Red Mage Job Changes in Endwalker Patch 6.0

Last updated on Dec 21, 2021 at 03:00 by Alhena and Lyra 1 comment

This page includes all of the changes that were made to the Red Mage job in the release patch of Final Fantasy XIV: Endwalker, Patch 6.0.

1.

Red Mage Action Changes in Patch 6.0

In Endwalker, Red Mage's Mana gain and expenditure has been smoothed out, making for a much more intuitive spellcasting process. Its utility has also been improved with Embolden affecting all damage and a new party utility defensive ability. Its capstone action is a gigantic line AoE attack that comboes off of Scorch.

2.

Red Mage Weaponskill Changes in Patch 6.0

2.1.

Changes to Red Mage Weaponskills

  1. Riposte Icon Riposte's Black and White Mana gauge cost changed from 30 to 20.
  2. Zwerchhau Icon Zwerchhau Black and White Mana gauge cost changed from 25 to 15.
  3. Redoublement Icon Redoublement Black and White Mana gauge cost changed from 25 to 15.
  4. Enchanted Riposte Icon Enchanted Riposte now grants a mana stack, and the Black and White Mana gauge cost changed from 30 to 20.
  5. Enchanted Zwerchhau Icon Enchanted Zwerchhau now grants a mana stack, and the Black and White Mana gauge cost changed from 25 to 15.
  6. Enchanted Redoublement Icon Enchanted Redoublement now grants a mana stack, and the Black and White Mana gauge cost changed from 25 to 15.
  7. Enchanted Moulinet Icon Enchanted Moulinet now grants a mana stack.
  8. Enchanted Reprise Icon Enchanted Reprise potency changed from 300 to 330, and recast time changed from 2.2 seconds to 2.5 seconds.
3.

Red Mage Spell Changes in Patch 6.0

3.1.

Changes to Red Mage Spells

  1. Jolt Icon Jolt potency changed from 180 to 170, and the Black and White Mana increase amounts changed from 3 to 2.
  2. Verthunder Icon Verthunder potency changed from 370 to 360, and the Black and White Mana increase amounts changed from 11 to 6.
  3. Veraero Icon Veraero potency changed from 370 to 360, and the Black and White Mana increase amounts changed from 11 to 6.
  4. Scatter Icon Scatter now has an Acceleration potency of 170.
  5. Verthunder II Icon Verthunder II potency changed from 120 to 140.
  6. Veraero II Icon Veraero II potency changed from 120 to 140.
  7. Verfire Icon Verfire potency changed from 310 to 330, and the Black Mana increase amount changed from 9 to 5.
  8. Verstone Icon Verstone potency changed from 310 to 330, and the Black Mana increase amount changed from 9 to 5.
  9. Jolt II Icon Jolt II potency changed from 290 to 310, and the Black Mana and White Mana increase amounts changed from 3 to 2.
  10. Impact Icon Impact now has an Acceleration potency of 260, and the potency was changed from 220 to 210.
  11. Verflare Icon Verflare now deals fire damage to target and all enemies nearby it with a potency of 580 for the first enemy, and 60% less for all remaining enemies. This spell has the following additional effects: increases Black Mana by 11 and has a 20% chance of becoming Verfire Ready for 30 seconds. The chance to become Verfire Ready increases to 100% if White Mana is higher than Black Mana at time of execution. The Mana Stack cost is 3.
  12. Verholy Icon Verholy now deals unaspected damage to target and all enemies nearby it with a potency of 580 for the first enemy, and 60% less for all remaining enemies. This spell has the following additional effects: increases White Mana by 11 and has a 20% chance of becoming Verstone Ready for 30 seconds. The chance to become Verstone Ready increases to 100% if Black Mana is higher than White Mana at time of execution. The Mana Stack cost is 3.
  13. Scorch Icon Scorch now deals unaspected damage to target and all enemies nearby it with a potency of 680 for the first enemy, and 60% less for all remaining enemies. It's combo action is Verflare or Verholy. This spell also increases both Black Mana and White Mana by 4. Jolt II and Impact are changed to Scorch upon landing Verflare or Verholy as a combo action.
3.2.

New Red Mage Spells

  1. Verthunder III Icon Verthunder III deals lightning damage with a potency of 380. This spell has the following additional effects: increases Black Mana by 6 and has a 50% chance of becoming Verfire Ready for 30 seconds.
  2. Veraero III Icon Veraero III deals wind damage with a potency of 380. This spell has the following additional effects: increases White Mana by 6 and has a 50% chance of becoming Verstone Ready for 30 seconds.
  3. Resolution Icon Resolution deals unaspected damage to all enemies in a straight line before you with a potency of 750 for the first enemy, and 60% less for all remaining enemies. This spell's combo action is Scorch. Additionally, this spell increases both Black Mana and White Mana by 4. Scorch is changed to Resolution upon landing Scorch as a combo action.
4.

Red Mage Ability Changes in Patch 6.0

4.1.

Changes to Red Mage Abilities

  1. Corps-a-corps Icon Corps-a-corps now has 2 charges, and the recast time changed from 40 seconds to 35 seconds.
  2. Displacement Icon Displacement now has 2 charges, and the potency changed from 200 to 180.
  3. Engagement Icon Engagement now has 2 charges, and the potency changed from 150 to 180.
  4. Fleche Icon Fleche potency changed from 440 to 460.
  5. Acceleration Icon Acceleration now has 2 charges.
  6. Contre Sixte Icon Contre Sixte potency changed from 400 to 360.
  7. Embolden Icon Embolden's effect no longer decreases by 20% every 4 seconds.
  8. Manafication Icon Manafication now increases both Black Mana and White Mana by 50, in addition to granting 6 stacks of Manafication. The Manafication effect increases magic damage dealt by 5% for 15 seconds. All combos are canceled upon execution of Manafication. This ability can only be executed while in combat.
4.2.

New Red Mage Abilities

  1. Magick Barrier Icon Magick Barrier reduces magic damage taken by self and nearby party members by 10%, while increasing HP recovered by healing actions by 5% for 10 seconds.
5.

Red Mage Trait Changes in Patch 6.0

5.1.

Changes to Red Mage Traits

  1. Enhanced Jolt's Verthunder and Veraero potency increase changed from 370 to 360. Verfire and Verstone potency increase changed from 310 to 300.
  2. Enhanced Displacement now has an Engagement effect. Potency increase changed from 200 to 180.
  3. Red Magic Mastery's trait name changed from "Increased Contre Sixte" to "Red Magic Mastery."
5.2.

New Red Mage Traits

  1. Mana Stack adds a Mana Stack to your Balance Gauge upon landing Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, or Enchanted Moulinet, up to a maximum of 3. Upon gaining 3 Mana Stacks, Verthunder and Verthunder II are upgraded to Verflare. Upon learning Verholy, gaining 3 Mana Stacks also upgrades Veraero and Veraero II to Verholy.
  2. Red Magic Mastery II upgrades Verthunder to Verthunder III and Veraero to Veraero III. Upon gaining 3 Mana Stacks, Verthunder III is upgraded to Verflare and Veraero III is upgraded to Verholy.
  3. Red Magic Mastery III increases the potency of Verthunder II to 140, Veraero II to 140, Verfire to 330, Verstone to 330, Jolt II to 310, Impact to 210, and Enchanted Reprise to 330.
  4. Enhanced Acceleration allows the accumulation of charges for consecutive uses of Acceleration and has 2 maximum charges.
  5. Enhanced Manafication II increases maximum stacks of Manafication to 6.
6.

Changelog

  • 19 Dec. 2021: Page added.
Show more
Show less