Jump to content
FORUMS
Sign in to follow this  
Damien

Hearthstone Rogue Decks

Recommended Posts

This deck sucks

Would you care to elaborate? How could it be made better?

Share this post


Link to post
Share on other sites
Guest Fez

Totally aggree, this deck is useless against anyone with any competance. zero end-game play, zero mid game play and very weak early game with no burst. What's the point? What deck does this beat exactly???

Share this post


Link to post
Share on other sites

Totally aggree, this deck is useless against anyone with any competance. zero end-game play, zero mid game play and very weak early game with no burst. What's the point? What deck does this beat exactly???

I'm a 2-star master, and I've just played two games with that deck and I won them both. The opponents were Priests (not the easiest class to play against at that level) and one of them managed to mind vision my Sprint and use it.

Obviously, the deck is going to have limitations because it's made only of basic cards, but the fact that I could win games on my way to 3-star master with it says a lot about what it "beats exactly".

Share this post


Link to post
Share on other sites

Liking the deck so far! The only modifications i've made so far was dropping a single Novice Engineer for a Defias Ringleader, and single Gnomish Inventor for a Spellbreaker. This drops my card pulling power, but gives me a bit more board presence and the ability to silence a minion. 4 wins 0 losses so far. smile.png

  • Like 2

Share this post


Link to post
Share on other sites
Guest ggnore

This deck is awful. Just played two games, the first against a Paladin which I barely won. And the second against a hunter where I couldn't even touch him.

Share this post


Link to post
Share on other sites

This deck is awful. Just played two games, the first against a Paladin which I barely won. And the second against a hunter where I couldn't even touch him.

 

Well firstly you can't judge a deck based on a bare handful of games like that. Secondly, if you've just picked up a deck and just started playing you're unlikely to play it optimally. Thirdly, there's no indication that it wasn't just bad luck or poor play on your part. *shrugs*

  • Like 1

Share this post


Link to post
Share on other sites

I think the key thing to understand is that you can't judge a deck on just one or two games and you HAVE to remember that it only utilises BASIC cards.

Share this post


Link to post
Share on other sites

Liking the deck so far! The only modifications i've made so far was dropping a single Novice Engineer for a Defias Ringleader, and single Gnomish Inventor for a Spellbreaker. This drops my card pulling power, but gives me a bit more board presence and the ability to silence a minion. 4 wins 0 losses so far. smile.png

 

Glad you like the deck. Your additions are, of course, excellent. The reason why we couldn't use them in the guide is because both cards are common (and thus, not basic).

 

 

This deck is awful. Just played two games, the first against a Paladin which I barely won. And the second against a hunter where I couldn't even touch him.

 

I thought it would have been clear, but perhaps it is not. This deck is a basic-only deck, which means that many powerful and popular Rogue cards (Assassin's Blade, Betrayal, Eviscerate, SI:7 Agent, Perdition's Blade) are not available. Likewise, very many powerful and popular neutral cards are unavailable.

 

If you believe that this deck can be improved (clearly, you do), and if you want to offer suggestions (again, you clearly do), then I recommend you set the Basic filter in-game and create a Rogue deck, and then post it here. If it is better than the one we list in the guide, we would be more than happy to change it.

 

I'd also like you to keep in mind that playing two games with a deck is an extremely tiny sample size, given the many variables in Hearthstone. Also, remember that the outcome of your games is determined in equal part by your deck and by the decisions you make. If, for instance, you made poor decisions in your games, then it is hardly the fault of the deck.

 

Looking forward to hearing your suggestions for how the deck can be improved!

Share this post


Link to post
Share on other sites

This thread is why guest post shouldn't be allowed on these boards… Good work on the deck guys, it seems pretty good for what it is.

  • Like 1

Share this post


Link to post
Share on other sites

This thread is why guest post shouldn't be allowed on these boards… Good work on the deck guys, it seems pretty good for what it is.

We've often had a lot of valuable feedback in comments posted by guests (who can only post in the comments sub-forums), so I don't think we should disable this feature because a few people make unhelpful remarks. However, I do agree that guests tend to avoid substantiating their claims.

Share this post


Link to post
Share on other sites
Guest TearBlood

Hey

 

So I'm pretty new to the Bizzard Franchise and Card games in general. (This is the first blizzard game I've played).

I'm just wondering is there an objective to the Rogue class? For example clearing the board of minions etc? I'm having trouble winning games as I basically know nothing haha. 

Share this post


Link to post
Share on other sites

Hey

 

So I'm pretty new to the Bizzard Franchise and Card games in general. (This is the first blizzard game I've played).

I'm just wondering is there an objective to the Rogue class? For example clearing the board of minions etc? I'm having trouble winning games as I basically know nothing haha. 

 

I wouldn't say that the Rogue class has a specific objective (none of the classes really do). The objective is more deck-specific (that is to say, you build a deck that is meant to do something), but you cannot really accomplish that with the rather limited selection of basic cards.

 

You actually don't have any good ways of clearing the board, but you should still try to do this through efficient trades between minions, and by using your spells. As you gain more experience and familiarity, you'll start to get a feel for what works. I'm sorry I can't give you a more direct answer :)

Share this post


Link to post
Share on other sites

Most of the Rogues I play have minions that increase their spell power, and then they use spells to clear the board. A Fan of Knives that does 3 or 4 damage can be extremely potent.

Share this post


Link to post
Share on other sites
Guest Daigusto

Great build, I got rid of the Archers for some expert cards tongue.png. Working great for me so far!

Share this post


Link to post
Share on other sites

Great build, I got rid of the Archers for some expert cards tongue.png. Working great for me so far!

 

The Archers are definitely the weakest part of the basic deck, so that's a good idea!

Share this post


Link to post
Share on other sites
Guest Guest

Nice deck. I started playing a few days ago so I had to replace some of rares with other cards, since I don't have enough dust to craft the expensive stuff. But it still works pretty good, much better than what I was able to build myself anyway, winning 2 games out of 3 average.

Basically, if I can rush them down without getting rushed myself with bigger and scarier stuff, I win (and much quicker than with a mage deck I might add).

What's really cool is that I was able to easily kill another rogue even after I screwed up some of the combos and forgot two times that backstab only does damage to undamaged minions.

Can't wait to see how it plays with all the rares (and possibly legendaries).

Share this post


Link to post
Share on other sites
Guest new2hearthstone

Would you mind suggesting some better cards to add and remove to the deck as we buy decks and craft?

Share this post


Link to post
Share on other sites
Guest Anon

It seams the comments section is merged for all of the Rogue decks (basic, low, mid, legendary) which kinda makes some comments invalid.

Share this post


Link to post
Share on other sites
Guest oompz

This is great, but yeah, I was wondering the same thing an above post questioned: What cards are priority to replace, and what common/rare cards should be prioritized? 

Share this post


Link to post
Share on other sites
Guest Luizus

this deck is awesome thanks. Works nicely as far as u do your job with enemy minion presence

Share this post


Link to post
Share on other sites

Nice deck. I started playing a few days ago so I had to replace some of rares with other cards, since I don't have enough dust to craft the expensive stuff. But it still works pretty good, much better than what I was able to build myself anyway, winning 2 games out of 3 average.

Basically, if I can rush them down without getting rushed myself with bigger and scarier stuff, I win (and much quicker than with a mage deck I might add).

What's really cool is that I was able to easily kill another rogue even after I screwed up some of the combos and forgot two times that backstab only does damage to undamaged minions.

Can't wait to see how it plays with all the rares (and possibly legendaries).

 

That's great to hear! Keep it up!

 

Would you mind suggesting some better cards to add and remove to the deck as we buy decks and craft?

 

Well, one place to check out is the crafting page for Rogues, located here. This gives you ideas of what cards are good for Rogue decks. Also, if you want to get an idea of what cards are generally good to add, you can look at the next-tier deck from the one you're using (so if you're using the low budget deck, you could check out what new cards are added to the mid-budget deck).

 

In the future, we are going to expand on our crafting guides. Just let us know if you have any specific questions about what you want to craft or replace (it's hard to tell you what to do because we don't know what cards your collection contains).

 

It seams the comments section is merged for all of the Rogue decks (basic, low, mid, legendary) which kinda makes some comments invalid.

 

You are right. We thought that this would work alright, but we're going to split the comments threads to be one thread per deck, so that should make everything simpler. Apologies.

 

 

This is great, but yeah, I was wondering the same thing an above post questioned: What cards are priority to replace, and what common/rare cards should be prioritized? 

 

See my reply to the post above.

 

 

this deck is awesome thanks. Works nicely as far as u do your job with enemy minion presence

 

Thank you!

Share this post


Link to post
Share on other sites
Guest sergeanthawk

I'm currently using the Low Budget Rogue Aggro deck, and have replaced a Harvest golem with a crafted Leeroy.

 

How far up the ranks is this deck supposed to be able to bring an average player? I'm hovering around Ranks 14 - 15 and many times find myself with bad hands and unable to recover board control even though I clear minions as much as possible.

Share this post


Link to post
Share on other sites

I'm currently using the Low Budget Rogue Aggro deck, and have replaced a Harvest golem with a crafted Leeroy.

 

How far up the ranks is this deck supposed to be able to bring an average player? I'm hovering around Ranks 14 - 15 and many times find myself with bad hands and unable to recover board control even though I clear minions as much as possible.

I would not remove a Harvest Golem. I'd say the weakest link in the Low Budget deck is probably the second Blade Flurry, or possibly the Assassin's Blade, so I'd remove one of those to fit Leeroy in.

 

This deck can go quite high (although this is of course pretty relative). Your goal at all times is to keep board control and overwhelm the opponent by buffing your own minions and spells, and then doing burst damage towards the end (such as with Leeroy).

 

Let me know how it goes.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
    • By positiv2
      This guide is for comments about our Spell Power and Damage Modifier guide.
    • By positiv2
      This thread is for comments about our Debug Mode guide.
    • By Staff
      A new Hearthstone update prepares the Tavern for United in Stormwind, launching August 3. Here are the official patch notes.
      (Source)
      The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.
      You can check out all 135 new cards included in United in Stormwind on the card library here.
      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


    • By Starym
      Here's a classic WoW history moment that's arriving in Hearthstone, as the United in Stormwind expansion is bringing with it a very familiar weapon, as well as the probably most famous mob type of all time connected directly with it!
      Many players got their start in WoW after watching the South Park "Make Love, Not Warcraft" episode, in which the kids are unable to play the game due to an extremely powerful player and have to grind low-level boars to get to max level - at the end of which Blizzard bring in the Sword of a Thousand Truths to slay that player. And now both the boars and the sword are arriving in Hearthstone, and are connected!

      Source: Chrononi.
      While the above is probably not viable as a competitive deck, it'll definitely get at least a couple of fun ones, and will almost certainly feature in a looot of highlight clips! It's a very well done reference to the episode as well, as the cards interact exactly the way the story progresses (well, it was a bit more than 7 boars but still). You can check out the episode here if you haven't seen it in a while (or ever) as it's definitely worth a rewatch!
×
×
  • Create New...