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Legendary Paladin Control Wild Deck

Last updated on Nov 07, 2015 at 21:24 by Sottle 17 comments

Table of Contents

The following guide outlines a Control Paladin deck. It takes the shell of the common Midrange Paladin build and adds in more late-game and stability cards in order to increase its effectiveness against other extreme late-game decks. It is a very consistent deck that has solid matchups across the board.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Legendary Paladin Control Wild Deck

Our deck costs 7,480 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Control Paladin is a deck that takes the early powerful Tempo game of Midrange Paladin, but adds in more late-game power and removal to create a deck that has strong matchups across the board. It is very heavily favoured in long games due to the incremental value you can gain throughout the game with your Hero Power.

In the early game, you can build a comfortable board presence and start to answer your opponent's early threats with efficient cards such as Shielded Minibot and Muster for Battle. These cards will often help you to gain an early advantage over Aggro decks as they are often able to create 2-for-1 situations on your opponent's early minions. The Light's Justice that is provided by Muster for Battle is of particular use against these decks as it is often able to help you clear as many as 4 of your opponent's early-game minions.

If you miss these early drops, you will find yourself having to play from behind in the early game. This scenario however, is not the end of the world for this deck, since you can always use your Hero Power to generate a minimal board presence and you have many catchup up mechanisms for bringing you back into the game later.

Turn 4 is most commonly a reactive turn with this deck, as you will hope to have Truesilver Champion or Consecration, whichever is appropriate in order to answer your opponent's board state. If you have managed to get significantly ahead in the game through usage of your early game cards however, you do have the option of dropping Piloted Shredder to continue your pressure.

Entering the mid- to late-game turns, you may find yourself low on cards due to the lack of card draw in the deck. To avoid these situations you should try to get value out of your Hero Power wherever possible, especially if you hold Quartermaster in hand. Your 1/1 tokens are extremely good in this deck as any one that sticks to the board is a potential 3/3 through Quartermaster. As an additional answer to the card draw problem, this deck features Acolyte of Pain. Acolyte of Pain can often draw multiple cards in this deck due to the synergy with Aldor Peacekeeper, which lets you reduce a minion that your opponent plays to answer your Acolyte of Pain to 1 attack.

Should you fall behind on board, the deck does play some catchup mechanisms in the form of Consecration in combination with Equality. This deck features two copies of Equality as opposed to the one found in more Midrange focused lists. The reason for this is that this deck aims to push the game longer, and so having multiple answers for large boards, or individual huge minions is beneficial. Due to the second copy of Equality in the deck, you should not be afraid to simply use Equality to create an extremely favourable trade on the board using your Hero Power tokens if there are no other options for removal available. Should you be desperate for a board clear in the late-game, but lack the Consecration necessary to do so, this deck also features a potential 3-card Combo in the form of Equality, followed by Knife Juggler + Muster for Battle.

One of the most powerful tools in this deck is Emperor Thaurissan. Emperor Thaurissan's effect is a extremely powerful tool that opens up various possibilities for playing combinations of cards that are not usually possible within regular Mana constraints. Ideally you want to look to play Emperor Thaurissan in a situation where it does not immediately die on the board, and when you have a large hand of significant cards to receive the discount. If you are able to protect your Emperor Thaurissan and keep it alive for multiple turns, you will usually be able to spiral the game out of your opponent's control.

In the late-game, this deck has some of the most powerful minions available. Tirion Fordring is a nightmare for the opponent to remove if they do not hold a Silence effect, or hard removal such as Hex. Even in the worst case where your Tirion is destroyed by an opposing The Black Knight, your Ashbringer still kills The Black Knight on the counter attack. Sylvanas Windrunner is another frustrating card to deal with if your opponent does not have a Silence available, which is a key reason for the inclusion of both. If your opponent has the answer for one of them, they likely will not have it for the second. Finally, this deck also plays the ubiquitous Dr. Boom, which continues to be one of the hardest cards to deal with in the game. Even if the main 7/7 body is destroyed by a Big Game Hunter, you will still retain the two Boom Bots in order to fight for a board presence.

On top of this, this deck also plays two Grand Crusaders to serve as general purpose late-game threats, as well as being better minions to play when you are ahead on turn 6 than Sylvanas Windrunner. Finally, the deck also plays Kel'Thuzad one of the most oppressive late-game cards in the entire format. If you are able to get Kel'Thuzad into play while reviving even one or two minions, especially if they are Deathrattle creatures such as Sylvanas Windrunner or Piloted Shredder, you will create an enormous advantage. Kel'Thuzad also opens up the potential 10 Mana combo of casting Equality, trading off all your minions into those of your opponent, and then lastly playing Kel'Thuzad to revive all your own minions at full health.

3.1. Synergies & Combinations

Muster for Battle + Quartermaster is a potentially huge play since it puts 25 points of stats onto the board immediately.

Knife Juggler + Muster for Battle will grant you three immediate knives, plus a 1 damage swing with your weapon and is excellent at clearing up a board of small minions, or for pushing fast damage to the opponent.

Equality + Consecration is a full board clear for any minions without Divine Shield or Deathrattle.

3.2. Mulligans & Matchup Specific Strategies

The mulligan strategy is fairly consistent in this deck. You will want to look for a smooth early curve of minions, along with your strong tempo cards like Truesilver Champion or Muster for Battle. Essentially, you should just look for something to play on each of your early turns. With The Coin, you can afford to keep a slower hand that included both Truesilver Champion and Piloted Shredder for example, but for the most part you should be looking aggressively for your Shielded Minibots and Muster for Battles.

Against aggressive decks, you should mulligan even more aggressively for your Shielded Minibot, and Muster for Battle. These cards are key to gaining a board advantage early, and if you can take the board early against an Aggro deck they should have little chance of recovery.

Against Control decks you can afford to be a little greedier with your mulligan choices. You can keep more slow and situational cards like Piloted Shredder, Aldor Peacekeeper, or Quartermaster since the game will usually progress at a slower pace. However, you should still aim to have a 2-drop minion in your opening hand.

3.3. Card Swaps

Piloted Sky Golem can be played in place of Grand Crusader due to their excellent synergy with Kel'Thuzad

Mind Control Tech can be used in place of one Acolyte of Pain if you are struggling against board flood decks such as Zoo or Tempo Mage.

Tech cards like Harrison Jones, Loatheb, or Kezan Mystic can be added in place of a Sludge Belcher to help you react to different metagames.

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