If they are, then you will need to try and force a clear with pressure from other minions before you go for a big Conceal play. If they do not, then you will simply have to Conceal a board that is out of range of Consecration.

3.1. Synergies & Combinations

Miracle Rogue is perhaps the most combo reliant deck in the game, and as such listing all the synergies and combinations would be impractical. We will however, discuss some of the key interactions between cards and how you should use them successfully.

The Gadgetzan Auctioneer and spells combination is used to cycle through your deck. Using Preparation during this combo will lower your cheap spell's cost to 0 whilst drawing a card itself.

Backstab and SI:7 Agent is a key combo early against aggressive decks, able to effectively deal with 2 small minions on turn 3.

Edwin VanCleef in combination with cheap spells can create a huge minion extremely early in the game. For example, using the sequence Backstab, Preparation, Eviscerate, Edwin VanCleef, you are capable of clearing 2 minions and playing an 8/8 minion of your own all for the cost of 3 Mana. This is usually reserved for Aggro matchups, where dominating the board early can be key to victory, but is also now very effective in Control matchups due to the lack of Silence and Big Game Hunter in the Standard meta.

Similarly Questing Adventurer is able to grow to huge sizes due to the amount of cheap Spells you can play in one turn. The combination of Questing Adventure and Conceal is one of your key win-conditions in this deck.

3.2. Mulligans & Matchup Specific Strategies

The mulligan strategy varies hugely depending on whether you are facing Aggro or control.

3.2.1. Vs Aggro

Against Aggro, the key cards to look for in your mulligans are Backstab, SI:7 Agent, Deadly Poison, Shiv and Fan of Knives. These cards will help you to stem the tide of your opponent's minions and give you enough time to draw into the cards you need.

Against minion focused aggressive decks such as Zoo, you simply need to survive long enough to gain control of the board once. Remove your opponent's minions at all costs and wait for a swing turn using Preparation. However, against more bursty Aggro decks that are capable of creating damage directly from their hand you will tend to struggle with this deck. In these matchups, it is usually best to try and race your opponent from the outset. Use Cold Blood aggressively to push for damage and try to create a huge Edwin VanCleef early and you may still be able to come out on top.

3.2.2. Vs Control

Against Control, if you do not have a Gadgetzan Auctioneer, Azure Drake, or Tomb Pillager in your opening hand, you should mulligan away all of your cards to look for one. If you do have the Gadgetzan, then you can consider keeping additional early game cards such as Backstab, SI:7 Agent, and Deadly Poison. This deck is heavily favoured in most control matchups due to the amount of time you are given to set up for your mid- and late-game. It also features a large amount of damage, so if given significant time to draw through your deck you should come out on top.

3.3. Card Swaps

If you are coming up against a lot of Aggro, you can cut a Tomb Pillager from the deck to make room for an Earthen Ring Farseer. This will give you more staying power, and some extra early game stability, to give you more time to draw your important cards.

Shiv and Fan of Knives are fairly interchangeable. This deck currently plays two copies of Fan of Knives due to the threat of Aggro in the Meta.

Edwin VanCleef can be replaced with a Earthen Ring Farseer or Shiv if you do not own it.

4. ChangeLog

  • 09 Aug. 2016: Deck added.
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