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Season 8 Mid Budget Paladin Control Wild Deck

Last updated on Jul 06, 2014 at 16:27 by Poyo 13 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

On this page, you will find a S8 mid budget Paladin Control Wild deck. It costs 4,520 Arcane Dust to make (counting common cards) and will help you make your way towards the top of the rankings.

1. S8 Mid Budget Paladin Control Wild Deck

Our deck costs 4,520 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards

1.1. Mana Curve


2. Strategy

Our Mid Budget Paladin Control Deck offers strong healing capability, along with high-impact defensive minions and multiple combos that can easily wipe entire board.

As this deck favours a heavy control play style, the early game will often be rather boring and you will be mostly using your Hero Power, as well as playing an occasional Loot Hoarder for cycling and potential card advantage, or an Aldor Peacekeeper in order to diminish your opponent's pressure.

Since the deck offers decent healing provided by your Earthen Ring Farseer, Guardian of Kings, and potentially even Truesilver Champion, you will be able to recover from your lack of early game even against most aggressive decks.

The real fun begins in the mid game, as you finally get enough Mana to start controlling the board. Consecration or Wild Pyromancer + Equality can easily wipe your opponent's board and help you establish control.

Truesilver Champion will help you maintain the board clear, while Blessing of Kings used on a Silver Hand Recruit or any other minion provides some board presence so you can start taking out your opponent's threats.

Sen'jin Shieldmasta and Sunwalker are excellent taunters that can easily stop your opponent's pressure and potentially create card advantage.

Stampeding Kodo should always be used for its Battlecry, and if your opponent's minions are out of range, Aldor Peacekeeper or Humility can easily bring them in the Kodo's range.

Sunfury Protector can sometimes be played as an attacker in the early game, however in most situations you will save it until you can turn your Stampeding Kodo, Guardian of Kings, or any other minion into a Taunter.

Ragnaros the Firelord is an amazing finisher, it will always make a huge impact on the board. You should always consider the possibility of a Faceless Manipulator + Big Game Hunter combo, and what your possible responses will be if that happens, before it ruins your game.

Tirion Fordring will always have amazing defensive impact on the board, and is likely to create a lot of card advantage. Keep in mind that Tirion is extremely vulnerable to Silence effects and you should always play it if you have no other ways out, or if you have the board under your control. Tirion makes a perfect target for Faceless Manipulator, and you should be careful when playing against mid-range or other control decks.

2.1. Synergies and Combinations

Equality + Consecration will wipe your opponent's entire board unless they have minions with Divine Shield.

Wild Pyromancer + Equality will also wipe the entire board unless there are minions with Divine Shield present.

Humility or Aldor Peacekeeper + Stampeding Kodo can take out any minion.

2.2. Mulligan / Starting Hand

You should always mulligan any expensive cards away and aim for a solid early-mid game transition. Against aggressive decks, this means getting an Aldor Peacekeeper, Consecration, or Wild Pyromancer / Equality, while against any other deck type, you should keep Equality, Truesilver Champion, and potentially Sen'jin Shieldmasta.

2.3. Card Swaps

Should the meta environment be full of aggressive decks, you can easily include an additional Earthen Ring Farseer or perhaps a Holy Light for additional healing.

You can always consider one or two Big Game Hunters and potentially a Faceless Manipulator to have an answer against big minions.

You will often need Silence, and if this happens frequently, you should consider including Spellbreaker in your deck.

3. ChangeLog

  • 06 Jul. 2014: The deck has been reviewed and deemed valid for Season 4.
  • 14 Jun. 2014: Updated the deck for Season 3.
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