Damien

Zuni Carnevil Poison Dart Witch Doctor

120 posts in this topic

This thread is for comments about our Zuni Carnevil Poison Dart Witch Doctor Build Guide.

Share this post


Link to post
Share on other sites

Why is no guide mentioning Halcyon's Ascent? I have tried it and you can permastun and it really helps against charging mobs.

 

Sadly Halcyon rolls with guaranteed CDR, which means it can never have the optimal DPS stats of double crit-open socket-elemental damage. On top of that, Hellfire Amulet's additional passive outweighs most legendary item bonuses. :)

Share this post


Link to post
Share on other sites

Does tasker and Theo work with fetishes? Just wondering if taking Zuni head T&T gloves and mask of jeram in cube would be a good alternative build atm

Share this post


Link to post
Share on other sites

Hi, why do you advise Attack speed is a better roll on the weapon than straight %Damage?

 

Remember that your fetishes are shooting darts whenever you do in the Carnevil build, their damage taking sheet DPS into account. Thus you benefit twice from an attack speed roll damage increase, vastly outperforming % damage.

 

Why no tasker and theo or enforcer gem? Seems pretty good for pets

 

Heya! In Carnevil builds pets only attack when YOU do, negating the positives of Tasker & Theo. Enforcer is a decent gem and will increase your damage, but less so than Bane of the Trapped and Simplicity's Strength due to the way Diablo groups damage buff types. (Further reading here: http://us.battle.net/d3/en/forum/topic/14058607023 )

Share this post


Link to post
Share on other sites

A few considerations for this build

1) Poison Dart rune selection: Snake to the Face stuns, which is a hard CC whereas Numbing Dart slows, which is a soft CC. With the changes to CC resistance in 2.3 soft CCs are generally preferable. Mind you, regardless of the element of your chosen PD rune, your Fetishes' darts will still be Poison element.

2) Pirhanas rune selection: Frozen Pirhanas slows (soft) instead of Pirhanado's knock back (hard) effect. Zombie Pirhanas has a much larger, but without the benefit of the CC. Zombie Pirhanas would seem be the preferred rune for group play with a good CC character like a palm-pull Monk or DMO/DelRasha Wizard.

3) A point of clarification: You said that Fetishes attack only when you do. This is only 21% true. The 5 closest Fetishes shoot darts only when you do; the other 18 still using daggers have their own attack animation speed independent of your shooting darts which would be boosted by Tasker & Theo, assuming T&T could be made to fit without breaking the build. More reason to wish for a Zuni belt, I suppose.

4) Gem selection: I feel the Gogok of Swiftness deserves mention to replace Esoteric Alteration for builds suffering from low DPS instead of squishiness (e.g. using a String of Ears in place of Witching Hour). It provides increased attack speed of up to 15% with a short spin-up time and reduces cooldowns at level 25.

You could also potentially work in Haunt: Poisoned Spirit. As a single-target spell it's suboptimal for clearing trash but the debuff applies to all sources of damage in group play, making elites and guardians a snap. Likewise, playing with an Inna's Monk you could potentially swap Esoteric Alteration for Gem of Efficacious Toxin. Its level 25 debuff applies to all sources of damage and between your piercing darts and a melee Fetish's habit of charging ahead you should be able to keep everything on screen debuffed.

Share this post


Link to post
Share on other sites

A few considerations for this build

1) Poison Dart rune selection: Snake to the Face stuns, which is a hard CC whereas Numbing Dart slows, which is a soft CC. With the changes to CC resistance in 2.3 soft CCs are generally preferable. Mind you, regardless of the element of your chosen PD rune, your Fetishes' darts will still be Poison element.

2) Pirhanas rune selection: Frozen Pirhanas slows (soft) instead of Pirhanado's knock back (hard) effect. Zombie Pirhanas has a much larger, but without the benefit of the CC. Zombie Pirhanas would seem be the preferred rune for group play with a good CC character like a palm-pull Monk or DMO/DelRasha Wizard.

3) A point of clarification: You said that Fetishes attack only when you do. This is only 21% true. The 5 closest Fetishes shoot darts only when you do; the other 18 still using daggers have their own attack animation speed independent of your shooting darts which would be boosted by Tasker & Theo, assuming T&T could be made to fit without breaking the build. More reason to wish for a Zuni belt, I suppose.

4) Gem selection: I feel the Gogok of Swiftness deserves mention to replace Esoteric Alteration for builds suffering from low DPS instead of squishiness (e.g. using a String of Ears in place of Witching Hour). It provides increased attack speed of up to 15% with a short spin-up time and reduces cooldowns at level 25.

You could also potentially work in Haunt: Poisoned Spirit. As a single-target spell it's suboptimal for clearing trash but the debuff applies to all sources of damage in group play, making elites and guardians a snap. Likewise, playing with an Inna's Monk you could potentially swap Esoteric Alteration for Gem of Efficacious Toxin. Its level 25 debuff applies to all sources of damage and between your piercing darts and a melee Fetish's habit of charging ahead you should be able to keep everything on screen debuffed.

 

Thanks for the suggestions! :) And yes, the fetish sentence really only applies to the 'powered up' fetishes - I could have worded it better. I assume you would replace Grasp of the Dead for Haunt in multi?

Share this post


Link to post
Share on other sites

Thanks for the great guide! Just wondering, what do you mean when speaking about Weapon Socket not from Ram Gift?

 

I meant prioritizing having a socket if you don't have a Ram's Gift - if you do, proceed to the next priority in the stat list. :)

Share this post


Link to post
Share on other sites

Quick question is attack speed better on rings or intelligence. I've seen ppl use both and I wanted to know your thoughts.

Share this post


Link to post
Share on other sites

How the hell are you using Big Bad Voodoo and Fetish Army at the same time ? Are they not both in the Voodoo tree ?

 

No worries found it. Cant believe have played diablo for so long and didnt know how 

Share this post


Link to post
Share on other sites

This is gonna rock your world (at least, it did for me):

 

Go to the Options menu, then Gameplay, and check off Elective Mode, that lets you assign skills however you want.

 

It's silly that it's not set that way by default.
 

Share this post


Link to post
Share on other sites

I am running 57ish Grifts and an AMAZING survival option I have found is instead of using SMK for the cube run Henri's Perquisition Mojo power(first time something hits you reduce it by 80 pct and charm them for 3 seconds). From 54 to 55 I shaved nearly 5 minutes first time I swapped it out. Now instead of being a complete glass cannon I'm rarely dying and able to handle most any mob packs. Most things are not living long enough for me to even use my Big Bad Voodoo and even when I do run into a tough pack with my passive Grave Injustice, the cooldown is up by the next pack. I guess when I get to the point that mobs outlast my BBV then there will be an issue but by that point I don't think I'll live long enough for it to matter.

Share this post


Link to post
Share on other sites

Hi Deadset. Thanks for a great build.

 

Just one question. Found a mojo called "Wilken's reach" with 2 quite interesting stats

1.CHC 10%

2.Grasp of the Dead has no cooldown AND an extra 47% Grasp of the Dead damage.

 

Wouldn't it be a good idea to use this Mojo over Zuni, and then replacing Carnevil Head with Zuni head to keep 6 set bonus ? The only thing we would lose is the 5 fetishes shooting a poison dart every time I do.

Share this post


Link to post
Share on other sites
 

Hi Deadset. Thanks for a great build.

 

Just one question. Found a mojo called "Wilken's reach" with 2 quite interesting stats

1.CHC 10%

2.Grasp of the Dead has no cooldown AND an extra 47% Grasp of the Dead damage.

 

Wouldn't it be a good idea to use this Mojo over Zuni, and then replacing Carnevil Head with Zuni head to keep 6 set bonus ? The only thing we would lose is the 5 fetishes shooting a poison dart every time I do.

 

 

Carnevil is a centerpiece of the build. You would give up Mask of Jeram before you gave up Carnevil, but you shouldn't give up either. That Mojo is OK at best, and giving up either mask cripples the build.

 

 

Before 2.4 was released the cube ability for the weapon slot was always The Furnace (+50% damage to elites). Why did that change?

 

Pretty sure it hasn't, when I ran the build in Season 4, it was SMK/DoD. Those daggers are pretty mandatory, and always have been. Furnace can't compete, but it would be a solid choice while waiting for your SMK to drop.

Edited by Dallium

Share this post


Link to post
Share on other sites

Hi Deadset,

 

I'd like to ask you if you think this variation of your build is viable. It works for me up to around T8. I found without the modifications to your build that my character was too squishy. With this setup, I'm able to go through rifts a lot more comfortably.

 

http://us.battle.net/d3/en/profile/Pratt-1152/hero/54970274

 

I think I might swap out Starmetal Kukri with Dagger of darts for piercing attribute.

 

Let me know what you think!

 

-Pratt

Share this post


Link to post
Share on other sites

Hi Deadset,

 

I'd like to ask you if you think this variation of your build is viable. It works for me up to around T8. I found without the modifications to your build that my character was too squishy. With this setup, I'm able to go through rifts a lot more comfortably.

 

http://us.battle.net/d3/en/profile/Pratt-1152/hero/54970274

 

I think I might swap out Starmetal Kukri with Dagger of darts for piercing attribute.

 

Let me know what you think!

 

-Pratt

 

I found that even with the squishyness, your build variant is better. Thanks for your hard work!

Share this post


Link to post
Share on other sites

I found that even with the squishyness, your build variant is better. Thanks for your hard work!

 

 

Heya, I must have missed your variation! Glad mine works out for you though.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      A new season is almost upon us so it's time to take a look at what it will be bringing! Along with a blood teddy bear and pretty great new portrait frame, coming the real reason to roll a new season is the new sets coming with Haedrig's gift, so here's what's coming on February 23rd:
      Barbarian – Might of the Earth Crusader – Thorns of the Invoker Demon Hunter – The Shadow’s Mantle Monk – Monkey King’s Garb Necromancer – Grace of Inarius Witch Doctor – Raiment of the Jade Harvester Wizard – Firebird’s Finery
        Season 13 (source)
      Season 13 begins soon! For those among you who enjoy the fresh start a Season brings, we wanted to give you a glimpse of what to expect before you race out the gate.
       
      New Cosmetic Rewards
      As per tradition, Season 13 will introduce new cosmetic rewards, obtainable by progressing through the Season Journey.
      In addition to the Helm and Shoulders slots of the exclusive Conqueror Set, a brand-new series of portraits themed around Imperius will be available. Those who enjoy collecting pets will also be pleased to see a new arrival—Blaine’s Bear! While traveling together, you may be tempted to ask him why he’s covered in blood, or try removing the sharp objects he carries around. We strongly advise against this.

       
      Season Journey Rewards
      If you’ve been playing the past few Seasons diligently and reached Conqueror in the Season Journey each time, you’ve accrued a few extra stash tabs. Players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:
      Complete a Torment XIII Rift in under 5 minutes Complete Greater Rift 60 solo Kill Greed on Torment XIII Kill Cydaea on Torment XIII in under 15 seconds Reforge a Legendary or Set item Augment an Ancient item with a Level 50 or greater Legendary Gem Level three Legendary Gems to 55 Complete two Conquests  
      Seasonal Conquests
      Speaking of Conquests, we’re rotating those, too! Love going fast? Sprinter and Speed Racer will be making a return. Enjoy testing your mettle in Greater Rifts? Divinity and Lionhearted are also coming back. If you’d rather max out your kill count with Cursed Chests, Curses! and Stars Align will be right up your alley. Those who enjoy seeing how far they can go without Set Items will get a kick out of The Thrill and Super Human. Finally, if you’re keen to show off your mastery of Set Dungeons, Masters of the Universe and Masters of Sets will be available once more.

       
      Haedrig’s Gift
      Finally, just as before, you’ll get a shiny new Class Set courtesy of Haedrig’s Gift for completing certain chapters in the Season Journey. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 13:
      Barbarian – Might of the Earth Crusader – Thorns of the Invoker Demon Hunter – The Shadow’s Mantle Monk – Monkey King’s Garb Necromancer – Grace of Inarius Witch Doctor – Raiment of the Jade Harvester Wizard – Firebird’s Finery
       
      Frequently Asked Questions
      Q: When does Season 13 start?
      A: Season 13 begins Friday, February 23 at 5:00 p.m. PST in North America, 5:00 p.m. CET in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.
      Q: When are the non-Seasonal Leaderboards being wiped?
      A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began November 9. For more information on Eras, please see this post.
      Q: What will happen to older Seasonal and Era records?
      A: Starting with Season 10, we removed old personal bests from Season 1. When Season 13 arrives, we will remove old personal bests from Season 4, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.
      Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.
       
      Season 13 is almost here! What are your goals for this Season? Is there a build you want to give your full attention, or do you have another goal lined up?
      Let us know in the comments below, and we’ll see you for the start of Season 13!
    • By Stan

      On January 12, Blizzard temporarily disabled the legendary effect on Bone Ringer. Players that utilized the bug to gain an unfair advantage over other classes recently had their accounts suspended.
      It was difficult to track down accounts involved in the exploit, but Blizzard eventually issued account suspensions and removed affected players from the leaderboards on February 9, 2018.
      Blizzard (Source)
      Greetings all,

      A couple weeks ago, an exploit was discovered in which Necromancers could receive an unfairly high advantage over other classes. Utilizing this exploit required both implicit knowledge and intention to execute and, as a result, we are issuing account suspensions and removing affected records from the leaderboards.

      You may be wondering why we're executing this now rather than when we originally fixed the exploit; the long and short of it is that this was a very complicated issue to track and we are, as always, dedicated to ensuring we are not punishing players who may be innocent.

      Thank you for your patience and understanding while we work to maintain as honest and fair a gaming environment as we can.
    • By positiv2
      This thread is for comments about our TvZ: uThermals Fast 3CC into Bio build order.
    • By positiv2
      This thread is for comments about our Maiev build guide for Heroes of the Storm.
    • By positiv2
      This thread is for comments about our Kingsbane Rogue Deck List.