Astrologian Job Guide for FFXIV — Endwalker 6.5
Astrologian is a healing job in Final Fantasy XIV that uses a combination of divination, cards, and the stars to heal and support their allies. They can only be played after reaching Ishgard, the main city of the Heavensward expansion, and completing a short questline in the city after reaching Level 50.
What is Astrologian's Playstyle?
Astrologian (AST) is a healer that draws inspiration from tarot and astrology, using cards from its divining deck to bolster its allies' damage.
Astrologian has a fast-paced, interactive playstyle with the busy and random nature of cards. Drawing, optionally redrawing, and playing each card takes several inputs and fast target swapping, making Astrologian one of the busiest jobs in the game. The randomness of cards also means that some decisions must always be made in the moment. Cards are all about making the best of what you have in any situation, which makes the job very dynamic, as no two pulls are exactly alike.
How do you Unlock Astrologian?
To unlock Astrologian, you must gain access to the city of Ishgard by completing the final Main Scenario Quest of A Realm Reborn, "Before the Dawn." The Astrologians' guild (the Athenaerium Astrologicum) can be found in Ishgard in The Pillars (X:15.2, Y:10.0). Accept the quest "Stairway to the Heavens" from Jannequinard. Upon completing the quest, you will unlock Astrologian, which starts at level 30.
Astrologian Gauge

The Arcana Gauge displays your currently held cards from
Draw (major arcana) and
Minor Arcana, as well as the astrosigns (sometimes called
"seals") you have accumulated.
Major Arcana
There are six cards you can Draw. Three of them
are for melee jobs (including tanks), and the other three are for ranged jobs
(including casters and healers). Each card provides a 6% damage buff for 15
seconds when played on a job of the matching role. If the card is played on
someone of the opposite role, the buff is reduced to 3%.

Ranged/caster/healer cards have a purple outline and circular symbols
to the sides in the Arcana Gauge, as shown on the left
( The Bole,
The Ewer, and
The Spire).
Melee/tank cards have a light blue outline and plus-shaped symbols to
the sides in the Arcana Gauge, as shown on the right
( The Balance,
The Arrow, and
The Spear).
Astrosigns and Astrodyne
Starting at level 50, each card also has an associated astrosign, which
is displayed at the top of the card in the Arcana Gauge, as shown above. There
are three different signs, with one melee and one ranged card for each. It may
help to think of the cards in melee/ranged pairs, with one pair for each
sign. When you Play a card, its sign is added to the top
of the gauge, as long as you and the recipient are both in combat.

Once you have three signs, you can use Astrodyne,
consuming them in the process. Astrodyne always provides MP regeneration. It
can give additional buffs based on the number of unique (non-duplicate) signs
you have, providing all three buffs when used with one of each sign.
Minor Arcana
At level 70, you unlock Minor Arcana, which adds
the smaller space on the right side of the Arcana Gauge. Using Minor Arcana
will give you a
Lord of Crowns or
Lady of Crowns, at random.

The Lord or Lady of Crowns is displayed on the right side of the gauge
once it has been drawn. It can then be played by pressing Minor Arcana
again, as the button is replaced with the Lord or Lady.
Astrologian Video Resources
If you would prefer to watch a video that provides an overview of Astrologian, feel free to give the video below a watch. The video was provided by Julia Care, a member of the community on The Balance Discord server.
Astrologian Actions
Action Name |
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Effect |
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MP Cost: 400.0 Deals unaspected damage with a potency of 150. |
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MP Cost: 400.0 Restores target's HP. Cure Potency: 500 Additional Effect: 15% chance next Benefic II will restore critical HP Duration: 15s |
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MP Cost: 400.0 Deals unaspected damage over time. Potency: 40 Duration: 30s |
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Reduces cast times for spells by 2.5 seconds. Duration: 15s |
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MP Cost: 700.0 Restores own HP and the HP of all nearby party members. Cure Potency: 400 |
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MP Cost: 2400.0 Resurrects target to a weakened state. |
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Restores target's HP. Cure Potency: 400 Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less. Maximum Charges: 2 |
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MP Cost: 700.0 Restores target's HP. Cure Potency: 800 |
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Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time. Arcanum effect can be triggered using the action Play. Additional Effect: Restores 5% of maximum MP Additional Effect: Grants Clarifying Draw, allowing the execution of Redraw Maximum Charges: 2 |
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Triggers the effect of your drawn arcanum. |
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Returns the currently drawn arcanum back to your deck. |
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MP Cost: 400.0 Restores target's HP. Cure Potency: 250 Additional Effect: Regen Cure Potency: 250 Duration: 15s |
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Draws a different arcanum from your deck. Can only be executed while under the effect of Clarifying Draw. |
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MP Cost: 800.0 Restores own HP and the HP of all nearby party members. Cure Potency: 250 Additional Effect: Regen Cure Potency: 150 Duration: 15s |
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MP Cost: 400.0 Deals unaspected damage with a potency of 120 to target and all enemies nearby it. |
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MP Cost: 400.0 Deals unaspected damage over time. Potency: 50 Duration: 30s |
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Grants an effect using the astrosigns read from your divining deck. Can only be executed after reading three astrosigns. Effects granted are determined by the number of different types of astrosigns read. 1 Sign Type: Grants Harmony of Spirit 2 Sign Types: Grants Harmony of Spirit and Harmony of Body 3 Sign Types: Grants Harmony of Spirit, Harmony of Body, and Harmony of Mind Duration: 15s Harmony of Spirit Effect: Gradually restores own MP Potency: 50 Harmony of Body Effect: Reduces spell cast time and recast time, and auto-attack delay by 10% Harmony of Mind Effect: Increases damage dealt and healing potency by 5% |
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Increases damage dealt by self and nearby party members by 6%. Duration: 15s |
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Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell. Duration: 20s |
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MP Cost: 400.0 Deals unaspected damage with a potency of 160. |
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Creates a celestial ring 8 yalms around the caster. Duration: 18s Additional Effect: Reduces damage taken by 10% for self and any party members within 30 yalms and applies Wheel of Fortune to self and any party members within 8 yalms Duration: 5s Wheel of Fortune Effect: Regen Cure Potency: 100 Duration: 15s Effects will be applied continuously to self and all party members standing within the celestial ring. Collective Unconscious effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution. |
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Restores own HP and the HP of all nearby party members. Cure Potency: 200 Additional Effect: Regen Cure Potency: 100 Duration: 15s |
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Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance. Duration: 10s Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members. Cure Potency: 540 After 10s, Earthly Dominance effect is changed to Giant Dominance. Duration: 10s Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members. Cure Potency: 720 |
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While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies. Additional Effect: Restores own HP and the HP of all nearby party members Cure Potency: 540 While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 310 to all nearby enemies. Additional Effect: Restores own HP and the HP of all nearby party members Cure Potency: 720 |
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MP Cost: 400.0 Deals unaspected damage with a potency of 190. |
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Draws either the Lord of Crowns or the Lady of Crowns from your divining deck. Action changes to the drawn arcanum. Can only be executed while in combat. |
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MP Cost: 400.0 Deals unaspected damage over time. Potency: 55 Duration: 30s |
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MP Cost: 400.0 Deals unaspected damage with a potency of 230. |
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Restores own or target party member's HP. Cure Potency: 200 Additional Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored Duration: 30s Maximum Charges: 2 |
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Reads your fortune and those of nearby party members, granting them Horoscope. Duration: 10s Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios. Duration: 30s Restores the HP of those under either effect when the cards are read a second time or the effect expires. Horoscope Cure Potency: 200 Horoscope Helios Cure Potency: 400 |
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Restores own HP and the HP of all nearby party members. Potency is determined by the Horoscope effect of party members. Effect expires upon execution. Horoscope Potency: 200 Horoscope Helios Potency: 400 |
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Increases healing magic potency by 20%. Duration: 20s Additional Effect: When casting Aspected Benefic or Aspected Helios, erects a magicked barrier which nullifies damage Aspected Benefic Effect: Nullifies damage equaling 250% of the amount of HP restored Aspected Helios Effect: Nullifies damage equaling 125% of the amount of HP restored Duration: 30s |
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MP Cost: 400.0 Deals unaspected damage with a potency of 250. |
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MP Cost: 400.0 Deals unaspected damage with a potency of 130 to target and all enemies nearby it. |
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Reduces damage taken by self or target party member by 10%. Duration: 8s Additional Effect: Restores HP at the end of the effect's duration Cure Potency: 500 |
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MP Cost: 600.0 Deals unaspected damage to all nearby enemies with a potency of 250 for the first enemy, and 40% less for all remaining enemies. Additional Effect: Grants Macrocosmos to self and all nearby party members Duration: 15s Action changes to Microcosmos upon execution. For the effect's duration, 50% of damage taken is compiled. Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos. Amount restored cannot exceed the target's maximum HP. Recast timer cannot be affected by status effects or gear attributes. |
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Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage. Amount restored cannot exceed the target's maximum HP. |
Arcana
Action Name |
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Effect |
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Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles. Duration: 15s Additional Effect: Grants a Solar Sign when used in combat Only one arcanum effect can be applied to a target at a time. ※This action cannot be assigned to a hotbar. |
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Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles. Duration: 15s Additional Effect: Grants a Lunar Sign when used in combat Only one arcanum effect can be applied to a target at a time. ※This action cannot be assigned to a hotbar. |
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Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles. Duration: 15s Additional Effect: Grants a Celestial Sign when used in combat Only one arcanum effect can be applied to a target at a time. ※This action cannot be assigned to a hotbar. |
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Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles. Duration: 15s Additional Effect: Grants a Solar Sign when used in combat Only one arcanum effect can be applied to a target at a time. ※This action cannot be assigned to a hotbar. |
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Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles. Duration: 15s Additional Effect: Grants a Lunar Sign when used in combat Only one arcanum effect can be applied to a target at a time. ※This action cannot be assigned to a hotbar. |
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Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles. Duration: 15s Additional Effect: Grants a Celestial Sign when used in combat Only one arcanum effect can be applied to a target at a time. ※This action cannot be assigned to a hotbar. |
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Deals unaspected damage with a potency of 250 to all nearby enemies. ※This action cannot be assigned to a hotbar. |
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Restores own HP and the HP of all nearby party members. Cure Potency: 400 ※This action cannot be assigned to a hotbar. |
Role Actions
Action Name |
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Effect |
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MP Cost: 600.0 Afflicts target with Sleep. Duration: 30s Cancels auto-attack upon execution. |
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MP Cost: 400.0 Removes a single detrimental effect from target. |
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Gradually restores own MP. Potency: 55 Duration: 21s |
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Next spell is cast immediately. Duration: 10s |
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Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s |
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Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements. |
Astrologian Traits
Action Name | Acquired | Effect |
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Lv. 20 |
Increases base action damage and HP restoration by 10%. |
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Lv. 36 |
Grants a 15% chance that your next Benefic II will restore critical HP. Duration: 15s |
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Lv. 40 |
Increases base action damage and HP restoration by 30%. |
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Lv. 40 |
Grants Clarifying Draw after executing Draw. |
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Lv. 46 |
Upgrades Combust to Combust II. |
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Lv. 50 |
Grants a Solar Sign, Lunar Sign, or Celestial Sign according to your arcanum played in combat. |
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Lv. 54 |
Upgrades Malefic to Malefic II. |
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Lv. 64 |
Upgrades Malefic II to Malefic III. |
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Lv. 68 |
Reduces Lightspeed recast time to 90 seconds. |
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Lv. 72 |
Upgrades Combust II to Combust III. |
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Lv. 72 |
Upgrades Malefic III to Malefic IV. |
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Lv. 78 |
Allows the accumulation of charges for consecutive uses of Essential Dignity. Maximum Charges: 2 |
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Lv. 82 |
Upgrades Malefic IV to Fall Malefic. |
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Lv. 82 |
Upgrades Gravity to Gravity II. |
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Lv. 85 |
Increases the healing potency of Benefic to 500, Helios to 400, Benefic II to 800, Aspected Benefic to 250, Aspected Benefic's Regen effect to 250, Aspected Helios to 250, and Aspected Helios's Regen effect to 150. |
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Lv. 88 |
Allows the accumulation of charges for consecutive uses of Celestial Intersection. Maximum Charges: 2 |
Astrologian Lore
Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.
Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.
Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.
Changelog
- 16 Oct. 2023 (healing page): Updated for Patch 6.5
- 16 Oct. 2023 (DPS rotation page): Updated for Patch 6.5
- 16 Oct. 2023 (Leveling page): Updated for Patch 6.5
- 16 Oct. 2023 (gear page): Improved sets for The Omega Protocol with new Item Level 635 dungeon gear.
- 16 Oct. 2023 (melding page): Updated for Patch 6.5
- 16 Oct. 2023 (this page): Updated for Patch 6.5
- 29 Jun. 2023 (gear page): Improved sets for The Omega Protocol and Dragonsong's Reprise with the new Manderville relic.
- 07 Jun. 2023 (gear page): Added new Patch 6.4 sets for The Omega Protocol and Dragonsong's Reprise.
- 27 May 2023 (gear page): Updated for Patch 6.4
- 24 May 2023 (healing page): Updated for Patch 6.4 - Collective Unconscious mitigation range increased to 30y and given a base duration of 5 seconds.
- 24 May 2023 (DPS rotation page): Updated for Patch 6.4
- 24 May 2023 (Leveling page): Updated for Patch 6.4 - Collective Unconscious mitigation range increased to 30y and given a base duration of 5 seconds.
- 24 May 2023 (melding page): Updated for Patch 6.4 - New tier of Tincture of Mind.
- 24 May 2023 (this page): Updated for Patch 6.4
- 13 Jan. 2023 (Asphodelos page): Updated for 6.3
- 13 Jan. 2023 (healing page): Updated for Patch 6.3
- 13 Jan. 2023 (DPS rotation page): Updated for Patch 6.3
- 13 Jan. 2023 (Leveling page): Updated for Patch 6.3
- 13 Jan. 2023 (gear page): Updated for Patch 6.3
- 13 Jan. 2023 (melding page): Updated for Patch 6.3
- 13 Jan. 2023 (this page): Updated for Patch 6.3
- 22 Sep. 2022 (gear page): Updated for Patch 6.2
- 29 Aug. 2022 (Asphodelos page): Updated for 6.2
- 29 Aug. 2022 (healing page): Updated for Patch 6.2
- 29 Aug. 2022 (DPS rotation page): Updated for Patch 6.2 - Crown Play removed. Redraw now guarantees a new astrosign.
- 29 Aug. 2022 (Leveling page): Updated for Patch 6.2 - Crown Play no longer exists. Redraw now guarantees a new astrosign.
- 29 Aug. 2022 (melding page): Updated for Patch 6.2
- 29 Aug. 2022 (this page): Updated for Patch 6.2
- 20 Apr. 2022 (Asphodelos page): Updated for 6.1
- 20 Apr. 2022 (healing page): Updated for Patch 6.1
- 20 Apr. 2022 (DPS rotation page): Updated for Patch 6.1
- 20 Apr. 2022 (gear page): Updated for Patch 6.1
- 20 Apr. 2022 (melding page): Updated for Patch 6.1
- 20 Apr. 2022 (this page): Updated for Patch 6.1
- 12 Apr. 2022 (Leveling page): Updated for Patch 6.1 - Combust duration increased from 18s to 30s.
- 03 Apr. 2022 (Asphodelos page): Guide added.
- 02 Apr. 2022 (Leveling page): Guide added.
- 10 Feb. 2022 (gear page): Guide added.
- 31 Jan. 2022 (healing page): Guide added.
- 31 Jan. 2022 (DPS rotation page): Guide added.
- 31 Jan. 2022 (melding page): Guide added.
- 31 Jan. 2022 (this page): Guide added.
Guides from Other Classes
Zyrk is a self-described "career Healer" and long-time healer mentor (and admin) on The Balance Discord. He likes spreadsheets, words, and the Oxford comma more than he likes most people. His healing career, beginning in Patch 2.1 (December 2013), has been defined by his passion for learning and improvement — a passion he endeavors to share with others through the creation, and presentation of informative resources and his work on The Balance Discord as a whole.
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