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Damien

Furious Charge Barbarian

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On 6/19/2017 at 11:14 AM, Guest Noat said:

Also, is Warzechian Armguards viable for the Furious Charge IK dominant spec (since it scales with Standoff)?

Interesting thought! Can be good for speed farming, yes. They will augment your burst while procced. In GR progression you won't survive without Ancient Parthan Defenders though.

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Guest jwos

I don't think you should remove the Focus & Restraint completely. Its still just better for speed farming if you have low paragons as survivability isn't much of an issue if you one-shot everything. (If ground effects kill you, you can always add an esoteric)

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13 hours ago, Guest jwos said:

I don't think you should remove the Focus & Restraint completely. Its still just better for speed farming if you have low paragons as survivability isn't much of an issue if you one-shot everything. (If ground effects kill you, you can always add an esoteric)

If the point of speed farming is pure speed though, running Avarice + globe collection build is going to be far faster, since you are moving through the rift a lot faster. You should be able to comfortably clear mobs without F+R on T13 speeds.

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Guest jwos
34 minutes ago, Blainie said:

If the point of speed farming is pure speed though, running Avarice + globe collection build is going to be far faster, since you are moving through the rift a lot faster. You should be able to comfortably clear mobs without F+R on T13 speeds.

Speedfarming doesn't specify Torments though (unless I missed it). 70s are just as fast with this build but don't drop gold and as such the averice band is useless. I think it should be mentioned as an option. Its not my guide but I thought I'd mention it.

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1 hour ago, Guest jwos said:

Speedfarming doesn't specify Torments though (unless I missed it). 70s are just as fast with this build but don't drop gold and as such the averice band is useless. I think it should be mentioned as an option. Its not my guide but I thought I'd mention it.

It does specify that the build is aimed at Nephalem rifts (the build's named Normal Rift Speed Farming Variation after all), and it is mentioned that the build does well in Bounties as well, though with the exception of single-target bounties, where the build slows down.

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Hello,

Very nice guide and with all the items illustrated and coloured, the reading experience is so much better!

A couple of questions regarding my own builds and then on the build presented here :

1) Does Furious Charge (FC) proc Strong Arm Bracers (SAD)? 

If yes, does it proc on the first charge through or after the first charge? My thinking is my build currently pretty much one shots all mods (expect elites, that would take 2 or 3 charges max) in solo T13 and GR70, if the buff is only procced after the first charge, then it wouldn't really benefit my build (I would use it in group maybe or Bounties so I won't be one shotting most mobs)

2) Does attack speed affect FC in any way (+dps over time?), and if yes, it is even relevant?

Sure, CHD, CHC and for GR pushing Area Damage will be the most desirable stats right now, but what after the rest of the stats priority? How does IAS stack up against other stats?

3) The gameplay of FC barb is revolving around "charging through" mobs rather than "charging on" mobs (while carefully managing the Raekor set reset bonus), but how much distance from any mob I should take into account when aiming to "charge through"?

If I travel too much distance, I may as well aim at a spot across the screen then charge back to the other side of the screen (for the purpose of giving an exagerrated example). Then I'd lose dps since the whole animation would take too long, in a useless way. It's a bit technical but some illustration would be very much appreciated. 

 

Now on this build presented here : 

On leg gems, why not use Wraith of Lighting instead of Esoteric? Top GR pushing build right now seems to go with Wraith + Bane of the trapped + Bane of the Stricken?

 

A lot of questions, thanks in advance! Cheeers!

 

 

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Guest Julianka

Thank you for the detailed build and all the explanations on how it all works. I don't play enough to figure any of it out on my own so I just copy+paste your builds and it's great! I also found many variations of DB farming builds, which one of them do you think is the best? 

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On 11/29/2017 at 9:45 PM, LyriX said:

1) Does Furious Charge (FC) proc Strong Arm Bracers (SAD)? 

If yes, does it proc on the first charge through or after the first charge? My thinking is my build currently pretty much one shots all mods (expect elites, that would take 2 or 3 charges max) in solo T13 and GR70, if the buff is only procced after the first charge, then it wouldn't really benefit my build (I would use it in group maybe or Bounties so I won't be one shotting most mobs)

Yes, it does. It procs only after the first charge, since FC stuns after the damage is applied. It will apply to every other cast after that for 6 seconds, refreshed as soon as you charge again. 

On 11/29/2017 at 9:45 PM, LyriX said:

2) Does attack speed affect FC in any way (+dps over time?), and if yes, it is even relevant?

Sure, CHD, CHC and for GR pushing Area Damage will be the most desirable stats right now, but what after the rest of the stats priority? How does IAS stack up against other stats?

IAS is an incredibly low priority for FC. I would take a survivability stat over it. It has absolutely no effect on the damage output of FC, unless you run a generator on 1 target, which this build doesn't. The only benefit in the build would be to increase Ancient Spear usage, but even then, it's not worth it.

On 11/29/2017 at 9:45 PM, LyriX said:

3) The gameplay of FC barb is revolving around "charging through" mobs rather than "charging on" mobs (while carefully managing the Raekor set reset bonus), but how much distance from any mob I should take into account when aiming to "charge through"?

If I travel too much distance, I may as well aim at a spot across the screen then charge back to the other side of the screen (for the purpose of giving an exagerrated example). Then I'd lose dps since the whole animation would take too long, in a useless way. It's a bit technical but some illustration would be very much appreciated. 

This is something that is going to change a great deal depending on what you are up against. If you are still stacking mobs in preparation for killing them, charge through completely to the other side, so that mobs follow you and group up. If you have them stacked and there is no priority target, charge through the pack. You can charge max distance through them, it won't matter. If there is  a priority target, you should be charging only enough that you cover his hitbox. Leaving an elite up with deadly affixes is a one way ticket to dying. Focus your damage on him, any area damage you do is just a small bonus.

On 11/29/2017 at 9:45 PM, LyriX said:

On leg gems, why not use Wraith of Lighting instead of Esoteric? Top GR pushing build right now seems to go with Wraith + Bane of the trapped + Bane of the Stricken?

Esoteric is simply there to make up for unideal gear. With great rolls and great gear, you can drop it and still survive comfortably. Wrath is then used for the speed increase to make Charges move faster.

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On 11/30/2017 at 4:35 PM, Guest Julianka said:

Thank you for the detailed build and all the explanations on how it all works. I don't play enough to figure any of it out on my own so I just copy+paste your builds and it's great! I also found many variations of DB farming builds, which one of them do you think is the best? 

For Barb specifically, or for any class?

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3 hours ago, Blainie said:

Yes, it does. It procs only after the first charge, since FC stuns after the damage is applied. It will apply to every other cast after that for 6 seconds, refreshed as soon as you charge again. 

IAS is an incredibly low priority for FC. I would take a survivability stat over it. It has absolutely no effect on the damage output of FC, unless you run a generator on 1 target, which this build doesn't. The only benefit in the build would be to increase Ancient Spear usage, but even then, it's not worth it.

This is something that is going to change a great deal depending on what you are up against. If you are still stacking mobs in preparation for killing them, charge through completely to the other side, so that mobs follow you and group up. If you have them stacked and there is no priority target, charge through the pack. You can charge max distance through them, it won't matter. If there is  a priority target, you should be charging only enough that you cover his hitbox. Leaving an elite up with deadly affixes is a one way ticket to dying. Focus your damage on him, any area damage you do is just a small bonus.

Esoteric is simply there to make up for unideal gear. With great rolls and great gear, you can drop it and still survive comfortably. Wrath is then used for the speed increase to make Charges move faster.

Thanks for the reply!

Ok for Strong Arms Bracers

About IAS, I'm asking about this one because I currently have a bad rolled Avarice Band with IAS on it, was wondering whether it had any significant output. Now that you've said it, I will try to farm another one.

On the charging distance : Ok. I like your analysis ^^ If there is only one target left, then I should just keep the FC skill button down and follow the hitbox.

I have 2 other questions :

- Is the FC animation cancel trick with Force move still a thing or has it definitely been patched?

- Also, for GR speed build (for me, up to GR80 now), I have been swapping between Stone of Jordan with a matching Ele dmg% and the regular Convention of Element. I have not been able to determine which one would be better, also the SoJ rolls kind of unique combination of stats (Ele dmg, Elite dmg, primary stat + other random stats) because I wasn't sure how the maths in that case would work "theorically". Can someone share some insight?

Cheers, @Blainie

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On 12/2/2017 at 9:20 PM, LyriX said:

- Is the FC animation cancel trick with Force move still a thing or has it definitely been patched?

It's patched. You can't use force move to interrupt the cast anymore.

On 12/2/2017 at 9:20 PM, LyriX said:

- Also, for GR speed build (for me, up to GR80 now), I have been swapping between Stone of Jordan with a matching Ele dmg% and the regular Convention of Element. I have not been able to determine which one would be better, also the SoJ rolls kind of unique combination of stats (Ele dmg, Elite dmg, primary stat + other random stats) because I wasn't sure how the maths in that case would work "theorically". Can someone share some insight?

This will depend on your current setup on wrists and neck. If you have Ele% damage on Neck and Wrists, then run CoE. If you only have it on one of them, run SoJ for speeds. Still run CoE for pushing though.

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19 hours ago, Blainie said:

It's patched. You can't use force move to interrupt the cast anymore.

This will depend on your current setup on wrists and neck. If you have Ele% damage on Neck and Wrists, then run CoE. If you only have it on one of them, run SoJ for speeds. Still run CoE for pushing though.

Thanks ;)

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On 09/08/2016 at 6:16 PM, Deadset said:

Heya - I was confused a little about your comment, because I definitely recommend running 3 IK and 5 Raekor + RoRG, so you get the 4p IK bonus and 6p Raekor bonus! :) If there was any confusion about that - apologies!

Heya, it's been a while since I revisited the build, but I reckon it had to do with getting more Life per Fury spent by skipping RCR. I will look into the damage aspect that you bring up however, and make fixes accordingly! :)

Hey Deadset.

Love your guides...my go-to every time!

Yes, I was confused by this, because the guide basically recommends Raekor as the BEST IN SLOT all down the list, so you end up with 6 Raekor and 2 IK. I was about to start testing with alternatives for the Cubed Grandeur slot, but since I've found this I probably won't bother now.

This might explain why I thought the RIK combination was weak the last time I tried it with 6 Raekor, and 2 IK (so missing set bonuses!).

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Guest meh

Mechanics of this build are garbage. If you don't score crit with your spender you lose all the fury for nothing. You either pack a punch or tickle. It took me some time to learn to use the charge correctly, but man, using the spender is such a disappointment at times.

Also this game needs some ui tweaks, so we could easier monitor the buffs/stacks.

I don't know, I don't like this build. I miss the times of ww+hota barb :(

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Guest phreax

Hi. I'm a bit confused. Full set of Raekor or IK? If full set of IK boulder toss is kinda..useless. I'm experience significant downtime for Wrath of Berserker. 

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Guest NovaFoxtrot

The fact that you can't kill groups of mobs between 2 and 5 makes this so horrible for general use. Maybe it's fine for g rifts, but I have missed so many goblins now in rifts due to the lack of ability to moderate furious charge cooldowns. I've completely dropped it at this point after completely missing a gelatinous in my last run. So frustrating and unfun.

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Guest mudcrab

I've been using this build and its really fun but I've been using seismic slam since those were the pieces i found from the start. Is ancient spear better for going higher or are they both equal?

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anyone have an idea on a build around primal gravel of judgement ?  btw keep up the good work deadset!!!

Edited by BarBoeBot

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Guest Relegence

Has this build changed since last season? I find myself running out of furious charges now, and I never did last season

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Guest Xenith
On 10/3/2018 at 4:14 AM, Guest Relegence said:

Has this build changed since last season? I find myself running out of furious charges now, and I never did last season

I doubt it - but I would bet your gear is slightly worse than what you were used to at the end of last season, which would have the effect you describe.

The issue you are encountering is most likely due to the "dead zone" of the build where if you hit more than 1 target (only hitting 1 target refunding the charge per Raekor 2-pc) but less than the necessary number of targets to reduce the cooldown (based on the Merciless Assault rune reducing CD by 2s per target hit and modified by your Barb's CDR) then you can still lose your charges. For me this is often if there are 2 targets, or possibly 3 if I hammer at them long enough. This is frequently an issue when a mob pack is dwindling in numbers, or when charging at mobs (especially elites or RGs) which summon creatures, creating 2 targets instead of 1.

Hit one target = full charges!
Hit more than 2 or 3 targets = full charges! (with enough CDR)
Hit between 1 and 3 targets = probably losing charges ?

You can compensate for this by either improving your CDR on gear, using a Gogok of Swiftness which offers CDR in place of a legendary gem slot, or being more aware of the number of targets you charge and avoiding your dead zone numbers.

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      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 35:
      Monk - Raiment of a Thousand Storms Demon Hunter - Unhallowed Essence Crusader - Roland’s Legacy Wizard - Tal Rasha’s Elements Barbarian - Wrath of the Wastes Witch Doctor - Helltooth Harness Necromancer - Bones of Rathma
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    • By Staff
      Season 34 is underway and we're here to ensure you have all the guidance you need. Let's dive in!
      Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers.

      Barbarian:
      Leveling and Fresh 70 Guide
      Top Tier
      Support GR Build with Raekor and HotNS Sets Boulder Toss Build with the Raekor Set Hammer of the Ancients GR Build With LoD High Tier
      Hammer of the Ancients Build with the Immortal King Set Leap/Earthquake Build with Might of the Earth Set Rend Build with Wrath of the Wastes Set Mid Tier
      Frenzy Build with the Horde of the Ninety Savages Set Seismic Slam Build with Might of the Earth Set Low Tier
      Furious Charge Build with Immortal King and Raekor Sets
      Crusader:
      Leveling and Fresh 70 Guide
      Top Tier
      Fist of the Heavens Build with Aegis of Valor Set High Tier
      Heaven's Fury Build with Aegis of Valor Set Condemn Build with Akkhan Set Blessed Shield Build with Legacy of Dreams Mid Tier
      Bombardment Build with Legacy of Dreams Set Thorns Build with Invoker Set Blessed Hammer (Hammerdin) Build with Seeker of the Light Set Thorns Bombardment Build with Akkhan, Crimson and Aughild Sets Sweep Attack Build with Roland's Set Low Tier
      Condemn Build with Legacy of Dreams Shield Bash Build with Roland's Set
      Demon Hunter:
      Leveling and Fresh 70 Guide
      Top Tier
      Support Build with Gears of Dreadlands/Marauder Sets Multishot Build with Unhallowed Essence Set Spike Traps Build with Natalya Set Impale Build with Shadow's Mantle Set High Tier
      Cluster Arrow Build with Marauder Set Mid Tier
      Rapid Fire Build with Legacy of Dreams Hungering Arrow Build with Gears of Dreadlands Set Multishot Build with Marauder Set Low Tier
      Chakram Build with Unhallowed Essence Set Grenade Build with Unhallowed Essence Sets
      Monk:
      Leveling and Fresh 70 Guide
      Top Tier
      Support Build with Inna's Mantra Set Crippling Wave Build with Raiment and Shenlong Sets Wave of Light Build with Legacy of Dreams Wave of Light Build with Sunwuko Set High Tier
      Tempest Rush Build with the Patterns of Justice Set Seven-Sided Strike Build with Uliana's Stratagem Set Mid Tier
      Tempest Rush Build with Sunwuko Set Mystic Ally Build with Inna's Mantra Set Lashing Tail Kick Build with Sunwuko Set Low Tier
      Lashing Tail Kick Build with Legacy of Dreams
      Necromancer:
      Leveling and Fresh 70 Guide
      Top Tier
      Necromancer Support Build With Pestilence Set Army of the Dead Build with Rathma Set Blood Nova Build with Legacy of Dreams Death Nova Build with Trag'Oul High Tier
      Bone Spear Build with the Masquerade Set Corpse Explosion Build with Legacy of Dreams Generator Build with Grace of Inarius Set Mid Tier
      Corpse Explosion Build with Inarius Set Poison Scythe Build with Legacy of Dreams Corpse Lance Build with Pestilence or Trag'Oul Set Corpse Lance Build with Legacy of Dreams Set Low Tier
      Skeletal Mage Singularity "Rat" Build with Legacy of Dreams Corpse Explosion Build With Trag'Oul and Jesseth Sets Thorns Skeletons Build with Legacy of Dreams
      Witch Doctor:
      Leveling and Fresh 70 Guide
      High Tier
      Soul Harvest Build with Jade Harvester Set Gargantuan Build with Helltooth Set Carnevil Poison Dart Build with Zunimassa Set Spirit Barrage Build with the Mundunugu's Regalia Set Zombie Bears Build with Helltooth Set Mid Tier
      Carnevil Dagger of Darts Build with Legacy of Dreams Firebats Build with Spirit of Arachyr Set Angry Chicken Build with Spirit of Arachyr Set Corpse Spiders Build with Spirit of Arachyr Set Low Tier
      Spirit Barrage Build with Legacy of Dreams Gargantuan Build with Zunimassa Set
      Wizard:
      Leveling and Fresh 70 Guide
      Top Tier
      Meteor Build with Legacy of Dreams Energy Twister Build with Legacy of Dreams Meteor Build with Tal Rasha Set High Tier
      Mammoth Hydra Build with Legacy of Dreams Explosive Blast Build with Firebird Set Flame Blades Build with Firebird Set Frost Hydra Build with Typhon's Veil Mid Tier
      Frozen Orb Build with DMO Set Archon Build with Vyr and Chantodo Sets Energy Twister Build with DMO Set Frozen Orb Build with Legacy of Dreams Low Tier
      Frozen Orb Build with Tal Rasha Arcane Orbit Build with DMO Set Explosive Blast Farming Build with Tal Rasha Set  
      You can get a great overview of the new season with the Season 34 compendium here!
    • By Staff
      Blizzard have moved the launch of Season 34 back a week!
      While it was supposed to start today, Blizzard cite players not wanting the new D3 and D4 season launches to overlap on the same week, and needing more time to get the season properly set up, as the previous one ended early.
      Season 34 Delay (Source)
      Hi all
      We have shifted the start for the new season of Diablo III to next week.This is due to a few items:
      We received a good amount of feedback that many didn’t want overlap with the first weekend of Diablo IV’s new season. We agree so we are building out that gap and will be more mindful of that going forward.
      This will help us properly ensure account states migrate over as we had an issue with the prior season rolling early and us having to kick things back on.
      You can find the exact times on our Season 34 blog.
    • By Staff
      Blizzard has posted an official preview of Diablo 3's upcoming Season 34 that starts on January 24!
      The ongoing Season 33 ends on January 19. Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers. Cosmetic rewards for the patch are as follows:
      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
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      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
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