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Paladin Hobgoblin Aggro/Rush Wild Deck

Last updated on Jun 17, 2015 at 20:37 by Sottle 21 comments

Table of Contents

The following guide outlines an aggressive Paladin deck based around buffing numerous cards with Hobgoblin. It was brought to popularity by Savjz of Team Liquid, who use it to achieve a very high Legend rank, as well as even taking it to multiple tournaments.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Paladin Hobgoblin Aggro/Rush Wild Deck

Our deck costs 3,520 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards

2.1. Mana Curve


3. Strategy

This is a hyper-aggressive Paladin deck that aims to rush the opponent down with cheap synergistic minions. It can be viewed similarly to a Warlock Zoo deck, in that it aims to grab the board early, and then transition into aggressively pushing for damage in the late-game.

In the early turns, you will look to cement a board position with cards such Leper Gnome, Argent Squire and Haunted Creeper. You can follow this up with cards such as Abusive Sergeant or Coghammer to create favourable trades, or with Annoy-o-Tron to protect your board from removal.

Wisp is sometimes a misleading card in the deck. Although since it is 0 Mana, you might be tempted to play it as soon as you draw it. It is one of the few cards in the deck that you should consider holding back for use with Hobgoblin.

Hobgoblin is key to the synergy of the deck, and the games in which you draw it in a timely manner will be a lot easier to win that those when you do not. However, this deck is not all-in on the Hobgoblin strategy, it can still overpower your opponent if you are able to get a strong start, and hit enough card draw to keep your hand filled. Due to this, you should avoid the temptation to keep Hobgoblin in your opening hand, and instead focus on getting a strong early curve.

As mentioned before, the card draw in the deck is perhaps even more important to your winrate than Hobgoblin itself. This deck plays such an aggressive curve that it features two card draw engines to make sure that you are able to keep going for long enough. Firstly, Divine Favor is an extremely strong tool to gain an advantage against Control decks, since these decks will often have numerous cards in hand that you can use to your advantage. Secondly, Jeeves is another powerful draw engine that has the added benefit of synergising with Hobgoblin.

Once you do draw into your Hobgoblins, you should be protective of them to an extent, and try and save up 1 or 2 cards to play in the same turn as you drop the Hobgoblin. This is where Wisp comes into its own as you can always play this card alongside Hobgoblin and other cards, with no Mana restrictions.

A key skill that must be developed for playing this deck successfully, is recognising the right turn to switch to outright aggression. Although as mentioned earlier, you should try to spend the first few turns making efficient trades to get ahead on the board, the overall power level in your deck means that you will quickly get overwhelmed if you maintain this strategy. Instead, you need to recognise the point at which you are far enough ahead on the board, and leverage that advantage to rush your opponent down while they scramble to deal with your minions.

When making these types of decisions, you should consider their possible answers to your board and how bad they are for you. Consider for example, how badly an AoE spell wrecks your position, or what happens if they have healing in hand. Weighing up these risks against your potential answers to them is the key to playing this, and in fact most aggro decks in general.

3.1. Synergies & Combinations

Hobgoblin is the key to this deck's synergy. Some of the best targets to hit with the Hobgoblin effect are Echoing Ooze, Annoy-o-Tron, and Haunted Creeper.

Blessing of Might can also be used to buff Echoing Ooze, however it is usually better to wait and use Blessing of Might when it deals damage immediately.

3.2. Mulligans & Matchup Specific Strategies

As mentioned previously, you should Mulligan for a smooth early curve of minions such as Leper Gnome, Haunted Creeper, Annoy-o-Tron, and Argent Squire, along with cards to leverage an early board position like Abusive Sergeant and Coghammer.

Against specific heavy Control decks such as Handlock, you can keep Divine Favor in your opening hand, as they will quickly amass a hand of 9-10 cards and allow you to draw a huge number of cards yourself.

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