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Legendary Paladin Aggro/Rush Wild Deck

Last updated on Jun 27, 2016 at 17:31 by Sottle 25 comments

Table of Contents

The following guide outlines a recklessly aggressive Paladin deck that aims to race the opponent for damage from the outset. It is relatively cheap to build and is capable of overwhelming any deck with the right draw. It is particularly strong at keeping up pressure against Control decks due to the power of Divine Favor to refill your hand.

Whispers of the Old Gods changes up the style of the deck significantly, and it is now highly focused on Divine Shield synergy, creating sticky minions on the board and being resilient against board clears.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Legendary Paladin Aggro/Rush Wild Deck

Our deck costs 3,080 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Aggro Paladin is a recklessly aggressive Paladin deck that aims to race the opponent for damage on turn 1. It features a very low curve of minions in order to flood the board early, and then plays numerous buff cards, weapons, and direct damage spells in order to compound your advantage and push damage onto the opponent.

Your early-game turns are extremely important, as you will need to lay a platform on which to build your aggression. The deck plays a lot of early-game to facilitate this, but ideally, you will look to drop Selfless Hero or Argent Squire on turn 1. Argent Squire is a fantastic starting point for this deck, as it is difficult to remove and lead to great opportunities for you to start pushing large amounts of damage to your opponent with Abusive Sergeant and Blessing of Might. Shielded Minibot provides much the same utility, as the Divine Shield will make it very difficult for your opponent to clear your board and prevent a buff the following turn. Shielded Minibot, followed up with a Blessing of Kings the following turn using The Coin can be a very destructive play.

Sir Finley Mrrgglton is another addition to the deck's early game package that can allow you to pick up a Hero Power that synergises with your strategy. The Hunter Hero Power is preferred, but Warlock is also excellent. If neither of these are available, Mage and Druid are also fine, and in fact are quite often preferred in battles against other Aggro decks that have small minions to deal with.

With this deck you should generally be playing the aggressor, but still take favourable trades in the early game that help to consolidate your board. What this means is that if you have the option to trade 2 minions of equal value, you should instead make the attack directly to your opponent and force them to trade. However, if you have the opportunity to make a trade such as Selfless Hero into a 3/2 which is threatening to kill your Knife Juggler, you should take it.

Moving into the mid-game, you will start to develop annoying board states using the excellent Muster for Battle. Combining this card with Knife Juggler can create some very powerful turns for you. On top of this Steward of Darkshire is included in the deck which can create insane synergy turns if followed up by dropping Wolfrider, Muster for Battle, or even just popping a Haunted Creeper. These numerous Divine Shield effects that you are able to generate in the deck also create incredibly destructive turns with Rallying Blade. However, it is important not to get too greedy for value with Rallying Blade. As this is an Aggro deck, you will need to be keeping up the pressure on your opponent on every turn, so you should use Rallying Blade as soon as you do not have another powerful option available to you, even if it does not multiple Divine Shield minions.

Keeper of Uldaman is an addition to the deck from the League of Explorers expansion and fulfills a very flexible role. It can be used to aggressively buff your own minions to push through more damage to the opponent or create better trades, but it doubles up as an answer for large minions that you cannot deal with normally. This addition to the deck allows you to cut an Ironbeak Owl from the deck, since you can often answer a large Taunt with Keeper of Uldaman instead.

Divine Favor is a crucial card in this deck. Since you play such a low Mana curve, you will often find yourself running out of cards very quickly in this deck. Even though the deck plays enough stable damage that you will usually be able to press an advantage with one card per turn, the games in which you do draw Divine Favor will be much easier for you to win. This card can be particularly destructive against decks that often hold a large amount of cards in their hand, like Control Warrior or Handlock. Against decks that also operate with a small hand, you can use King Mukla to add 2 Bananas to their hand, and then capitalise on that by casting Divine Favor.

The deck plays very little late-game and you will rely purely on being able to swarm your opponent with low cost minions. In the late-game however, you can start to be walled out the game by large minions such as Sludge Belcher. This is where Ironbeak Owl comes into play, allowing you to Silence annoying Taunt minions and continue to push through damage. Against other aggressive decks, Ironbeak Owl is also usually a strong early minion that can help you to secure the board early against their Deathrattle minions.

This deck is constantly operating on a knife edge against AoE from your opponent, and there is no consistent rule as to when and how to play around these cards. Generally you just need to be aware of your opponent's options on each Mana cost and assess how bad they are for you. Cards like Flamestrike will come too late in the game to have an effect on you, but cards like Consecration or Unleash the Hounds can be devastating. However, if these options represent your opponent's whole turn, and you can keep enough fuel in your hand to refill on a following turn, it is sometimes ok to play into them and make your opponent have the right answer.

When looking to make the push for lethal damage, the deck has numerous ways of generating damage from an empty board. Weapons, damage buffs, and Charge minions such as Wolfrider and Leeroy Jenkins can create huge burst. Divine Favor is also a key card in these scenarios as it can help you to more reliably draw into the winning card.

3.1. Synergies & Combinations

Wolfrider and Leeroy Jenkins can be combined with the numerous buff cards in the deck to create large amounts of burst damage.

The Divine Shield minions in your deck are excellent targets to receive buffs from Blessing of Might or Blessing of Kings, since it is likely they will be able to attack twice.

Divine Shield minions also benefit greatly from Rallying Blade.

Steward of Darkshire synergises excellently with the numerous one health minions and token generation in the deck.

3.2. Mulligans & Matchup Specific Strategies

You will want to mulligan for as aggressive start as possible, with the priority being Argent Squire and Selfless Hero. If you have either of these cards, especially Argent Squire, then you can consider keeping additional cards like Blessing of Might or Abusive Sergeant. Shielded Minibot and Muster for Battle are also fine keeps if you have the 1-drops in place already, to be able to continue your curve smoothly.

Divine Favor is a hugely important card, and can be kept in your opening hand if the rest of your curve is good. It is a particularly good keep against Control decks that will do very little in the opening turns and develop a large hand.

Against Aggro decks, keeping Argent Squire in your opening hand is usually a strong option due to how well this card helps to secure the board for you early.

3.3. Card Swaps

Consecration can be included in the deck in place of Blessing of Might if you are facing an Aggro heavy meta.

Argent Horserider is also often a better option than Wolfrider if you are facing a large number of Aggro decks.

4. ChangeLog

  • 27 Jun. 2016: This deck has been reviewed and deemed appropriate for the current Wild meta.
  • 25 Apr. 2016: Update for Wild Meta and to reflect card nerfs.
  • 15 Mar. 2016: This deck has been reviewed and deemed appropriate for the Season 24 meta.
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