Cataclysm Classic Marksmanship Hunter Talent Builds
On this page, you will find out the best PvE talent choices and builds for your Marksmanship Hunter in Cataclysm Classic, as well as advised glyphs.
Talent Builds for Marksmanship Hunter
Like most classes in Cataclysm, 
Marksmanship Hunter
has a straightforward talent setup with very little variance. This is because of the requirement
to take 31 points in your main tree combined with the limited number of total talents. Even
though we only take exactly 31 points in Marksmanship, we are only skipping 7 talent points in
the tree total, where all 7 points are in utility talents that do not increase our damage at all.
Additionally, the remaining 10 points outside of the Marksmanship tree are also extremely strict.
The only variance comes from 1-2 points inside the Marksmanship tree.
Marksmanship Hunter DPS Spec
This is your standard PvE spec that is built around maximizing damage done. As stated above,
there are only a couple of points that have any variance: 
 Silencing Shot, 
 Trueshot Aura,
and 
 Marked for Death. Between these 4 talent points total, you must choose 3.
To start, 
 Trueshot Aura is a hard requirement if this will be you or your raid's
souce of the attack power buff. However, this is one of the more common buffs, and it is extremely
likely that your group has another source of this, meaning you could potentially skip it in a raid.
 Marked for Death is also a huge help on fights with lots of target switching, but
is basically useless for single target encounters. 
 Silencing Shot is not a DPS increase,
but having an interrupt is incredibly useful, and potentially even mandatory on some heroic encounters.
It's also worth noting that 
 Bombardment is useless on encounters where you
won't use 
 Multi-Shot, but the talent is so strong for when you do that it is never
worth skipping.
Notable Talents
In this section we will go over some of the key talents you will use when you
are playing a 
Marksmanship Hunter.
Be sure to understand your most important talents as they are vital to play the
build to its fullest strength.
 Improved Steady Shot — this is a 15% haste buff that you can maintain with
100% up time. This is why Marksmanship uses 
 Steady Shot as its primary way
to generate focus and is a strong buff.
 Focus Fire — consumes your pet's 
 Frenzy stacks
to give you attack speed instead if your pet. This is a moderate bonus and is worth using, but only
outside of 
 Bestial Wrath.
 Piercing Shots — this causes all of your shots to bleed the target
when they crit. This is the talent that makes crit such a valuable stat for Marksmanship.
 Trueshot Aura — this is your raid buff, increasing everyone's
melee attack power by 20% and ranged attack power by 10%.
 Master Marksman — this is one of your most important buffs to
track, as it will give you the ability to cast an instant and free 
 Aimed Shot! when
you gain 5 stacks.
 Chimera Shot — one of your most important rotational abilities
that does an incredible amount of damage and refreshes your 
 Serpent Sting
constantly.
Prime Glyphs
Prime glyphs are new to Cataclysm, giving you a third "row" of glyphs you can use on your character. For Marksmanship, there are only three options that make sense, which are the three gylphs that will buff your standard rotational abilities.
 Glyph of Steady Shot — increases the damage of 
 Steady Shot
by 10%. This is your most used ability, making this an obvious choice.
 Glyph of Aimed Shot — gives you 5 focus back when you crit with
 Aimed Shot!. If you are planning on doing a high movement encounter
where you'll be using 
 Arcane Shot more, you can use 
 Glyph of Arcane Shot
instead of this one.
 Glyph of Kill Shot — basically gives you a second instant use of
 Kill Shot every time you use it if the target does not die. This is an absolutely
amazing option as Kill Shot is an incredibly powerful shot.
Major Glyphs
Major glyphs typically offer utility-based options and can be highly situational.
For 
Marksmanship there are a wide variety of Glyphs but we have highlighted what are typically the 
most useful. None of these are actually required; this is all personal preference.
 Glyph of Disengage — reduces the cooldown of 
 Disengage
by 5 seconds. This is our most important movement ability, so having it on a lower cooldown is
generally a good idea.
 Glyph of Ice Trap — increases the radius of your 
 Ice Trap
by 2 yards. These are purely personal preference, but this is one of the only remaining options
that has a chance of being useful in a raid or dungeon if you need to slow down a group of adds.
 Glyph of Trap Launcher — reduces the focus cost of 
 Trap Launcher
by 10. It is very likely that you'll need to use trap launcher during a raid at some point, so the
reduced focus cost is somewhat of a damage increase.
Minor Glyphs
Minor glyphs typically provide very minor benefits. Your choices will typically depend on what quality of life increase is the most meaningful for you.
 Glyph of Feign Death — reduces the cooldown of 
 Feign Death by 5 seconds.
 Glyph of Revive Pet — removes any pushback from damage while casting
 Revive Pet, which can be important if you ever need to revive a pet during a fight.
 Glyph of Aspect of the Pack — increases the range of your 
 Aspect of the Pack
by 15 yards. If you ever do need to use Aspect of the Pack, this is an incredibly strong bonus to ensure
your whole raid is covered.
More Cataclysm Hunter Guides
More Cataclysm Spec Guides from Other Classes
This guide has been written by Impakt, an Officer in BDGG, the #2 North American guild on retail. In addition to live WoW, he has also been a classic theorycrafter and enthusiast for many years. You can watch him stream on Twitch, or follow him on Twitter.
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