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Tychus Build Guide “So, you gonna bark all day?”

Last updated Yesterday at 22:30 by Straften 8 comments

Table of Contents

Tychus Image

General Information

Welcome to our Tychus guide for Heroes of the Storm. Here you will learn everything you need to know in order to play Tychus in a competitive environment, whether you play on your own or with a team.

About the Author

Straften is a Grand Master ranked player in both Hero League and Team League. He has a passion for theorycrafting, and regularly tests new features early on the PTR. He explains his strategy, reasoning, and implementation in these guides.

1. Quick Reference

Overkill build: Mobile ranged damage

Anti Tank build: Melt frontline tanks with percent DPS

Tychus synergizes with
Tychus is countered by
Tychus's stronger maps Battlefield of Eternity
Tychus's average maps Cursed Hollow Dragon Shire Garden of Terror Sky Temple Tomb of the Spider Queen Infernal Shrines Towers of Doom
Tychus's weaker maps Blackheart's Bay

Ability Usage:

  • Overkill Icon Overkill will enable you to kite very effectively, dealing sustained AoE damage while moving.
  • Use Frag Grenade Icon Frag Grenade to displace enemies that you are fleeing from or chasing, or to interupt channeled abilities. Can be used during Overkill.
  • Run and Gun Icon Run and Gun is your only source of mobility. Use it escape, dodge, or secure kills.
  • Activate Minigun Icon Minigun when attacking a Hero with a large Health pool, or that you simply need to finish off quickly.
  • Use Commandeer Odin Icon Commandeer Odin just before a fight begins to maximise your damage.
  • Place the Drakken Laser Drill Icon Drakken Laser Drill off to the side of a fight so that it will not be destroyed immediately.

2. Introduction

Tychus is a sustained damage Assassin who excels at damaging Heroes with large Health pools. Much of his damage from Overkill Icon Overkill and Minigun Icon Minigun can be interrupted by crowd control, requiring Tychus to rely on careful positioning. Although his Heroic Abilities require some planning, they can be devestating game changers when used correctly.

3. Strengths

4. Weaknesses

  • Overkill Icon Overkill and Minigun Icon Minigun (Tychus' main sources of damage,) can be interrupted
  • Lacks notable burst damage
  • Vulnerable to crowd control
  • Low range for a ranged Assassin
  • Dealing meaningful damage with Minigun Icon Minigun can be unsafe, as using Basic Attacks means being somewhat immobile.

5. Role in the Current Meta

Tychus is one of the best anti-tanks in the game, because Minigun deals damage to Heroes based on their maximum Health. He is an especially good pick against double Tank compositions, where there are more high Health targets for him to punish. Tychus performs moderately against other types of Heroes; however, his relatively low range and damage to low maximum Health Heroes can make trading with other ranged Assassins less efficient. This helps to define his niche as an anti-tank Assassin.

When using either Commandeer Odin Icon Commandeer Odin or Drakken Laser Drill Icon Drakken Laser Drill, Tychus is able to further increase his damage, and play from a longer range. This makes him a difficult target for enemy Assassins and Tanks to dive. However, Tychus is especially vulnerable to crowd control effects, as Polymorphs, Silences, knock-backs, and Stuns will interrupt Overkill and put it on a full cooldown. Crowd controls and Blinds can also prevent Minigun from dealing damage during its 3 second duration. During teamfights Tychus is best played as a mid range brawler, and in close proximity with his team.

6. Contents

To make it easy to navigate the guide, we have split it into 5 pages:

7. ChangeLog

  • 16 Sep. 2016: Updated text in the Introduction and Role in the Current Meta sections to better reflect Tychus' current role in the game.
  • 12 Sep. 2016: Updates following Alarak's Patch.
    • Updated Talent builds to reflect Talent Tree changes in the Talents section of the guide.
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