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Restoration Shaman: Mists of Pandaria Rotation Changes, Talents, and Glyphs (Patch 5.0.4) (3 replies to this topic)

news mop shaman restoration rotation talents glyphs

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#1

Posted 12 July 2012 - 09:24 PM

  • Damien
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This article is no longer being updated. Please check our Restoration Shaman guide, which is fully compatible with Mists of Pandaria, and is being constantly updated. Thank you.

In preparation for the updates to our guides for Mists of Pandaria Patch 5.0.4, we are releasing articles such as this one, explaining what has changed for a particular class and spec, and what the new rotation is likely to be.

Keep in mind that this is still a work in progress (both from Blizzard's side and from our own) and that this article assumes you are at least somewhat familiar with the Cataclysm version of the Restoration Shaman rotation and playstyle (such as from reading our guide).

We will first list the most important changes to the Restoration Shaman Cataclysm abilities, and then we will proceed to explaining the (likely to be) optimal rotation. Keep in mind that we do not document every single change or new ability, only those that impact the rotation.

Finally, we will give you some information about the most useful talents and glyphs you should choose.

Totem Changes

Mists of Pandaria is bringing a number of important changes to Shaman totems.

First of all, all your buff totems have been removed or replaced. As a result, you will no longer need to drop all your totems at once. It gave Blizzard an excuse to remove your call spells (don't choke). Call of the Ancestors, Call of the Elements, and Call of the Spirits are gone.

In addition, your other totems have undergone the following changes. Finally, you gain six new totems.

New Abilities

Besides the totems that we listed above, you only gain three new abilities.
  • Ascendance is a powerful healing cooldown that duplicates all the healing that you do and distributes the extra heals evenly among injured party or raid members.
  • Grace of Air is a raid-wide passive Mastery Rating increase, available to all Shamans.
  • Purify Spirit is combination of the old Cleanse Spirit spell and the old Purify Spirit talent.

Changed Abilities and Mechanics

Many of your current mechanics and abilities have been replaced by new mechanics or abilities that are very similar.

Removed Abilities and Mechanics

Rotation

As a Restoration Shaman, you do not have a set rotation. Rather, you must react to the damage by using the right spells. In Mists of Pandaria, your arsenal of healing spells is only enlarged with a few cooldowns, so you will heal in exactly the same way as you used to; i.e., as we describe in our Restoration Shaman guide.

That said, we believe that mana management will be crucial, especially now that Telluric Currents has been replaced by a much less powerful equivalent: Glyph of Telluric Currents. In addition, your mana pool will no longer scale with Intellect, so your mana pool will remain constant throughout the expansion.

Totem Cooldowns

As we have seen earlier, you have a number of totems that act as DPS cooldown. With the removal of your buff totems, the only totem you will need to use whenever you can is Healing Stream Totem (30-second cooldown). Regarding your Air, Earth, and Fire totems, you are free to use them as you want; it will not damage your healing performance or deprive your raid of an important buff. Therefore, you should make use of these totems as DPS cooldowns: In addition, you have two Water totems with a cooldown: Mana Tide Totem (your mana regeneration cooldown) and Healing Tide Totem (a powerful raid healing cooldown).

Finally, Call of the Elements is a Tier 3 talent that enables you to finish the remaining cooldown on all your totems with a base cooldown shorter than 3 minutes.

Regular Cooldowns

In addition to Spiritwalker's Grace and Ancestral Swiftness (a Tier 4 talent that replaces Nature's Swiftness), which work in the same way as in Cataclysm, you gain two new cooldown abilities:
  • Elemental Mastery: a Tier 4 talent (so, mutually exclusive with Ancestral Swiftness) that increases your Haste by 30% for 20 seconds;
  • Ascendance: a powerful healing cooldown that duplicates all your heals for 15 seconds and evenly distributes them among nearby allies.

Talents

Tier 1 talents have been designed with your own survival in mind. You have the choice between:
  • Nature's Guardian, which is a passive ability that reduces your threat and increases your maximum health when you get below 30% health;
  • Stone Bulwark Totem, which is an Earth totem on a 1-minute cooldown that grants you an absorption shield;
  • Astral Shift, which is a damage mitigation ability on a 2-minute cooldown.
For Restoration Shamans, the choice will probably be between Stone Bulwark Totem and Astral Shift, depending on how often the damage reduction is needed during the fight.

Tier 2 talents have been designed with crowd control and utility in mind. Whichever you will choose will largely depend on the encounter you are attempting. You have the choice between: Tier 3 talents have been designed with totem cooldown and mobility in mind. You have the choice between:
  • Call of the Elements, which resets the cooldown of your totems with a base cooldown shorter than 3 minutes and will most likely be the default choice for Restoration Shamans;
  • Totemic Restoration, which reduces the cooldown of your totem proportionally to the duration that remained on them before they were destroyed or replaced (very useful if you want to use, for example, Fire Elemental Totem every 2 minutes for 24 seconds);
  • Totemic Projection, which enables you to relocate your totems to a new location (useful in movement-heavy encounters).
Tier 4 talents have been designed to improve your healing throughput. You have the choice between:
  • Elemental Mastery, which has a 2-minute cooldown and increases your haste by 30% for 20 seconds;
  • Ancestral Swiftness, which replaces the old Nature's Swiftness talent, has a 1-minute cooldown, gives your next healing spell an instant cast, and provides you with a passive +5% increase to your spell haste;
  • Echo of the Elements, which gives you a chance to duplicate your heals.
We believe that Ancestral Swiftness is the best alternative there, as it gives Shamans the ability to create an emergency heal, by combining this talent with Greater Healing Wave.

Tier 5 talents give you a new healing cooldown or a new healing mechanics. All the talents are viable and will depend on the encounter you are progressing on.
  • Healing Tide Totem will heal the 5 most injured nearby players for 11 seconds. This talent is very beneficial to Restoration Shamans because the new totem benefits from your Mastery and from your Purification passive ability. Also, you can reset its cooldown with Call of the Elements (if you choose it as a Tier 4 talent).
  • Ancestral Guidance can be used as a healing cooldown. You can use it every 2 minutes to copy, for 10 seconds, 40% of your healing to the 3 most injured nearby players. It looks as if this ability has been mostly designed for Elemental and Enhancement Shamans, who will have to use it to help heal the raid in times of high damage (it also works with damage done).
  • Conductivity is a very potent ability that will increase the healing done to players standing in your Healing Rain. It will be particularly useful in fights where you can make extensive use of Healing Rain.
Tier 6 talents are very varied. Your choice will be based on the amount of DPS you want to contribute to your raid.
  • Unleashed Fury is the best healing talent of this tier. It will improve Unleash Elements, making it increase the effectiveness of your next direct healing spell by 50%.
  • Primal Elementalist causes your Earth Elemental Totem and Fire Elemental Totem to deal 50% more damage. It represents the highest DPS increase of the Tier 6 talents.
  • Elemental Blast is a on a 12-second cooldown and will enable you to maintain a 66% uptime on a buff that changes randomly each time you refresh it: +3000 Critical Strike Rating, +3000 Haste Rating, or +3000 Mastery Rating. The ability also deals a bit of damage every time you use it. Due to its random nature, it will probably be avoided by Restoration Shamans, who usually prefer reliable tools.

Glyphs

Restoration Shamans have traditionally had relative freedom when it came to choosing their glyphs. Mists of Pandaria continues in this direction and there are many viable major glyphs: Minor glyphs mostly have cosmetic effects. The only two minor glyphs that could be useful are Glyph of the Lakestrider and Glyph of Astral Recall. However, they serve no purpose in a raid.


This concludes our Restoration Shaman preview for Mists of Pandaria. We hope you have enjoyed reading it and that it proved useful to you. As always, we are looking forward to reading your opinions on the matter!

Edited by Damien, 26 August 2012 - 09:14 PM.
Updated for MoP beta build 15929.

#2

Posted 14 July 2012 - 11:25 AM

  • Damien
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The guide has been updated for the MoP beta build 15851.

Call of the Elements has been changed and now only resets the cooldown of your totems that have a base cooldown shorter than 3 minutes (down from 5 minutes).

The buff given by Elemental Blast has been made less powerful: +3000 (down from +3500) Critical Strike Rating, Haste Rating, or Mastery Rating.
#3

Posted 19 July 2012 - 06:47 AM

  • Damien
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This guide has been updated for the MoP beta build 15882.

Glyph of Water Shield has been redesigned. Previously, it increased the passive mana regeneration of Water Shield but caused the shield to no longer regenerate mana upon taking damage. Now, it does the contrary. It increases the mana regeneration from damage by 50% but decreases the passive mana regeneration by 15%.
#4

Posted 03 August 2012 - 07:22 AM

  • Damien
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This guide has been updated for the Mop beta build 15929.

Earthliving Weapon will always proc on targets below 35% health.