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N'Zoth Control Paladin Wild Deck

Last updated on Oct 05, 2016 at 10:31 by Pesty 2 comments

Table of Contents

The following guide contains instructions on how to play N'Zoth Control Paladin. This deck is a late-game focused deck which uses powerful board clear and healing tools to control the board while using high value deathrattle minions to pressure the opponent.

This deck gained strong tools from the Whispers of the Old Gods expansion in the form of Forbidden Healing as a strong healing tool and N'Zoth, the Corruptor to refill the board with deathrattle minions to help win longer games.

1. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. He is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

2. N'Zoth Control Paladin Wild Deck

Our deck costs 10,280 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards

2.1. Mana Curve


3. Strategy

N'Zoth Paladin is a deck that aims to stall and control the board while playing powerful deathrattle minions and resurrecting them using N'Zoth, the Corruptor to overwhelm the opponent.

The early-game of this deck requires passive play, often only using hero power on the early turns. Doomsayer is a powerful card for the early game and you should not be afraid to use it as early as turn 2 to prevent your opponent from developing the board and delaying the game for a turn. It is important to keep the board under control in this early stage to provide the comfort to play your high value deathrattle minions in the midgame.

Throughout the mid-game you should continue to keep the board under control using card such as Truesilver Champion to deal with medium sized threats and Aldor Peacekeeper for larger targets. Against a weak or empty board a more proactive approach is more advised, playing Piloted Shredder, Sludge Belcher or, Barnes allows you to put pressure back onto your opponent while adding to the pool of minions that will be resurrected by N'Zoth, the Corruptor later in the game.

Transitioning into the late game, you should be aiming to get value out of your stronger minions. Cairne Bloodhoof excels at trading to control the board with 10 health across both parts of the minion. Sylvanas Windrunner is best used when your opponent has a high value minion the board, forcing them into inefficient and awkward plays. Tirion Fordring provides another hard to remove taunt for the deck and provides a strong weapon to further control the board or pressure your opponents life total.

Should you start to get overwhelmed on the board the deck has many survivability tools available to extend the game to a point you can comfortably play N'Zoth, the Corruptor. Wild Pyromancer offers strong synergy with Equality, offering a 4 Mana alternative to the usual Equality and Consecration combination usually seen in Paladin decks. Forbidden Healing adds a flexible heal to the deck allowing you to heal up to 20 health in one turn. With this in mind, do not be afraid to use it for smaller amounts such as after a board clear as it can often be hard to find the perfect time to play the card.

Barnes is the most recent addition to the deck and offers huge value. Being able to copy any of the deathrattle minion in the deck can give you enough of a board presence that you can sometimes win the game on the spot. Additionally, any minion copied in this manner will further add to the pool of minions resurrected by N'Zoth, the Corruptor. Even the worst case scenario of pulling a 1/1 minion from the deck is reasonable adding 4/5 worth of stats to the board for just 4 Mana.

To help improve the decks consistency there are two primary methods of card draw are available. Solemn Vigil synergises with the strong board clears available within the deck and the Paladin hero power to create sacrificial minions to further reduce the cost of the card. Acolyte of Pain also provides card draw for the deck but requires a bit more planning to get full value out of the card. Using Aldor Peacekeeper to reduce the attack of an enemy minion is the most common method to help draw more cards, however, using the ability of Wild Pyromancer can also help provide extra card draw.

3.1. Synergies & Combinations

Equality can be combined with Consecration or Wild Pyromancer to serve as a powerful board clear.

Solemn Vigil synergises with the board clears of Doomsayer and Wild Pyromancer as the minions also die themselves further reducing the cost of the spell.

Aldor Peacekeeper can be used on targets to allow additional card draws from Acolyte of Pain.

3.2. Mulligans & Matchup Specific Strategies.

You should mulligan for Doomsayer in all matchups to limit your opponent's ability to develop the board during the early turns. Equality is also a strong card to be kept in most matchups.

Against aggressive decks, your opponent will run out of cards faster so your strategy will often just be survival. To help with this Consecration can also be kept in your opening hand to further help deal with early aggression on the board.

Against Midrange decks, keep Aldor Peacekeeper and Truesilver Champion in your opening hand to help deal with some of the bulkier mid-game minions. You can additionally keep Piloted Shredder or Sludge Belcher in your opening hand if you already have a strong mulligan.

Games will often head towards fatigue against Control decks. To help position yourself better for a long game, keep strong midrange minions such as Piloted Shredder and Sludge Belcher to pressure your opponent into using their removal spells early. It can also be important not to draw cards in these match in anticipation of fatigue damage later into the game.

3.3. Card Swaps

Infested Tauren can be included over a Piloted Shredder against more aggressive decks.

Justicar Trueheart can be included over Ivory Knight against control decks.

4. ChangeLog

  • 05 Oct. 2016: Deck added.
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