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Damien

Helltooth Acid Cloud Witch Doctor

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Very well written, as per usual.

 

An idea that keeps on haunting me - that of using Frostburn to rapidly trigger Rimeheart's 10,000% damage against frozen enemies, thanks to Iceblink's synergetic effect, and the fact that the damage-over-time nature of the build would present many opportunities to trigger the effect... assuming (perhaps wrongly?) that such abilities would in fact trigger. RoRG would have to replace Convention as the Kanai passive as an unfortunate side effect.

I fear Rimeheart may be affected by proc coefficients, however.

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Excellent guide, revealed the hidden gem of stacking dot dmg that i didnt even know about! One question tho, is iceblink really a worthwhile choice? Why not wildebeast for toughness or stricken for dps?

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Very well written, as per usual.

 

An idea that keeps on haunting me - that of using Frostburn to rapidly trigger Rimeheart's 10,000% damage against frozen enemies, thanks to Iceblink's synergetic effect, and the fact that the damage-over-time nature of the build would present many opportunities to trigger the effect... assuming (perhaps wrongly?) that such abilities would in fact trigger. RoRG would have to replace Convention as the Kanai passive as an unfortunate side effect.

I fear Rimeheart may be affected by proc coefficients, however.

 

Rimeheart is indeed affected by proc coefficients and additionally affected by its own proc chance, making its effect very infrequent - a sad reality of an otherwise interesting weapon!

 

Excellent guide, revealed the hidden gem of stacking dot dmg that i didnt even know about! One question tho, is iceblink really a worthwhile choice? Why not wildebeast for toughness or stricken for dps?

 

As a general rule, when pushing for highest placement, exclude Toughness gems first. Bane of the Stricken is worth exploring as the build doesn't perform as well on single target, and would likely take the place of Esoteric before anything else. This would, of course, make the gameplay extremely glassy and dangerous to play :)

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Guest lyravega

Well written, however I wish there were a bit more alternative suggestions to pretty much everything.

 

About to a question that has been asked before, I believe Stricken might do better on long fights, but for speed grifts, Iceblink may fare better. Stricken's debuff takes co-efficients into account, even though you will see a lot of numbers on the screen, pets do not contribute to this, and AoE attacks always have a low co-efficient.

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Under the CotE section, you say that only physical damage is wasted in the ring's buff rotation. But don't the Corpse Spiders do physical? At first I was thinking their damage was minimal anyway, but with the 6 piece Helltooth set bonus, it's a bigger factor.

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Under the CotE section, you say that only physical damage is wasted in the ring's buff rotation. But don't the Corpse Spiders do physical? At first I was thinking their damage was minimal anyway, but with the 6 piece Helltooth set bonus, it's a bigger factor.

 

The Medusa Spiders rune turns it into cold damage (it's a unclear on the bnet website - it lists the slowing effect but not the elemental change).

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Under the CotE section, you say that only physical damage is wasted in the ring's buff rotation. But don't the Corpse Spiders do physical? At first I was thinking their damage was minimal anyway, but with the 6 piece Helltooth set bonus, it's a bigger factor.

 

The Medusa Spiders rune turns it into cold damage (it's a unclear on the bnet website - it lists the slowing effect but not the elemental change).

Ok, thanks. That's good to know. Since it didn't list the damage type, I assumed I stayed ad physical. t

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Guest PawisBetlog

 

 

Under the CotE section, you say that only physical damage is wasted in the ring's buff rotation. But don't the Corpse Spiders do physical? At first I was thinking their damage was minimal anyway, but with the 6 piece Helltooth set bonus, it's a bigger factor.

 

The Medusa Spiders rune turns it into cold damage (it's a unclear on the bnet website - it lists the slowing effect but not the elemental change).

Ok, thanks. That's good to know. Since it didn't list the damage type, I assumed I stayed ad physical. t

 

I always use the graphic background on the rune as my guide for damage type, and for medusa it is indeed cold.

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I always use the graphic background on the rune as my guide for damage type, and for medusa it is indeed cold.

 

I might have been looking at it from work where I couldn't log into the game.  I mean, not that I was being unproductive on the job... I was rotating my thought tasks to maintain peak mental acuity.  Yeah. biggrin.png

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Great guide Deadset, I enjoy the detail that you provide and your vocaulary brings this to a level that other Diablo streamers can't touch.  That said, I can validate one of your statements, using BotS has been my goal since "Day 1" of S4, however, I'm writing this to say that I give up, and will be moving to EA as a replacement.  The amount of cheap deaths that a WD experiences w/o damage mitigation is insane.  Your guide is spot on, and while people can certainly choose to use something other than your recommended, I wouldn'y suggest it.  Keep up the good work. 

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Awesome guide as always.  I think there is an offshoot that uses zombie bears with skrimshaw that's killing it on leaderboards.  What's your take on it?

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Great guide Deadset, I enjoy the detail that you provide and your vocaulary brings this to a level that other Diablo streamers can't touch.  That said, I can validate one of your statements, using BotS has been my goal since "Day 1" of S4, however, I'm writing this to say that I give up, and will be moving to EA as a replacement.  The amount of cheap deaths that a WD experiences w/o damage mitigation is insane.  Your guide is spot on, and while people can certainly choose to use something other than your recommended, I wouldn'y suggest it.  Keep up the good work. 

 

Thank you so much for the kind words! :)

 

 

Awesome guide as always.  I think there is an offshoot that uses zombie bears with skrimshaw that's killing it on leaderboards.  What's your take on it?

 

It is a really strong Helltooth variation - perhaps the strongest at the moment, certainly reflected on the Leaderboard - so guide is on the way!

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Guest Nevernude

How do both rings proc with those spiders? I use Mana spiders to proc the regen and acid cloud to trigger the other.

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How do both rings proc with those spiders? I use Mana spiders to proc the regen and acid cloud to trigger the other.

 

They don't, the spiders only proc the generator requirement. :) You are doing it correctly.

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Guest Ohrkid

Hi WD fans. I am used the build in this guide to grift 56, now i am stuck. I seem unable to get further without Unity then my damage is not adequate for the timer. I don't have an ancient weapon but my gear is good. Can anyone write a brief synopsis of their gameplay I feel as if i am making mistakes. tyvm

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Guest yoyo

one question why is a socet in weapon priority listed as without ramalandis gift is there some deterance to useing ramalandis im unaware of ?

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Guest ibmeubu

one question why is a socet in weapon priority listed as without ramalandis gift is there some deterance to useing ramalandis im unaware of ?

As I understand it, what that line of text means is that the listed rolls are the best rolls to go for if you do not have Ramalandi's Gift.

 

So if, for example, you get a SuWong to drop and it doesn't have a socket, and you don't have a Gift, you're going to want to reroll for socket as your first priority. If the SuWong drops with everything perfect but no socket, Gift it. If SuWong drops with a socket but without something like Vit or Acid Cloud, you can reroll the socket into Vit or Acid Cloud, and then Gift it.

 

The text is a bit misleading or confusing, but I think that's what is meant.

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Guest Truples

Hey Deadset, another great guide.  I just had a question about the weapon slot (not just for this but all WD weapon choices really).  The obvious choice seems to be Suwong's for the 100% acid damage and the lob bomb, but what about sacred harvester?  it gives 5 more stacks of harvest soul as you know. The many defensive bonuses aside, this gives us15% extra int and unless i'm mistaken each int = 1% extra damage?   so lets say you have 10,000 base int, a relatively easy mark, and 15% extra int from the extra 5 stacks, that's 1500% extra damage?  Doesn't this overshadow the 100% from Suwongs?

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Hey Deadset, another great guide.  I just had a question about the weapon slot (not just for this but all WD weapon choices really).  The obvious choice seems to be Suwong's for the 100% acid damage and the lob bomb, but what about sacred harvester?  it gives 5 more stacks of harvest soul as you know. The many defensive bonuses aside, this gives us15% extra int and unless i'm mistaken each int = 1% extra damage?   so lets say you have 10,000 base int, a relatively easy mark, and 15% extra int from the extra 5 stacks, that's 1500% extra damage?  Doesn't this overshadow the 100% from Suwongs?

 

Sort of but not really. biggrin.png  The increase from Int is an additive increase.  So with your Int of 10,000, you are already getting a 10,000% damage increase over your base damage (which means that your base damage is actually very small and most of your actual damage comes from the increase your Int provides.)  You add 15% Int so your total Int is now 11,500, giving you a 11,500% damage increase over your base damage.  But the extra 1500% is pretty small compared to the 10,000% you already have, so your *increase* is not that much.

 

Numbers: say your base damage is 9,900 and your Int is 10,000, and then you add another 15% Int...

 

9,900 + 10,000% = 1,000,000 Damage (approx.)

9,900 + 11,500% = 1,150,000 Damage (approx.)

 

1,150,000 is only 15% higher than 1,000,000.  The 100% damage bonus from Suwong is multiplicative, so you do twice as much damage.  Your 1,000,000 turns into 2,000,000--way higher than what you get from Soul Harvest.

 

In reality, there are many more variables, so the numbers don't come out exactly like this.  But it works to show the difference between the two different types of damage increases.

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Guest incident404

Awesome buid!

 

Only one question should i stack same + elemental dmg on amulet and bracers or should i go for fire and ice?

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Awesome buid!

 

Only one question should i stack same + elemental dmg on amulet and bracers or should i go for fire and ice?

 

I'd say pick one and stick with it, so you can time moments of heavy Mana spending according to the Convention of Elements cycle better.

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Guest travael

should try dropping harvest for zombie dogs..either the chilled to the bone rune or burning dogs..they get a 900% bonus from helltooth 6 piece and provide meat shield.  with chilled the 15% damage boost on top of their independent dps greatly outdoes the intelligence increase for damage and they require no active use. 

 

also spirit walk is "nice" for defensive and movement i find that horrify with ruthless terror for spammable acid cloud or frightening aspect for armor is actually better for survivability.  for raw damage hex with unstable form is..just unbeatable when elements is on fire.

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Guest Diplomat

So I play on season and have a choice between non ancient Suwong or other ancient weapon  + offhand, what I wonder is how much damage does acid cloud really do in this build, Cause having -(25/30%) damage seemed like much bigger trade off, as both fire wall and piranya seem to be doing their big part. Also while having a slot for convention on elements (dont have "restraint" yet", i use ring of grandeur and switch chest for cindercoat, spiders for mana, and cloud for also fire.. is going that way viable or will I strugle too much for survival in later rifts?

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      Bone Spear Build with the Masquerade Set Corpse Explosion Build with Legacy of Dreams Generator Build with Grace of Inarius Set Mid Tier
      Corpse Explosion Build with Inarius Set Poison Scythe Build with Legacy of Dreams Corpse Lance Build with Pestilence or Trag'Oul Set Corpse Lance Build with Legacy of Dreams Set Low Tier
      Skeletal Mage Singularity "Rat" Build with Legacy of Dreams Corpse Explosion Build With Trag'Oul and Jesseth Sets Thorns Skeletons Build with Legacy of Dreams
      Witch Doctor:
      Leveling and Fresh 70 Guide
      High Tier
      Soul Harvest Build with Jade Harvester Set Gargantuan Build with Helltooth Set Carnevil Poison Dart Build with Zunimassa Set Spirit Barrage Build with the Mundunugu's Regalia Set Zombie Bears Build with Helltooth Set Mid Tier
      Carnevil Dagger of Darts Build with Legacy of Dreams Firebats Build with Spirit of Arachyr Set Angry Chicken Build with Spirit of Arachyr Set Corpse Spiders Build with Spirit of Arachyr Set Low Tier
      Spirit Barrage Build with Legacy of Dreams Gargantuan Build with Zunimassa Set
      Wizard:
      Leveling and Fresh 70 Guide
      Top Tier
      Meteor Build with Legacy of Dreams Energy Twister Build with Legacy of Dreams Meteor Build with Tal Rasha Set High Tier
      Mammoth Hydra Build with Legacy of Dreams Explosive Blast Build with Firebird Set Flame Blades Build with Firebird Set Frost Hydra Build with Typhon's Veil Mid Tier
      Frozen Orb Build with DMO Set Archon Build with Vyr and Chantodo Sets Energy Twister Build with DMO Set Frozen Orb Build with Legacy of Dreams Low Tier
      Frozen Orb Build with Tal Rasha Arcane Orbit Build with DMO Set Explosive Blast Farming Build with Tal Rasha Set  
      You can get a great overview of the new season with the Season 34 compendium here!
    • By Staff
      Blizzard have moved the launch of Season 34 back a week!
      While it was supposed to start today, Blizzard cite players not wanting the new D3 and D4 season launches to overlap on the same week, and needing more time to get the season properly set up, as the previous one ended early.
      Season 34 Delay (Source)
      Hi all
      We have shifted the start for the new season of Diablo III to next week.This is due to a few items:
      We received a good amount of feedback that many didn’t want overlap with the first weekend of Diablo IV’s new season. We agree so we are building out that gap and will be more mindful of that going forward.
      This will help us properly ensure account states migrate over as we had an issue with the prior season rolling early and us having to kick things back on.
      You can find the exact times on our Season 34 blog.
    • By Staff
      Blizzard has posted an official preview of Diablo 3's upcoming Season 34 that starts on January 24!
      The ongoing Season 33 ends on January 19. Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers. Cosmetic rewards for the patch are as follows:
      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
      Return to Top
      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
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