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Heroes of the Storm Closed Beta Patch Notes - March 24

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Heroes of the Storm received a significant patch to its Closed Beta client today, adding the Tomb of the Spider Queen battleground, Sylvanas Windrunner as a new Hero, Team League, interface changes, art updates, balance improvements, and more!

 

Here are the complete patch notes:

 

 

We’ve brought Heroes of the Storm offline for a period of extended maintenance today in order to bring you a brand new Closed Beta patch! Maintenance is ongoing, but don't worry; we'll let you know just as soon as the Nexus is back online. In the meantime, you can check out the complete patch notes below.

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GENERAL

 

Performance

  • All players’ default Graphic Settings will be re-detected and reset following today’s patch, which may help to address a few performance issues that some players have been experiencing.
  • Smaller physical memory caps have been introduced for both the 32-bit and 64-bit clients with today’s update, which should mitigate some memory-related issues and make the 64-bit client a more trusted option, even for PCs with less physical RAM.
  • The “Network Spikes” indicator has been removed from the performance overlay (Ctrl + Alt + F).
    • Network Spikes tracked a number of different metrics at once. While it could indicate performance issues, the number of spikes displayed could also be affected by issues with the local player’s computer, among other things.
    • In order to avoid further confusion, the Network Spikes indicator has been removed, and will be replaced by additional performance metrics in a future update, which should help players better identify more common performance issues.
  • For more information on some of these changes, please read the Performance section of our recent blog on Community Conversations.

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NEW BATTLEGROUND

 

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Tomb of the Spider Queen, a brand new 3-lane Battleground, has been added to Heroes of the Storm and is now available for play in all game modes!

  • Spider Minions and enemy Heroes will drop magical Gems of Power upon death.
    • Collect these Gems and turn them in to the Spider Queen’s Altars, which can be found in-between lanes at the center of the Battleground.
  • Once either team has relinquished enough Gems to the Spider Queen, her Webweavers will descend and travel down each lane to siege the opposing team on three fronts.
    • Each team can summon Webweavers by turning in 50 Gems. The number of required Gems will increase by 5 for each subsequent wave.
    • Be sure to turn in Gems promptly! Gems collected by a player will be dropped upon death, but can be picked up by allied Heroes.

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NEW HERO

 

Sylvanas Windrunner has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of her Abilities, and then check her out in Try Me Mode using the in-game Shop.

  • Basic Abilities
    • Withering Fire (Q)
      • Shoot the closest enemy for 25 damage, preferring Heroes. Stores 5 charges.
    • Shadow Dagger (W)
      • Deals 10 damage, and an additional 40 damage over 2 seconds, to target unit. This effect spreads to nearby units.
    • Haunting Wave (E)
      • Send forth a wave of banshees, dealing 30 damage to all targets. Reactivate to teleport to the banshees’ location.
  • Trait
    • Black Arrows
      • Basic Attacks and Abilities stun Minions, Mercenaries, and Towers.
  • Heroic Abilities
    • Wailing Arrow ®
      • Shoot an arrow that explodes for 200 damage and silences enemies for 2.5 seconds. Can be reactivated to detonate the arrow early.
    • Possession ®
      • Force an enemy Minion to fight for you. It gains 20% Attack Damage and Health.

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USER INTERFACE

 

General

  • Significantly reduced the likelihood that players will receive the same Battleground multiple times in a row when playing in matchmaking game modes.
  • Requesting to join a party through a party member who is not the leader will now send a notification to that player. Additionally, the party leader will see which party member a join request was made through.

 

Progression System

  • Hero Progression
    • The maximum Hero Level has been increased from 10 to 20.
    • New rewards have been added:
      • 1250 Gold at Hero Level 15
      • 2500 Gold at Hero Level 20
  • Player Progression
    • New rewards have been added:
      • 7 Day Stimpack at Player Level 10
      • 2,000 Gold at Player Levels 20, 25, 30, 35, 40
      • Team League unlocked at Player Level 40
      • Players who had already reached or surpassed the level requirement for these rewards prior to today’s patch will also receive them upon logging in to Heroes of the Storm.

 

Team League

  • Initial implementation for Team League, the second mode of Ranked play in Heroes of the Storm, has been added to the game! Read on for an overview of the most competitive game mode in Heroes of the Storm, and then check out our recent Team League blog post for a much more in-depth look at the feature.
    • With Team League, players can create named teams with dedicated rosters in order to participate in ranked, competitive Heroes of the Storm matches as a group against other teams of similar skill.
    • In order to participate in Team League, players must meet the following requirements:
      • Reach Level 40.
      • Own 10 or more Heroes (weekly free rotation Heroes do not count toward this requirement.)
      • Create or join a team that has at least five members logged in and ready to play in Team League.
  • Team Creation and Management
    • Navigate to the Team League Play Screen, click an empty team slot, enter a team name, and pay 1,000 Gold to create a new team.
      • Players may participate in up to 3 teams at any given time.
    • The Team League Screen will display all teams that a player is currently participating in, as well as each team’s current Rank, team name, and Win/Loss record.
      • Using the “Roster” button, a team owner may invite up to 8 other players to join the team’s roster.
      • In order to play Team League matches, five members from the same team must enter the queue together.
        • Use the “Invite” dropdown to invite other players from the roster to queue for Team League matches.
    • A “Ranked Teams” section has been added to the Player Profile.
      • Click on any team to view additional stats for each player on the roster, such as wins, losses, highest rank achieved, and favorite hero.
      • The team owner can also use this screen to add or remove members, as well as disband the team.
  • Draft Mode
    • Team League matches will use the “First Come, First Served” version of Draft Mode, rather than Hero League’s “Predetermined” Draft Mode.
      • With First Come, First Served Draft Mode, players on each team are free to select Heroes in any order when it is their team’s turn to pick.
      • A coin toss will still precede the draft phase, and teams will still alternate picking Heroes in 1-2-2-2-2-1 format.

 

Menu Navigation

  • General
    • The menu navigation bar has been moved to the top of the screen.
    • The Party Panel has been reworked and once again displays Player Portraits for all party members.
    • Icons have been added next to the Party Panel, which more clearly indicate the current status of Stimpack and XP Bonuses.
    • Players who receive penalties for leaving Hero League and Quick Match games will now see their flagged status indicated to them in the menu navigation bar at the top of the screen.
      • Additionally, party members will now be better notified when they are partied with someone who has been flagged to receive penalties for leaving games early.
  • Home Screen
    • “Go to Shop” and “Try Hero” buttons have been added, which can be used to view information about the newest Hero or quickly start a game in Try Me Mode with that Hero directly from the Home Screen.
  • Shop Screen
    • Shop navigation tabs have been moved to the top of the screen.
    • A “Featured” tab has been added, which will display items that are new to the Shop, or are currently on sale.
  • Play Screen
    • The “Change Mode” button has been removed.
    • Game Mode buttons can now be found along the top edge of the Play Screen, and can be clicked to quickly switch among Game Modes.
    • Hero League
      • Heroes are now displayed on the Hero League Screen based on most wins, rather than most games played with those Heroes.
        • Click any Hero listed on the Hero League Screen to view it in the Player Profile.
    • Custom Games
      • The “Choose Map” button has been removed and Battlegrounds can now be selected directly from the Custom Games Screen.
      • A “Game Privacy” dropdown has been added to custom game lobbies. When a custom game is set to private, that game will not be recorded in players’ match histories.
  • End of Game Score Screens
    • The Rank, Quests, and Rewards tabs have been removed and incorporated into the Summary tab.
    • Summary
      • Player Level, Hero Level, and Rank progress bars have been visually reworked and reorganized on the Summary tab.
      • Daily Quest and progression rewards earned from the previous match are now displayed along the right edge of the Summary tab.
      • Hover the mouse over Daily Quest and progression rewards, as well as XP, Ranked Points, and Gold totals to display tooltips that indicate how each was earned during the previous match.
    • Stats
      • The Stats tab now mirrors the in-game TAB Screen, and includes details for Siege Damage, Hero Damage, Healing, and overall XP contribution during the previous match.

 

Ranked Play and Draft Mode

  • Draft Mode Notification
    • While tabbed out of Heroes of the Storm during a ranked queue, the player will be tabbed back into the client and a notification sound will play when a match is found.
    • Additionally, players who tab out of the client after a draft begins will be notified and tabbed back in when it is their turn to pick a Hero.
  • Rank and Point Changes
    • The number of points earned from a ranked match will now vary more broadly based on skill difference between teams.
    • As mentioned in the Menu Navigation section above, ranks, rank changes, and ranked points earned during the previous match are now listed on the end of game Summary screen.

 

Hero Select

  • Click the currently selected Hero’s 3D model to bring up Hero Select.
    • Filter buttons have been added which can be used to display Heroes by role and game universe.
    • A search box has been added which can be used to filter Heroes by name, difficulty, and game universe.
    • Icons have been added to indicate which game universe a Hero is from when mousing over that Hero’s portrait.
  • The Skins, Mounts, and Hero Info panes have been reworked.
    • The Hero Info pane has been replaced by two new buttons: Abilities and Talents.
      • The Abilities pane now lists Basic Abilities, Trait, and Heroic Abilities on a single tab.
        • Tooltips have been added which will display more detailed information about a Hero’s Abilities on mouseover.
      • The Talents pane lists all of a Hero’s Talents, much as it did previously.
    • The Skins and Mounts panes have received UI updates.
      • Each of these panes can now display many additional items.
      • Skin and Mount Variation buttons have been moved to the bottom of each pane.
    • The Skins, Mounts, Abilities, and Talents buttons have received updated art.

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ART

 

General

  • Many Hero Models have received minor animation and pose updates on Hero Select.

Battlegrounds

  • Various Battleground assets have received additional optimization to help improve performance.
  • The final Tutorial Battleground has received visual polish.

Heroes, Mounts, and Skins

  • Legendary Skins
    • Mecha Tassadar has received massive updates and has been re-released as a Legendary Skin!
      • Mecha Tassadar will now, quite literally, transform into a fighter jet and fly across the battlefield while mounted.
      • What’s more, all of Mecha Tassadar’s Basic and Heroic Abilities have received brand new art, updated models, and visual effects which much more closely match the Skin’s theme.
  • Skins
    • Commander Raynor has received a significant model update. Among many other things, holster logic has been addressed.
    • Wrath Sonya has donned the Helm of Wrath, and now also wields Quel'serrar and Ashkandi, Greatsword of the Brotherhood.
    • Several Hero Skins have received new art for certain Abilities and Talents, which more closely match that Skin’s theme:
      • Betrayer Malfurion -- Vengeful Roots (Talent)
      • Crown Prince Arthas -- Death Coil (Q), Army of the Dead ®
      • Crypt King Tassadar -- Plasma Shield (Q)
      • Festival Li Li -- Blinding Wind (E)
      • Grunty Murky -- Slime (Q), Pufferfish (W), Spawn Egg (D), March of the Murlocs ®
      • Master Lost Vikings --  Basic Attack projectiles
  • Heroes
    • Sonya’s Hero Select portrait has been updated.
    • Tychus’ head model has received visual updates.
    • Several Heroes and Skins have received improvements for their facial animations:
      • Diablo
      • Infested Tychus
      • Raynor
      • Tychus
  • Hero Abilities
    • A portrait has been added that will display while The Lost Viking’s Longboat Raid ® is active.
    • Victory and taunt animations have been added to a number of summoned units.
    • The following Heroes have received new Ability icon art:
      • Raynor
      • Tassadar
      • Valla
    • The following Heroic Abilities will now apply an overlay to the affected player’s screen.
      • Anub’arak -- Web Blast ®
      • Stitches -- Gorge ®
    • Several Hero Abilities have received updated art to make them more visually interesting, and more clearly indicate their area of effect radiuses:
      • Illidan – Metamorphosis ®
      • Li Li -- Jug of 1,000 Cups ®, Water Dragon ®
      • Raynor -- Hyperion ®
    • The following Hero Abilities and Talents have received updated visual effects:
      • Arthas – Summon Sindragosa ®
      • Tassadar -- Dimensional Shift (E)
      • Rehgar -- Earthgrasp Totem (Talent)
      • Uther -- Boundless Conviction (Talent), Blessed Champion (Talent), Holy Shock (Talent), Redemption (Talent)
  • Mounts
    • The Battle Beast has received additional animation polish.

 

Menu Screens

  • The Home Screen has received a facelift, and is now 3D animated.
  • The Hero Select screen has received completely new 3D art and visual effects!
  • Additionally, the Hero League Play Screen is now 3D animated!

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SHOP

 

Bundle Packs

  • The Ranger-General Sylvanas Bundle Pack has been added to the in-game Shop for a limited time.

Heroes

  • Sylvanas has been added to the in-game Shop!

Mounts

  • The Cyber Wolf and Dire Wolf Mounts have been temporarily removed, but will return to the Shop with a future update.
  • The Lunar Tiger and Magic Carpet Mounts have been added as individually purchasable items.

Price Changes

  • Anub’arak’s Real-money and Gold prices have been reduced to $6.49 USD and 4,000 Gold.

Skins

  • A Master Skin has been added for Sylvanas.
  • The Ranger-General Sylvanas Skin has been added to the in-game Shop.
  • Legendary Skins
    • Mecha Tassadar has received massive Art and Sound updates and has been re-released as the second Legendary Skin in Heroes of the Storm!
    • Head to the in-game Shop and start a Try Me Mode game with Mecha Tassadar to check out all of the changes he has received with today’s update.

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SOUND

 

Heroes and Skins

  • The Mecha Tassadar Skin has received entirely new voiceover and sound effects to match its transformation into a Legendary Skin!
  • The Flying Monkey Brightwing Skin has received an entirely new monkey-themed voiceover set.

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DESIGN AND GAMEPLAY

 

General

  • Several changes have been implemented which will prevent the cancellation of Ability casts when issuing Move commands, as well as when attempting to cast several Abilities in rapid succession.
    • Additionally, these changes will result in heightened input responsiveness for most Ability casts.
  • In-game XP Changes
    • The in-game leveling curve has been adjusted slightly to slow down the first 10 team levels, though the amount of XP required to reach level 20 remains the same. 

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BATTLEGROUNDS

 

Blackheart’s Bay

  • Doubloon Chest status bars are now segmented, and each segment represents when a Doubloon will spawn.

Dragon Shire

  • Player-controlled Dragon Knights are now more resistant to disable effects.

Haunted Mines

  • Grave Golem Health and damage will no longer scale after either of the following conditions have been met:
    • The Haunted Mines have been open for at least 4 minutes
    • 60 Skulls have been collected
    • This change has been made in order to prevent situations in which a team would leave a single skull in the Haunted Mines in order to gain more Golem power. 
  • The power difference between Lane Golems has been reduced in situations where there is a large skull-count disparity.
  • High skull-count Lane Golem Health has been slightly reduced.
  • The first round of Lane Golems have had their Health reduced.

Garden of Terror

  • Player-controlled Garden Terrors are now more resistant to disable effects. 
  • Movement Speed reduced to equal Hero Movement Speed
  • Overgrowth (W)
    • Overgrowth Health increased by 25%
    • Now receives additional Health bonuses past the 15 minute mark
    • Now deals 70 (+7 per minute) damage each tick to Minions and Mercenaries instead of 20% of their Maximum Health.  This is the same as the Structure damage.

Sky Temple

  • Temple damage reduced by 10%

Mercenaries

  • Mercenary initial and scaling XP has been reworked.
  • Mercenary Camp tooltips now indicate which Camps can be Bribed.

Structures

  • Gate, Tower, Town Hall, and Wall Health reduced by approximately 10%.

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TALENTS

 

New Generic Talent: Arcane Power (Level 20)

  • Activate to gain 400 mana and 15% Ability Power for 5 seconds. 60 second cooldown.
  • Currently found only on Jaina

 

Blood for Blood

  • This Talent has received a visual update. It should now be much easier to identify both the target and caster of Blood for Blood.

Healing Ward

  • Duration increased from 10 to 15 seconds
  • Heal amount reduced from 3% to 2% of max Health per second

Ice Block

  • Cooldown reduced from 80 to 60 seconds
  • Now dims out affected Heroes’ status bars

Scouting Drone

  • Now has 2 charges
  • Duration reduced from 60 to 45 seconds
  • Cooldown reduced from 60 to 45 seconds
  • Placement range increased from 3 to 4
  • The number of hits required to destroy a Scouting Drone have been increased from 1 to 2.19RBT3IUQUYB1403137112368.png

ABATHUR

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  • Toxic Nest (W)
    • Envenomed Nest (Talent)
      • Damage increased from 30% to 50%
    • Prolific Dispersal (Talent)
      • Now also reduces the cooldown of Toxic Nest by 2 seconds
    • Vile Nest (Talent)
      • Slow increased from 40% to 50%
  • Evolve Monstrosity ®
    • The Monstrosity now persists until it is killed.
  • Ultimate Evolution ®
    • Cooldown reduced from 80 to 70 seconds
    • Duration reduced from 30 to 20 seconds
    • Clones now gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed.

 

AZMODAN

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  • Globe of Annihilation (Q)
    • Taste for Blood (Talent)
      • Now has a maximum damage cap of 500

 

DIABLO

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  • Apocalypse ®
    • Cooldown reduced from 120 to 100 seconds
  • Lightning Breath ®
    • Diablo will now cast Lightning Breath in the direction of the cursor, rather than the direction he is facing at the time of the cast.

 

E.T.C.

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  • Fury of the Storm (Talent) replaced with Hardened Shield (Talent)

 

FALSTAD

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  • Basic Attack
    • Damage increased from 34 (+10 per level) to 38 (+10 per level)
  • Barrel Roll (E)
    • Cooldown reduced from 16 to 14 seconds
    • Barrel Roll speed increased by approximately 50%
    • Flow Rider (Talent)
      • Cooldown reduction increased from 35% to 40%
  • Mighty Gust ®
    • Cost reduced from 100 to 70 Mana
    • Cooldown reduced from 60 to 50 seconds

 

JAINA

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  • Arcane Power (Talent) added at Level 20
  • Nexus Fury (Talent) removed
  • Improved Ice Block (Talent)
    • Cooldown reduced from 80 to 60 seconds
  • New Talent (Level 20): Arcane Power
    • Activate to increase spell damage by 15% and restore 400 Mana for 5 seconds
  • Frostbite (Trait)
    • The Chilled effect will now apply to Unstoppable units (such as the Grave Golem), as well as Structures.
  • Frostbolt (Q)
    • Damage increased from 45 (+14 per level) to 50 (+15 per level)
  • Blizzard (W)
    • Damage per wave increased from 40 (+15 per level) to 45 (+16 per level)
  • Cone of Cold (E)
    • Damage increased from 50 (+17 per level) to 55 (+18 per level)

 

KERRIGAN

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  • Ultralisk ®
    • Ultralisk controls now mirror Jaina's Water Elemental.
      • Press R and click the terrain to issue a Move command.
      • Press R and click a unit to issue an Attack command on that target.

 

LI LI

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  • Healing Brew (Q)
    • Will no longer heal Abathur’s Ultimate Evolution Clones or Nova’s Holo Decoys
  • Jug of 1,000 Cups ®
    • Will no longer heal Abathur’s Ultimate Evolution Clones or Nova’s Holo Decoys

 

MURKY

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  • Health Regeneration increased from 5 (+0.125 per level) to 10 (+2.4 per level)
  • New Talent (Level 4): Living the Dream!
    • Grants 10% Ability Power, and an additional 1% Ability Power for every 5 seconds that Murky is alive, up to a total of 25% Ability Power. Resets upon death.
  • Spawn Egg (D)
    • Murky’s Egg no longer grants experience to the enemy team or counts as half of a normal Hero Death.
    • Cooldown reduced from 20 to 15 seconds
    • Egg Health increased from 105 (+15 per level) to 110 (+30 per level)
    • Assault Egg (Talent)
      • Bonus to Egg Health reduced from 200% to 150%
  • Slime (Q)
    • Slime's stacking damage now applies to Unstoppable units (such as the Grave Golem).
  • Pufferfish (W)
    • Casting time reduced by 75%

 

NAZEEBO

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  • Gidbinn (Talent) no longer increases the duration of Voodoo Ritual
  • Voodoo Ritual (Trait)
    • Specialized Toxin (Talent)
      • Damage bonus from 200% to 100%
  • Plague of Toads (E)
    • Toads of Hugeness (Talent)
      • Bonus damage per hop increased from 10% to 20%
  • Gargantuan ®
    • Initial damage increased from 35 (+15 per level) to 100 (+20 per level)
    • Initial health reduced from 1400 (+140 per level) to 600 (+220 per level)
    • The Gargantuan A.I. has been improved.
    • The Gargantuan no longer uses Stomp Ability automatically. Instead, Stomp can now be cast manually by pressing “R”, and has a 4.5 second cooldown.
  • Ravenous Spirit ®
    • The Spirit’s area of effect  radius has been reduced by 25%.
    • Damage changed from 25 (+9 per level) to 30 (+8 per level)

 

RAYNOR

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  • Basic Attack
    • Damage increased from 35 (+11 per level) to 35 (+12 per level)

 

SGT. HAMMER

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  • Health reduced from 770 (+170 per level) to 720 (+140 per level)

 

SONYA

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  • Whirlwind (E)
    • Sonya can now use the following Activated Talents while Whirlwind is channeling:
      • Shot of Fury, Ferocious Healing, Nerves of Steel (formerly Stoneskin), and Ignore Pain (formerly Hardened Shield)
      • As part of this change, Stoneskin and Hardened Shield have been renamed to Nerves of Steel and Ignore Pain in order to help reflect that they are Sonya-specific versions of their Generic Talent counterparts.

 

STITCHES

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  • Health reduced from 1060 (+260 per level) to 1060 (+230 per level)
  • Vile Gas (Trait)
    • Radius decreased by approximately 25%
    • Damage scaling decreased from +2 per level to +1.5 per level
    • Toxic Gas (Talent)
      • Radius increased from 25% to 50%
      • Damage over time effect duration reduced from 2 to 1 seconds
  • Slam (W)
    • Pulverize (Talent)
      • The stun and bonus damage components of this Talent have been removed.
      • Now reduces cooldown of Slam by 2 seconds
      • Slows enemies hit by 75% for 1 second
  • Gorge ®
    • Hungry Hungry Stitches (Talent)
      • Duration increased from 1 to 1.5 seconds
      • Now removes the Movement Speed slow from Gorge
  • Putrid Bile ®
    • Regenerative Bile (Talent)
      • Now increases Movement Speed by an additional 10% while Putrid Bile is active

 

TASSADAR

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  • Force Wall ®
    • Cost reduced from 75 to 35 Mana
    • Force Wall now forms 50% faster

 

THE LOST VIKINGS

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  • A Lost Vikings-specific version of the Fury of the Storm Talent has been added at Level 20.
    • Every 5 seconds, the next Basic Attack will deal an additional 10 (+4 per level) damage to the target, and 10 (+11 per level) damage to all nearby Minions and Mercenaries.  Each Viking has a separate cooldown.
  • Longboat Raid ®
    • Damage reduced from 15 (+8 per level) to 15 (+7 per level)

 

THRALL

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  • Frostwolf Resilience (Trait)
    • Scaling heal increased from +23 per level to +30 per level
    • Mana Tide (Talent)
      • Mana restoration reduced from 20 to 15
  • Chain Lightning (Q)
    • Mana cost increased from 35 to 40
    • Scaling damage increased from +15 per level to +17 per level
  • Windfury (E)
    • Cost increased from 50 to 65 Mana
    • Movement Speed bonus increased from 25% to 30%
    • Wind Shear (Talent) moved from Level 1 to Level 7
      • Now reduces Windfury’s cooldown by 4 seconds rather than 3

 

TYCHUS

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  • Several of Tychus’ Generic Talents have been renamed, but their functionality has not changed:
    • Searing Attacks (Talent) has been renamed to Sizzlin’ Attacks
    • Giant Killer (Talent) has been renamed to Problem Solver

 

TYRANDE

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  • A significant number of Tyrande’s Talents have been rearranged.
  • Shroud (Talent) removed
  • Purging Mark (Talent) removed
  • Bolt of the Storm (Talent) removed
  • Focused Attack (Talent) added at Level 4
  • Nexus Frenzy (Talent) added at Level 20
  • Trueshot Aura (Talent) moved from Level 7 to Level 16
    • Basic Attack damage bonus increased from 10% to 15%
    • Attack Speed bonus removed
  • Hunter’s Mark (Trait)
    • Huntress' Fury (Talent) moved from Level 16 to Level 13
    • Mark of Mending (Talent)
      • Heal amount increased from 2% to 2.5% of the attacker’s maximum Health
  • Light of Elune (Q)
    • Cooldown increased from 6 to 8 seconds
    • Self-healing increased from 45 (+10 per level) to 60 (+14 per level)
    • Ally healing increased from 90 (+20 per level) to 120 (+28 per level)
    • Overflowing Light (Talent) moved from Level 4 to Level 13
      • Heal bonus reduced from 40% to 35%
      • Health requirement for Tyrande reduced from 90% to 50%
  • Sentinel (W)
    • Pierce (Talent) moved from Level 1 to Level 4
    • Empower (Talent) moved from Level 4 to Level 1
  • Lunar Flare (E)
    • Radius increased by 20%
    • Lunar Blaze (Talent) moved from Level 13 to Level 7
      • Radius increase removed

 

UTHER

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  • Uther has received a significant Talent update.
  • Burning Rage (Talent) removed
  • Sprint (Talent) removed
  • Block (Talent) added at Level 1
  • Amplified Healing (Talent) added at Level 4
  • New Talent (Level 7): Holy Fire
    • Deals 8 (+1.6 per level) damage per second to nearby enemies
  • New Talent (Level 16): Benediction
    • Activate to reduce the cost of the next Basic Ability cast by 50 Mana, and its cooldown by 10 seconds.
  • Basic Attack
    • Hammer of the Lightbringer (Talent)
      • Mana restored per hit increased from 5 to 8
  • Eternal Devotion (Trait)
    • Holy Devotion (Talent) removed
    • The functionality of this Trait has changed significantly.
    • Uther can no longer use his Basic Attack or his Abilities while in Eternal Devotion form.
    • Instead, Uther gains a new Ability while in Eternal Devotion form:
      • Flash of Light (Q)
        • Heal an ally for 81 (+22.5 per level) Health. 1.5 second cooldown.
    • New Talent (Level 20): Redemption
      • After Eternal Devotion ends, Uther will resurrect at the location of his spirit with 50% Health. This effect has a 180 second cooldown.
  • Holy Light (Q)
    • Range has been decreased by 12.5%
    • Protect the Weak (Talent) removed
    • Reach (Talent)
      • Now increases the range of Holy Light and Flash of Light by 40%
    • Blessed Champion (Talent) moved from Level 1 to Level 13
      • The functionality of this Talent has changed.
      • After casting Holy Light, the next Basic Attack heals nearby allied Heroes for 30% of Holy Light's healing amount.
    • Holy Shock (Talent) moved from Level 16 to Level 13
      • In addition to its previous effects, Holy Shock now also reduces the cooldown of Holy Light by 4 seconds when it is used to deal damage.
  • Holy Radiance (W)
    • Length reduced by 16%
    • New Talent (Level 4): Boundless Conviction
      • Increases the length and width by of Holy Radiance by 40%
  • Hammer of Justice (E)
    • Dense Weightstone (Talent) removed
    • Rebuke (Talent) removed
    • Fist of Justice (Talent) moved from Level 4 to Level 1
    • New Talent (Level 7): Burden of Guilt
      • After Hammer of Justice's stun fades, the target's Movement Speed is slowed by 30% for 2 seconds.
  • Divine Shield ®
    • Bulwark of Light (Talent) functionality has changed.
      • Uther no longer gains a Divine Shield when using this Talent.
      • Now increases Divine Shield’s duration by 2 seconds and reduces its cooldown by 20 seconds
  • Divine Storm ®
    • Divine Hurricane (Talent)
      • Bonus to stun radius decreased from 100% to 50%

 

 

VALLA

RHUC14VVAAUN1417483335722.png

  • Battle Momentum (Talent) removed
  • Hatred (Trait)
    • Hot Pursuit (Talent) moved from Level 13 to Level 7
  • Vault (E)
    • Valla is no longer Unstoppable while using Vault.

 

ZERATUL

3NXNLQWMI4YQ1417483335830.png

  • Singularity Spike (W)
    • Double Bombs (Talent)
      • The second bomb now deals 50% damage.
  • Void Prison ®
    • Now dims out affected Heroes’ status bars

19RBT3IUQUYB1403137112368.png

BUG FIXES

 

General

  • Fixed an issue which could cause A.I. players to become unresponsive, and sit idle in base, near the end of a Custom Game.
  • Resolved a bug that could cause players to have difficulty issuing movement commands to their Heroes.

Art

  • The Elder Chen Skin is no longer missing a texture on the underside of its coat.
  • Corrected clipping in the Master Thrall Skin’s shoulder while riding a Mount.

Battlegrounds

  • Fixed a rare issue in which a Core with less than 1 Health could suddenly be destroyed without taking additional damage.
  • Visual effects for Stitches' Vile Gas are now visible on Sky Temple bridges.
  • The cooldown for Zagara's Creep Tumor Trait is now appropriately reset by the Clear Cooldowns button in Try Me Mode.

Heroes and Talents

  • Locusts spawned by Abathur after learning the Bombard Strain Talent have had their attack speed increased so that it is consistent with normal Locusts.
  • Brightwing will no longer be incorrectly teleported back to base when casting her Phase Shift Ability on a Lost Viking just as the Vikings enter their Longboat.
  • Diablo will now cast Lightning Breath in the direction of the cursor, rather than the direction he is facing at the time of the cast.
  • Casting E.T.C.’s Stage Dive on top of Zagara's Devouring Maw will no longer cause him to return to his original casting location.
  • Casting The Hunt against a flying Hero will no longer cause Illidan to become stuck outside the playable area.
  • Malfurion's Life Seed Talent will no longer allow Regrowth to benefit ally-controlled Dragon Knights or Garden Terrors.
  • The cooldown for Nova's Triple Tap after learning the Fast Reload Talent will now be appropriately reset upon killing any of the Lost Vikings.
  • Raynor’s feet will no longer appear to slide while using Basic Attacks after dismounting.
  • Corrected an issue which caused the visual effect for Stitches’ Vile Gas Trait to persist longer than intended.
  • Stitches will no longer occasionally become briefly unresponsive after casting Hook on one of Zagara's Banelings.
  • Stitches’ Putrid Bile Ability is now appropriately paused, and will no longer be cut short, upon entering Zeratul’s Void Prison.
  • Tassadar's Distortion Beam will now more appropriately track Chen and the Lost Vikings when they are in their Wandering Keg and Longboat Raid! forms.
  • Tassadar’s Overload Talent now properly applies its range increase to subsequent Psionic Storm casts granted via the Second Strike Talent.
  • The debuff effect for Tassadar's Static Charge Talent will no longer reveal cloaked unit locations.
  • Thrall’s Earthquake will no longer instantly kill Zagara's Banelings.
  • Tychus' Overkill Ability will no longer attempt to continue tracking targets after they enter the Haunted Mines.
  • Enemies affected by Tyrande's Hunter's Mark are now properly revealed if they enter a cloaked state while marked.
  • Tyrande's Trueshot Aura will no longer benefit allied Heroes that are present in their team’s Hall of Storms while she is dead.
  • Zagara's Devouring Maw will no longer push Heroes through the wall created by Sonya's Arreat Crater Talent.

User Interface

  • Bridges that cross over areas of water have been made more visible on the minimap.
  • Corrected an issue in which the Hero Level 5 Reward could appear incomplete despite satisfying the reward’s requirements.
  • Fixed an issue which could incorrectly prevent players from locking in an available Hero during Draft Mode.
  • The “/who” chat command can no longer be used to message players on the opposing team during Draft Mode.
  • Corrected an issue which caused Jaina’s Takedown total to appear greatly inflated on the Statistics tab in the Player Profile.

 

Tons of significant changes today! Tyrande and Uther received the most individual Hero changes, and changes to building health and objectives on some maps should help move the needle on game length slightly. What are your thoughts on today's update?

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So people were complaining about Forts and Towers being weak, now they are even weaker? It's like blizzard wants the game length to be shorter than 20 minutes.

I don't like how they keep the most overpowered heroes on top of the tier all the time while weak heroes always remain weak. In the other post they mentioned that they are cautious about making major buffs to Murky, as too much could put him in a stronger state than they intend. So what they INTEND in my opinion is to buff their favorite heroes so they can see them in 99% of the games, but if they don't like a hero they INTEND to act cautious about it and avoid buffing those heroes as much as possible.

Don't worry if too much buff made Zeratul or Tassador op but be cautious about Murky and Gazlowe cause we don't like  them and we don't want them at top.

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It comes down to a WoW patch; some changes seem really good some seem questionable. I like seeing some lower tier characters get a much needed boost (I swear abathur will be competitive one day) but there is certainly a priority on which ones they want to keep strong. The nerf to towers and forts really is questionable. It almost seems that the games will just turn into push fests. Derp around at the beginning until the lvl gimmick arrives (dragon shine, pirate booty, etc) get bonus, push a lane, profit. Already games are going a lot faster. We'll see if this is good or bad in the end but it certainly devalues many characters.

 

Also, lets talk new hero Sylvannas. I actually like her quite a bit, great ranged character. Most of her abilities can be used while running around and have great range. They also gave her a knock off of necrotic plague which is both ironic and fun to use. She is a bit lacking in raw power but her abilities short CD and dots make up for it a bit. She's really fun to play as and is pretty solid all around. 

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      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
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    • By Staff
      After weeks of PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes with all the changes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Shop Balance Update Bug Fixes General
      Basic, Cleave, and Splash Attacks will now function more consistently across all Heroes through various situations. Changes that may impact the balance of the Hero will be listed in the Balance section. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Blackheart's Bay, Hanamura Temple, and Warhead Junction will enter Ranked map rotation in the coming weeks! Forts, Keeps, and the Core will now grant Allied Heroes that take damage in their radius 35 50 Armor for 4 seconds. This effect has a 4 second cooldown and can only be granted to 1 Hero per Structure. While this Armor is in effect, Enemy Heroes that attack the target will be slowed by 20%. Forts, Keeps, and Core will no longer prioritize an Enemy Hero when an Allied Hero is attacked. Mercenary camps now spawn 30 seconds after the match begins (Down from 60 seconds). Small XP globes have been removed. will now vanish if no allied Hero is within 15 radius of the globe. Structure Health increased by 12.5%. When a Hero attacks an enemy structure with a Basic Attack, allied minions near the building become inspired and gain 35% attack speed and 35% move speed for 3 seconds. This does not affect illusions or summons. Minions will now spawn exactly at MM:00 and MM:30. Blackheart's Bay Bombardment now deals 20% reduced damage to Keeps and Cores. Cast time to turn in coins decreased from 7 seconds to 5 seconds. There are now 3 treasure chest locations. The first chest spawns in the top lane during the first phase, two chests spawn in the next three phases, and all three chests spawn every phase after that. There are now watch sight towers near Blackheart. You will now only drop half your coins upon death (rounded down). Only 8 coins are required for the first turn-in, down from 10. Hanamura Payload damage increase by 12.5%. Payload now moves 25% faster. Samurai lane pusher health reduced by 12.5%. Payload deals 20% less damage to the core. Infernal Shrines Punishers will no longer leap over gates. Skeleton minions damage reduced by 25%. Skeleton minions health decreased from 400 to 300. Skeleton minions move speed increased from 3 to 3.5. Skeleton minions now have 20 spell magic Armor. Sky Temple Guardian Mighty Swing knockback duration reduced from 0.5 seconds to 0.375 seconds. Guardian Mighty Swing knockback is now interrupted by other knockback effects. Guardian Mighty Swing knockback speed increased to match previous knockback distance. Guardian Mighty Swing will now interrupt any ongoing knockback effects. Warhead Junction Nukes damage updated to 1000 + 12.5% of target's Max Health (was 2300 damage before). Nukes now ignite structures, dealing 1.2% 0.8% of their Health per second for 10 12 seconds. Attacking the building will refresh the duration up to 5 8 seconds. Nukes now take 2.5 seconds to launch (Up from 1.5 seconds). There will now be fewer nukes that spawn. Garden Of Terror Terror has 12.5% more baseline life. Terror scales significantly harder into late game. Return to Top
      Shop
      New Mount: Plush Sheep
      New Mount:Amber Plush Sheep
      Return to Top
      Balance Update
      Heroes
      Abathur
      Base
      Locust damage increased by 25%. Dehaka
      Base
      Brushstalker [Z D] Cooldown increased from 75 seconds to 240 seconds. Cooldown is reduced by 40 50 seconds when a Regen Globe is picked up. Talents
      Level 20 Apex Predator Cooldown reduction increased from 50 to 120 190 seconds. Illidan
      Talents
      Level 16 Fiery Brand Attacking a different Hero from the last Hero attacked now resets progress on the previously attacked Hero. Blinds and Evasion now prevent any progress from being granted. If the target gains Stasis or Invulnerable, progress will be lost. Stacks now last 300 seconds. Kael'thas
      Talents
      Level 20 Rebirth Now has 3 charges. Maiev
      Base
      Umbral Bind [W] Pull force reduced from 35 to 21.05. The Butcher
      Talents
      Level 13 Brutal Strike Now loses stacks when attacking while Blinded or against Evading enemies. The Lost Vikings
      Talents
      Level 10 Longboat Raid Decreased Move speed no longer decreases the Longboat Raid's starting speed and now reduces Longboat Raid Move speed by 25%. Thrall
      Talents
      Level 7 Elemental Assault NEW: After using a Basic or Heroic Ability, Thrall's next Basic Attack within 4 seconds deals 45% more damage. Follow Through Talent Removed. Uther
      Base
      Holy Light [Q] Range increased from 7.75 to 8. Range is no longer increased to 8.75 after selecting Holy Shock. Talents
      Level 4 Holy Shock No longer grants reduced cooldown or Mana cost and instead costs less Mana and has a lower cooldown. Now features its own active button. Valeera
      Talents
      Level 7 Slice and Dice REWORK: Grants 400% Attack Speed which is lost after attacking 3 times or after 3 seconds. Cooldown for the next attack after the third will not be reduced. Varian
      Talents
      Level 10 Warbringer Warbringer mana cost reduction reduced from 22.5 to 20. Mana cost reduction reduced from 22.5 to 20. Level 20 Demoralizing Shout Cooldown reduction increased from 2.5% to 5%. Zagara
      Talents
      Level 1 Infest Damage bonus reduced from 125% to 100%. Return to Top
      Bug Fixes
      Map
      Blackhearts Revenge Fixed an issue that caused Deathwing to lose Unstoppable after using the waygates. Sky Temple Fixed an issue that caused Roots to prevent Guardian Mighty Swing knockback. Heroes
      Alarak Level 16 Mocking Strikes Fixed an issue that caused Basic Attacks to display incorrectly when attacking a Silenced Hero after selecting Mocking Strikes. Artanis Level 4 Shield Surge Buff Bar tooltip updated. Level 7 Final Cut Buff Bar updated to show remaining duration. Now consumed if attacking while Blinded. Level 16 Titan Killer Bonus damage is now dealt before the primary Basic Attack damage. All other associated effects will still occur if this kills the target. Arthas Base Frostmourne Hungers [D] Fixed an issue that caused impact visuals and sound effects to be created on Arthas. Azmodan Level 1 Greed Fixed an issue that caused Globes of Annihilation empowered by Tide of Sin to deal more damage than intended to non-Heroes. Level 4 Battleborn Fixed an issue that caused impact visuals and sound effects to be created on Azmodan. Level 16 Total Annihilation Now displays as Total Annihilation in the Death Recap. Level 20 Pride Now displays as a quest. Brightwing Base Phase Shift [Z] Cast indicator is no longer hidden if the target is Polymorphed. Level 13 Pixie Boost Movement Speed now gradually decays over is duration instead of in chunks. Cassia Level 1 Charged Strikes Fixed an issue that caused Charged Strikes to trigger multiple times in a row when gaining attack speed. Now applies to the next Basic Attack that is fired instead of the next Basic Attack that connects. Now displayed in the Buff Bar while in progress. Now increases in progress when Cassia fires her Basic Attack instead of after the missile impact. Progress is now displayed in the Buff Bar. Level 16 Martial Law Bonus damage is now dealt before the primary Basic Attack damage. All associated effects will still occur if this kills the target. Chen Level 10 Storm, Earth, Fire Earth's attack Slow is now prevent by Blinds and Evasion. Earth's Splash attacks are now prevented if the primary target is Evading. Storm and Fire's attacks will now display as crits if granted an applicable Physical damage buff instead of a Spell damage buff. Cho'gall Base Shove [Z] Fixed an issue that caused Shove to not push Cho if he is Rooted. Level 1 Calloused Hide Fixed an issue that caused Shove and other knockback effects to temporarily disable this talent's benefits. Level 20 Fuel for the Flame Will no longer hit inactive Mercenaries if targets near these Mercenaries are hit. Will no longer hit inactive Mercenaries unless the primary target is also an inactive Mercenary. Chromie Base Sand Blast [Q] Sand Echo will now be revealed to the target when hit by Sand Echo's Basic Attack. Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible. Level 20 Unravelling Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cast animation to be interrupted when Deathwing hits another Deathwing with his Basic Attack. Level 7 Death Drop Armor reduction is now refreshed in duration when re-applied. Level 13 Fire and Fury Fixed an issue that caused Basic Attack impact visuals to be displayed on Deathwing if attacking a Slowed Hero. D.Va Base Self-Destruct [E] Charge gained from Basic Attacks now occurs after all targets have been hit. Fixed an issue that caused Self-Destruct knockback to not apply correctly. Level 4 Nuclear Option Self-Destruct charge gained from hitting targets in the Basic Attack bonus area now occurs after all targets have been hit. E.T.C. Level 1 Guitar Hero Healing visuals will no longer occur if E.T.C. is Blinded, the target is Evading, or if E.T.C.'s Health is at max. Falstad Level 13 Sustained Winds Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Fenix Level 1 Arsenal Synergy Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects. Mobile Offense Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects. Level 4 Inhibiting Energy Cooldown is now applied when Phase Bomb is fired. Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects. Gazlowe Base Rock-It! Turret [Q] Fixed an issue that caused Defense Matrix applied to Gazlowe to not reduce Turret damage. Fixed an issue that caused Rock-It! Turrets created by an Ultimate Evolution clone of Gazlowe to not gain the increased damage. Level 13 Positive Reinforcement Fixed an issue that caused the bonuses to be applied when a Rock-It Turret attacked a target, instead of when it hits a target. Level 16 Ark Reaktor Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage. Fixed an issue that caused the miniature Rock-It! Turret to not fire at the correct location. Firin' Mah Lazors Fixed an issue that caused the warning indicator to be visible in the Fog of War. Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage. Overklock Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Greymane Level 10 Go for the Throat Fixed an issue that caused Go for the Throat to play its cast animation on the target when Greymane targets another Greymane. Level 16 Alpha Killer Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Level 20 Hunter's Blunderbuss Now occurs while Blinded. Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist. Tooth and Claw Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist. Illidan Base Dive [Q] Fixed an issue that caused Dive to play sound and visual effects twice if Illidan is targeting another Illidan. Level 16 Fiery Brand Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Imperius Base Valorous Brand [Q] Fixed an issue that caused Valorous Brand's benefits for being consumed to be granted when the target gains Invulnerable, Stasis, or is killed. Fixed an issue that caused Valorous Brands to heal Imperius when a Branded target enters Stasis, gains Invulnerable, or is killed. Valorous Brands are no longer consumed if Imperius is Blinded or the target is Evading. Level 1 Burn the Impure Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Now displays as Burn the Impure in the Death Recap. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Level 7 Flash of Anger Additional target search now occurs after all effects on the primary target. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Holy Fervor No longer prevented by Blinds or Evasion. Level 13 Divine Rage Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Level 20 Unrelenting Descent Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Jaina Level 10 Water Elemental Fixed an issue that caused Water Elemental's Basic Attack splash to hit Evading targets. Water Elemental's Basic Attack splash no longer reveals the targets it hits. Water Elemental's Basic Attack splash now reveals the area. Johanna Base Condemn [W] Fixed an issue that caused Condemn to pull Unstoppable targets. Junkrat Base Basic Attack Splash damage now occurs while Blinded, but is still prevented by Evading targets. Kael'thas Level 10 Phoenix Attack damage is now affected by Defense Matrix when Kael'thas is under its effects. Attack Splash no longer reveals targets hit. Attack Splash now reveals the area it hits. Kel'Thuzad Base Chains of Kel'Thuzad [E] Now reveal both targets on chain link connection. Level 20 The Damned Return Fixed an issue that caused the Shade to not be revealed when it deals damage. Kerrigan Base Ravage [Q] Fixed an issue that caused Ravage to play its cast animation on the target when Kerrigan targets another Kerrigan at close range. Kharazim Base Radiant Dash [Q] Fixed an issue that caused Radiant Dash to appear incorrectly when cast on another Kharazim. Level 1 Iron Fists Fixed an issue that caused the triggering attack to not play the correct impact sound. Li-Ming Level 4 Charged Blast Tal Rasha's Elements bonus is now additive instead of multiplicative. Now deals damage before the Basic Attack deals damage. Level 7 Seeker Now shows in the Death Recap as its own entry. Now displays as Seeker in the Death Recap. Now happens after the third Magic Missile deals damage. Level 20 Tal Rasha's Elements Tal Rasha's Elements bonus is now additive instead of multiplicative. Lucio Base Crossfade [W] Crossfades from different Lúcios can now stack together. Fixed an issue that caused the display of affected allies to not display correctly if more than 7 Heroes are in Crossfade's radius. The display of affected allies of Crossfade now include targets in the Boombox Crossfade radius. Soundwave [Q] Fixed an issue that caused Soundwave to push Unstoppable targets. Level 1 Party Mix Fixed an issue that caused toggling between Healing Boost and Speed Boost to cause the duration counter to be inaccurate. Level 13 All Together Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant Movement Speed. Fixed an issue that caused the Movement Speed bonus to not behave consistently if multiple Lúcios are in the game. Level 20 House Party Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant bonus Healing. Fixed an issue that caused the Healing bonus to not behave consistently if multiple Lúcios are in the game. Summer Anthem Now grants its effects to allies in Boombox's Crossfade radius. Lunara Level 7 Wild Vigor Fixed an issue that caused the 4th Basic Attack to not display impact effects. Now applies to the next 4 Basic Attacks fired, instead of the next 4 Basic Attacks that connect. Now applies to the next attack fired instead of the next attack that hits. Nazeebo Base Corpse Spiders [Q] Fixed an issue that caused Defense Matrix to not reduce the damage of Corpse Spiders. Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Corpse Spiders. Zombie Wall [W] Fixed an issue that caused Defense Matrix to not reduce the damage of Zombie Wall. Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Zombie Wall. Level 7 Dead Rush Now increases the damage of already existing Zombie Wall Zombies when the talent is selected. Level 10 Gargantuan Fixed an issue that caused Defense Matrix to not reduce the damage of the Gargantuan. Orphea Level 4 Backbiter Fixed an issue that caused Backbiter to not move Orphea if she is Rooted. Chaotic Assault Fixed an issue where the damage bonus of 3 charges could be still granted, when Orphea had lost all 3 charges after dying. Level 10 Crushing Jaws Fixed an issue that caused Crushing Jaws pull to not apply correctly. Raynor Level 7 Unstable Compound Mana restored is now bundled together when multiple Heroes are hit. Mana restoration now restores all Mana at once, instead of 10 Mana for each individual Hero hit. Rehgar Base Ghost Wolf [Z] Fixed an issue that caused Ghost Wolf Lunge attacks targeted at Rehgar to cause the target Rehgar to play an attack animation. Level 16 Hunger of the Wolf Fixed an issue that caused Blinds and Evasion to not prevent this from activating. Rexxar Level 13 Dire Beast Now causes Misha, Charge! to display as a critical when at 5 or more stacks. Bonus damage is now applied to the next Misha, Charge! Samuro Base Advancing Strikes [Trait D] Blind and Evasion now prevent activation. Sgt. Hammer Level 1 Ambush Now displays the remaining duration until the Cloak becomes active around the Trait button. Level 7 Pulse Detonation Core First instance of damage is now displayed as Spider Mines in the Death Recap. Mana restored is now bundled together when multiple Heroes are hit. Mana restored is now combined for Siege Mode attacks. Level 20 Shrapnel Mines Duration of all Armor reduction stacks are now refreshed when re-applied. Sonya Level 16 Giant Slammer Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Now displays as Giant Slammer in the Death Recap. Stitches Level 4 Playtime! Mana restored is now bundled together when multiple Heroes are hit. Tooltip updated to include Mana restored when hitting Heroes with Slam's inner area. Tassadar Base Resonance Beam [Trait] Fixed an issue that caused Resonance Beam to gain charge prior to dealing damage past the first instance of damage. Level 7 Arc Discharge Now happens prior to all other effects when a Basic Attack would grant progress. Level 10 Archon Splash attacks now happen after all other effects on the primary target have completed. The Butcher Base Butcher's Brand [W] Fixed an issue that caused Butcher's Basic Attack impact visuals to not be correctly altered against Branded targets. Level 13 Brutal Strike Now consumed while Blinded or against Evading enemies. Now displays in the Buff Bar. Savage Charge Now displays as Savage Charge in the Death Recap. The Lost Vikings Baleog's Basic Attack damage will now be properly affected by other damage modifiers when empowered by Explosive Attacks. Fixed an issue that caused Olaf's charging attack to not gain the benefits of Nordic Attack Squad or Impatience is a Virtue. Olaf Fixed an issue that caused Charge to not grant the bonuses from Nordic Attack Squad. Fixed an issue that caused Charge to go on cooldown when targeting enemies near Olaf's position. Fixed an issue that caused Charge to not grant the bonuses from Impatience is a Virtue. Erik Increase Move speed no longer increases Erik's starting speed and now grants Erik 15% Move speed, stacking with other effects. Baleog Fixed an issue that caused Splash damage to not grant bonuses from Impatience is a Virtue. Level 1 Explosive Attacks Bonus damage is now a multiplicative bonus. Level 13 Nordic Attack Squad Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Thrall Level 16 Tempest Fury The initial third Windfury attack now features impact visuals. Tracer Level 7 Focus Fire No longer progresses while Blinded or against Evading targets. Now displays in the Buff Bar how many hits have occurred on the current attack target, as well as the window before tracking resets. Now progresses prior to dealing damage instead of after dealing damage. Tyrael Level 13 Law and Order Now displays in the Buff Bar. Tyrande Level 4 Mark of Mending Now displays as Mark of Mending in the Death Recap. Uther Level 4 Guardian of Ancient Kings Duration is now increased by talents that grant additional Devotion Armor duration. Level 16 Benediction Fixed an issue that could cause abilities cast while Benediction is active to grant Uther Mana. Valla Base Vault [E] Damage bonus now applies to the next Basic Attack fired. Level 10 Rain of Vengeance Fixed an issue that caused cast visuals to not display correctly. Varian Level 4 Twin Blades of Fury Fixed an issue that caused Twin Blades of Fury to display the wrong cooldown reduction value. Level 20 Glory to the Alliance Fixed an issue that caused Glory to the Alliance to display incorrect cooldown reduction value after selection. Whitemane Level 7 Saintly Greatstaff Marker is no longer removed if Whitemane is Blinded or target is Evading. Zagara Summons are now affected by Defense Matrix and Ultimate Evolution damage modifications. Zarya Targets that enter the splash area between instances of Zarya's Basic Attack hitting the primary target will no longer be hit instantly. Level 7 Deep Burn Energy gained is now bundled together when multiple marked Heroes are hit. Energy is now gained after the primary target and all Splash attack targets have been hit, causing all target to take equal damage when Deep Burn grants Zarya Energy. Zul'jin Level 20 A Surprise For Ya! Now gains the benefits of Berserker being active if the fired Attack had Berserker active. Return to Top
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