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Legendary Miracle Rogue Standard Deck

Last updated on Jul 11, 2016 at 16:29 by Sottle 26 comments

Table of Contents

The following guide outlines how to play Standard Miracle Rouge. Miracle Rogue comes in a variety of forms and with a variety of win conditions but this particular deck aims to win through board dominance and a combination of Cold Blood and Conceal.

This deck was adapted from a build first pioneered by Team Liquid's Dog.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Legendary Miracle Rogue Standard Deck

Our deck costs 7,320 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Miracle Rogue is a combo based deck built around drawing through your deck quickly with Gadgetzan Auctioneer. There are many different variations, but this particular guide is concerned with a Cold Blood and Conceal based build.

Since the deck is highly focused around Gadgetzan Auctioneer, the card list features a high amount of card draw to help you cycle through the deck and find your Gadgetzan. These cards, such as Shiv are important in the early game as they can serve the double purpose of removing your opponent's early minions, as well as helping you to dig deeper into your deck.

Managing the Rogue Hero Power is also hugely important in the early turns. A very common turn 2 play for this deck is simply to use Dagger Mastery and equip a Wicked Knife. It is important not to waste charges of this weapon by attacking your opponent's face, as having a dagger available on as many turns as possible is much more important than doing 1 damage to your opponent. The exception to this rule is when you expect to have spare Mana the following turn to be able to use Dagger Mastery again. In this case, attacking your opponent is fine if there is no better target available.

Also key to the early turns are your early Minions such as SI:7 Agent. SI:7 Agent will be key to removing your opponent's minions early and starting to take control of the board. If you have an SI:7 Agent in hand, pay close attention to cards such as Backstab or Deadly Poison as these cheap spells are important to activate the SI:7 Combo effect. Avoid using a Backstab or Deadly Poison if you feel you will need it in a later turn to Combo with your SI:7.

Once you have successfully navigated these early turns, Miracle Rogue really starts to come into its own in the mid-game. You will begin to drop strong minions such as Azure Drake to dig further through your deck and buff your removal cards, and wait to begin your "Miracle" turn. The League of Explorers expansion has added another key card for these mid-game turns in the form of Tomb Pillager. Playing out a Tomb Pillager on turn 4 is crucial for gaining an additional The Coin in your hand, since it allows you to create more powerful Miracle turns with your Gadgetzan Auctioneer. Furthermore the introduction of Xaril, Poisoned Mind from the Whispers of the Old Gods expansion creates even more cheap spells that you can use to cycle with Gadgetzan.

The name Miracle Rogue comes from extremely powerful turns this deck is capable of. Using Gadgetzan Auctioneer in combination with Preparation can draw enormous amounts of cards while simultaneously clearing your opponent's board. The goal of this is to dig through your deck quickly and to draw into your finisher, which in this deck comes in the form of burst damage from Cold Blood, Eviscerate, and Conceal.

Choosing when to begin your "Miracle" turn is key to success with this deck. A good turn usually consists of dropping Gadgetzan Auctioneer and using at least 1 Preparation or multiple The Coins whilst simultaneously clearing your opponent's board. However, there may be turns where waiting for this ideal scenario is too greedy, and you are forced into playing your Auctioneer earlier than you might like due to the speed of the game. The exception to the above rule is when you have Gadgetzan Auctioneer in your hand alongside Conceal in which case you should make that play in almost every scenario to potentially have access to a full stock of Mana to spend on the following turn.

Shadowcaster is a unique minion in this deck that can be used to get additional value out of almost every minion in your deck. The dream scenario is having the freedom to get a 1 Mana Gadgetzan Auctioneer in your hand which gives you an insane amount of freedom to cycle through your deck on a following turn. However, nearly all of your minions have beneficial effects outside of their stats, so you should take the opportunity to play Shadowcaster for value any time you can. This is especially true since your goal is to eventually build a board threatening enough that it represents lethal after a Conceal.

Your eventual goal with the deck is to set up a situation where you can use a Concealed board to push huge amounts of damage to the opponent in combination with Cold Blood and Conceal. When you choose to do this depends heavily on the matchup. Some classes like Druid generally have no possible way to interact with a Concealed board which means you can freely make the push whenever you see fit. Other classes like Priest and Paladin have AoE options that can potentially answer your Concealed minions which means you will have to attempt to bait out this AoE first, or take a calculated risk that going all-in is your best chance of winning.

3.1. Synergies & Combinations

Miracle Rogue is perhaps the most combo reliant deck in the game, and as such listing all the synergies and combinations would be impractical. We will however, discuss some of the key interactions between cards and how you should use them successfully.

The Gadgetzan Auctioneer and spells combination is used to cycle through your deck. Using Preparation during this combo will lower your cheap spell's cost to 0 whilst drawing a card itself.

Backstab and SI:7 Agent is a key combo early against aggressive decks, able to effectively deal with 2 small minions on turn 3.

Shadowcaster can be used to get additional copies of many of the valuable Battlecry, Deathrattle and unique effect minions in the deck.

3.2. Mulligan Vs Aggro

Against Aggro, the key cards to look for in your mulligans are Backstab, SI:7 Agent, Deadly Poison, Shiv and Earthen Ring Farseer. These cards will help you to stem the tide of your opponent's minions and give you enough time to draw into the cards you need.

Against minion focused aggressive decks such as Zoo, you simply need to survive long enough to gain control of the board once. Remove your opponent's minions at all costs and wait for a big swing turn using Preparation, Backstab, or SI:7 Agent. However, against more bursty decks that are capable of creating damage directly from their hand you will tend to struggle with this deck. Do not be afraid to use your spells and Preparations early to control the board.

3.3. Mulligan Vs Control

Against Control, if you do not have a Tomb Pillager, Azure Drake, or Gadgetzan Auctioneer in your opening hand, you should mulligan away all of your cards to look for one. If you do have a Midrange minion, then you can consider keeping additional early game cards such as Backstab, SI:7 Agent, and Deadly Poison. This deck is heavily favoured in most control matchups due to the amount of time you are given to set up for your mid- and late-game. Make sure you carefully consider what possible answers the deck you are playing against can have against your Concealed boards however.

3.4. Card Swaps

A single copy of Blade Flurry can be included in the deck in place of a Shiv. If you make this change you should also look to fit in a second Deadly Poison.

Shiv can also be replaced with Fan of Knives if you are finding the need for small AoE effects.

4. ChangeLog

  • 11 Jul. 2016: Moved to Unique Decks.
  • 27 Apr. 2016: Deck added.
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