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Legendary Paladin Aggro/Rush Buff Standard Deck

Last updated on Jul 11, 2016 at 16:05 by Sottle 8 comments

Table of Contents

This deck is a variation of Aggro Paladin that is extremely buff focused and is focused on building an annoying board presence and leveraging powerful buff effects to gain an advantage. It was originally built by UK ESL Premiership winner and Torpedo Gaming member BoarControl.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Legendary Paladin Aggro/Rush Buff Standard Deck

Our deck costs 4,280 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Aggro Paladin is an aggressive board flooding deck that is focused on annoying, sticky minions and using buffs to compound those minions into an imposing board presence. It draws inspiration from numerous different builds of aggressive Paladins in the past and pulls them together to create a unique strategy.

The early-game turns are incredibly important with this deck. Since you play such a huge number of buff cards that require a target on the board to get value it is extremely important that you are able to generate an early board presence with Selfless Hero, Argent Squire, Dragon Egg, and Shieldbearer in order to take advantage of your buffs. Shieldbearer may seem like a strange choice to put in any high level Constructed deck but it fits well with the overall strategy of this deck. Not only can it protect your other minions from trades, allowing you more potential targets for a possible buff, but it also becomes a massive pile of stats if targetted with a buff like Divine Strength or Lance Carrier.

After you have built your early board presence the goal is to leverage buffs like Divine Strength, Dire Wolf Alpha, Lance Carrier, and Seal of Champions. In general you are looking to get more than one attack out of each buff that you use, so you will want to use them on minions like Argent Squire that can get multiple attacks through because of its Divine Shield.

With this deck you should generally be playing the aggressor, but still take favourable trades in the early game that help to consolidate your board. What this means is that if you have the option to trade 2 minions of equal value, you should instead make the attack directly to your opponent and force them to trade. However, if you have the opportunity to make a trade such as Selfless Hero into a 3/2 which is threatening to kill a more valuable minions, you should take it. Often though your goal will be to make trades using Divine Shields or to take value trades where your minions survive.

Keeper of Uldaman is an addition to the deck from the League of Explorers expansion and fulfills a very flexible role. It can be used to aggressively buff your own minions to push through more damage to the opponent or create better trades, but it doubles up as an answer for large minions that you cannot deal with normally. This addition to the deck allows you to cut an Ironbeak Owl from the deck, since you can often answer a large Taunt with Keeper of Uldaman instead.

Divine Favor is a crucial card in this deck. Since you play such a low Mana curve, you will often find yourself running out of cards very quickly in this deck. Even though the deck plays enough stable damage that you will usually be able to press an advantage with one card per turn, the games in which you do draw Divine Favor will be much easier for you to win. This card can be particularly destructive against decks that often hold a large amount of cards in their hand, like Control Warrior or Freeze Mage.

The deck plays very little late-game and you will rely purely on being able to swarm your opponent with low cost minions. In the late-game however, you can start to be walled out the game by large taunts. This makes it important to know what matchup you are playing against and whether you need to keep a Keeper of Uldaman in order to use it to neutralise a huge threat from your opponent.

This deck is constantly operating on a knife edge against AoE from your opponent, and there is no consistent rule as to when and how to play around these cards. Generally you just need to be aware of your opponent's options on each Mana cost and assess how bad they are for you. Cards like Flamestrike will come too late in the game to have an effect on you, but cards like Consecration or Unleash the Hounds can be devastating. However, if these options represent your opponent's whole turn, and you can keep enough fuel in your hand to refill on a following turn, it is sometimes ok to play into them and make your opponent have the right answer.

When looking to make the push for lethal damage, the deck has numerous ways of generating damage from an empty board. Weapons, damage buffs, and Charge minions such as Leeroy Jenkins can create huge burst. Divine Favor is also a key card in these scenarios as it can help you to more reliably draw into the winning card.

3.1. Synergies & Combinations

The sticky early game minions like Shieldbearer and Dragon Egg synergise very well the numerous buff cards in the deck.

Divine Favor is a key card to support the overall low Mana curve of the deck.

Rallying Blade can provide a buff to cards like Argent Squire or minions buffed by Selfless Hero.

3.2. Mulligans & Matchup Specific Strategies

Primarily you will look to mulligan for Selfless Hero, Argent Squire, Dragon Egg, and Shieldbearer. If you already have at least 2 of these cards in your opening hand you can start to keep more situational cards like buff effects or weapons, but securing your early minions is always key to success.

Against Warrior Shieldbearer is a great card specifically as it can help to protect your early minions from Fiery War Axe.

3.3. Card Swaps

Dire Wolf Alpha and Lance Carrier are currently included in the deck as single copies but you can choose to use 2 of either if one card is consistently performing better for you.

You can choose to use 2 Truesilver Champions instead of 2 Rallying Blades.

4. ChangeLog

  • 11 Jul. 2016: Deck Added
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