Damien

Heroes of the Storm Probius

18 posts in this topic

This thread is for comments about our Probius build guide for Heroes of the Storm.

Share this post


Link to post
Share on other sites

As an avid Auriel main, I must say that Probius is pretty effective under the effects of Bestow Hope. His high burst gives some sweet sweet energy.

Share this post


Link to post
Share on other sites
On 3/15/2017 at 1:13 PM, Valhalen said:

As an avid Auriel main, I must say that Probius is pretty effective under the effects of Bestow Hope. His high burst gives some sweet sweet energy.

Couldn't agree more Valhalen! Auriel does compliment Probius well. Can never go wrong with heals, peels, and a clutch Crystal AegisCrystal Aegis.

  • Like 1

Share this post


Link to post
Share on other sites

Probius is pretty cool, but I do feel like he's more PVE. I find it hard to reliably hit Warp Rift so it might just be me but I feel like either the placement time, range or slow needs a small buff. Other wise he's pretty nice xD

Also, there's a typo in the description of counters, "Probius' lack of a reliable may regularly ", I'm assuming reliable escape xP Also I think Valeera is a hard counter to him, got rekt in a game against her recently

  • Like 1

Share this post


Link to post
Share on other sites
28 minutes ago, MurkyFelix said:

Probius is pretty cool, but I do feel like he's more PVE. I find it hard to reliably hit Warp Rift so it might just be me but I feel like either the placement time, range or slow needs a small buff. Other wise he's pretty nice xD

Also, there's a typo in the description of counters, "Probius' lack of a reliable may regularly ", I'm assuming reliable escape xP Also I think Valeera is a hard counter to him, got rekt in a game against her recently

Yeah, I see Probius as a PvE oriented character as well. His waveclear is awesome, and his presence with awesome mana regen through Pylons allows him to constant keep pressure on the lane and damage structures reliably. I find him very fun to play as, in this regard.

My thoughts is that Blizzard may buff him soon due his poor performance in team fights, but I think he does well in his niche.

  • Like 1

Share this post


Link to post
Share on other sites

Maybe a new era of hero design is nigh, but most likely he's just bad and will be fixed soon™. I definitely like how he isn't just another hero that can participate in fights, but is rather a hero that should stand aside and hope your team wins the fight (well, to some extent).

11 hours ago, MurkyFelix said:

Also, there's a typo in the description of counters, "Probius' lack of a reliable may regularly ", I'm assuming reliable escape xP

Thanks for pointing it out, we'll be fixing it shortly!

11 hours ago, MurkyFelix said:

Also I think Valeera is a hard counter to him, got rekt in a game against her recently

I feel like he's countered by way too many heroes, and listing all of them would be useless I believe.

  • Like 2

Share this post


Link to post
Share on other sites

I feel like Protius is the worst character they've released, in terms of PvE and PvP performance. It baffles me that you can make a character so utterly useless on release. I would say he's broken, but this is the way they've built him. I actually paid for him, because the release video made him seem a lot tougher than he is. If I've gained anything from purchasing Probius it's that I've learned to wait to buy characters til I hear how they've performed. 

Share this post


Link to post
Share on other sites
6 hours ago, positiv2 said:

I definitely like how he isn't just another hero that can participate in fights, but is rather a hero that should stand aside and hope your team wins the fight (well, to some extent).

I think that Azmodan fits this category pretty well too, although his recent rework and buffs made him quite powerful in team fights. This might fit Hammer better than Azmodan, however.

But I agree with you, I like how Probius' kit was built; just be chillin' there, clearing some waves, gettin' some XP, while da big boyz do the killin'.

Edited by Valhalen
  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Guest Zenren said:

I actually paid for him, because the release video made him seem a lot tougher than he is. If I've gained anything from purchasing Probius it's that I've learned to wait to buy characters til I hear how they've performed. 

Unless there is an awesome pre-purchase bonus, or you are sure you'll be buying the item (in this case hero) even if it was bad, do not pre-purchase. It's sad when one has to learn the hard way.

23 hours ago, MurkyFelix said:

Also, there's a typo in the description of counters, "Probius' lack of a reliable may regularly ", I'm assuming reliable escape xP

And it's fixed. Thanks again for pointing it out. The guide now reads "Probius' lack of a gap-closer may regularly be capitalized on by more agile opponents." 

  • Like 1

Share this post


Link to post
Share on other sites
On March 16, 2017 at 5:51 PM, Guest SenatorBinks said:

No mention of "#pallytimeshotgunbuild2016"?

 

I am appalled.

Yeah, was also wondering about this. MFPallytime did a video where some of your unrecommended talents were core parts of his build. Video link here: https://www.youtube.com/watch?v=_NSBGFqrvHM&index=24&list=PLnHeG0oJcJzBmAcP-u0mbLDZjKSEbBbTh

Just a note, Pally does swear so if you don't want to hear that don't click on to it! Thanks!

 

Share this post


Link to post
Share on other sites
14 hours ago, Niteshadow said:

Yeah, was also wondering about this. MFPallytime did a video where some of your unrecommended talents were core parts of his build. Video link here: https://www.youtube.com/watch?v=_NSBGFqrvHM&index=24&list=PLnHeG0oJcJzBmAcP-u0mbLDZjKSEbBbTh

Just a note, Pally does swear so if you don't want to hear that don't click on to it! Thanks!

So, his choices that we do not recommend are Quantum EntanglementQuantum Entanglement and Shoot 'Em UpShoot 'Em Up.
Quantum EntanglementQuantum Entanglement has been nerfed since Probius' release - the video was uploaded on the release date, which means it had the pre-nerf Quantum EntanglementQuantum Entanglement, which was obviously stronger than it is now.
As for Shoot 'Em UpShoot 'Em Up, the talent's discussion in the guide sums it up. It's weak and unreliable, making it inferior to Heroic ability upgrades.

Share this post


Link to post
Share on other sites
5 hours ago, positiv2 said:

So, his choices that we do not recommend are Quantum EntanglementQuantum Entanglement and Shoot 'Em UpShoot 'Em Up.
Quantum EntanglementQuantum Entanglement has been nerfed since Probius' release - the video was uploaded on the release date, which means it had the pre-nerf Quantum EntanglementQuantum Entanglement, which was obviously stronger than it is now.
As for Shoot 'Em UpShoot 'Em Up, the talent's discussion in the guide sums it up. It's weak and unreliable, making it inferior to Heroic ability upgrades.

Alright. Thanks for the reply!

Share this post


Link to post
Share on other sites

"The cannons last for a total of 11 seconds and will prioritize enemy Heroes first"

This is not true. The canons will target the closest ennemy regardless if it's a hero or not.

  • Like 1

Share this post


Link to post
Share on other sites
On 8. 5. 2017 at 4:31 PM, Farbas said:

"The cannons last for a total of 11 seconds and will prioritize enemy Heroes first"

This is not true. The canons will target the closest ennemy regardless if it's a hero or not.

Yeah, you're right. I just tested it and it does not prioritize heroes, just like you say. I told Micekrispies about it, and an update to the description should come soon. Thanks for pointing this out!

Share this post


Link to post
Share on other sites
On 5/8/2017 at 7:31 AM, Farbas said:

"The cannons last for a total of 11 seconds and will prioritize enemy Heroes first"

This is not true. The canons will target the closest ennemy regardless if it's a hero or not.

Just beat me to the punch @positiv2! I had tested it again as well, and I was definitely wrong about the targeting priority. Not sure how I missed that as I specifically remember the cannon mechanics being one of the first things I wanted to know when getting my hands on Probius. The change will be noted shortly, thanks for the heads up!

-MK

Share this post


Link to post
Share on other sites

Hi again! Thanks for correcting the canon description but you wrote "The cannons last for a total of 13 seconds and will prioritize always prioritize the closest enemy target.". :)

  • Like 1

Share this post


Link to post
Share on other sites
49 minutes ago, Farbas said:

Hi again! Thanks for correcting the canon description but you wrote "The cannons last for a total of 13 seconds and will prioritize always prioritize the closest enemy target.". :)

Thanks for pointing this out! I'll let Micekrispies know. 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Kel'thuzad, Archlich of Naxxramas was revealed as the next Hero to enter the Nexus.
      Check out the latest Gamescom 2017 Hero reveal in our Kel'thuzad preview.
      It started with Hero leaks from reddit, where a user wrote that Kel'thuzad would be coming soon and he was right! Blizzard started releasing various Naxxramas teasers that culminated in the Hero reveal. The animated trailer titled "Obey the Call" mentions "Call of Kel'thuzad". If that's the name of a Warcraft Event, we'll get new skins, bundles - and hopefully - a Warcraft-themed map. Kel'thuzad is a Hero from the Warcraft Universe and in Heroes of the Storm, he will be fulfilling the role of an Assassin.
      All shall feel the touch of despair as the darkest secrets of the Nexus are revealed... Drawn to the immeasurable power found within the Nexus, Kel’thuzad, Archlich of Naxxramas, has turned several of the noblest Heroes against their allies, and he will not stop until all become minions of the cold dark! (Source)
      According to the german fansite Buffed.de, the developers plan to release Kel'thuzad Spotlight this Wednesday (August 23) at 6:00 p.m. CET. Share your thoughts in the comments and don't forget to check the ongoing discussion on reddit.
      Kel'thuzad, Archlich of Naxxramas
      Kel'Thuzad has faithfully served the Lich King both in life and after death. Reanimated as the Archlich of the Scourge and given domain of the Dread Necropolis, Naxxramas, Kel’Thuzad remains Arthas’s most trusted advisor and master of the cold dark.

      Star Lich Kel'thuzad
      What the heroes of this pitiful blue marble fail to understand is the Earth's fate cannot be delayed forever. In the end, the stars will fade and die, and in the cold dark... our empire is eternal.

      Abilities
      In this section you will find Kel'thuzad's abilities. A full list of talents will be added once it is available.
      Trait
      Master of the Cold Dark
      Quest: Gain 1 Blight every time a Hero is Rooted by Frost Nova or hit by Chains of Kel'thuzad. Reward: After gaining 15 Blight, the cooldown of all Basic Abilities is reduced by 2 seconds. Reward: After gaining 30 Blight, gain 75% Spell Power. Blight: 0/30 Primary Abilities
      Death and Decay [Q]
      After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 damage to enemies in the area. The explosion leaves behind a pool of decay that lasts 2 seconds, dealing 70 damage every 0.5 seconds to enemies.
      Frost Nova [W]
      Create a nova that explodes after 1 second, dealing 212 damage to enemies inside and Slowing them by 35% for 2.5 seconds. Enemies in the center are Rooted for 1 second.
      Chains of Kel'thuzad [E]
      Launch a chain, dealing 97 damage to the first enemy Hero or Structure hit. For 4 seconds after hitting an enemy, Chains can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds.
      Heroic Abilities
      Frost Blast [R1]
      Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 100 damage to its target and 275 damage to enemies in the area. All enemies hit by Frozen Tomb are Rooted for 1.5 seconds.
      Shadow Fissure [R2]
      Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 440 damage to enemy Heroes in its area.
      (Source & thank you to @Laragon for mentioning Kel'thuzad being up on the official website).
      Talents
      Below are Kel'thuzad's talents that were posted on reddit/r/heroesofthestorm (Source - kuddos to redditor Spazzo965)
      Level Talent Description Level 1 The Plaguelands Increase Death and Decay's Duration by 1 second. After gaining 30 Blight, increase the radius of Death and Decay's pool by 30%. Level 1 Blighted Frost Front Nova deals 50% more damage to enemies in the center. After gaining 30 Blight, increase Frost Nova's Root duration by 0.5 seconds. Level 1 Barbed Chains Increase Chains of Kel'Thuzad damage by 125%. After gaining 30 Blight, Chains of Kel'Thuzad reduces the armor of pulled Heroes by 15 for 4 seconds Level 4 Strip Shields Pulling a Hero with Chains of Kel'Thuzad grants Kel'Thuzad a permanent 246(at 20) shield, stacking up to 2 times. Additionally, Chains of Kel'Thuzad deals up to 442(at 20) bonus damage to Shields. Level 4 Phylactery of Kel'Thuzad Quest: Collect 10 Regeneration Globes to charge Kel'Thuzad's Phylactery. REWARD: Kel'Thuzad's Phylactery can be activated while dead to immediately respawn at the Hall of Storms, but must be charged again. PASSIVE: Kel'Thuzad heals for 10% of all Spell Damage dealt while the Phylactery is charged Level 4 Armor of the Archlich Activate to gain 50 Physical Armor for 4 seconds, upon activation, nearby enemies take 99(at 20) damage and are slowed 35% for 4 seconds, 25 second cooldown Level 7 Accelerated Decay Each time a hero is hit by Death and Decay's pool, they take 20% more periodic damage from Death and Decay for the next 4 seconds, stacking up to 6 times. Level 7 Glacial Spike Activate to create a spike that detonates after 4 seconds, dealing 360(at 20) damage to nearby enemies. The spike can be affected by Chains of Kel'Thuzad. 30 second cooldown Level 7 Chilling Touch Every 8 seconds, Kel'Thuzad's basic attacks hit nearby enemies. Deals Spell damage instead of Physical, and slows by 30% for 2 seconds. Level 10 Frost Blast Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 168(at 21) damage to its target and 461(at 21) damage to enemies in the area. All enemies hit by Frost Blast are Rooted for 1.5 seconds. 100 second cooldown, 70 mana cost, radius can be seen here. Level 10 Shadow Fissure Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 738(at 21) damage to enemy Heroes in its area. 50 mana cost, 15 second cooldown. Level 13 Icy Grasp Increase Frost Nova slow duration by 1.5 seconds Level 13 Chains of Ice After Chains of Kel'Thuzad stun expires, targets are slowed by 70% for 1.25 seconds Level 13 Chain-Link Pulling two Heroes with Chains of Kel'Thuzad reduces its cooldown by 4 seconds Level 16 Arcane Echoes Hitting Heroes with Death and Decay reduces its cooldown by 1.25 seconds. Level 16 Hungering Cold Enemies rooted by Frost Nova take an additional 103(at 22) damage each time they are damaged by Kel'Thuzad during the next 4 seconds. Level 16 Power of Icecrown Stunning, Rooting or Slowing a hero grants 6% Spell Power for 10 seconds, stacking up to 5 times. Level 20 Deathchill When Frost Blast's Root expires, enemies are Slowed by 40% for 3 seconds. Heroes killed while under the effects of Frost Blast instantly release another Frost Blast Explosion Level 20 Might of the Scourge Hitting an enemy hero with Shadow Fissure resets the cooldown Level 20 Shifting Malice Activate to Dash Forward, dealing 251(at 21) damage to enemies in the path.. Takedowns reset the Cooldown of Shifting Malice. 240 second cooldown Level 20 The Damned Return Activate to create a Shade of Naxxramas that lasts 15 seconds, which mimics Kel'Thuzad's casts of Death and Decay. 15 second cooldown.
    • By Stan


      Free Hero rotation for the week of August 22 is here.
      Free-to-Play Hero Rotation: August 22, 2017
      Clicking a Hero name will take you to their respective guide. The following Heroes are on rotation this week:
      Malfurion Valla Gazlowe Johanna Thrall Dehaka Lúcio Gul'dan Cassia Tassadar Chen (Slot unlocked at Player Level 5) Illidan (Slot unlocked at Player Level 10) Chromie (Slot unlocked at Player Level 15) Sgt. Hammer (Slot unlocked at Player Level 20) (Source)
      If you missed the Weekly Collection Update for August 22, you can find it here.
    • By Stan

      Blizzard issued a new round of account suspensions for non-participation - that's going AFK, intentionally dying and refusing to help the team.
      Such behavior is all but helpful and players that ruin gameplay experience for everybody will not remain unpunished.
      Blizzard (Source)
      We’ve issued a new round of account suspensions and bans for players who regularly go AFK, refuse to participate, or intentionally and repeatedly die during their Heroes of the Storm matches. 

      These actions were targeted at players whose in-game performance data, combined with high report volume, clearly shows a consistent lack of contribution to the majority of their matches. In this way, we’re able to take regular and confident action against those who are intentionally harming the in-game experience for others.

      Going AFK, refusing to participate, and intentionally dying are behaviors that ruin the experience for everyone else in a match and undermine the spirit of competition that’s essential to Heroes of the Storm. Taking part in these actions will not be tolerated, and we will continue to suspend and ban players who do. We’d like to thank those of you who use the relevant in-game reporting options when you spot these negative behaviors in your matches, and encourage you to continue doing so.
    • By Stan

      The image above is fan art by DanOliveira.
      Gamescom 2017 approaches and Blizzard started teasing what could be the quarters of Naxxramas.
      Redditor Caprificus wrote that the teasers are representing the Arachnid and Military Quarters of Naxxramas. According to the most recent Hero leaks, we're expecting Kel'thuzad to be unveiled soon.
      Teaser #1
      Placeholder for tweet 898591030337040384 Teaser #2
      Placeholder for tweet 898960293048406016 Teaser #3
      Placeholder for tweet 899315130818678785 Another possibility is that we're getting a Naxxramas-themed map in Heroes of the Storm or both teasers could indicate upcoming skins for existing Heroes.
      Naxxramas in World of Warcraft
      Naxxramas was the last 40-player raid added to the game in Patch 1.11 and Kel'thuzad was the final boss.
      Players were able to obtain Tier 3 sets that can now be bought only on the Black Market Auction House and the legendary weapon - Atiesh, that's currently wielded by Khadgar. There were multiple variations of the caster weapon:
      Atiesh, Greatstaff of the Guardian (Druid) Atiesh, Greatstaff of the Guardian (Mage) Atiesh, Greatstaff of the Guardian (Priest) Atiesh, Greatstaff of the Guardian (Warlock) The raid was removed in Patch 3.0.2 (Source) and in Wrath of the Lich King it was moved to Northrend and reintroduced as a 10/25-player entry-level raid. (Source)
      Tier 7 sets were heavily inspired by the original Tier 3 sets.