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Season 8 Legendary Paladin Control Naxx Wild Deck

Last updated on Sep 03, 2014 at 13:22 by Poyo 4 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

On this page, you will find a S8 legendary budget Paladin Control Naxx Wild deck. It costs 8,460 a total of Arcane Dust to make, and it is called legendary because it utilises any number of required Legendary cards. This deck is designed to help you reach the top of the rankings (and possibly even Legend rank).

1. S8 Legendary Paladin Control Naxx Wild Deck

Our deck costs 8,460 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards

1.1. Mana Curve

0
1
6
5
6
5
3
4

2. Strategy

This Legendary Budget Paladin Control Deck offers strong healing capabilities, along with high-impact defensive minions and multiple combos that can easily wipe entire boards.

As this deck favours a heavy control play style, the early game will often be rather boring and you will be mostly using your Hero Power, as well as playing an occasional Acolyte of Pain for cycling and potential card advantage, or an Aldor Peacekeeper in order to diminish your opponent's pressure.

Haunted Creeper and Harvest Golem are rather difficult to kill and thus are a great solution to counter any early pressure.

The real fun begins in the mid game, as you finally get enough Mana to start controlling the board. Consecration or Wild Pyromancer + Equality can easily wipe your opponent's board and help you establish control.

Truesilver Champion will help you maintain the board clear.

Sen'jin Shieldmasta, Sludge Belcher and Sunwalker are excellent taunters that can easily stop your opponent's pressure and potentially create card advantage.

Stampeding Kodo should always be used for its Battlecry, and if your opponent's minions are out of range, Aldor Peacekeeper or Humility can easily bring them in the Kodo's range.

Holy Light and Guardian of Kings provide decent healing and will help you transition to late game. Holy Light can also be used to restore your minion's value and heal them as well as trigger Wild Pyromancer's ability.

Loatheb provides solid minion value and will cause nightmares to any spell heavy opponent. With proper anticipation, you can easily destroy your opponent's plans and prevent a potential board wipe.

The Black Knight is an outstanding meta-game choice, as many mid-range and control decks play taunters by default.

Ragnaros the Firelord is an amazing finisher and will always make a huge impact on the board. You should always consider the possibility of a Faceless Manipulator + Big Game Hunter combo and consider what your possible responses to that combo would be, before it ruins your game.

Tirion Fordring will always have amazing defensive impact on the board, and is likely to create a lot of card advantage. Keep in mind that Tirion is extremely vulnerable to Silence effects and you should always play it, if you have no other ways out, or if you have the board under your control. Tirion makes a perfect target for Faceless Manipulator, and you should be careful when playing against mid-range or other control decks.

2.1. Synergies and Combinations

Equality + Consecration will wipe your opponent's entire board, except for minions with Divine Shield.

Wild Pyromancer + Equality will also wipe the entire board, except for minions with Divine Shield.

Humility or Aldor Peacekeeper + Stampeding Kodo can take out any minion.

2.2. Mulligan / Starting Hand

You should always mulligan any expensive cards away and aim for a solid early-mid game in order to have a smooth transition to late game. Against aggressive decks, an early Sen'jin Shieldmasta, Consecration, Truesilver Champion, and other low-cost minions can help you deal with your opponent's pressure.

2.3. Card Swaps

Should the meta environment be full of aggressive decks, you can easily include more healing. An additional Holy Light or a perhaps an Earthen Ring Farseer can help you transition in late game.

You can always consider one or two Big Game Hunters and potentially a Faceless Manipulator to have more answers to big minions.

You will often need Silence, and if this happens frequently, you should consider including Spellbreaker in your deck.

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