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Cho Build Guide “This Nexus, all its power... it will be MINE!”

Last updated on Sep 13, 2016 at 05:45 by Oxygen 17 comments

Table of Contents

Cho Image

General Information

Welcome to our Cho guide for Heroes of the Storm. Here you will learn everything you need to know in order to play Cho in a competitive environment, whether you play on your own or with a team.

Note that this guide is still in our older format and it will eventually be moved to the new format. More information here.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Quick Reference

Tanky Cho Build: resilience & area of effect disruption

Cho synergizes with
Cho is countered by
Cho's stronger maps Cursed Hollow Dragon Shire Garden of Terror
Cho's average maps Battlefield of Eternity Blackheart's Bay Infernal Shrines Sky Temple Tomb of the Spider Queen
Cho's weaker maps None

2. Introduction

Cho is the Warrior half of the entity controlled by two players known as Cho'gall. The player in charge of Cho has the burden of controlling the entity's movement and Basic Attacks, whereas the second player, in control of Gall, acts as a "turret" that uses abilities from Cho's physical position. Cho's strongest points are his area of effect disruption, outstanding resilience, and ability to safely position Gall, whom can deal high levels of sustained damage, right into the midst of combat. Should Cho be killed, Gall will die with him, instantly yielding two kills worth of experience to opponents.

3. Remark

Given the highly unusual nature of Cho, we highly recommend that you use this guide along with our Gall guide found here so as to get a better understanding of the Hero.

4. Strengths

  • Humongous Health pool
  • Abilities do not use Mana
  • Outstanding duelist
  • Great initiator
  • Permanently tied to Gall, an Assassin, making coordination easy

5. Weaknesses

  • Easily countered during drafts
  • Deaths are twice as punishing, as they mean losing two Heroes
  • Only allows a team to have 4 Heroes, reducing overall map presence
  • Very reliant on Heroic Abilities to significantly impact team fights

6. Role in the Current Meta

Cho is a selfish Warrior that deals high amounts of area of effect damage through the associated Gall player. This fact, combined with a large Health pool and several defensive talents, promotes a unique ranged bruiser-like playstyle that exploits Gall's damage to safely poke several opponents before following up on the crowd control of teammates or initiating with a double Heroic Ability chain so as to brute-force kills.

Given the nature of Cho'gall, communication is extremely important between the two players that are sharing the Hero, but also, with the remaining members of the team that must deal with the unusual situation of playing with only four total bodies.

Drafting-wise, Cho and Gall should almost always be picked last, for certain Heroes tend to hard-counter them. It is also important to draft them along a Hero that is capable of performing the duties of a tank, as Cho'gall is unsuitable to effectively perform such duties despite being labeled as a Warrior by the game.

7. Contents

To make it easy to navigate the guide, we have split it into 5 pages:

8. ChangeLog

  • 14 Jan. 2016: Guide fully updated.
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