Cataclysm Classic Shadow Priest Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Shadow Priest in Cataclysm Classic.
Shadow Priest Spells, Cooldowns and Abilities
Shadow Priest has a wide
arsenal of spells available to them. Knowing your important spells and when they
are best suited to be used is a key part of performing well in any environment.
The sections below aim to show you your most important spells by each category
and give you a brief example of what each spell does.
Damage Spells
As a
Shadow Priest, you
will be mainly dealing damage. These are all of your main damaging spells that
you will want to focus on using.
Mind Flay — Channels your target, dealing damage every second
for three seconds.
Mind Spike — One of the new spells you gain in Cataclysm.
1.5 second cast spell that deals split Shadowfrost damage to the target, but
removes all of your damage-over-time debuffs from them. This spell is not part
of your regular rotation as it removes your DoTs from the target and should only
be used on adds with very low health.
Shadow Word: Pain — Deals high damage-over-time. Your
Shadow Word: Pain will be automatically refreshed by your
Pain and Suffering talent when you cast
Mind Flay.
Shadow Word: Pain is dynamic, meaning it updates every time it is
refreshed by
Pain and Suffering rather than snapshotting.
Vampiric Touch — Deals moderate damage-over-time and grants up
to 10 group members
Replenishment whenever you deal damage with
Mind Blast while
Vampiric Touch is applied to the target.
Devouring Plague — Deals great damage and heals you for
15% of the damage it deals. You can only have this debuff on one target
at a time.
Mind Blast — Deals high damage to the target after a short
cast. This has a low cooldown and deals great damage. Buffs 10 group members
with
Replenishment when you use
Mind Blast on targets with
your
Vampiric Touch debuff active.
Mind Sear — Channel into a target, dealing damage to all
enemies around them. This can be cast on either a friendly target or an enemy,
just not on yourself. The damage of
Mind Sear has been more than
doubled in Cataclysm, making this a very competitive form of AoE damage.
Shadow Word: Death — Instantly deals moderate damage to the
target, tripled against enemies below 25% health, and deals the same
damage back to you. If the target dies from this spell, you will not take the
damage. This spell is buffed by two of your chosen talents;
Masochism
will restore 10% of your maximum Mana whenever you take damage from your
own
Shadow Word: Death; and
Mind Melt further increases the
damage of
Shadow Word: Death by 30% to targets below 25%
health.
Cooldowns
Shadow Priest has limited
cooldowns available to them, with Cataclysm adding a couple of personal DPS
abilities. The rest of your non-DPS cooldowns are typically used to help the
raid through various means and should be used as required.
Archangel — Consumes all stacks granted by the prerequisite
talent
Evangelism. When the stacks are consumed, you gain 5% of
Mana and increases the damage done by your
Mind Flay,
Mind Spike,
Mind Blast and
Shadow Word: Death by
4% for each stack. The
Dark Archangel buff lasts 18 seconds and
changes your rotation to focus on using the buffed spells and ignoring your
damage-over-time debuffs entirely.
Dispersion — 2-minute cooldown. Reduces your damage taken by
90% and restores 36% of your Mana back to you. Typically you will
use this to negate a raid mechanic, but the Mana restoration can also be
utilized to keep your Mana high.
Shadowfiend — 5-minute cooldown. Deals decent damage and
restores 3% of your maximum Mana every time it attacks. You will want to
use this on cooldown for the increased damage. The
Veiled Shadows
talent reduces the cooldown of
Shadowfiend by 1 minute; the cooldown
can be reduced even further with a second talent
Sin and Punishment,
reducing the cooldown by 10 seconds each time your
Mind Flay Crits.
Divine Hymn — 8-minute cooldown. This is a major AoE healing
cooldown. Ideally you will want to just DPS and not worry about this, but there
are times where you will need to use this to help stabilize the raid's
health.
Hymn of Hope — 6-minute cooldown. This restores 2% Mana
to 3 nearby allies with the lowest Mana overall and increases their maximum Mana
by 15% temporarily. Ideally you will want to use this cooldown in
conjunction with other Mana-restoring cooldowns, such as
Shadowfiend,
as the temporary 15% increase to maximum Mana amplifies the effectiveness
of abilities that restore a percentage of your Mana pool. Try to coordinate this
with your other raid members.
Utility Spells
In addition to your main spells and cooldowns, you also have many utility spells that can be game changing when used in the proper scenario. Make sure you understand each of the spells listed below to fully take advantage of your entire spellbook.
Leap of Faith — One of the new spells you gain in Cataclysm.
Pull the target ally towards your location. A great cooldown to save a group
member who is in a bad position or help someone catch up if they are falling
behind.
Dispel Magic — Can remove one magical buff from an enemy or two
magic debuffs from yourself or an ally. Use this whenever someone in your group
is afflicted with a dangerous magical debuff, or an enemy has a beneficial buff
that will hamper your group.
Mass Dispel — An AoE version of
Dispel Magic that
removes one magical debuff from up to 10 friendly targets, and one magical buff from
up to 10 enemy targets. Can also remove stronger magical buffs that cannot be
dispelled in other ways, such as
Ice Block and
Divine Shield.
Cure Disease — Removes one Disease from an ally.
Fear Ward — Makes a friendly target immune to the first fear
used against them. Use this whenever you are facing enemies that will use a
fear, ideally on the tank or yourself.
Levitate — Allows your target to float above the ground,
walk above water, and greatly reduce their falling speed.
Glyph of Levitate removes the reagent cost of
Levitate, making
it only cost Mana.
Shackle Undead — Shackles an Undead enemy in place, preventing
them from moving, attacking, and casting; this crowd control will break if the
target takes any damage. Use this if you ever need to crowd control an Undead
enemy.
Fade — Temporarily reduces your threat to 0. This is mostly
useful when new adds have spawned as they might not have been picked up yet by
the tank. Remember that this is temporary and you will regain the threat back
after the effect ends.
Mind Soothe — Reduces the aggro range of a Humanoid or
Dragonkin mob, allowing you to more easily avoid aggroing them. This is mostly
used for skipping certain trash groups in PvE content and preventing patrolling
mobs from randomly walking into you and aggroing.
Buffs
Buffs are an important part of any party or raid group as they greatly increase your abilities to tank, heal and deal damage as a whole. Make sure you keep your buffs up at all times to ensure the highest chance of success in whatever content you are in.
Mind Quickening — Increases all group members Spell Haste by
5% while you are in
Shadowform. Does not stack with other,
similar buffs.
Vampiric Embrace — Buffs the
Shadow
Priest only, causing your
single-target Shadow damage to heal you for 6% of the damage dealt, and
heal nearby party members for 3% of the damage dealt.
Inner Fire — Personal buff only, increasing your Armor and
Spell Power as long as this buff remains active. In Cataclysm this spell no
longer has charges and can not be dispelled. Can be improved by picking the
Inner Sanctum talent, adding 6% reduced spell damage taken.
Inner Will — One of the new spells you gain in Cataclysm, a
personal buff only. Increasing your movement speed by 10% and reduces the
Mana costs of instant cast spells by 15%. Can be improved by picking the
Inner Sanctum talent, adding 6% additional movement speed.
Power Word: Fortitude — Buffs all nearby party and raid members,
increasing their Stamina for one hour. The Mana cost of this spell can be
reduced by 50% if using
Glyph of Fortitude, which is useful if
rebuffing a raid member in combat after they have been ressed.
Shadow Protection — Buffs all nearby party and raid members,
increasing their Shadow Resistance for one hour. This buff can have its duration
increased by 10 minutes if using
Glyph of Shadow Protection.
Other Spells
In addition to all the previously mentioned spells,
Priests have a
few more spells with very niche uses that are worth mentioning to help you fully
understand your entire spellbook.
Mana Burn — Burns a portion of the target's Mana based on your
maximum Mana. Mostly only useful in PvP, but may have some uses in specific PvE
situations.
Mind Control — Take control of the mind of your target,
controlling their movement and actions; only works on human targets. Doesn't
have many uses in PvE content but can be useful when soloing content like quests
or in dungeons.
Psychic Scream — Fears up to 5 nearby enemies for 8 seconds.
Mostly just a panic button if you are being attacked in melee range. Typically
you will not want to use this in dungeons and raids expect as a last resort as
it will send mobs in all different directions, possibly pulling additional
trash.
Holy Nova — Deals damage to all nearby enemies and heals
nearby party members without causing any threat. Has some uses in dungeons as
you can both DPS and heal at the same time with this spell, but overall is not
a very strong spell.
Resurrection — Simple res spell; brings an ally back to life
outside of combat. Cataclysm also brings the new spell
Mass Resurrection, which can be used to res your whole group at once
instead of 1 player at a time.
Mind Vision — Allows you to see through the point of view of
your target. Mostly just a fun ability to let you scout and see things from a
different perspective.
Changelog
- 17 Sep. 2024: Reviewed for Phase 3.
- 30 Jul. 2024: Page reviewed for phase two.
- 08 May 2024: Added page.
More Cataclysm Priest Guides
More Cataclysm Spec Guides from Other Classes
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
- Hardcore WoW Just Got Much Harder With This New Game Mode
- Anniversary Classic WoW 1-Hour Scheduled Maintenance – Tuesday, September 30th
- Blizzard Introduces $30 Crow Mount Bundle for MoP Classic
- Blizzard’s Best Classic WoW Idea Isn’t Coming to the West
- No Classic Hardcore? Then No OnlyFangs 3, Says Sodapoppin
- Anniversary Realms 1-Hour Scheduled Maintenance – Tuesday, September 23rd
- Naxxramas Casts Its Shadow October 2nd – WoW Anniversary
- This Naked Warrior Took 9 Months to Hit 60 Solo and Hardcore