Cataclysm Classic Holy Priest Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Holy Priest in Cataclysm Classic.
Holy Priest Spells, Cooldowns and Abilities
 Holy Priest has a wide
arsenal of spells available to them. Knowing your important spells and when they
are best suited to be used is a key part of performing well in any environment.
The sections below aim to show you your most important spells by each category
and give you a brief example of what each spell does.
Holy Priest has a wide
arsenal of spells available to them. Knowing your important spells and when they
are best suited to be used is a key part of performing well in any environment.
The sections below aim to show you your most important spells by each category
and give you a brief example of what each spell does.
Healing Spells
As a  Holy Priest, you will
be focusing on raid healing. These are all of your main healing spells that
all have a different purpose depending on the situation.
Holy Priest, you will
be focusing on raid healing. These are all of your main healing spells that
all have a different purpose depending on the situation.
 Chakra — Is one of the new spells you gain in Cataclysm.
You will usually only need to cast this once at the start of the encounter
rather than it being apart of your regular rotation. Chakra — Is one of the new spells you gain in Cataclysm.
You will usually only need to cast this once at the start of the encounter
rather than it being apart of your regular rotation. Chakra will
transform into 1 of 3 buffs depending on the next spell you cast, either Chakra will
transform into 1 of 3 buffs depending on the next spell you cast, either Chakra: Serenity, Chakra: Serenity, Chakra: Sanctuary, or Chakra: Sanctuary, or Chakra: Chastise. As a Chakra: Chastise. As a Holy
Priest you will almost exclusively be using Holy
Priest you will almost exclusively be using Chakra: Sanctuary. Chakra: Sanctuary.
 Holy Word: Chastise — This spell will upgrade into an improved
version depending on which Holy Word: Chastise — This spell will upgrade into an improved
version depending on which Chakra state you are in. Chakra state you are in. Chakra: Serenity will upgrade Chakra: Serenity will upgrade Holy Word: Chastise into Holy Word: Chastise into Holy Word: Serenity, being a powerful single target healing spell that
increases your chance to crit with spells on the target. Holy Word: Serenity, being a powerful single target healing spell that
increases your chance to crit with spells on the target. Chakra: Sanctuary will upgrade Chakra: Sanctuary will upgrade Holy Word: Chastise into Holy Word: Chastise into Holy Word: Sanctuary, a strong AoE spell that is placed on the ground
that heals all players in the area, with reduced effectiveness when more than 6
players are inside. Holy Word: Sanctuary, a strong AoE spell that is placed on the ground
that heals all players in the area, with reduced effectiveness when more than 6
players are inside.
 Circle of Healing — Instantly heals the target and up to 5
nearby party or raid members for a moderate amount. This is great for AoE
healing and generally keeping the raid health topped. Each heal from Circle of Healing — Instantly heals the target and up to 5
nearby party or raid members for a moderate amount. This is great for AoE
healing and generally keeping the raid health topped. Each heal from Circle of Healing has its own chance to crit, giving you more procs from
talents and gear. Can increase the number of targets to 6 if you are using Circle of Healing has its own chance to crit, giving you more procs from
talents and gear. Can increase the number of targets to 6 if you are using Glyph of Circle of Healing, but increase the Mana cost by 20%. Glyph of Circle of Healing, but increase the Mana cost by 20%.
 Lightwell — Creates a Lightwell at the target location.
Players can click this Lightwell to a moderate amount of health over time. The
only downside of this spell is that it requires players to click the Lightwell
to receive the heal over time buff, but it can be clicked from 40 yards away and
even included in part of a macro. Lightwell — Creates a Lightwell at the target location.
Players can click this Lightwell to a moderate amount of health over time. The
only downside of this spell is that it requires players to click the Lightwell
to receive the heal over time buff, but it can be clicked from 40 yards away and
even included in part of a macro.
 Prayer of Healing — Heals the target and their nearby party
members for a moderate amount. This is your main way of AoE healing, but has a
high Mana cost and cast time, meaning you should only use this when your raid
group is taking high amounts of damage. Prayer of Healing — Heals the target and their nearby party
members for a moderate amount. This is your main way of AoE healing, but has a
high Mana cost and cast time, meaning you should only use this when your raid
group is taking high amounts of damage.
 Prayer of Mending — Whenever the person with this buff takes
damage, Prayer of Mending — Whenever the person with this buff takes
damage, Prayer of Mending will heal them for a moderate amount and then
bounce to another nearby ally. This spell is great when there is constant damage
happening to multiple allies. Prayer of Mending will heal them for a moderate amount and then
bounce to another nearby ally. This spell is great when there is constant damage
happening to multiple allies.
 Greater Heal — A slow cast, single-target heal. The long cast
time is made up by a very large heal, great for healing tanks and players
missing high amounts of health. Greater Heal — A slow cast, single-target heal. The long cast
time is made up by a very large heal, great for healing tanks and players
missing high amounts of health.
 Flash Heal — A quick, single-target heal useful for healing
individual targets that are not missing much health. This should be used often
as a way to fill in spots of your rotation. Casting this will grant a stack of Flash Heal — A quick, single-target heal useful for healing
individual targets that are not missing much health. This should be used often
as a way to fill in spots of your rotation. Casting this will grant a stack of Serendipity, up to 2 stacks, reducing the cast time and Mana cost of
your next Serendipity, up to 2 stacks, reducing the cast time and Mana cost of
your next Greater Heal or Greater Heal or Prayer of Healing. Prayer of Healing.
 Binding Heal — Heals you and a friendly ally for a small
amount after a quick cast. Useful if you and an ally are both low health and
require a quick heal. Casting this will grant a stack of Binding Heal — Heals you and a friendly ally for a small
amount after a quick cast. Useful if you and an ally are both low health and
require a quick heal. Casting this will grant a stack of Serendipity,
up to 2 stacks, reducing the cast time and Mana cost of your next Serendipity,
up to 2 stacks, reducing the cast time and Mana cost of your next Greater Heal or Greater Heal or Prayer of Healing. Prayer of Healing.
 Renew — Place a heal-over-time on an ally, healing them
every few seconds while the buff is active. Great to keep up on tanks as they
will constantly be taking damage and anyone else that is frequently taking
damage. Gets buffed a lot by Renew — Place a heal-over-time on an ally, healing them
every few seconds while the buff is active. Great to keep up on tanks as they
will constantly be taking damage and anyone else that is frequently taking
damage. Gets buffed a lot by Improved Renew, Improved Renew, Divine Touch, and Divine Touch, and Rapid Renewal talents. Rapid Renewal talents.
 Power Word: Shield — Buffs an ally with a shield which absorbs
damage and prevents spell push-back while it lasts. Also places Power Word: Shield — Buffs an ally with a shield which absorbs
damage and prevents spell push-back while it lasts. Also places Weakened Soul on the target, preventing them from being shielded again
for a short duration. This spell is very low priority as Weakened Soul on the target, preventing them from being shielded again
for a short duration. This spell is very low priority as Holy
as it will not be as strong as the Holy
as it will not be as strong as the Discipline version and you
should not use it over them. Discipline version and you
should not use it over them.
Cooldowns
 Holy Priest has long
been known as a healer that brings multiple, powerful cooldowns, and this
continues in Cataclysm as you have even more spells at your disposal. Knowing
when and how to use these cooldowns will greatly improve your effectiveness as
a healer and make you a great asset to any raid group.
Holy Priest has long
been known as a healer that brings multiple, powerful cooldowns, and this
continues in Cataclysm as you have even more spells at your disposal. Knowing
when and how to use these cooldowns will greatly improve your effectiveness as
a healer and make you a great asset to any raid group.
 Guardian Spirit — 3-minute cooldown.  Increases the target's
healing received by 60% and acts like a cheat death. If the target dies
while buffed by this spell, it instead restores them to 50% health and
removes this buff. This is a great cooldown for tanks as you can easily predict
tank deaths to mechanics and use this to keep them alive. If using Guardian Spirit — 3-minute cooldown.  Increases the target's
healing received by 60% and acts like a cheat death. If the target dies
while buffed by this spell, it instead restores them to 50% health and
removes this buff. This is a great cooldown for tanks as you can easily predict
tank deaths to mechanics and use this to keep them alive. If using Glyph of Guardian Spirit, the cooldown is reduced by 30 seconds. Glyph of Guardian Spirit, the cooldown is reduced by 30 seconds.
 Shadowfiend — 5-minute cooldown. This one is a very simple
Mana-restoration cooldown; use this whenever you are running low on Mana.
If possible, you will want to pair this together with Shadowfiend — 5-minute cooldown. This one is a very simple
Mana-restoration cooldown; use this whenever you are running low on Mana.
If possible, you will want to pair this together with Hymn of Hope for
the temporary 15% increase to maximum Mana as Hymn of Hope for
the temporary 15% increase to maximum Mana as Shadowfiend
restores 3% of your maximum Mana every time it attacks. With the talent Shadowfiend
restores 3% of your maximum Mana every time it attacks. With the talent Veiled Shadows, the cooldown of Veiled Shadows, the cooldown of Shadowfiend is reduced by 1
minute. Shadowfiend is reduced by 1
minute.
 Divine Hymn — 3-minute cooldown. This is a major AoE healing
cooldown and should only be used when your normal AoE healing rotation is not
enough to keep the raid alive. Targets the 5 lowest health raid members in range
and heals them every 2 seconds over for 8 seconds total. As Divine Hymn — 3-minute cooldown. This is a major AoE healing
cooldown and should only be used when your normal AoE healing rotation is not
enough to keep the raid alive. Targets the 5 lowest health raid members in range
and heals them every 2 seconds over for 8 seconds total. As Holy
this spell is only a 3 minute cooldown and heals for twice the normal amount
thanks to the Holy
this spell is only a 3 minute cooldown and heals for twice the normal amount
thanks to the Heavenly Voice talent. Heavenly Voice talent.
 Hymn of Hope — 6-minute cooldown. This restores 2% Mana
to 3 nearby allies with the lowest Mana overall and increases their maximum Mana
by 15% temporarily. Ideally you will want to use this cooldown in
conjunction with other Mana-restoring cooldowns, such as Hymn of Hope — 6-minute cooldown. This restores 2% Mana
to 3 nearby allies with the lowest Mana overall and increases their maximum Mana
by 15% temporarily. Ideally you will want to use this cooldown in
conjunction with other Mana-restoring cooldowns, such as Shadowfiend,
as the temporary 15% increase to maximum Mana amplifies the effectiveness
of abilities that restore a percentage of your Mana pool. Try to coordinate this
with your other raid members. Shadowfiend,
as the temporary 15% increase to maximum Mana amplifies the effectiveness
of abilities that restore a percentage of your Mana pool. Try to coordinate this
with your other raid members.
 Desperate Prayer — 2-minute cooldown. If you chose to take this
talent, this is a personal emergency button. It instantly heals you for a very
large amount, making this a great spell to use if you find yourself about to
die. Desperate Prayer — 2-minute cooldown. If you chose to take this
talent, this is a personal emergency button. It instantly heals you for a very
large amount, making this a great spell to use if you find yourself about to
die.
Utility Spells
In addition to your main spells and cooldowns, you also have many utility spells that can be game-changing when used in the proper scenario. Make sure you understand each of the spells listed below to fully take advantage of your entire spellbook.
 Leap of Faith — One of the new spells you gain in Cataclysm.
Pull the target ally towards your location. A great cooldown to save a group
member who is in a bad position or help someone catch up if they are falling
behind. Leap of Faith — One of the new spells you gain in Cataclysm.
Pull the target ally towards your location. A great cooldown to save a group
member who is in a bad position or help someone catch up if they are falling
behind.
 Dispel Magic — Can remove 1 magical buff from an enemy or 2
magic debuffs from yourself or an ally. Use this whenever someone in your group
is afflicted with a dangerous magical debuff, or an enemy has a beneficial buff
that will hamper your group. Dispel Magic — Can remove 1 magical buff from an enemy or 2
magic debuffs from yourself or an ally. Use this whenever someone in your group
is afflicted with a dangerous magical debuff, or an enemy has a beneficial buff
that will hamper your group.
 Mass Dispel — An AoE version of Mass Dispel — An AoE version of Dispel Magic that
removes 1 magical debuff from up to 10 friendly targets, and 1 magical buff from
up to 10 enemy targets. Can also remove stronger magical buffs that cannot be
dispelled in other ways, such as Dispel Magic that
removes 1 magical debuff from up to 10 friendly targets, and 1 magical buff from
up to 10 enemy targets. Can also remove stronger magical buffs that cannot be
dispelled in other ways, such as Ice Block and Ice Block and Divine Shield. Divine Shield.
 Cure Disease — Removes 1 Disease from an ally. Cure Disease — Removes 1 Disease from an ally.
 Fear Ward — Makes a friendly target immune to the first fear
used against them. Use this whenever you are facing enemies that will use a
fear, ideally on the tank or yourself. Fear Ward — Makes a friendly target immune to the first fear
used against them. Use this whenever you are facing enemies that will use a
fear, ideally on the tank or yourself.
 Levitate — Allows your target to float above the ground,
walk above water, and greatly reduce their falling speed. Levitate — Allows your target to float above the ground,
walk above water, and greatly reduce their falling speed. Glyph of Levitate removes the reagent cost of Glyph of Levitate removes the reagent cost of Levitate, making
it only cost Mana. Levitate, making
it only cost Mana.
 Shackle Undead — Shackles an Undead enemy in place, preventing
them from moving, attacking, and casting; this crowd control will break if the
target takes any damage. Use this if you ever need to crowd control an Undead
enemy. Shackle Undead — Shackles an Undead enemy in place, preventing
them from moving, attacking, and casting; this crowd control will break if the
target takes any damage. Use this if you ever need to crowd control an Undead
enemy.
 Fade — Temporarily reduces your threat to 0. This is mostly
useful when new adds have spawned as they might not have been picked up yet by
the tank. Remember that this is temporary and you will regain the threat back
after the effect ends. Fade — Temporarily reduces your threat to 0. This is mostly
useful when new adds have spawned as they might not have been picked up yet by
the tank. Remember that this is temporary and you will regain the threat back
after the effect ends.
 Mind Soothe — Reduces the aggro range of a Humanoid or
Dragonkin mob, allowing you to more easily avoid aggroing them. This is mostly
used for skipping certain trash groups in PvE content and preventing patrolling
mobs from randomly walking into you and aggroing. Mind Soothe — Reduces the aggro range of a Humanoid or
Dragonkin mob, allowing you to more easily avoid aggroing them. This is mostly
used for skipping certain trash groups in PvE content and preventing patrolling
mobs from randomly walking into you and aggroing.
Buffs
Buffs are an important part of any party or raid group as they greatly increase your abilities to tank, heal, and deal damage as a whole. Make sure you keep your buffs up at all times to ensure the highest chance of success in whatever content you are in.
 Inner Fire — Personal buff only, increasing your Armor and
Spell Power as long as this buff remains active. In Cataclysm this spell no
longer has charges and can not be dispelled. Can be improved by picking the Inner Fire — Personal buff only, increasing your Armor and
Spell Power as long as this buff remains active. In Cataclysm this spell no
longer has charges and can not be dispelled. Can be improved by picking the Inner Sanctum talent, adding 6% reduced spell damage taken. Inner Sanctum talent, adding 6% reduced spell damage taken.
 Inner Will — One of the new spells you gain in Cataclysm, a
personal buff only. Increasing your movement speed by 10% and reduces the
Mana costs of instant cast spells by 15%. Can be improved by picking the Inner Will — One of the new spells you gain in Cataclysm, a
personal buff only. Increasing your movement speed by 10% and reduces the
Mana costs of instant cast spells by 15%. Can be improved by picking the Inner Sanctum talent, adding 6% additional movement speed. Inner Sanctum talent, adding 6% additional movement speed.
 Power Word: Fortitude — Buffs all nearby party and raid members,
increasing their Stamina for one hour. The Mana cost of this spell can be
reduced by 50% if using Power Word: Fortitude — Buffs all nearby party and raid members,
increasing their Stamina for one hour. The Mana cost of this spell can be
reduced by 50% if using Glyph of Fortitude, which is useful if
rebuffing a raid member in combat after they have been ressed. Glyph of Fortitude, which is useful if
rebuffing a raid member in combat after they have been ressed.
 Shadow Protection — Buffs all nearby party and raid members,
increasing their Shadow Resistance for one hour. This buff can have its duration
increased by 10 minutes if using Shadow Protection — Buffs all nearby party and raid members,
increasing their Shadow Resistance for one hour. This buff can have its duration
increased by 10 minutes if using Glyph of Shadow Protection. Glyph of Shadow Protection.
Other Spells
In addition to all the previously mentioned spells,  Priests have a
few more spells with very niche uses that are worth mentioning to help you fully
understand your entire spellbook.
Priests have a
few more spells with very niche uses that are worth mentioning to help you fully
understand your entire spellbook.
 Mana Burn — Burns a portion of the target's Mana based on your
maximum Mana. Mostly only useful in PvP, but may have some uses in specific PvE
situations. Mana Burn — Burns a portion of the target's Mana based on your
maximum Mana. Mostly only useful in PvP, but may have some uses in specific PvE
situations.
 Mind Control — Take control of the mind of your target,
controlling their movement and actions; only works on human targets. Doesn't
have many uses in PvE content but can be useful when soloing content like quests
or in dungeons. Mind Control — Take control of the mind of your target,
controlling their movement and actions; only works on human targets. Doesn't
have many uses in PvE content but can be useful when soloing content like quests
or in dungeons.
 Psychic Scream — Fears up to 5 nearby enemies for 8 seconds.
Mostly just a panic button if you are being attacked in melee range. Typically
you will not want to use this in dungeons and raids expect as a last resort as
it will send mobs in all different directions, possibly pulling additional
trash. Psychic Scream — Fears up to 5 nearby enemies for 8 seconds.
Mostly just a panic button if you are being attacked in melee range. Typically
you will not want to use this in dungeons and raids expect as a last resort as
it will send mobs in all different directions, possibly pulling additional
trash.
 Holy Nova — Deals damage to all nearby enemies and heals
nearby party members without causing any threat. Has some uses in dungeons as
you can both DPS and heal at the same time with this spell, but overall is not
a very strong spell. Holy Nova — Deals damage to all nearby enemies and heals
nearby party members without causing any threat. Has some uses in dungeons as
you can both DPS and heal at the same time with this spell, but overall is not
a very strong spell.
 Resurrection — Simple res spell; brings an ally back to life
outside of combat. Cataclysm also brings the new spell
Mass Resurrection, which can be used to res your whole group at once
instead of 1 player at a time. Resurrection — Simple res spell; brings an ally back to life
outside of combat. Cataclysm also brings the new spell
Mass Resurrection, which can be used to res your whole group at once
instead of 1 player at a time.
 Mind Vision — Allows you to see through the point of view of
your target. Mostly just a fun ability to let you scout and see things from a
different perspective. Mind Vision — Allows you to see through the point of view of
your target. Mostly just a fun ability to let you scout and see things from a
different perspective.
Changelog
- 17 Sep. 2024: Reviewed for Phase 3.
- 30 Jul. 2024: Page reviewed for phase two.
- 08 May 2024: Added page.
More Cataclysm Priest Guides
More Cataclysm Spec Guides from Other Classes
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
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