Rogue Leveling Build for Last Epoch

Last updated on Nov 30, 2023 at 15:30 by AaronActionRPG

This is the perfect leveling guide for new players wanting to start with Rogue! This page will cover everything and anything you could need to know about leveling the class, including which skills to use, what stats to prioritize, and what uniques are useful early in the game.

1.

Introduction

This base class leveling guide is designed to get you started in the right direction with Rogue, by offering a simple skill setup to assist you while you play through the first major act of the game. We have chosen a set of skills and passives that create an effective and yet simplistic play style that can rapidly push your character to their mastery selection at the End of Time.

This guide will showcase the specialization nodes for each of the three skills we have selected. These specialization slots unlock at levels 4, 8, 20, 35 and 50, granting you access to your skill trees to augment your chosen skills. For the purpose of this guide, we will only be using the first three of our skill trees to augment our character's chosen skills by adding ten nodes at most to each tree. While the maximum is 20, our goal is to have you transition into your chosen Mastery by the time you hit level 30 and continue on with your chosen Mastery Leveling Guides as seen below.

2.

Rogue Basic Leveling Trees

Class Passive Skill Passives
Rogue
Cinder Strike Shift Smoke Bomb
2.1.

Rogue Passive Points

Rogue Passive Tree

Our base class is the Rogue, which acts as a generic brawler and marksman. Our character will be offered an opportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has three possible masteries to choose from. For the Rogue, we have access to the Mastery Tree Passives for Bladedancer, Falconer and Marksman. Upon selecting a Mastery and placing 20 Passive Points into the Rogue Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this guide will be focusing on the first 29 passive points for you character, you may choose to move on to a Mastery after you have completed the first story arc of the game and reach the end of time. This may or may not occur before you have all the passive points for this class tree. Do not worry, and simply move on to one of our Mastery Leveling Guides located at the top of the page.

As for the leveling Rogue passive tree, we will be focusing on a blend of offensive and defensive increases to help round out our character. While you can deviate from this selection, be aware that not have a balanced setup could slow you down as you progress through the campaign.

  • 8 points into Swift Assassin: Increases our Attack speed and Physical Damage.
  • 8 points into Steady Hand: Increases our Dexterity and Health.
  • 1 point into Twin Blade: Allows double wielding.
  • 8 points into Duelist: Increases our Damage and Dodge rating while dual wielding.
  • 4 points into Sapping Strikes: We gain Health and Mana when we use a skill that costs zero mana.

The order here is not overly specific, but you want to unlock your Twin Blade as quickly as possible.

Cinder Strike Skill Tree
2.2.

Cinder Strike

Cinder Strike can be used with a melee or a ranged weapon; we'll use melee for this build. The first attack also creates a fiery explosion, hitting all nearby enemies. This will be our main DPS skill as we progress through the first major act of the game. On our journey to the End of Time, we will be scaling this skill the entire time so it should have 8-10 passive points available to spend just based upon standard play. Remember when you respec a skill in Last Epoch you will lose some of your skill points and have to re-level the skill to get them back. Bear that in mind if you so chose to swap around some of the nodes, while they do offer you an accelerated increase in experience to get your passive points back to where it was before, it will take some extra time.

For our skill tree selection we have chosen several nodes to amplify our main skill. The most important of these nodes is listed below:

  • 5 points into Inferno: Increases our fire damage and doubles the damage of our first attack.
  • 3 points into Blast Wave: Increases the damage and AoE of our first strike.
  • 1 point into Flame Alchemist: Your first attack adds a chance to throw a Volatile Flask.
  • 1 point into Explosive Impact: Volatile Flask does 40% increased damage.

These chosen nodes play into the way Cinder Strike Icon Cinder Strike works, focusing on that initial hit for the the majority of our DPS. It has zero cooldown and zero Mana cost so we will be getting Health and Mana back to us as we use it through Sapping Strikes.

2.3.

Shift

Shift Skill Tree

This traversal skill is a short dash for a fixed distance, with a 3.5 second Cooldown. We setup this skill with Unseen Strike and Consumed by Shadow to give it an added melee strike along its path with kill threshold. On our journey to the End of Time, this will be our second specialization skill which we will open up at level 8. We will be scaling this skill up rather quickly and it should have 8-10 passive points available to spend just based upon standard play. Remember when you respec a skill in Last Epoch you will lose some of your skill points and have to re-level the skill to get them back. Bear that in mind if you so chose to swap around some of the nodes, while they do offer you an accelerated increase in experience to get your passive points back to where it was before, it will take some extra time.

For our skill tree selection we have chosen several nodes to amplify this traversal skill. The most important of these nodes is listed below:

  • 1 point into Unseen Strike: This adds a melee strike to the dash.
  • 4 points into Consumed by Shadow: Which adds a kill threshold of 16% killing any enemies whose health is under that threshold.
  • 2 points into Velocity: Increases our cooldown recovery.
  • 3 points into Momentum: Grants a Movement Speed buff when we use the skill.
2.4.

Smoke Bomb

Smoke Bomb Skill Tree

This skill drops a Smoke Bomb at your feet that blinds enemies and grants us Haste while you remain inside its radius, this effect will last four seconds. On our journey to the End of Time this will be our third specialization skill which we will open up at level 20. We will be scaling this skill up rather quickly and it should have 8-10 passive points available to spend just based upon standard play. Remember when you respec a skill in Last Epoch you will lose some of your skill points and have to re-level the skill to get them back. Bear that in mind if you so chose to swap around some of the nodes, while they do offer you an accelerated increase in experience to get your passive points back to where it was before, it will take some extra time.

For our skill tree selection we have chosen several nodes to amplify our defensive skill. The most important of these nodes is listed below:

  • 5 points into Lingering Fumes: Increases our duration by 50%.
  • 1 point into Concealed in Carnage: We gain Crimson Shroud on kill inside our skill.
  • 1 point into Shrouded in Darkness: Grants a stack of Dusk Shroud.
  • 3 points into Impending Gloom: Increases the area of the skill and growth speed.

These chosen nodes play into the way Smoke Bomb Icon Smoke Bomb is used in the build, utilizing it as a defensive skill where we stay safe inside of the plume of the skill.

Image courtesy of Last Epoch Tools
3.

Gameplay Rotation

We will be using Shift Icon Shift to move around the map, gaining its Movement speed buff when we use it. Once we stop and engage a group of enemies, we will use our Smoke Bomb Icon Smoke Bomb to increases our safety while we then spam our Cinder Strike Icon Cinder Strike covering our opponents in fire.

4.

Gearing and Affixes

Below we have recommended the specific affixes to target with this build. Dedicating specific gear recommendations outside of uniques is quite challenging as you will be constantly swapping out different pieces of gear as you level. Your goal should be to use gear that has the targeted affixes on it and stack those affixes as high as you can. This is completely dependent on what drops you come across, and you may not find your ideal pieces of gear, but you should be able to find items that can still be of assistance to your build.

Attributes Offensive Defensive
Dexterity
Vitality
Fire Damage
Movement Speed
Critical Strike Chance
Critical Strike Multiplier
Armor
Resistances
Elemental Damage Leech
Health on Kill
Health increases
4.1.

Useful Uniques

Early on, if you happen to find come across any of these low level uniques they can be a fantastic addition to helping you level this character, and others. Be sure to setup a bank tab for them and keep them as you out grow them.

Gear Slot Unique Name Level
One-handed Weapon Humming Bee Icon Humming Bee Level 6
One-handed Weapon Firestarter's Torch Icon Firestarter's Torch Level 1
Helmet Calamity Icon Calamity Level 7
Chest Prism Wraps Icon Prism Wraps Level 5
Belt Thorn Slinger Icon Thorn Slinger Level 12
Amulet Bleeding Heart Icon Bleeding Heart Level 4
Rings Arboreal Circuit Icon Arboreal Circuit Level 1
Gloves Avarice Icon Avarice Level 6
Boots Lessons of the Metropolis Icon Lessons of the Metropolis Level 1
Relic Tome of Elements Icon Tome of Elements Level 1

If you manage to find any of these items later in game with Legendary Potential, be sure to keep them. You can add an affix to it to make it even more effective for leveling any of your alt characters.

5.

Changelog

  • 30 Nov. 2023: Guide added.
Show more
Show less
ARPG Vault Discord banner