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Season 11 Miracle Rogue Violet Teacher Naxx Wild Deck

Last updated on Nov 18, 2014 at 18:38 by Sottle 8 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

The following guide outlines one of many builds of the popular Miracle Rogue archetype. This particular version focuses on Violet Teachers as an additional win condition. For different variations of Miracle Rogue, be sure to take a look at our full Rogue section.

Following Decembers nerf to Gadgetzan Auctioneer, our Miracle Rogue decks have been evaluated and it has been decided that no changes should be made. Gadgetzan Auctioneer is an irreplacable effect in the deck, and Rogue players will simply have to cope with their "Miracle" turns coming a turn later.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. S11 Miracle Rogue Violet Teacher Naxx Wild Deck

Our deck costs 3,580 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Miracle Rogue is a combo based deck built around drawing through your deck quickly with Gadgetzan Auctioneer. There are many different variations, but this particular guide is concerned with the Violet Teacher based build.

Since the deck is highly focused around Gadgetzan Auctioneer, the card list features a high amount of card draw to help you cycle through the deck and find your Gadgetzan. These cards, such as Shiv and Fan of Knives are important in the early game as they can serve the double purpose of removing your opponent's early minions, as well as helping you to dig deeper into your deck.

Managing the Rogue Hero Power is also hugely important in the early turns. A very common turn 2 play for this deck is simply to use Dagger Mastery and equip a Wicked Knife. It is important not to waste charges of this weapon by attacking your opponent's face, as having a dagger available on as many turns as possible is much more important than doing 1 damage to your opponent. The exception to this rule is when you expect to have spare Mana the following turn to be able to use Dagger Mastery again. In this case, attacking your opponent is fine if there is no better target available.

Also key to the early turns are your early minions such as SI:7 Agent and Earthen Ring Farseer. These 3-drop creatures, particularly SI:7 Agent, will be key to removing your opponent's minions early and starting to take control of the board. If you have an SI:7 Agent in hand, pay close attention to cards such as Backstab or Deadly Poison as these cheap spells are important to activate the SI:7 Combo effect. Avoid using a Backstab or Deadly Poison if you feel you will need it in a later turn to Combo with your SI:7.

Once you have successfully navigated these early turns, Miracle Rogue really starts to come into its own in the mid-game. This particular build plays an additional mid-game threat in the form of Violet Teacher so you have increased chances of having a strong play in time. This is when cards such as Preparation and Conceal come into play.

The name Miracle Rogue comes from extremely powerful turns this deck is capable of. Using Gadgetzan Auctioneer in combination with Preparation can draw enormous amounts of cards while simultaneously clearing your opponent's board. In the case of this particular build, you also have the option to start your "Miracle" turn with Violet Teacher instead. In this case, using Preparation and removal spells will fill up your board with a swarm of 1/1s which will quickly overwhelm your opponent if they do not have AoE available.

Choosing when to begin your "Miracle" turn is key to success with this deck. A good turn usually consists of dropping Gadgetzan Auctioneer or Violet Teacher and using at least 1 Preparation whilst simultaneously clearing your opponent's board. The exception to this rule is Conceal. If you are able to drop a Gadgetzan or Violet Teacher and Conceal it, even if that is all you do that turn, you should usually do so. If your opponent is unable to deal with your Concealed minion, which is likely, you will have your entire Mana pool available the following turn to cast spells.

Once you have gained significant board or card advantage using these methods, it is time to aggressively push for damage to finish the game. The key cards to enable this are Cold Blood to buff your minions' attack, Eviscerate for direct damage, Edwin VanCleef to put a huge minion on board, and Loatheb to prevent your opponent from clearing your board with spells.

3.1. Synergies & Combinations

Miracle Rogue is perhaps the most combo reliant deck in the game, and as such listing all the synergies and combinations would be impractical. We will however, discuss some of the key interactions between cards and how you should use them successfully.

The Gadgetzan Auctioneer and spells combination is used to cycle through your deck. Using Preparation during this combo will lower your cheap spell's cost to 0 whilst drawing a card itself.

The Violet Teacher and spells combination is similar to the above combo, except each spell will summon you a 1/1 instead of drawing a card.

Backstab and SI:7 Agent is a key combo early against aggressive decks, able to effectively deal with 2 small minions on turn 3.

Edwin VanCleef in combination with cheap spells can create a huge minion extremely early in the game. For example, using the sequence Backstab, Preparation, Eviscerate, Edwin VanCleef, you are capable of clearing 2 minions and playing an 8/8 minion of your own all for the cost of 3 Mana. This is usually reserved for Aggro matchups, where dominating the board early can be key to victory.

3.2. Mulligans & Matchup Specific Strategies

The mulligan strategy varies hugely depending on whether you are facing Aggro or control.

3.2.1. Vs Aggro

Against Aggro, the key cards to look for in your mulligans are Backstab, SI:7 Agent, Deadly Poison, Shiv and Fan of Knives. These cards will help you to stem the tide of your opponent's minions and give you enough time to draw into the cards you need. Blade Flurry is also a key card since combined with Deadly Poison you can effectively sweep your opponent's board with 3 damage AoE.

Against minion focused aggressive decks such as Zoo, you simply need to survive long enough to gain control of the board once. Remove your opponent's minions at all costs and wait for a swing turn using Blade Flurry or Gadgetzan Auctioneer/Violet Teacher + Preparation. However, against more bursty Aggro decks that are capable of creating damage directly from their hand you will tend to struggle with this deck. In these matchups, it is usually best to try and race your opponent from the outset. Use Cold Blood aggressively to push for damage and try to create a huge Edwin VanCleef early and you may still be able to come out on top.

3.2.2. Vs Control

Against Control, if you do not have a Gadgetzan Auctioneer or Violet Teacher in your opening hand, you should mulligan away all of your cards to look for one. If you do have one of these cards then you can consider keeping additional early game cards such as Backstab, SI:7 Agent, and Deadly Poison. This deck is heavily favoured in most control matchups due to the amount of time you are given to set up for your mid- and late-game.

3.3. Card Swaps

If you are not facing a lot of aggressive decks, a Fan of Knives can be removed for a second Conceal. Concealing a Gadgetzan Auctioneer or Violet Teacher is key to victory against slow control decks, so increasing your chance to draw this combo will improve your winrate.

An Assassin's Blade can be substituted for an Azure Drake to add some extra damage to the deck. This can be important against classes like Warrior that have a lot of life gain tools.

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