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Diablo Build Guide “Kneel before the Lord of Terror.”

Last updated on Sep 13, 2016 at 05:45 by Oxygen 14 comments

Table of Contents

Diablo Image

General Information

Welcome to our Diablo guide for Heroes of the Storm. Here you will learn everything you need to know in order to play Diablo in a competitive environment, whether you play on your own or with a team.

Note that this guide is still in our older format and it will eventually be moved to the new format. More information here.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Diamond Flex player, he enjoys playing all Heroes and roles.

1. Quick Reference

Firestorm build: area of effect damage

Diablo synergizes with
Diablo is countered by
Diablo's stronger maps Tomb of the Spider Queen
Diablo's average maps Blackheart's Bay Cursed Hollow Dragon Shire Garden of Terror Sky Temple
Diablo's weaker maps Battlefield of Eternity Infernal Shrines

Ability Usage:

2. Introduction

Diablo is an aggressive Warrior. With multiple crowd control abilities that also displace his opponents, he excels at setting up and peeling for his teammates, and punishing poor positioning. His very limited single-target damage output, however, makes him very dependent upon teamwork and precise ability usage to perform well.

3. Strengths

4. Weaknesses

5. Role in the Current Meta

Diablo's main strengths lie in his notorious Shadow Charge Icon Shadow Charge + Overpower Icon Overpower combo, which can unconditionally displace and control a target of his choosing, and very strong zoning Heroic Ability choices. Since his ability to waveclear, siege, and claim Mercenary Camps is limited by his low damage output, Diablo is often included as specific counterpick to team compositions that rely on one key damage dealer or healer. Widely recognised as one of the best gankers in the game, Diablo players are expected to both initiate and peel for their team, all while interrupting key channeled abilities.

6. Contents

To make it easy to navigate the guide, we have split it into 5 pages:

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