Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Season 11 Legendary Paladin Aggro/Rush Wild Deck

Last updated on Jul 06, 2014 at 16:28 by Poyo 22 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

On this page, you will find a S11 legendary budget Paladin Aggro/Rush Wild deck. It costs 4,800 a total of Arcane Dust to make, and it is called legendary because it utilises any number of required Legendary cards. This deck is designed to help you reach the top of the rankings (and possibly even Legend rank).

1. S11 Legendary Paladin Aggro/Rush Wild Deck

Our deck costs 4,800 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards

1.1. Mana Curve


2. Strategy

Our Legendary Paladin Aggro/Rush Deck is extremely aggressive and can quickly build up immense pressure, which can easily throw any opponent off balance.

Early pressure is essential, and since the deck offers a variety of cheap minions such as Argent Squire, Leper Gnome, and Worgen Infiltrator, you will often be able to overwhelm your opponent in the early game.

Blessing of Might and Abusive Sergeant can potentially amplify your pressure against a passive opponent, however in most situations you will use Abusive Sergeant as removal (Buff Argent Squire or your 1/1 token from your Hero Power in order to take down your opponent's threat) and Blessing of Might as a finisher, unless you consider yourself being capable of getting more than 1 attack out of the buffed minion.

Noble Sacrifice will often simply delay your opponent and allow one of your minions to survive an additional turn.

All previously mentioned cards are extremely cheap, and since nearly half of your deck costs 2 or less Mana, you will often be able to burn through most of your hand in the first few turns, which opens an opportunity for a Divine Favor.

Divine Favor is your main source of card advantage. Since its effect highly depends on your start and your opponent's play style, it will often create insane card advantage against mid-range or control decks, while against other aggressive decks, you will often be satisfied with a 2-for-1.

Bluegill Warrior and Wolfrider can potentially be considered finishers, however in most situations you will simply use them as additional pressure in the early game or more likely, as removal.

Truesilver Champion and Hammer of Wrath can provide instant damage, however in most situations you will use them to clear a path for your minions.

King Mukla brings insane value for its cost on the board, however a portion of that value will be diminished by the 2 Bananas your opponent gets. That said, this can sometimes be used in your favour, since the 2 Bananas will increase your opponent's hand size, which can be beneficial if you intend to use your Divine Favor.

Leeroy Jenkins will mostly serve as a finisher, as it can provide a lot of direct damage, especially when buffed with Blessing of Might. In rare situations, you can use Leeroy Jenkins as removal, take out a Taunter, and allow your minions to pass. Leeroy Jenkins can also be played offensively if you have enough Mana to play Consecration on the very same turn.

Equality can sometimes allow you to trade your Silver Hand Recruits for high value minions, however in most situations you will try to combo it with Consecration or Avenging Wrath, which can easily clear your opponent's entire board as well as inflict decent damage on their hero.

2.1. Synergies and Combinations

Equality + Consecration will always wipe your opponent's board unless they have minions with Divine Shield.

Equality + Avenging Wrath will often wipe your opponent's board as well as provide substantial damage to their hero. In fact, you can always anticipate Avenging Wrath to do its full damage (minus the number of minions the opponent has) to their hero.

2.2. Mulligan / Starting Hand

As already mentioned, your early game is extremely important and you should always attempt to be as aggressive as possible, which means swapping any expensive cards away for cheap minions.

When playing against extremely aggressive minion-heavy decks such as aggro Warlocks, you should always keep Consecration, while against mid-range or control decks, you should always keep Divine Favor as it will always provide the card advantage needed to keep up your pressure.

2.3. Card Swaps

You can always deal with taunters with your Equality combos, however if you are constantly matched against such decks, you can consider getting Silence by including Ironbeak Owl in your deck.

3. ChangeLog

  • 06 Jul. 2014: The deck has been reviewed and deemed valid for Season 4.
  • 14 Jun. 2014: Updated the deck for Season 3.
Force desktop version
Force mobile version