Maloriak Encounter Guide: Strategy, Abilities, Loot
Maloriak, an alchemical monstrosity, confronts players with a complex mix of phase transitions, adds management, and a deadly concoction of potions, testing both coordination and adaptability.
Role-Specific Tips for Maloriak
DPS Tips
- Save your cooldowns for when  Debilitating Slime goes out as
this will double your damage dealt. Debilitating Slime goes out as
this will double your damage dealt.
- Be ready to quickly stack or spread depending on which vial Maloriak consumes.
- Use personal defensive cooldowns when Maloriak uses
 Acid Nova during phase two. Acid Nova during phase two.
Healer Tips
- Be quick to top up players targeted by  Flash Freeze as they
will take a large burst of damage initially and again when the ice block is
broken. Flash Freeze as they
will take a large burst of damage initially and again when the ice block is
broken.
- You will only have a few seconds to top your tank up between the
 Engulfing Darkness casts on heroic difficulty, make sure the tank
gets healed to full health. Engulfing Darkness casts on heroic difficulty, make sure the tank
gets healed to full health.
- Rotate major raid-wide defensive cooldowns and healing cooldowns for each
 Acid Nova during phase two as this will easily wipe your raid. Acid Nova during phase two as this will easily wipe your raid.
Tank Tips
- Face Maloriak towards the raid when he drinks Red Vial, and keep him faced away during all other phases.
- Be sure you always have a defensive cooldown up during
 Engulfing Darkness as you can not be healed for eight seconds. Engulfing Darkness as you can not be healed for eight seconds.
- The Prime Subject tanks in phase two should use personal defensive
cooldowns during  Acid Nova, as the healers will need to heal the
raid during this. Acid Nova, as the healers will need to heal the
raid during this.
Maloriak Abilities
 
  
    - Phase One
 Arcane Storm Arcane Storm
 Remedy Remedy
 Throw Red Bottle Throw Red Bottle
 Consuming Flames Consuming Flames
 Scorching Blast Scorching Blast
 Release Aberrations Release Aberrations
- 3 × Aberration
 Growth Catalyst Growth Catalyst
 Throw Blue Bottle Throw Blue Bottle
 Biting Chill Biting Chill
 Flash Freeze Flash Freeze
 Release Aberrations Release Aberrations
- 3 × Aberration
 Growth Catalyst Growth Catalyst
 Throw Green Bottle Throw Green Bottle
 Debilitating Slime Debilitating Slime
- Phase Two
 Release All Minions Release All Minions
- 2 × Prime Subject
 Growth Catalyst Growth Catalyst
 Absolute Zero Absolute Zero
 Acid Nova Acid Nova
 Magma Jets Magma Jets
Strategy for Maloriak
 Maloriak has a few abilities that he will use throughout the fight.
Maloriak has a few abilities that he will use throughout the fight.
 Arcane Storm must be interrupted whenever he casts or it will deal
massive Arcane damage to the entire raid. He will sometimes buff himself with
 Arcane Storm must be interrupted whenever he casts or it will deal
massive Arcane damage to the entire raid. He will sometimes buff himself with
 Remedy, restoring health every second; purge this quickly or let
a
 Remedy, restoring health every second; purge this quickly or let
a  Mage
Mage  Spellsteal it. While under the effects of the
Red or Green vials, Maloriak will cast
 Spellsteal it. While under the effects of the
Red or Green vials, Maloriak will cast
 Release Aberrations, releasing three Aberrations
from both sides of the room. There are a total of 18 Aberrations
in the room, and all must be released before phase two starts or Maloriak
will release all remaining Aberrations. You are able to interrupt
the
 Release Aberrations, releasing three Aberrations
from both sides of the room. There are a total of 18 Aberrations
in the room, and all must be released before phase two starts or Maloriak
will release all remaining Aberrations. You are able to interrupt
the  Release Aberrations cast if you already have enough adds up,
ideally wanting to only deal with 9 adds at a time. The Aberrations
buff themselves and all nearby allies with
 Release Aberrations cast if you already have enough adds up,
ideally wanting to only deal with 9 adds at a time. The Aberrations
buff themselves and all nearby allies with  Growth Catalyst, increasing
damage dealt and reducing damage taken by 20% per stack, stacking with
each other. Because of this, the Aberrations must be kept away
from Maloriak, and kited by a tank as they will deal too much damage
to simply face-tank them. Keep them in the back of the room and use a
 Growth Catalyst, increasing
damage dealt and reducing damage taken by 20% per stack, stacking with
each other. Because of this, the Aberrations must be kept away
from Maloriak, and kited by a tank as they will deal too much damage
to simply face-tank them. Keep them in the back of the room and use a
 Hunters
Hunters  Ice Trap to slow them down, allowing the tank to
kite. It is possible to have one tank kite both sides of the adds, but will be
easier to have two tanks insead, one for each side of the room. We will discuss
how to deal with the adds further later on in this guide.
 Ice Trap to slow them down, allowing the tank to
kite. It is possible to have one tank kite both sides of the adds, but will be
easier to have two tanks insead, one for each side of the room. We will discuss
how to deal with the adds further later on in this guide.
Maloriak will drink a different vial from his cauldron every 40 seconds, gaining different abilities depending on which vial was thrown in the cauldron first. On normal difficulty, he will either start with Red Vial or Blue Vial, followed by whichever of those he did not use first; after those two he will use Green Vial. On heroic difficulty, Lord Victor Nefarius will throw Dark Magic into the cauldron at the start of combat, and after each Green Vial.
 If you are engaging Maloriak on heroic difficulty, he will start
with Dark Magic in the cauldron. He will spawn five Vile Swill
ooze that need to be picked up by a tank and dragged away from the boss. These
will constantly cast
If you are engaging Maloriak on heroic difficulty, he will start
with Dark Magic in the cauldron. He will spawn five Vile Swill
ooze that need to be picked up by a tank and dragged away from the boss. These
will constantly cast  Dark Sludge on a random player, placing a pool
of sludge under their feet, dealing damage to players standing inside. The
raid will need to constantly move around the room out of these pools while they
hard focus on AoEing down the Vile Swill, as none of the
 Dark Sludge on a random player, placing a pool
of sludge under their feet, dealing damage to players standing inside. The
raid will need to constantly move around the room out of these pools while they
hard focus on AoEing down the Vile Swill, as none of the
 Dark Sludge will despawn until the ooze die. Maloriak
will gain
 Dark Sludge will despawn until the ooze die. Maloriak
will gain  Shadow Imbued, making him immune to taunts. He will use
 Shadow Imbued, making him immune to taunts. He will use
 Engulfing Darkness in a frontal cone, dealing Shadow damage to all
targets hit and reducing all healing received by 100% for 8 seconds.
Maloriak will use
 Engulfing Darkness in a frontal cone, dealing Shadow damage to all
targets hit and reducing all healing received by 100% for 8 seconds.
Maloriak will use  Engulfing Darkness every 11 seconds,
and as he is immune to taunt with
 Engulfing Darkness every 11 seconds,
and as he is immune to taunt with  Shadow Imbued, your tank will
need to survive during these 8 seconds with defensive cooldowns. Afterwards,
healers will have 3 seconds to top the tank off before the next
 Shadow Imbued, your tank will
need to survive during these 8 seconds with defensive cooldowns. Afterwards,
healers will have 3 seconds to top the tank off before the next
 Engulfing Darkness comes out. You will want to interrupt the first
 Engulfing Darkness comes out. You will want to interrupt the first
 Release Aberrations cast in this phase, as you will get overrun if
you have the Aberrations out at the same time as the
Vile Swill.
 Release Aberrations cast in this phase, as you will get overrun if
you have the Aberrations out at the same time as the
Vile Swill.
 When Maloriak drinks the Red Vial from the cauldron, have the
raid stack together and turn the boss to face the group. He will use
When Maloriak drinks the Red Vial from the cauldron, have the
raid stack together and turn the boss to face the group. He will use
 Scorching Blast, dealing massive damage divided among all
targets hit; this requires a defensive cooldown and most of your raid to soak.
He will also debuff random players with
 Scorching Blast, dealing massive damage divided among all
targets hit; this requires a defensive cooldown and most of your raid to soak.
He will also debuff random players with  Consuming Flames, causing
Fire damage over time. If players with the
 Consuming Flames, causing
Fire damage over time. If players with the  Consuming Flames debuff
get hit by
 Consuming Flames debuff
get hit by  Scorching Blast, they will die; move away from the front of
the boss if you get this debuff. If the Red Vial was the first one
Maloriak uses, not including Dark Magic on heroic mode, interrupt only
the first cast of
 Scorching Blast, they will die; move away from the front of
the boss if you get this debuff. If the Red Vial was the first one
Maloriak uses, not including Dark Magic on heroic mode, interrupt only
the first cast of  Release Aberrations.
 Release Aberrations.
 When Maloriak drinks the Blue Vial from the cauldron, the raid
needs to spread out more than 5 yards away from each other. Random players will
get targeted with
When Maloriak drinks the Blue Vial from the cauldron, the raid
needs to spread out more than 5 yards away from each other. Random players will
get targeted with  Biting Chill, dealing AoE Frost damage to other
nearby players. Maloriak will also
 Biting Chill, dealing AoE Frost damage to other
nearby players. Maloriak will also  Flash Freeze a player,
freezing them in a block of ice as well as any allies within 5 yards. This block
of ice will be attackable, allowing the ranged DPS to turn and free their ally.
 Flash Freeze a player,
freezing them in a block of ice as well as any allies within 5 yards. This block
of ice will be attackable, allowing the ranged DPS to turn and free their ally.
 Flash Freeze deals nearly fatal Frost damage on impact, and deals
a large burst of damage again when the block of ice has been destroyed; make sure
your healers quickly top the targeted player up. If the Blue Vial was the
first one Maloriak uses, not including Dark Magic on heroic mode,
interrupt only the first cast of
 Flash Freeze deals nearly fatal Frost damage on impact, and deals
a large burst of damage again when the block of ice has been destroyed; make sure
your healers quickly top the targeted player up. If the Blue Vial was the
first one Maloriak uses, not including Dark Magic on heroic mode,
interrupt only the first cast of  Release Aberrations.
 Release Aberrations.
 When Maloriak drinks the Green Vial from the cauldron, everyone
in the room will be covered in
When Maloriak drinks the Green Vial from the cauldron, everyone
in the room will be covered in  Debilitating Slime, increasing all
damage taken by 100% for 15 seconds; this will debuff all players, the
Aberrations, as well as Maloriak himself. Maloriak
will then leap towards the entrance of the room, knocking back any players near
the cauldron. Here you will want to group all of the Aberrations
together and AoE them down, as the
 Debilitating Slime, increasing all
damage taken by 100% for 15 seconds; this will debuff all players, the
Aberrations, as well as Maloriak himself. Maloriak
will then leap towards the entrance of the room, knocking back any players near
the cauldron. Here you will want to group all of the Aberrations
together and AoE them down, as the  Debilitating Slime also removes
their
 Debilitating Slime also removes
their  Growth Catalyst buffs. Your priority here is to kill all of the
Aberrations, all nine must die during the 15 second duration of
 Growth Catalyst buffs. Your priority here is to kill all of the
Aberrations, all nine must die during the 15 second duration of
 Debilitating Slime. Tanks should be ready to use defensive cooldowns
here as they will be taking extra damage from the
 Debilitating Slime. Tanks should be ready to use defensive cooldowns
here as they will be taking extra damage from the  Debilitating Slime.
30 seconds after
 Debilitating Slime.
30 seconds after  Debilitating Slime wears off Maloriak
will drink from the cauldron again, starting with Dark Magic if you are
on heroic difficulty, or Red or Blue if you are on normal difficulty.
This will repeat until he reaches 25% and phase two begins.
 Debilitating Slime wears off Maloriak
will drink from the cauldron again, starting with Dark Magic if you are
on heroic difficulty, or Red or Blue if you are on normal difficulty.
This will repeat until he reaches 25% and phase two begins.
You will need to go through two full cycles of the different cauldron buffs,
Dark Magic if on heroic, Red, Blue, and Green before hitting phase two. This is
required to deal with all the Aberrations as Maloriak
will use  Release All Minions at the start of phase two, freeing any
remaining Aberrations. Ideally you want to be pushing
Maloriak below 25% health right after the second Green
Vial phase. The
 Release All Minions at the start of phase two, freeing any
remaining Aberrations. Ideally you want to be pushing
Maloriak below 25% health right after the second Green
Vial phase. The  Release All Minions will free two
Prime Subjects, which must be picked up by the off-tanks and should be
ignored as they have too much health to kill. These Prime Subjects have
 Release All Minions will free two
Prime Subjects, which must be picked up by the off-tanks and should be
ignored as they have too much health to kill. These Prime Subjects have
 Growth Catalyst, meaning they must be tanked separately and not near
Maloriak. Have the tanks assigned to these mobs cycle through defensive
cooldowns as they hit fairly hard; kiting them is ideal if you will not drag
them on top of each other or near Maloriak.
 Growth Catalyst, meaning they must be tanked separately and not near
Maloriak. Have the tanks assigned to these mobs cycle through defensive
cooldowns as they hit fairly hard; kiting them is ideal if you will not drag
them on top of each other or near Maloriak.
 Have the raid spread out at least 5 yards apart, with the tanks forming a
"triangle" with the two Prime Subjects and Maloriak.
The Maloriak tank will need to constantly move to avoid the
Have the raid spread out at least 5 yards apart, with the tanks forming a
"triangle" with the two Prime Subjects and Maloriak.
The Maloriak tank will need to constantly move to avoid the
 Magma Jets that Maloriak will constantly release in front
of himself. The two tanks on the Prime Subjects will need to react to
this according and keep moving as well, making sure to never be near
Maloriak so he does not get the
 Magma Jets that Maloriak will constantly release in front
of himself. The two tanks on the Prime Subjects will need to react to
this according and keep moving as well, making sure to never be near
Maloriak so he does not get the  Growth Catalyst buff. The
raid will need to be on the lookout for the Frost Spheres summoned by
 Growth Catalyst buff. The
raid will need to be on the lookout for the Frost Spheres summoned by
 Absolute Zero as they slowly move around the room, exploding for
high Frost damage to all nearby targets if they touch someone. The main threat of
this fight is the
 Absolute Zero as they slowly move around the room, exploding for
high Frost damage to all nearby targets if they touch someone. The main threat of
this fight is the  Acid Nova, which will cover the entire raid in
an extremely deadly damage-over-time debuff. Rotate raid-wide defensive and
healer cooldowns for these as this will be the main thing that kills raid members.
Use all DPS cooldowns here to burn Maloriak down before the 6-minute
enrage causes you to wipe.
 Acid Nova, which will cover the entire raid in
an extremely deadly damage-over-time debuff. Rotate raid-wide defensive and
healer cooldowns for these as this will be the main thing that kills raid members.
Use all DPS cooldowns here to burn Maloriak down before the 6-minute
enrage causes you to wipe.
Maloriak Loot
Below you will find all of the loot available for this boss encounter. Use the different buttons to view the different loot between both Normal and Heroic difficulties.
Normal Difficulty Loot
| Item | Type/Slot | 
|---|---|
|  Belt of Arcane Storms | Cloth Waist | 
|  Legwraps of the Greatest Son | Cloth Legs | 
|  Leggings of Consuming Flames | Leather Legs | 
|  Aberration's Leggings | Leather Legs | 
|  Tunic of Failed Experiments | Mail Chest | 
|  Treads of Flawless Creation | Mail Feet | 
|  Dragon Bone Warhelm | Plate Head | 
|  Flash Freeze Gauntlets | Plate Hands | 
|  Belt of Absolute Zero | Plate Waist | 
|  Cloak of Biting Chill | Back | 
|  Jar of Ancient Remedies | Trinket | 
|  Mace of Acrid Death | One-Hand Mace | 
Below you will find all of the loot available for this boss encounter. Use the different buttons to view the different loot between both Normal and Heroic difficulties.
Heroic Difficulty Loot
| Item | Type/Slot | 
|---|---|
|  Belt of Arcane Storms | Cloth Waist | 
|  Legwraps of the Greatest Son | Cloth Legs | 
|  Leggings of Consuming Flames | Leather Legs | 
|  Aberration's Leggings | Leather Legs | 
|  Tunic of Failed Experiments | Mail Chest | 
|  Treads of Flawless Creation | Mail Feet | 
|  Dragon Bone Warhelm | Plate Head | 
|  Flash Freeze Gauntlets | Plate Hands | 
|  Belt of Absolute Zero | Plate Waist | 
|  Cloak of Biting Chill | Back | 
|  Jar of Ancient Remedies | Trinket | 
|  Mace of Acrid Death | One-Hand Mace | 
|  Leggings of the Forlorn Conqueror |  Paladin,  Priest,  Warlock | 
|  Leggings of the Forlorn Protector |  Hunter,  Shaman,  Warrior | 
|  Leggings of the Forlorn Vanquisher |  Death Knight,  Druid,  Mage,  Rogue | 
Maloriak Achievements
| Achievement | Description | 
|---|---|
|  Aberrant Behavior | Kill 12 Aberrations within 10 seconds on the Maloriak encounter in Blackwing Descent and then defeat Maloriak. | 
|  Heroic: Maloriak | Defeat Maloriak in Blackwing Descent on Heroic Difficulty. | 
Further Reading
Maloriak is just one of the six encounters present in the Blackwing Descent raid of Cataclysm. If you would like to learn more about the others, please see our other pages for the raid below.
Changelog
- 30 Jul. 2024: Page reviewed for phase two.
- 30 May 2024: Added page.
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
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