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Season 9 Basic Rogue Deck

Last updated on Jul 06, 2014 at 16:34 by Poyo 16 comments

Table of Contents

This Rogue deck:

  • is meant for players who are new to Hearthstone, and/or who have not invested much (or any) real money into the game;
  • is comprised only of cards that are granted to you for free as a reward for completing the tutorial and leveling a Rogue to level 10;
  • does not include any Common, Rare, Epic, or Legendary cards.

While there are obvious weaknesses due to the Basic-only limitation, this deck is balanced, and quite strong. It should allow you to defeat the AI (in both Normal and Expert modes), and it can hold its own against players using Rare, Epic, and even Legendary cards in Play mode.

In addition to listing the deck, we will also explain why some cards have been included or excluded, how some of the minions in the deck are best played, and what changes you can make to the deck.

Note that to succeed with this deck (as with all decks), you need to make the correct decisions while playing. For this reason, we advise you to also read these two articles: Card Advantage and Why Am I Losing?.

1. S9 Basic Rogue Deck

Our deck costs 0 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

1.1. Mana Curve


2. Overview of the Strategy

Many signature Rogue spells and minions are absent from a Basic-only deck (including all Combo cards). The deck still retains strong enemy minion removal, however, and by using your minions carefully and supporting them with your spells and weapons, you can secure board control. The deck has a lot of drawing power, ensuring that you can pack a strong bunch in the later game.

3. Brief Card Analysis

The deck we listed is quite flexible, meaning that you can make changes to it to better tailor it to your preferences or playstyle, especially where the neutral cards are concerned. For instance, you could include an additional Gnomish Inventor and 1x Stormwind Champion instead of 2x Sap.

In the sections that follow, we will give you a bit of insight into some of our choices.

3.1. Neutral Cards

The Acidic Swamp Ooze is the only Basic card that allows you to remove an opponent's weapon. When playing against Hunters, Paladins, Rogues, Shamans, and Warriors, you should save this minion and use its Battlecry to destroy your opponent's weapon. If playing against one of the other classes (or if you do not believe your opponent has a weapon), you should simply play this as a 3/2 minion.

The Novice Engineer and the Gnomish Inventor both provide you with extra drawing power. While the Novice Engineer is not usually strong enough to trade with most 2-cost cards, it can still kill most 1-cost cards, and having even a 1/1 body on the board can be helpful.

The Gnomish Inventor's 4 health makes it very durable, allowing it to kill most 2-cost minions and still survive their attacks, meaning that this minion will often end up taking two enemy minions down with it.

The Shattered Sun Cleric is already a very efficient minion at 3/2 for a cost of 3, but you can use it to buff another one of your minions with +1/+1. This is great since it allows you to have your minions trade up (that is to say, to trade with a higher-costing minion).

The Chillwind Yeti is a very solid 4-cost minion, and it is a regular choice in many high level decks. The Yeti can kill most other 4-cost minions and still survive. As an added bonus, this minion is very good against Priests due to its 4 attack. This is because several Priest spells cannot target 4-attack minions (Shadow Word: Pain and Shadow Madness can only target minions with an attack of 3 or less, and Shadow Word: Death can only target minions with an attack of 5 or more).

While the value of Taunt minions remains debatable, it is usually a good idea to include at least one or two in your deck. The Sen'jin Shieldmasta is among the best Taunt minions in the game, having a very high amount of health for its cost.

3.2. Rogue-Specific Cards

The Rogue-specific cards we have excluded from the deck are Sinister Strike, Vanish, and Shiv. Sinister Strike is simply too weak to justify giving it a spot in the deck. Vanish can be good in some situations, but we did not feel that it belongs in this deck. Shiv is generally considered a decent card, but in this deck we felt there were better options available.

4. ChangeLog

  • 06 Jul. 2014: The deck has been reviewed and deemed valid for Season 4.
  • 26 Jan. 2014: Made a few tweaks and updates to the deck and explanations.
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