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The Steel Sentinel Guide with Cheap Decks for The League of Explorers

Last updated on Dec 11, 2015 at 16:13 by Sottle 15 comments

Table of Contents

The Steel Sentinel is the second boss in the Hall of Explorers, the fourth and final wing of The League of Explorers. In this guide, you will learn how to use cheap decks to defeat The Steel Sentinel in both Normal and Heroic modes.

The Steel Sentinel Normal

1. Health, Hero Power, Cards, Etc.

Normal Heroic
Health 30 30 (+15 Armor)
Hero Power Platemail Armor is a passive Hero Power that makes it so that the boss can only take 1 damage at a time. Any attacks greater than 1 damage are reduced to 1 by the Hero Power, but there is no limit to how much damage the boss can take during a single turn, provided that it comes in the form of multiple attacks. Platemail Armor works exactly as its Normal mode counterpart, except that it also applies to The Steel Sentinel's minions.
Deck

2. Strategy and Deck Building

The Steel Sentinel's Hero Power prevents you from dealing more than 1 damage at a time to the boss. Although this draws out the game somewhat, it does not have a great impact on the game. As soon as you gain control of the board, he will never be able to gain it back and you can win the game easily by clearing all of his minions and dealing a few points of damage to him on each turn. The only real challenge to winning the game on Normal mode is patience.

On Heroic mode, the fight is much more difficult since The Steel Sentinel's Hero Power now affects his minions as well. This makes the fight extremely difficult since it is now hard to gain board control as well as deal damage. The attack value of your minions is completely irrelevant, making cards that summon a lot of small tokens, such as Muster for Battle and Imp Master, very valuable. Combine this with the fact that cards like Repentance and Equality are also fantastic for clearing his minions, and Paladin becomes a natural choice for this fight.

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