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Heroes of the Storm Illidan

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Guest Supajee

Damn, I realized this just now. Great guide by the way, although most of the talent choices for Illidan are quite obvious in the current meta. I'm still quite happy that you guys have Heroes section in Icy Veins! Can't wait for more guides. Is Srey going to detail every hero, or will others write guides here as well? I can't wait for more, even though writing these guides can be time consuming.

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We intend to have 3 writers, 2 of which will be Srey and Oxygen. We're still choosing our 3rd writer. These guides take a long time to write, but we should have Oxygen's Valla guide and Srey's Dragon Shire map guide up today. Srey's next guide is going to be Jaina.

In any case, I'm glad you're happy about our Heroes of the Storm section and we hope it will be as popular as the other sections.

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Guest chad

As a longtime Blizzard game player but a complete noob when it comes to MOBAS, this is an absolutely amazing resource.  I love this guide.  I know Illy is supposed to be very hard to play, but he is literally the reason I play the game so I'm just going to keep pounding my head against him.

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For the level 20 talents, Bolt of the Storm is "situational" on the icons but "not recommended" in the explanations.

Thanks for the heads up!

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Guest Mayomaximus

The fact that he synergizes well with Tyrande makes me happier than it should.

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Guest DireToast

So, under "Dive" it says to not use it to initiate, but under "Metamorphosis" it says to use Dive to initiate instead.

Does it mean Sweeping Strike perhaps?  :confused:

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So, under "Dive" it says to not use it to initiate, but under "Metamorphosis" it says to use Dive to initiate instead.

Does it mean Sweeping Strike perhaps?  :confused:

Basically, if you want to chase, it is best to initiate with Sweeping Strike first, if possible, as it allows you to save Dive to chase if they flee. If you can't get within range of Sweeping Strike, or you want to use Sweeping Strike to disengage, then you can use Dive.

 

Hope this helps.

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No The Hunt Build? Or how is it called nowadays „Lone Wolf Build”?

I don't think "The Hunt" is a viable build path.

 

Why's that? I find it more useful.

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Guest Raxx

Thanks for the great guide(s)!  I'm a lifelong gamer but am quite new to MOBAs so even if 'the talent choices are quite obvious in the current meta' (as stated above in a comment) having the choices lain out with the reasoning behind them is very useful.

 

One small thing, here you state 'Hunter's Onslaught provides comparable healing to Blood for Blood over several seconds, but lacks the damage and slow.' but the Blood for Blood talent doesn't have a slow component mentioned.  Perhaps that was changed in a previous patch?

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Guest Guest

Thanks for the great guide(s)!  I'm a lifelong gamer but am quite new to MOBAs so even if 'the talent choices are quite obvious in the current meta' (as stated above in a comment) having the choices lain out with the reasoning behind them is very useful.

 

One small thing, here you state 'Hunter's Onslaught provides comparable healing to Blood for Blood over several seconds, but lacks the damage and slow.' but the Blood for Blood talent doesn't have a slow component mentioned.  Perhaps that was changed in a previous patch?

Yes, it changed two-three patches ago i think (i dont remember when tbh), before it slowed the target, making this tool extremely powerful for the heroes that have acces to it and well making illidan an exceptional chaser.

 

Right now it doesnt have the slow but its still a 10% instant damage and heal so that can be more useul when youre trying to bring someone down

 

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Guest Digman14

 

 

 

No The Hunt Build? Or how is it called nowadays „Lone Wolf Build”?

I don't think "The Hunt" is a viable build path.

 

Why's that? I find it more useful.

 

This is all explained in the guide. Please see this section.

 

The guide seems rather heavy handed in it's attempts to quash other potential Illidan builds. Thrill of Battle + Hunt is not only my favorite method of playing Illidan, but is also very effective on certain maps, against certain comps, or for punishing push attempts on low level players.

It also completely dismisses Giant Killer, not even considering it situational when it is fantastic against high HP heroes like Muradin, Uther, or Cho'gall.

I've no argument against Meta, as it is definitely the better standard pick for the damage and sustain it provides in teamfights, but to dismiss any Heroic ability for any hero is simply dismissing an entire half of that hero's potential.

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Guest HotsBots

 

 

 

 

No The Hunt Build? Or how is it called nowadays „Lone Wolf Build”?

I don't think "The Hunt" is a viable build path.

 

Why's that? I find it more useful.

 

This is all explained in the guide. Please see this section.

 

The guide seems rather heavy handed in it's attempts to quash other potential Illidan builds. Thrill of Battle + Hunt is not only my favorite method of playing Illidan, but is also very effective on certain maps, against certain comps, or for punishing push attempts on low level players.

It also completely dismisses Giant Killer, not even considering it situational when it is fantastic against high HP heroes like Muradin, Uther, or Cho'gall.

I've no argument against Meta, as it is definitely the better standard pick for the damage and sustain it provides in teamfights, but to dismiss any Heroic ability for any hero is simply dismissing an entire half of that hero's potential.

 

Well, a few alternative builds might show up when the Illidan rework is done after the changes on the PTR hit.

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Guest Guest

This guide is outdated, Please fix this. Would be great to get some actual advice on what talents to pick

 

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Hey guys, I'm going to take care of Illidan over the next few days, we have updated the Quick Overview section of the guide to give you good builds in the current meta. 

 

The remaining sections will follow shortly. :)

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Guest Gabriel

On the section 3.4, you don't recomend "Friend or Foe", however that's one of the talents with a recommended image.

 

On the section 8.3

 

Nexus Blades is better if the enemy team lacks crowd control. It offers both a slow and superior damage over Demonic Form, especially since the attack speed from Metamorphosis synergises with the 20% damage bonus from Nexus Blades. Choose Nexus Blades if the enemy team lacks any hard crowd control (stuns, silences, polymorphs, roots).

Metamorphosis no longer increases attack speed. Only Demonic Form does it now.

 

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Guest Shayde

I've got a question regarding the proper usage of the marked for death talent. In my experience, either the chasing period in which you use dive is either to short in order to truly benefit from the damage bonus, or I use it to switch targets I feel i need to re-position. I have problems with blades of azzinoth as well but I feel that's more of a technical issue than a gameplay one. Any tips?

 

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I've got a question regarding the proper usage of the marked for death talent. In my experience, either the chasing period in which you use dive is either to short in order to truly benefit from the damage bonus, or I use it to switch targets I feel i need to re-position. I have problems with blades of azzinoth as well but I feel that's more of a technical issue than a gameplay one. Any tips?

I feel similar about Marked for Death. It can't be utilized in many situations because you need to switch targets or the fight is simply to short. But the bonus damage is quite high, so if it works out, it is great. Sometimes when chasing people (after a fight or when someone is out of position) it's easier to apply.

 

Blades of Azzinoth on the other hand is pretty simple I think. You get the stacks before the Teamfight and immediately activate it, once you start hitting your first target (unless you know he will disengage immediately). It lasts for 8 seconds, that pretty long.

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I've got a question regarding the proper usage of the marked for death talent. In my experience, either the chasing period in which you use dive is either to short in order to truly benefit from the damage bonus, or I use it to switch targets I feel i need to re-position. I have problems with blades of azzinoth as well but I feel that's more of a technical issue than a gameplay one. Any tips?

 

Hi,

 

One thing that should be noted is that MfD is also excellent for PvE and late game sieging purposes; if Illidan wasn't annoying enough on Core races, MfD pushes him to dreadful territories. In pure DPS races, MfD is nearly a 100 DPS gain over just using Basic Attacks and Sweeping Strike. This damage is further increased the less you get to freely hit a target, so in essence, it makes Dive part of your damage rotation (i.e. use on-cooldown). I'd pick it against Crowd Control-heavy teams, or when you have to deal with Imposing Presence / Cursed Strikes / Reverberation, etc. When I do pick it, I don't personally worry about triggering it against Heroes; it's almost one of those "it happens if it it does, and when it does it's great" talents, as all are on this tier.

 

Blades of Azzinoth is just that thing you use once or twice in a game to secure an important kill on a healer or some out of position player. Just make sure it isn't countered by one of the attack speed counters stated above. I wish I could tell you more, but the rework is extremely recent; Illidan is permabanned in most competitive games, and almost always in Hero/Team League.

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      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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