Madness of Deathwing Encounter Guide: Strategy, Abilities, Loot
The Madness of Deathwing is the eight and final encounter inside of Dragon Soul, where players will finally face Deathwing himself as he clings onto this world to avoid being pulled through the whirlpool.
Role-Specific Tips for Madness of Deathwing
DPS Tips
- Kill priority for adds in Phase One:
		
		
 Elementium Bolt- Corrupting Parasite
 - Mutated Corruption
 - Regenerative Blood
 - Limb Tentacle (P1)
 
 - Kill priority for adds in Phase Two:
		
		
- Elementium Fragment
 - Elementium Terror
 - Deathwing
 
 - DPS uptime, positioning, and mimimalizing movement needed are the top three things to work on to improve how well you perform on this encounter.
 - Cleave everything. DPS the Limb Tentacles as you move between the platforms; every bit of damage counts here.
 - Use 
 Dream during Phase Two when targeted by 
 Shrapnel,
but be sure to wait until right before the debuff expires. 
Healer Tips
- Coordinate cooldowns on the tank for every 
 Impale. - Aim to have at least 2 raid-wide defensive cooldowns going on the 4th platform
when 
 Time Zone is gone and 
 Elementium Bolt will
damage the raid heavily. - The raid will take heavy damage during the Blistering Tentacle
spawns after losing 
 Alexstrasza's Presence. - Tanks can easily die in Phase Two due to the rapidly stacking debuff
 Tetanus. 
Tank Tips
- AoE is king; stack mobs together as much as possible to take advantage of
 Spellweave as often as you can. - Utilize 
 Dream as frequently as possible while it is available. - Tanking adds inside the 
 Time Zone will reduce their attack and
casting speeds by 50%. - Always have at least 2 defensive cooldowns for every 
 Impale;
be ready to tank swap after the debuff is applied. - You will likely only be killing the first set of Elementium Terrors that spawn and will need to try to kite the last while your raid nukes Deathwing.
 
Madness of Deathwing Abilities
  
    
- Phase One
		
 Assault Aspects- Arm Tentacle or Wing Tentacle
				
 Burning Blood
 - Mutated Corruption
 
 Impale
 Crush
 Elementium Bolt
 Elementium Blast- Blistering Tentacle
				
 Blistering Heat
 - Regenerative Blood
				
 Degenerative Bite
 
 Cataclysm
 Corrupting Parasite (Heroic)
				
 Unstable Corruption
 - Phase Two
		
 Corrupted Blood- Elementium Fragment
				
 Shrapnel
 - Elementium Terror
				
 Tetanus
 - Congealing Blood (Heroic)
 
 
Strategy for Madness of Deathwing
This fight is a two phase encounter where players will attack
Deathwings weakened body and aim to destroy him once and for all.
Phase one takes place on the four platforms shown above; players must fight
Deathwings limbs on all four platforms, defeating one on each
platform individually. Players will always be buffed with
 Carrying Winds, allowing them to jump between the platforms rather
than falling to their deaths. The goal of phase one is to clear Deathwings
limbs off of all four of the platforms, forcing his head to the ground and allowing
you to finish him off in phase two.
Flying above each of the four platforms is a Dragon Aspect, which will assist the raid with both a buff and a special ability for as long as that Dragon Aspect is active in the fight. A Dragon Aspect will remain in the fight as long as there is a limb alive on its platform, providing the raid with buffs as long as the limb remains. Once a limb has been killed on any platform, the Dragon Aspect above that specific platform will no longer buff the raid, and instead will focus entirely on keeping the limb from healing.
Alexstraszas platform is on the far left. While active, Alexstrasza provides
 Alexstrasza's Presence to the raid, and she will
 Cauterize the Blistering Tentacles whenever they
spawn in, killing them. On heroic difficulty she will also
 Cauterize the 
 Corrupting Parasite that only
spawns on heroic, dealing around 25% of its health.
Nozdormu's platform is the middle-left, to the right of Alexstrazas platform.
While active, Nozdormu provides 
 Nozdormu's Presence, and will create
a 
 Time Zone on each platform. This 
 Time Zone slows
the attack and cast speed of all enemies inside, making it an ideal spot to drag
enemies into to reduce their damage dealt. The 
 Time Zone also has
the unique ability to slowdown the travel speed of 
 Elementium Bolt,
allowing the raid more time to kill it before it impacts into the ground.
     Ysera's platform is the middle-right, and she will provide the raid with
 Ysera's Presence while active. Every raid member will also gain the
ability 
 Dream, allowing you temporarily reduce all damage taken
by 50%. This is mostly only needed by the tanks, making this one of the
weaker buffs available. 
 Dream can be key-bound under
the Keybindings Menu > Action Bars > "ExtraActionButton1", can be used through a
macro /click ExtraActionButton1, or the button can simply be
clicked.
Kalecgos is on the far-right platform and will provide 
 Kalecgos' Presence
to the entire raid while active. In addition to this 20% damage increase,
players will frequently proc a 
 Spellweave, dealing AoE Arcane
damage around their original target. Overall this damage buff is one of the strongest
as it greatly enhances your raids AoE capabilities with 
 Spellweave,
while also providing a 20% damage increase for even more AoE and single
target focus.
 
Rather than attacking Deathwings himself in phase one, the raid
will focus on killing either Arm Tentacles or Wing Tentacles,
depending on which platform you are on. These mobs have the exact same abilities
and health pools, and only differ in appearance and name; from now on we will
refer to these as "Limb Tentacle(s)". The Limb Tentacles do not melee attack and
therefore do not need to be tanked, but will deal AoE damage to the raid with
 Burning Blood, which deals increasing damage the lower that Limb
Tentacles health is.
90 seconds after entering combat the Limb Tentacle will spawn six
Regenerative Blood adds, which apply 
 Degenerative Bite
to their target frequently; they will also use heal themselves to full every 10
seconds, requiring the raid to quickly AoE them down. While
 Nozdormu's Presences is still active, make sure to tank these
inside of the 
 Time Zone to reduce their attack speed.
 
At both 70% and 40% health, the Limb Tentacle will spawn in a large
wave of Blistering Tentacles, which are immune to AoE damage. These
must be single-targeted down quickly as they deal increasing higher raid damage
as they increase the raids stacks of 
 Blistering Heat. If you
still have 
 Alexstrasza's Presence active, Alexstrasza will
 Cauterize them, killing them herself.
 
45 seconds into each platform, Deathwings will create an
 Elementium Bolt, a quick traveling projectile that lands in an
indicated area, exploding for raid-wide damage depending on distance away from
the impact area. It will then pulse for massive raid-wide damage with
 Elementium Blast every 5 seconds. If 
 Nozdormu's Presence
is still active, the 
 Elementium Bolt will have its travel speed
reduced while inside of the 
 Time Zone, allowing it to be killed
before it lands. Killing the 
 Elementium Bolt before it can do too
much AoE damage is crucial, and the use of multiple raid-wide defensive cooldowns
will be needed for every 
 Elementium Bolt after
 Nozdormu's Presence is removed.
Deathwing will use 
 Cataclysm on each platform,
causing a wipe if players take longer than 3-minutes on each platform. Killing
the current Limb Tentacle will stop this cast and force Deathwing
to move to another platform.
 
Ten seconds into Deathwing selecting a platform to attack, a
giant Mutated Corruption will spawn on the back-side of the platform.
The Mutated Corruption can not move, must be tanked, and has two
abilities: 
 Impale and 
 Crush.  
 Crush
will target a random player and deal Physical damage to all players in a line
between the targeted player and the Mutated Corruption. This can
and should be avoided by watching for the "attack indicator" line that shows for
 Crush after a target is selected. 
 Impale is an
extreme tank-buster skill, and will require multiple defensive cooldowns
in order to survive. Cheat deaths such as 
 Guardian Spirit are a great
way to bypass 
 Impale without requiring multiple defensive cooldowns.
 Impale also applies a debuff that increases the damage taken by
the next 
 Impale by 100%, making it ideal to perform a tank swap
after each 
 Impale.
On heroic difficulty a new mechanic is introduced to phase one,
 Corrupting Parasite. This places a damage-over-time debuff on a
random player, dealing increasingly higher Shadow damage to the target. After 10
seconds the player will explode, dealing 250,000 Fire damage to nearby allies and
creating a Corrupting Parasite where the afflicted player was
standing. Once active, the Corrupting Parasite will begin to cast
a 10 second spell 
 Unstable Corruption, dealing 10% of its
remaining health as Fire damage to the entire raid. These should be quickly killed
to prevent them from dealing too much AoE damage, and will be assisted by
Alexstrasz's 
 Cauterize (if she is still active).
With all four of the Dragon Aspect buffs available at the start of the encounter, raids will need to decide which platform they wish to begin the encounter on. Remember, defeating a Limb Tentacle on one of the Dragon Aspects platforms causes you to lose that Dragons buff for the remainder of phase one. This allows raids to pick and choose the order in which they remove their buffs, allowing a large variety of ways to complete this encounter. For this strategy guide, we will focus on what we believe to be the best strategy, which will clear the platforms in the following order:
- Ysera's Platform;
 - Alexstrasza's Platform;
 - Nozdormu's Platform;
 - Kalecgos' Platform.
 
Starting the encounter off, be sure your raid is standing on Ysera's platform, as
Deathwing will assault the platform where the majority of the raid
is; when ready, speak with Thrall to begin the encounter, he can be found on
Ysera's platform. There are three main threats that the raid will face on each
platform, the 
 Elementium Bolt, the Mutated Corruption,
and the Blistering Tentacles that spawn whenever the
Limb Tentacle reaches 70% and 40% health. Start off by getting a bit
of damage on the Limb Tentacle before swapping to the Mutated Corruption
after it spawns; tanks will need to quickly pick this up and DPS should spread
out around the room to avoid the 
 Crush.
Mutated Corruptions will also periodically 
 Impale
the tank, dealing up to 1,200,000 damage; rotate multiple defensive cooldowns in
order to survive, or a cheat death such as 
 Guardian Spirit. After
 Impale ends and the tank is free, they will be debuffed to take
double damage from the next impale, requiring a tank swap.
If fighting Deathwing on heroic difficulty, the raid will now
need to deal with 
 Corrupting Parasite. We have marked the most
ideal positions where the Corrupting Parasite add should be dropped;
the 1st should be near the Mutated Corruption (the #1 position as
shown on the image above) to enable cleave on the two targets. The 2nd
Corrupting Parasite spawn, 50 seconds later, should be dropped at
either the #1 if the Mutated Corruption has at least 10%
health remaining; if it is already dead or nearly dead, you want ideally want to
drop it at #2 to cleave the Limb Tentacle together.
While the tanks are engaged with the Mutated Corruption, the
DPS need to be on their toes and ready for the 
 Elementium Bolt
that spawns shortly after the Mutated Corruption. If
 Nozdormu's Presence is still active, the bolt will be slowed shortly,
giving the raid a few more seconds to DPS it down before it impacts. The impact
deals more damage to players the closer they are to the crater, so be sure to
run away if you are close to the marked location. All DPS should swap the instant
that 
 Elementium Bolt enter their attack range, with the goal of
killing it before it impacts while 
 Nozdormu's Presence is active,
and before 
 Elementium Blast ticks twice if he is not.
Shortly after dealing with the 
 Elementium Bolt, a wave of 6
Regenerative Bloods will spawn. Have a tank pick these up move them
on top of one of two priority kill targets (the 2nd Corrupting Parasite
on heroic mode, Mutated Corruption on normal) to benefit from
 Spellweave. Finally, you can finish off any other remaining adds
before returning focus to the Limb Tentacle.
While 
 Alexstrasza's Presence is active for the first two platforms,
you can ignore these adds entirely. Be mindful of the Limb Tentacles health as
you will need to deal with the wave of Blistering Tentacles that
spawn at both 70% and 40%. The last thing you want to do is
accidentally push the Limb Tentacle below 70% health and spawn a wave of
Blistering Tentacles at an inopportune time. Once all the other adds
are dead, push the Limb Tentacle below 70% health and spawn the
Blistering Tentacles; reminder that these are immune to AoE damage
and must be single-targeted.
Once a platform has been completed by killing the Limb Tentacle, players will move to the next platform and start the same process again, clearing all the same adds on all four platforms. Successfully clearing all four platforms will cause Deathwings head to fall forward onto the ground, on Ysera's platform. Quickly head back over to the starting platform and group back up to begin phase two of this final encounter.
Phase two is short and sweet when compared to phase one, and also takes place
entirely on Ysera's platform; you will also have all 4 Dragon Aspect buffs for
the entirety of the phase. Deathwings head will fall forward
and become attackable, starts the phase at 20% health, and is constantly
pulsing Fire damage to the entire raid with 
 Corrupted Blood.
 Corrupted Bloods damage increases greatly for every 5% health
Deathwing loses, making this a real burn phase.
Periodically throughout this phase two different add types will spawn,
the first of which well talk about are Elementium Fragments.
Elementium Fragments will spawn every 90 seconds in waves of 3 on
10-man difficulty, while 8 spawn in 25-man; if left alive they use 
 Shrapnel
on random raid members, killing low health players almost certainly. Quickly AoE
these down whenever they spawn (unless pushing for a kill on Deathwing).
Players targeted by 
 Shrapnel should use 
 Dream to
help mitigate the damage right before the debuff expires.
The second pair of adds are 2 Elementium Terrors. These Terrors
need to be tanked, and will quickly apply stacks of their 
 Tetanus
debuff to the tank, dealing very high damage-over-time. Drag the
Elementium Terrors onto either the Elementium Fragment
or Congealing Blood and AoE them down, taking as much advantage of
 Spellweave as possible here to finish the fight.
On heroic difficulty there is one new mechanic in phase 2, the Congealing Blood spawns. These Ooze will spawn in waves of 8 when Deathwing reaches 15%, 10%, and 5% respectively; they will spawn at a distance away from Deathwing, but quickly move towards him. If allowed to reach him, each Ooze will heal Deathwing for 1% of his maximum life; if this causes Deathwing to go above a 5% health break point (say going from 14% health up to 16%), you will need to fight another wave of Ooze again upon reaching 15%. AoE these down quickly and use any available slows to buy a few additional seconds.
This phase is really an all-out burn fiesta once you push Deathwing
under 10% as the damage from 
 Corrupted Blood will quickly
overhelm your raid. Aim to keep Deathwing at 11% before
finishing off any adds alive, and pushing for a kill quickly after. You will
likely need to deal with one more wave of Elementium Fragments,
especially on during early kills, and ignore the last set of
Elementium Terrors while you focus on finishing the fight.
 Bloodlust can be used in multiple different spots here; Early on
you can use on the first platform to get a little deeper into the fight and see
more adds, as well as mechanics. Once you have learned the fight well enough, the
most ideal time for 
 Bloodlust is on the 4th platform, shortly before
the 
 Elementium Bolt arrives. This allows your healers and DPS the
much needed coverage for the now missing 
 Time Zone, helping clean
up the adds as soon as possible on the most difficult part of the encounter.
While 
 Bloodlust can be nice to use during phase 2 for a super fast
execute, it really is not needed as phase 2 is very simply compared to phase 1,
and the phase only gets easier as the raid continuously gears up.
Madness of Deathwing Loot
Below you will find all of the loot available for this boss encounter. Use the different buttons to view the different loot between both Normal and Heroic difficulties.
Normal Difficulty Loot
| Item | 
|---|
Below you will find all of the loot available for this boss encounter. Use the different buttons to view the different loot between both Normal and Heroic difficulties.
Heroic Difficulty Loot
| Item | 
|---|
Madness of Deathwing Achievements
| Achievement | Description | 
|---|---|
| Defeat the encounters leading up to the Fall of Deathwing in the Dragon Soul raid. | |
| Defeat the bosses in Dragon Soul while in a guild group. | |
| Destroy Deathwing in Dragon Soul on Heroic Difficulty. | |
| Defeat Deathwing in Dragon Soul on Heroic difficulty while in a guild group. | |
| Defeat Deathwing on Normal or Heroic Difficulty in the Dragon Soul raid. | |
| First guild on the realm to defeat Deathwing in Dragon Soul on Heroic difficulty while in a guild group. | |
| Destroy Deathwing in Dragon Soul on Normal or Heroic Difficulty after beginning the encounter on each Aspect's platform: | 
Further Reading
Madness of Deathwing is just one of the eight encounters present in the Dragon Soul raid of Cataclysm. If you would like to learn more about the others, please see our other pages for the raid below.
Changelog
- 15 Feb. 2025: Page added.
 
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
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