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Damien

Furious Charge Barbarian

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Okay, for everyone who wants to push 70+ with this build , pay some attention !

I started playing D3 since season 3 only on seasonal Hardcore (due to friends threatening me with names like "Filthy Casual " ), I noticed for those 3 seasons so far, that good survival stats  > Tons of Damage. The main idea to play Raekkor+ IK on 70+ GR (specially Hardcore ) is some sort of % mitigation , which doesn't come from one source and for one purpose only. Therefor both ring slots are replaced with something else.
We have Band of Might (50-60% dmg reduction during leap/charge /etc ) and Unity (for solo GR pushing ) which gives 50% reduction 24/7 and also some good bonuses like Elite % dmg increase. Paired with Ancient parthan defenders (mainly for large groups of monsters where you stun 20-30-40-50 + units ) the % dmg reduction is quite the deal. On top of the fact that YOU MUST have life per fury spent out of your belt, suddenly you are not a paper anymore. If you decide to go a Defensive necklace and not Hellfire (like Etlich, Mara. Kameo or etc ) you won't be 1-2 shotted by any means. 
Focus and Restraint are nice and dandy but only with your  Call of the Ancients and Parthan Defenders in GR solo pushing is just aids.

Edited by Outrageful

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Hi Deadset!

 

Question - is F&R far superior to EW?

 

I've only found a Restraint (no Focus) so far, but I've found that my averagely rolled Endless Walk set combined with a SOJ seem to work just fine -- the DPS multiplier loss isn't much worse (2x vs 2.25 damage) - d3planner sims actually suggests it might be better without immaculate timing of the fury gen/dump every 5 secs. Also the 50% mitigation while moving is awesome -- you don't have to use up valuable charge CDs to avoid splash damage as you run). I've made it to grift 62 without any effort so far.

 

The only draw back is having to be stationery to get the full 100%, I haven't quite worked out the interplay between charge and movement/stationery. Any thoughts? Should I see better outcomes with F&R in place? 

 

Cheers,

  W

 

Here's the simulator: http://www.d3planner.com/243016431

Edited by romilly

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Guest Jamial

I'm a bit puzzled why the top barbs are running lightning damage on neck and wrists? I thought boulder toss + FC are both physical? 

What am I missing?

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On 5/18/2016 at 9:30 PM, romilly said:

The only draw back is having to be stationery to get the full 100%, I haven't quite worked out the interplay between charge and movement/stationery. Any thoughts? Should I see better outcomes with F&R in place? 

Hello! You will doubtlessly get the defensive benefits of the Endless Walk set, but I don't see a feasible way to get the offensive bonus, the build just doesn't play like that. It moves around to deal its damage.

On 5/19/2016 at 0:03 AM, Guest Jamial said:

I'm a bit puzzled why the top barbs are running lightning damage on neck and wrists? I thought boulder toss + FC are both physical? 

What am I missing?

Some of the top barbs are indeed using the old setup: 6 IK 4 Raekor with the cubed Standoff + Vile Ward, and focus on Furious Charge damage (only using Boulder Toss for cooldown resets). In a setup that uses Furious Charge for its main damage, you can use any FC rune and element you like (fire, lightning, physical...)

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Guest Oneknight1984

I don't have all pieces recommended either primary or secondary pick but I have the full Raekor set with the Focus ring. This build should still be ok to start using right?

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5 minutes ago, Guest Oneknight1984 said:

I don't have all pieces recommended either primary or secondary pick but I have the full Raekor set with the Focus ring. This build should still be ok to start using right?

If you have the full Raekor set, you can start using this build to get the remaining pieces you need. Immortal Kings and most of the other pieces are just DPS boosts.

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Guest Oneknight1984

Ok cool, thnx. And right now I'm dw, that should be ok until i get something better like a 2h weapon or something i would think. but thnx for the info

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Guest Ace

Hi, I'm old new to Diablo III (last played when expansion came out) and this is my first season. I'm also relatively new to builds havin' not gone into depth as much as I have before so my question may be noobish. Anyways, I don't understand why you need to burn out your Fury with Ancient Spears' Boulder Toss. Perhaps someone could enlighten me. Thank you.

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9 hours ago, Guest Ace said:

Hi, I'm old new to Diablo III (last played when expansion came out) and this is my first season. I'm also relatively new to builds havin' not gone into depth as much as I have before so my question may be noobish. Anyways, I don't understand why you need to burn out your Fury with Ancient Spears' Boulder Toss. Perhaps someone could enlighten me. Thank you.

No, that's a common question if you aren't used to the Immortal Kings set.  Look at the 4-piece set bonus on it.  It reduces your cooldowns as you spend fury.  By constantly dumping all your fury via boulder toss, you will reset the cooldown on Wrath of the Berserker so you can have it up 100% of the time.  Plus it is a good single-target nuke for use against elites and rift guardians.  Last of all--but this is very important--look at the bonus you get from the ring set, Focus and Restraint.  You need to cast both a fury generating attack (furious charge, in this case) and a fury-spending attack (boulder toss) to get the full damage bonus.  Granted, it could be any spending attack, including ones that don't cost all your fury.  But the first two things I listed depend on burning maximum fury to be effective (cooldown reduction and damage both increase with every point of fury spent), so the fact that boulder toss also procs Focus and Restraint is icing on the cake.

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Guest Ace
18 hours ago, Warden said:

No, that's a common question if you aren't used to the Immortal Kings set.  Look at the 4-piece set bonus on it.  It reduces your cooldowns as you spend fury.  By constantly dumping all your fury via boulder toss, you will reset the cooldown on Wrath of the Berserker so you can have it up 100% of the time.  Plus it is a good single-target nuke for use against elites and rift guardians.  Last of all--but this is very important--look at the bonus you get from the ring set, Focus and Restraint.  You need to cast both a fury generating attack (furious charge, in this case) and a fury-spending attack (boulder toss) to get the full damage bonus.  Granted, it could be any spending attack, including ones that don't cost all your fury.  But the first two things I listed depend on burning maximum fury to be effective (cooldown reduction and damage both increase with every point of fury spent), so the fact that boulder toss also procs Focus and Restraint is icing on the cake.

WOW! I didn't expect an in-depth reply but it's definitely an insightful one. I appreciate you took the time to do it. I understand better how the build works now. Thank you very much.

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Guest TheEnd

Come 2.4.2 this build will no longer be usable at all since the raekor barb depends solely on APDs to survive, which will be broken with the likely crowd control changes. So tragic...

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On 7/10/2016 at 11:40 PM, Guest TheEnd said:

Come 2.4.2 this build will no longer be usable at all since the raekor barb depends solely on APDs to survive, which will be broken with the likely crowd control changes. So tragic...

If that is any consolation, Raekor Barbs still hover at the top in the 2.4.2 PTR :)

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Hey

First off, thanks for a great guide, i do have one question though. While running Ring of grandeur in cube, what is the benefit from running 2 IK + 6 RK and not 3 IK + 5 RK so u get the extra set bonus from IK? you still keep the 6 piece bonus on RK?

Thanks :) 

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Guest motherbrain

Hi Deadset, thank you for this immensely helpful guide. Just a quick question: I did some Googling and it seems to be that the general consensus on the D3 forums is that RCR affects Boulder Toss damage positively, albeit almost insignificantly since it calculates from the initial/minimum 25 fury that BT costs. I wonder if you have different information because you advise that we skip the stat in our Paragon Utility points. Does adding RCR somehow make this build worse? Thanks in advance.

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On 7/27/2016 at 10:08 PM, Reapert said:

First off, thanks for a great guide, i do have one question though. While running Ring of grandeur in cube, what is the benefit from running 2 IK + 6 RK and not 3 IK + 5 RK so u get the extra set bonus from IK? you still keep the 6 piece bonus on RK?

Heya - I was confused a little about your comment, because I definitely recommend running 3 IK and 5 Raekor + RoRG, so you get the 4p IK bonus and 6p Raekor bonus! :) If there was any confusion about that - apologies!

On 8/2/2016 at 10:22 PM, Guest motherbrain said:

Hi Deadset, thank you for this immensely helpful guide. Just a quick question: I did some Googling and it seems to be that the general consensus on the D3 forums is that RCR affects Boulder Toss damage positively, albeit almost insignificantly since it calculates from the initial/minimum 25 fury that BT costs. I wonder if you have different information because you advise that we skip the stat in our Paragon Utility points. Does adding RCR somehow make this build worse? Thanks in advance.

Heya, it's been a while since I revisited the build, but I reckon it had to do with getting more Life per Fury spent by skipping RCR. I will look into the damage aspect that you bring up however, and make fixes accordingly! :)

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Guest Computersaysno

I've been trying this build with ~600k dps and ~21m toughness. 16% CDR through paragon and some random stats, and I consistently find myself standing around (running like a chicken) to wait for the cooldown of Furious Charge, both in rifts as well as bounties, up to T12 / Grift 60. 

This is particularly unnerving as finding a blue elite pretty much means I'm screwed unless I can separate them and tackle them solo. 
I don't know what I'm doing wrong, I followed the build to the letter, but unless I have ~40% CDR I don't see how this is feasible...I can't always gather mobs around. 

Overall I find this build very situational and dependent on mob density - something I can't fully control. 

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Guest Purple Cherub

I just noticed that pants for both Immortal Kings and Raekor's can't have all resistance.

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On 9/1/2016 at 2:24 AM, Guest Purple Cherub said:

I just noticed that pants for both Immortal Kings and Raekor's can't have all resistance.

Hello, the pants for both sets can have All Resistance. Likely you have singular resistance in your secondary stats (i.e. Fire, Lightning...), which prevents you from rolling All Resistance on that piece.

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Guest ChoLee
On 13.08.2016 at 3:11 PM, Guest Computersaysno said:

I've been trying this build with ~600k dps and ~21m toughness. 16% CDR through paragon and some random stats, and I consistently find myself standing around (running like a chicken) to wait for the cooldown of Furious Charge, both in rifts as well as bounties, up to T12 / Grift 60. 

This is particularly unnerving as finding a blue elite pretty much means I'm screwed unless I can separate them and tackle them solo. 
I don't know what I'm doing wrong, I followed the build to the letter, but unless I have ~40% CDR I don't see how this is feasible...I can't always gather mobs around. 

Overall I find this build very situational and dependent on mob density - something I can't fully control. 

same here, but i have max paragons on cooldown and still very often I just stand there i pray not to be killed. I tryed also this build in 5 ik variation (like top players) and still I am struggling to survive and kill in a XIII normal rift. I have everything acient and like 90% of the stats on gear correct. Also gems on 60-70 level.

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On 13.8.2016 at 3:11 PM, Guest Computersaysno said:

Overall I find this build very situational and dependent on mob density - something I can't fully control. 

It's entirely possible that this is a build that centres on density. There have always been builds that do it, but it requires constantly fishing for good rifts. A bad rift is an unbeatable one, most of the time. You need to kite, a LOT, while using Spear to keep re-positioning the packs.

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I can add little more, unfortunately. The build hits like a truck, but its defenses come and go in the blink of an eye, and are hugely dependent on the Furious Charge freeze + Ancient Parthan Defenders interaction. If builds with intense, spastic movement and moment to moment decision making don't attract you, steer clear of this one. Capable as it is.

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Eariler in the forum replies, Deadset mentioned stacking up too much usually doesn't work well in D3.  I see the Focus & Restraint rings doing that, and suggest following Outrageful at the top of page 3 (this is mentioned by Deadset in the guide).  I also don't see the APD as doing much against the Guardian (just check the death stories posted), there is probably something else in the cube that would work better.

I'm glad there is a pretty good set of posts, I need to solve the Journey T13 speed rift requirements, and think that this build can do that - since they both involve fishing around ;-)

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On 9/25/2016 at 11:57 AM, SangFroidy said:

Eariler in the forum replies, Deadset mentioned stacking up too much usually doesn't work well in D3.  I see the Focus & Restraint rings doing that, and suggest following Outrageful at the top of page 3 (this is mentioned by Deadset in the guide).  I also don't see the APD as doing much against the Guardian (just check the death stories posted), there is probably something else in the cube that would work better.

I'm glad there is a pretty good set of posts, I need to solve the Journey T13 speed rift requirements, and think that this build can do that - since they both involve fishing around ;-)

Where did he say about stacking doesn't work? I can't find the comment. Your Ancient Spear does exactly that, it's why Barb is so loved at high GRifts, because they keep pulling mobs into the stack.

As for the cube, there is no armour piece that works better. The only other possibility for barb is String of Ears, but a 30% reduction on melee attacks is definitely worth swapping out APD for.

Also, remember that you don't just fight a Guardian. You have to get through a rift first. By removing APD, you won't get to the guardian to use the alternative piece anyway.

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To expand on Blainie's comment, the leaderboard climbing Raekor Barbs don't fight the Guardian in the usual manner; in fact, there are many Guardians an experienced Raekor user will outright give up on. Common strategies to actually clear the RG are:

- Using an immunity amulet to a certain element, and then fishing for a Guardian that dominantly uses that element. Most commonly done with Poison due to Mara's Kaleidoscope rolling crit stats naturally, as well as the good number of Poison bosses (more than any other elemental type).

- Fishing for an add-heavy Guardian, where Ancient Parthan Defenders still apply heavily, i.e. Saxtris.

For non-competitive clears, Band of Might setups are more than fine and, at least to me, immensely more fun to play. :)

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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 35:
      Monk - Raiment of a Thousand Storms Demon Hunter - Unhallowed Essence Crusader - Roland’s Legacy Wizard - Tal Rasha’s Elements Barbarian - Wrath of the Wastes Witch Doctor - Helltooth Harness Necromancer - Bones of Rathma
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    • By Staff
      Season 34 is underway and we're here to ensure you have all the guidance you need. Let's dive in!
      Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers.

      Barbarian:
      Leveling and Fresh 70 Guide
      Top Tier
      Support GR Build with Raekor and HotNS Sets Boulder Toss Build with the Raekor Set Hammer of the Ancients GR Build With LoD High Tier
      Hammer of the Ancients Build with the Immortal King Set Leap/Earthquake Build with Might of the Earth Set Rend Build with Wrath of the Wastes Set Mid Tier
      Frenzy Build with the Horde of the Ninety Savages Set Seismic Slam Build with Might of the Earth Set Low Tier
      Furious Charge Build with Immortal King and Raekor Sets
      Crusader:
      Leveling and Fresh 70 Guide
      Top Tier
      Fist of the Heavens Build with Aegis of Valor Set High Tier
      Heaven's Fury Build with Aegis of Valor Set Condemn Build with Akkhan Set Blessed Shield Build with Legacy of Dreams Mid Tier
      Bombardment Build with Legacy of Dreams Set Thorns Build with Invoker Set Blessed Hammer (Hammerdin) Build with Seeker of the Light Set Thorns Bombardment Build with Akkhan, Crimson and Aughild Sets Sweep Attack Build with Roland's Set Low Tier
      Condemn Build with Legacy of Dreams Shield Bash Build with Roland's Set
      Demon Hunter:
      Leveling and Fresh 70 Guide
      Top Tier
      Support Build with Gears of Dreadlands/Marauder Sets Multishot Build with Unhallowed Essence Set Spike Traps Build with Natalya Set Impale Build with Shadow's Mantle Set High Tier
      Cluster Arrow Build with Marauder Set Mid Tier
      Rapid Fire Build with Legacy of Dreams Hungering Arrow Build with Gears of Dreadlands Set Multishot Build with Marauder Set Low Tier
      Chakram Build with Unhallowed Essence Set Grenade Build with Unhallowed Essence Sets
      Monk:
      Leveling and Fresh 70 Guide
      Top Tier
      Support Build with Inna's Mantra Set Crippling Wave Build with Raiment and Shenlong Sets Wave of Light Build with Legacy of Dreams Wave of Light Build with Sunwuko Set High Tier
      Tempest Rush Build with the Patterns of Justice Set Seven-Sided Strike Build with Uliana's Stratagem Set Mid Tier
      Tempest Rush Build with Sunwuko Set Mystic Ally Build with Inna's Mantra Set Lashing Tail Kick Build with Sunwuko Set Low Tier
      Lashing Tail Kick Build with Legacy of Dreams
      Necromancer:
      Leveling and Fresh 70 Guide
      Top Tier
      Necromancer Support Build With Pestilence Set Army of the Dead Build with Rathma Set Blood Nova Build with Legacy of Dreams Death Nova Build with Trag'Oul High Tier
      Bone Spear Build with the Masquerade Set Corpse Explosion Build with Legacy of Dreams Generator Build with Grace of Inarius Set Mid Tier
      Corpse Explosion Build with Inarius Set Poison Scythe Build with Legacy of Dreams Corpse Lance Build with Pestilence or Trag'Oul Set Corpse Lance Build with Legacy of Dreams Set Low Tier
      Skeletal Mage Singularity "Rat" Build with Legacy of Dreams Corpse Explosion Build With Trag'Oul and Jesseth Sets Thorns Skeletons Build with Legacy of Dreams
      Witch Doctor:
      Leveling and Fresh 70 Guide
      High Tier
      Soul Harvest Build with Jade Harvester Set Gargantuan Build with Helltooth Set Carnevil Poison Dart Build with Zunimassa Set Spirit Barrage Build with the Mundunugu's Regalia Set Zombie Bears Build with Helltooth Set Mid Tier
      Carnevil Dagger of Darts Build with Legacy of Dreams Firebats Build with Spirit of Arachyr Set Angry Chicken Build with Spirit of Arachyr Set Corpse Spiders Build with Spirit of Arachyr Set Low Tier
      Spirit Barrage Build with Legacy of Dreams Gargantuan Build with Zunimassa Set
      Wizard:
      Leveling and Fresh 70 Guide
      Top Tier
      Meteor Build with Legacy of Dreams Energy Twister Build with Legacy of Dreams Meteor Build with Tal Rasha Set High Tier
      Mammoth Hydra Build with Legacy of Dreams Explosive Blast Build with Firebird Set Flame Blades Build with Firebird Set Frost Hydra Build with Typhon's Veil Mid Tier
      Frozen Orb Build with DMO Set Archon Build with Vyr and Chantodo Sets Energy Twister Build with DMO Set Frozen Orb Build with Legacy of Dreams Low Tier
      Frozen Orb Build with Tal Rasha Arcane Orbit Build with DMO Set Explosive Blast Farming Build with Tal Rasha Set  
      You can get a great overview of the new season with the Season 34 compendium here!
    • By Staff
      Blizzard have moved the launch of Season 34 back a week!
      While it was supposed to start today, Blizzard cite players not wanting the new D3 and D4 season launches to overlap on the same week, and needing more time to get the season properly set up, as the previous one ended early.
      Season 34 Delay (Source)
      Hi all
      We have shifted the start for the new season of Diablo III to next week.This is due to a few items:
      We received a good amount of feedback that many didn’t want overlap with the first weekend of Diablo IV’s new season. We agree so we are building out that gap and will be more mindful of that going forward.
      This will help us properly ensure account states migrate over as we had an issue with the prior season rolling early and us having to kick things back on.
      You can find the exact times on our Season 34 blog.
    • By Staff
      Blizzard has posted an official preview of Diablo 3's upcoming Season 34 that starts on January 24!
      The ongoing Season 33 ends on January 19. Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers. Cosmetic rewards for the patch are as follows:
      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
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      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
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