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Artanis Build Guide “Direct my wrath.”

Last updated on Jul 27, 2016 at 15:00 by Srey 6 comments

Table of Contents

Artanis Image

General Information

Welcome to our Artanis guide for Heroes of the Storm. Here you will learn everything you need to know in order to play Artanis in a competitive environment, whether you play on your own or with a team.

Note that this guide is still in our older format and it will eventually be moved to the new format. More information here.

About the Author

Srey is Rank 1 in Hero League and a top 10 player on Hotslogs. He played for Happy Faerie Dragons, formerly the top amateur team on the North American server. With the team having now disbanded, he is bringing together a new team, which he hopes will compete at an even higher level. You can watch his stream to see how he plays Artanis (and other heroes).

1. Quick Reference

Defensive Tank Build: Focuses on empowering Shield Overload for extended fights

Allrounder Build: Good compromise between offensive and defensive talents

Offensive Bruiser Build: Increased damage, especially during the late game at the cost of reduced defense

Artanis synergizes with
Artanis is countered by
Artanis's stronger maps Blackheart's Bay Infernal Shrines
Artanis's average maps Battlefield of Eternity Cursed Hollow Dragon Shire Sky Temple Tomb of the Spider Queen Towers of Doom
Artanis's weaker maps Garden of Terror

Ability Usage:

  • Use Blade Dash Icon Blade Dash to finish off enemies and to reduce the cooldown of Shield Overload Icon Shield Overload with early talents.
  • Always use Twin Blades Icon Twin Blades when it is available.
  • Try to hit backline enemies with Phase Prism Icon Phase Prism.
  • Phase Prism Icon Phase Prism can be used as a disengage mechanism if it hits an enemy Hero blocking your escape path.
  • Use Suppression Pulse Icon Suppression Pulse just as you enter a large team fight to reduce the damage that you will take.
  • Use Purifier Beam Icon Purifier Beam on your low mobility targets, since they lack the means to escape it easily.
  • Constantly use Basic Attacks to reduce Shield Overload Icon Shield Overload's cooldown.

2. Introduction

Artanis is an aggressive frontline Warrior that thrives on combat while below 50% maximum health, as Shield Overload Icon Shield Overload and related talents make him deceptively difficult to kill. Artanis' lack of gap-closers means that he must completely commit to any engagement, either killing his target or dying himself.

3. Strengths

  • Great sustained damage
  • Phase Prism Icon Phase Prism is an extremely powerful ability that can force enemy backline Heroes out of position
  • Once below 50% health, Shield Overload Icon Shield Overload can make Artanis very difficult to kill if not focused
  • Both Suppression Pulse Icon Suppression Pulse and Purifier Beam Icon Purifier Beam are global, allowing Artanis to influence team fighs from anywhere on the battlefield
  • Uses very little Mana

4. Weaknesses

5. Role in the Current Meta

Artanis cane be played as a stalwart Tank or an aggressive Bruiser. In both roles, he thrives on extended combat, as long he is able to consistently attack a nearby target. Aside from Phase Prism Icon Phase Prism, Zealot Charge Icon Zealot Charge is Artanis' only gap-closer, which unfortunately will not be available until Level 16. This makes it very difficult for Artanis to reach enemy ranged Heroes, so assistance from his team is required. Additionally, crowd control counters Artanis hard, as he must be able to use Basic Attacks to keep up his shields from Shield Overload Icon Shield Overload.

Due to his lack of crowd control and gap-closers, Artanis relies more heavily on his team than other Heroes. For instance, Jaina and Muradin are able to Slow and Stun enemies, making much easier for Artanis to stick to a target. Tassadar is another Hero that synergises well with Artanis. Plasma Shield Icon Plasma Shield provides survivability without healing Artanis past 50% of his maximum health, allowing him to still benefit from Shield Overload. Conversely, be wary of picking Artanis into teams with plenty of Stuns and burst damage.

6. Contents

To make it easy to navigate the guide, we have split it into 5 pages:

7. ChangeLog

  • 17 May 2016: Chromie's patch only brought a slight update to Seasoned Marksman, which does not change Artanis' guide.
  • 20 Apr. 2016: Updated Zealot Charge's description in accordance with the latest Tracer update.
  • 13 Apr. 2016: Completely overhauled and re-evaluated Artanis' talents in accordance with the latest Balance Updates. Also added new Quick Reference Talent Builds.
  • 17 Mar. 2016: Updates following March 9th, 2016 patch.
    • Shield Battery cooldown reduction increased from 6 to 8 seconds.
    • Phase Bulwark duration of ability damage reduction inceased from 3 to 4 seconds.
    • Shield Surge bonus shield amount increased from 50% to 100%.
    • Templar's Zeal cooldown recharge rate increased from 75% to 100%.
    • Amateur Opponent bonus damage against non-Heroic targets increased from 100% to 150%.
    • Triple Strike now also increases the cooldown of Twin Blades by 1 second.
    • Khaydarian Resonance removed as a talent.
    • Chrono Surge attack speed bonus increased from 25% to 40%.
    • Warp Sickness Slow duration increased from 3 to 4 seconds.
    • Graviton Vortex now also reduces the cooldown of Phase Prism by 6 seconds.
  • 18 Jan. 2016: Removed Haunted Mines section following the map's removal from the game.
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