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Nova Map-specific Advice and Strategies

Last updated on Jan 17, 2016 at 20:00 by Oxygen 24 comments

Table of Contents

Nova Image

General Information

On this page, we give you map strategies for Nova. Knowing what to do on a map and when to do it is extremely important and can be the deciding factor between losing or winning.

The other pages of our Nova can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Diamond Flex player, he enjoys playing all Heroes and roles.

1. Battlefield of Eternity

Battlefield of Eternity
Battlefield of Eternity

The High Heavens and the Burning Hells clash, quite literally, in a battlefield that represents their everlasting struggle. Two Immortals, ancient warriors locked in a duel to the death, need your help to prevail against their eternal foe. Vanquish the enemy Immortal, and you'll find yourself charging over hallowed or profane ground—right onto the enemy's doorstep.

Engage in Immortal Combat

Two Immortals fight at the center of the map. Help your Immortal prevail, and lay waste to the enemy's Forts.

Employ Eternal Tactics

Protect your Immortal by obliterating the opposing team, or descend upon the enemy Immortal with relentless fury.

Hire Unique Mercenaries

Bolster your forces with Fallen Shaman and cunning Impalers, who will lend their powers to your cause!

Since there is no established strategy in regards to which Hero should occupy which of the two lanes, you should see to seek for potential ganks. In other words, find a partner — if possible, a Warrior that can initiate for you — as the layout of this map makes it particularly easy to gank. This remains true throughout all phases of the game; the map is littered with smoke vents from which you can catch your opponents off guard with your burst.

The Battlefield of Eternity's map objective is unique in that it requires all players to contribute to the capture of an essentially PvE objective, all the while fighting off opponents. Nova's moderate damage is useful for killing your opponent's Immortal, whereas her burst is very useful for protecting your own Immortal. Try and be on the defensive, when given the choice, and use your cloak to scout for opponents. Be aware that the defender's advantage is important here, coming in the form of constant area of effect stuns that can and should be avoided.

If you manage to secure an Immortal, push with it; it will provide you with an unconditional frontline so that you may freely attack structures. If your opponents instead secure their own Immortal, your damage will be key in taking it down.

2. Blackheart's Bay

Blackheart's Bay
Blackheart's Bay

The ghost pirate Blackheart has staked his claim upon the realm of Mistharbor. His undead pirate crew has poured onto the streets, claiming the once thriving marketplace as their new den of villainy.

Collect Doubloons

Attack treasure chests, mercenaries, and skeletons to collect doubloons.

Turn in Doubloons

Hand your doubloons over to Blackheart or you will drop them all when you die!

Bombard Your Enemies

After receiving enough doubloons from your team, Blackheart will bombard your enemy's forts!

Blackheart's Bay's size, layout and pace offer you plenty of opportunities to roam and gank. The bottom lane generally features a solo Hero with good waveclear. The bushes are well-positioned so that you may linger in them and wait for rotations or overextensions to gank there. This is your priority, though the topmost lane is often gankable as well if you control the watch tower located there.

The small skeleton camps are also attractive to lone players, though they do too little damage to bring anyone down to lethal health ranges. Chests spawn at a regular interval and require to be constantly attacked, giving you an opportunity to Snipe Icon Snipe accurately. Be aware that Chests have a collision and can therefore block Snipe. Nova's cloak makes her good at scouting when your allies are turning the Doubloons in themselves.

As the game progresses past Level 10, ganking becomes more difficult. Stay near your team and let objectives dictate what you will do.

3. Cursed Hollow

Cursed Hollow
Cursed Hollow

As one of the first and most ancient realms pulled into the Nexus, the realm of Raven Court has grown large and prosperous over the millennia. The province of Cursed Hollow, a gothic landscape of twisting villages and farmlands, serves as an ideal trial grounds for the Heroes of the Storm.

Collect Tributes

The Raven Lord will periodically create tributes. Gather them for your team!

Curse Your Enemies

Upon capturing three tributes, the Raven Lord will curse your enemies.

Cursed Forts and Minions

Cursed forts will not attack, and cursed minions are reduced to 1 health.

One of the lanes is bound to have a soloing Hero — typically the middle one, though it may vary depending on team compositions, experience, and player mood. Ganking the solo lane, in concert with your teammate, should be your priority. Rotate between this lane and the second weakest lane, which should be one without a tank if possible, and punish overextension.

You should quickly rotate to your team as Tributes spawn to fight over their control. Snipe Icon Snipe and Holo Decoy Icon Holo Decoy are key to interrupting. Cursed Hollow features many bushes for you to ambush from. They make it easy for you to catch rotating Heroes off guard for unexpected kills, especially since you know that Tribute spawns naturally agglomerate players around them.

As the laning phase ceases, stay with your team at all times, assisting them with objectives and scouting.

4. Dragon Shire

Dragon Shire
Dragon Shire

These lush and deceptively peaceful gardens have grown over time, covering the once molten realm known as Dragon Spire. Beneath this verdant paradise, the ancient power of the dragons was sealed away... and their descendants have neither forgotten nor forgiven the trespasses of those who wronged them.

Control the Shrines

There are two shrines your team needs to control to activate the Dragon Knight's statue.

Free the Dragon Knight

While activated, bring a hero to the statue to free the Dragon Knight from his prison!

Devastate Enemy Forts

Use the Dragon Knight's immense power to level enemy forts!

Nova does not usually sit in any of the lanes for this map, leaving your team at a 3 vs 2 disadvantage on the bottom. You need to make the best of this and prioritize ganking the top and middle lanes, tipping fights there in your team's favour, as both lanes usually feature solo Heroes in the current meta. In general, your goal is to ensure that the top Shrine stays under your team's control. Cloak is especially useful for this, as you can sneakily capture Shrines without having your portrait appear on the minimap.

Always coordinate attacks with your allies, and exploit the conveniently placed bushes to conceal your presence near and around Shrines. Holo Decoy Icon Holo Decoy can be used to reveal your opponent's bushes. The nature of the Dragon Shrines — which can quickly be captured and stolen — means that you and your team will need to be ready to move out at any time, though especially after securing kills.

Should your opponents secure a Dragon Knight, it is imperative that you use your sustained damage to help take it down. Beware of its Kick ability; it can send you flying right into enemy lines.

5. Garden of Terror

Garden of Terror
Garden of Terror

Once the royal gardens were a splendor to behold. But lately a shadow has fallen over them... Writhing tendrils creep across the grounds at night, and a number of servants have disappeared while walking its twisting paths. Queen Nightshade claims to be unaware of these incidents, but some are beginning to suspect she has gone mad.

Fight the Shamblers

At night, Shamblers will rise from the gardens.

Collect Seeds

Kill the Shamblers and collect seeds for your team.

Control Garden Terror

With 100 seeds, control a garden terror and destroy your enemies!

Depending on your team's strategy, you should prioritise going to the lane where only one of your allies will also go — usually middle or top — as to tip the scales. On this map, there's no reason for you to be on your own. The Seeds that periodically spawn promote skirmishes very early into the game, and the areas in which they spawn make ganking easy for you. Unlike most maps you are key in quickly taking down the monsters that hold these Seeds.

Should your opponents secure a Garden Terror, it is imperative that you use your damage to help take it down. Beware of its Queen's Spore ability; it can polymorph you for a long duration, preventing you from using abilities and reducing your movement speed for easy kills. Do not pilot the Garden Terror yourself unless you find yourself dying too often — your ranged damage is vital.

6. Infernal Shrines

Infernal Shrines
Infernal Shrines

Demonic corruption threatens the Gardens of Hope. Called forth by the Shrines, Punishers prowl the battlefield, terrifying creatures that live to destroy heroes. Defeat the Shrines' Guardians before your enemies do, and the next Punisher will fight for you; fail, and face the demon's wrath.

Activate the Shrines

The Infernal Shrines periodically gather power. Activate them and prepare for a fight.

Defeat Guardians

Slay 30 Guardians before the enemy team to bring forth a mighty Punisher.

Beware the Punisher

Punishers have one of three devastating powers. Be careful, they focus on attacking heroes above all else.

Nova's role is not particularly different than it usually is on this map. Your primary role is to roam and gank the more vulnerable lanes, notably, the top one.

Infernal Shrines' Map Objective is notable for promoting particularly brutal team fights, as it requires all team members to be present to successfully wrestle it away from opponents. As such, you should see to quickly clear your lane and move out to the indicated Shrine spawning point as soon as an announcement is made. Since this first spawning point is random — as are the subsequent ones — you will have to check your Minimap for it. During the confrontations that occur around the Shrines, your main goal will be, as an Assassin, to prevent your opponents from claiming Guardian kills by threatening them with your damage. Nova is notoriously bad at taking out said Guardians due to her limited sustained damage. And while Anti-Armor Shells Icon Anti-Armor Shells, a popular talent, lets you take them out in one shot, your attacks are often better used against opposing Heroes, due to their slow speed.

The Punishers that spawn as a result of either team successfully claiming 40 Guardian kills are devastating to Heroes and Structures alike. Should your team claim one, you may elect to push with it so as to quickly take down Structures, or head out to an empty lane to try and generate an experience lead. It is recommended to split up in the early game (the first two Punisher spawns) and then remain with it thereafter.

Should your opponents claim a Punisher, your damage will be vital to taking it down. Be wary of its area of effect attacks, which vary depending on the Punisher's randomly selected type. Most devastating, however, is the long-ranged Leap ability, which stuns and heavily damages the first Hero sighted by the Punisher.

7. Sky Temple

Sky Temple
Sky Temple

Floating above the vast desert sands of Luxoria, the Sky Temple serves as a center of worship for the snake god, Ka. He stores his great power within the temples, each of them secured by guardians. With such defenses, no warriors would think to seize the god's power for themselves... or would they?

Capture the Temples

Temples will periodically awaken. Stand within their grounds to capture their power!

Hold the Temples

Remain firm and the temple will unleash a blistering onslaught on your enemy's forts!

Defend the Temples

Guardians will try to wrest control of their temples from your team. Hold them off to keep the temple's power for yourselves!

Sky Temple promotes quickly moving between lanes in order to secure the Temple objective. As such, focus on being in the lanes nearest to the Temple spawn — middle or top, when the game begins — to catch lone Heroes attempting to travel to the Temples. It should be noted, however, that the bottom lane is typically the one with the solo Hero, and so it may be worth looking to go there for easy ganks. Holding the Temples themselves is straightforward, as long as you remain with your team: Remain cloaked, and wait for enemies from bushes, as a scout.

The lanes themselves are very short, making them relatively difficult to gank. Their proximity to mercenary camps also promotes aggressively clearing lanes to secure these camps without losing out on experience. Some Heroes may travel alone in order to clear them, giving you and your team an opportunity to pick up easy kills.

8. Tomb of the Spider Queen

Tomb of the Spider Queen
Tomb of the Spider Queen

The long forgotten tombs of Luxoria have found a new master. Deep within their timeworn chambers, the Spider Queen Neithis stirs from her ancient slumber. Present her with the gems of power she seeks, and you may just escape with your lives.

Collect Gems

Enemy spider minions and Heroes drop magical gems upon death. Gather as many as you can!

Turn in Gems

Relinquish your gems at one of the Spider Queen's altars or you will drop them all when you die!

Summon Webweavers

Whichever team turns in enough gems first will unleash the Webweavers to destroy their enemy's defenses.

This map heavily promotes lane skirmishing. Gems, the map's primary objective, are actually spawned in lane as ranged minions are slain. Your cloak makes it relatively safe to pick up these gems without retaliation, though you should still be weary of area of effect abilities. Gems you collect must be turned in at one of two central points. These points are surrounded by smoke vents that can hide allied and enemy Heroes. Holo Decoy Icon Holo Decoy can be used to quick scout these vents. You can and should use them to prevent your opponents from turning in their gems, as any damage interrupts the process. Snipe Icon Snipe works well here as the channeling process renders foes immobile. Do not turn in your Gems while alone, as the associated channeling leaves you in a vulnerable spot.

Upon turning in a growing number of Gems, Webweaver minions will spawn in each of the map's three lanes. These Webweavers have a fixed duration and spawn as far as your minion wave has traveled. It is therefore recommended to push as far as possible in order to make the most out of the Webweavers's duration, as any time they spend traveling is wasted. Should your opponents get a Webweaver of their own, your damage can help take them out, though you should steer clear of their channeled Shadow Wave ability, which deals a lot of damage.

9. ChangeLog

  • 26 Oct. 2015: Added Infernal Shrines.
  • 20 Jul. 2015: Added Battlefield of Eternity.
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