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Season 7 Low Budget Hunter Aggro/Rush Naxx Wild Deck

Last updated on Sep 30, 2014 at 20:12 by Poyo

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

On this page, you will find a S7 low budget Hunter Aggro/Rush Naxx Wild deck. It costs 2,840 Arcane Dust to make (counting common cards) and will help you start climbing the rankings.

1. S7 Low Budget Hunter Aggro/Rush Naxx Wild Deck

Our deck costs 2,840 Arcane Dust and it is made up of the following cards.

Hunter Cards Neutral Cards

1.1. Mana Curve


2. Strategy

Our Low Budget Hunter deck is extremely aggressive, and it excels in a meta game packed with control decks. Your Hero Power and extremely aggressive Mana curve will often allow you to finish your opponents before they can establish board control.

Playing the early game correctly is essential. Your minions and Steady Shot should apply enough pressure in the early stages of the match in order to get your opponent within kill range. Your Eaglehorn Bow should break through any early Taunters and apply additional pressure on your opponent. Triggering one of your Secrets will help you replenish Durability on your weapon, and you should always save your last attack until you can either trigger a Secret, play a new Eaglehorn Bow, or finish your opponent.

Explosive Trap will help you against most aggressive decks, as it can easily wipe the board clean in the early game as well as apply additional pressure on your opponent. Freezing Trap, unlike your other Secrets, has no potential of creating card advantage, but it will slow down your opponent's pressure and can feed Durability to your weapon. With these Secrets in your deck, Mad Scientist is an excellent card, which is why we have included it.

Undertaker will gain value each time you play a card with Deathrattle and, since your early game mostly consists of such minions, you can put immense pressure on your opponent.

Loot Hoarder, Mad Scientist and Webspinner offer card efficiency and should you be able to trade them for another minion, you will likely create card advantage.

Despite the rather low amount of Beasts, Kill Command can be a great finisher as well as an outstanding mid-game removal.

Since you will likely extend on the board with your Deathrattlers, Loatheb can prevent your opponent from clearing your board with spells, which can create additional pressure. This will allow you to keep your value on the board for an extra turn and push your opponent closer to kill range.

Sludge Belcher brings amazing defensive value and despite this being an aggressive deck, Sludge Belcher can protect your weaker minions and allow you to keep the pressure on your opponent.

Because of the aggressive nature of your deck, you will likely be running out of steam towards late game. Card advantage will often be a problem in later stages and you should always attempt to bring your opponent within kill range as soon as possible.

2.1. Synergies and Combinations

Hunter's Mark will help you break through any taunter that could potentially slow you down. So, you should always hold on to it until you can take out a minion with one of your card efficient Deathrattlers or an Explosive Trap.

Eaglehorn Bow will gain 1 Durability each time one of your Secrets is revealed.

Undertaker will generate value each time you play a Deathrattler and thus forms a nice synergy with your early aggressive minions.

2.2. Mulligan / Starting Hand

You should mulligan for as aggressive a hand as possible, which means it would be prudent to keep your most aggressive cards that will shape your early game.

Your Secrets are extremely situational and you would always be better off swapping them and trying to get a Mad Scientist or one of your cheap minions.

When playing against minion-heavy aggressive decks, you should attempt to chase Explosive Trap or a Mad Scientist.

Generally, Undertaker, Animal Companion and Eaglehorn Bow will be one of your best early plays, and you should always mulligan any expensive cards away, trying to find one of these cards and aim for an aggressive start.

2.3. Card Swaps

Ironbeak Owl is an excellent solution to any taunter that can stop your pressure and should be considered if the meta game is full of taunters.

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