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Heroes 'State of Ranked Play' Update

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Based on initial experiences and player feedback, Blizzard has released a ranking system breakdown and a list of improvements coming to how ranking, matchmaking, and the still-in-development Team League feature will work.

 

In terms of significant changes, the noteworthy updates included:

  • Games against higher-skilled opponents will award an increased amount of points per game.
  • Rank-ups and point gains will be more noticeable and exciting in a future patch.
  • Ranked matchmaking is improving as more players enter the system.

Blizzard also highlighted the forthcoming Team League format, where organized 5-player teams will be able to compete exclusively against other organized teams (with separate matchmaking and ranking systems). A top tier rank, comparable to StarCraft's Grandmaster League or Hearthstone's Legend rank, is also in the works.

 

The complete post is spoilered 

 

With our Closed Beta patch on January 13, we released early versions of ranks and ranked points for initial playtesting alongside Hero League. While we feel these features are off to a good start, they’re not quite finished, and we still have a number of changes in store for them with future updates. We’ve also read a lot of great feedback about Ranked Play in Heroes of the Storm, and today, we’d like to address a few of the more common topics we’ve seen.

 

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RANKING SYSTEM BREAKDOWN

 

Recent community discussions about the Heroes of the Storm ranking system have produced some interesting theories about how it works, and we’d like to shed a little more light on this topic. Heroes is a highly competitive game, and we wanted to create a ranking system that clearly reflects the skill of its players. With this in mind, we decided to split the system into 50 different ranks, and made each represent roughly 2% of the Hero League population at any given time, so that players can more easily identify how they stack up against the rest of the Hero League playerbase. If you achieve Rank 10, for example, you can generally assume your current skill level is among the top 20% of all Hero League players

.

The Heroes ranking system is rather similar to the system we employ for StarCraft II, which strives to keep you around a 50% win-rate, constantly measures your prowess based on your performance against opponents of different skill levels, and calculates where you should be ranked accordingly.

 

In order to keep ranking-up, you’ll have to exceed the ranking system’s expectations for your performance by continually improving as a player, and beating increasingly skilled opponents along the way. It’s also possible to improve more quickly than your current rank indicates, and in cases like this, you’ll earn a few bonus points to help more quickly align your current rank with where you belong.

 

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CHANGES COMING TO RANKS AND POINTS

 

With future updates, we want to offer more variety in the amount of points you can earn after completing ranked matches, depending on the skill levels of your opponents as they compare to your own. You’ll earn more ranked points by beating highly-rated opponents than you would by beating equal or lesser-skilled players.

 

We’ve also read feedback from some players who feel that earning points and ranking-up could be both more exciting and more informative. We agree, and we know there’s not a lot of fanfare that accompanies ranking up or earning points right now. This is because we first wanted to get ranks and ranked points out into the wild for playtesting and feedback alongside Hero League, and then make improvements as we move forward. We’ll be making rank-ups and point gains feel more engaging with future updates, especially on end-game score screens, and also plan to make it easier to understand why you’re gaining or losing points at the end of your matches.

 

Additionally, we’d like to give you more ways to show off your prowess in ranked play, and are currently planning to display your rank on your Player Profile with our next patch. Many of the other improvements mentioned here will be added a little further down the road.

 

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RANKED MATCHMAKING

 

Hero League kicked off with a rather limited pool of players, and as a result, some games haven’t been as evenly matched as we’d like. We knew this would be the case at the beginning, but we wanted to get Hero League up and running so that we could test Draft Mode and the ranking system in a live environment. The good news is that we’re seeing the Hero League population growing with each passing day. As this continues, the matchmaker will have many more competitors to choose from when constructing games, which will result in evenly matched games a lot more often. It’s important to us that we have very even matches, because Ranked Play in Heroes is competitive, and we believe that evenly matched games are more fun.

 

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COMING SOON: TEAM LEAGUE

 

Team League is still on its way to Heroes of the Storm with a future patch, and we’re actively working on this feature internally. Team League will be an entirely separate Ranked Play experience in which you and your friends will be able to create dedicated, five-player teams to compete together in ranked, competitive matches, exclusively against other five-player teams. Much like Hero League, your team will receive a rank, which can rise and fall based on your performance. Unlike Hero League, however, each team you create will receive its own separate ranking. This ranking is not based on the individual members of a team, but rather on the team’s performance as a group. Additionally, we have an entirely different experience in store for the top of the Team League ranking system beyond Rank 1, which will function much like Grandmaster League in StarCraft II, or Legend rank in Hearthstone.

 

Team League will also make use of the First Come First Served (FCFS) Draft Mode, which will allow anyone on your roster to select a hero when it’s your team’s turn to pick. A version of this Draft method is already playable in Heroes, and you can check it out right now by switching a Custom Game’s lobby mode to Draft, and the ready mode to FCFS.

 

We’ll have a lot more information to share about Team League once we’re closer to implementing it, but until then, we hope you’ll continue playtesting and sharing your thoughts on Hero League.

 

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As always, thank you very much for all of the great feedback you’ve shared with us so far. Your thoughts have been very valuable to us, and are helping to shape the improvements we’ll be bringing to the game in the future. We have many plans to continue leveling up Ranked Play, as well as other aspects of Heroes of the Storm, and we can’t wait to roll them out to you.

 

You can also see the original post here.

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      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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