WotLK Classic Frost Death Knight Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Frost Death Knight in WotLK Classic.
Frost Death Knight Spells in WotLK Classic
Death Knights have some of the strongest utility in the game thanks to unique abilities such as Death Grip, Raise Ally, and Army of the Dead. They also have some of the most unique buffs in the game that are able to be talented into or come baseline, with Unholy Frenzy offering a massive increase in Physical damage while Icy Talons increases your attack speed.
Frost Death Knight Utility
Death Knights offer some utility in the game for melee DPS. Death Grip allows you to pull a mob from its current location into melee range of the Death Knight who casts it, allowing for quick and easy movement of either mobs or unfriendly players.
Raise Ally allows you to revive a dead friendly player as a ghoul that they will have control of for five minutes, allowing them to deal a bit more damage even after they have died.
Army of the Dead summons a massive amount of ghouls that will deal a considerable amount of damage but also taunt anything they attack, making this not so useful for certain encounters. However, in a situation where the main aggro target does not matter this can help to allow the group to catch up with healing or just add some damage dealt.
Death Knight Presences
Death Knights have three presences they can be in at any given time: Frost, Blood, and Unholy. Each of these presences offers the Death Knight additional stats, be it increased damage, self-healing, more Armor, increased threat generation, or even movement speed and a faster global cooldown. However, you can only have one presence active at a time.
- Blood Presence — Increases damage dealt by 15% and causes 4% of non-periodic damage dealt to heal you.
- Frost Presence — Increases Stamina by 8%, the Armor contributions of your gear by 60%, reduces your damage taken by 8%, and you will generate additional threat while in this presence.
- Unholy Presence — Increases movement and attack speed by 15% and reduces your global cooldown by 0.5 seconds.
Frost Death Knight Diseases
There are two diseases Death Knights will apply: Frost Fever, which is applied by casting Icy Touch, and Blood Plague, which is applied by casting Plague Strike. Both of these cause a considerable amount of damage-over-time and depending on your specialization can have different benefits. As Frost your diseases will increase your personal damage by making enemies take increased damage from your Frost spells thanks to Glacier Rot.
Frost Death Knight Cooldowns
Death Knights have some of the strongest cooldowns in the game both from a buffing perspective and from a personal defensive ability point of view.
- Anti-Magic Shell — Absorbs 75% of incoming Magic damage (up to 50% of your max health) and prevents the application of any harmful magic debuffs; any damage absorbed by this will also grant you Runic Power.
- Raise Dead — Summons a ghoul that will do a small amount of damage; this ghoul is also required to use Death Pact.
- Death Pact — sacrifices your ghoul to heal you for 40% of your max health.
- Blood Tap — Activates a Blood Rune and converts it into a Death Rune for the next 20 seconds. Death Runes count as any Rune type.
- Deathchill — Causes your next Frost ability to be a critical strike.
- Unbreakable Armor — Increases your Armor by 25% and your Strength by 20% for 20 seconds.
- Empower Rune Weapon — Immediately refreshes all of your Runes and grants you 25 Runic Power.
- Icebound Fortitude — reduces damage taken by 30% and causes you to become immune to stuns for 12 seconds.
Frost Death Knight Damaging Abilities
- Blood Strike — Deals 46% of weapon damage plus a scaling amount of damage based on your Attack Power and an additional 12.5% for each disease active on the target.
- Frost Strike — Deals 55% of weapon damage plus a scaling amount of damage based on your Attack Power as Frost damage.
- Howling Blast — A ranged attack that deals Frost damage to a target and any enemies within 10 yards of that target.
- Icy Touch — Deals Frost damage and applies Frost Fever. This also reduces the targets attack speed by 20% for 21 seconds and deals a massive amount of threat if you are in Frost Presence.
- Obliterate — Deals 80% of weapon damage plus a scaling amount of damage based on your Attack Power and an additional 12.5% for each disease active on the target, but will consume all diseases on that target.
- Rune Strike — Deals 150% weapon damage plus a scaling amount based off your Attack Power. This can only be used after dodging or parrying.
- Death and Decay — Summons a massive void zone dealing Shadow damage to any enemy inside of it for 10 seconds.
- Death Coil — A ranged attack that deals Shadow damage to enemy targets, but can also be used to heal friendly Undead targets; 20 of the Runic Power spent is refunded if used as a heal.
- Death Strike — deals 98% of weapon damage and a scaling amount of damage based off of your Attack Power. It will also heal you for 5% of your max health for each disease active on the target it is used on.
- Plague Strike — Deals 50% of weapon damage plus a scaling amount of damage based on your Attack Power while also applying Blood Plague.
Other Death Knight Spells
- Dark Command — taunts the target, forcing it to attack you.
- Strangulate — Stops spell casting, silencing the caster for 5 seconds on players, or 3 seconds on NPCs.
- Chains of Ice — applies Frost Fever and slows the target by 95%. This debuff loses 10% of its effectiveness each second it is active.
- Horn of Winter — generates 10 Runic Power and increases the Strength and Agility of your party members by 155 for 3 minutes.
- 18 Jan. 2023: Reviewed for Phase 2 release ahead of Ulduar raid release.
- 23 Aug. 2022: Page added.
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