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Heroes of the Storm PTR Patch Notes - Sept 24

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A new patch has hit the Heroes of the Storm PTR, including Lt. Morales and several map changes! Some of these are pretty significant (like Overgrowth disabling the Core on Garden of Terror!), so take a look at the complete notes for more information.

 

Here are the notes Blizzard provided - note that these aren't final, and more changes may be coming!

 

Blizzard Icon Heroes of the Storm PTR Patch Notes -- September 24, 2015

 

Our next major Heroes of the Storm patch has just arrived to the Public Test Realm and will be available for playtesting until October 5. During this time, we kindly request your assistance in trying out some of the new content and balance changes it contains before we officially release the patch to the live version of Heroes next week. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

 

Patch notes for our impending Heroes of the Storm update can be found below.

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GENERAL

 

New Maximum Graphic Settings for 32-bit Operating Systems

  • Players who do not have sufficient addressable memory to effectively run Heroes of the Storm using High or Ultra graphic settings will have their settings redetected and reset to Medium or lower upon logging in to Heroes of the Storm after downloading today’s patch.
    • These players will no longer be able to select graphic settings above Medium
    • This will primarily affect players who use 32-bit operating systems. 
  • Please read our recent support article to learn more about this change.  

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NEW HERO

 

Lt. Morales has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this new Support Hero’s Abilities.

 

Trait

  • Caduceus Reactor
    • Regenerate 3% of your maximum Health per second after not taking any damage for 4 seconds 

Basic Abilities

  • Healing Beam (Q)
    • Heal an ally for 20 Health per second as long as they are in range. Reactivate to switch targets, or activate your Trait to cancel channeling 
  • Safeguard (W)
    • Grant target ally Resistant, reducing damage taken by 25% for 3 seconds 
  • Displacement Grenade (E)
    • Fire a grenade that explodes on the first enemy hit, dealing damage, and knocking enemies away 

Heroic Abilities

  • Stim Drone ®
    • Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds 
  • Medivac Dropship ®
    • Target a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac 

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ART

 

General

  • New visual effects have been added which will better alert players when they are targeted by an enemy structure.
  • Range indicators have received visual improvements across the board and should now be much easier to distinguish across all Battleground tilesets.
  • Various Try Mode Battleground assets have received additional optimization to help improve load times.
  • A number of Mercenaries have received additional animation and effect polish.

Heroes

  • A unique new Egg overlay has been added for Murky. This overlay will be displayed for Murky players when they receive a reduced death timer as a result of respawning from a living Egg.
  • Kharazim has received various animation updates.
  • Uther has received updated cloth physics.

Hero Abilities

  • The following Hero Abilities and Talents have received additional visual polish:
    • Jaina – Water Elemental ®
    • Kael’thas – Living Bomb (W), Gravity Lapse (E)
    • Murky – Slime (Q) debuff
    • The Butcher – Ruthless Onslaught (E), Lamb to the Slaughter ®
    • Tyrael and all Tyrael Skins – Archangel’s Wrath form (Trait)
    • Uther and all Uther Skins – Eternal Devotion form (Trait)
    • Rexxar – Misha’s model has received updates 

Skins

  • Centurion Johanna has received updated cloth physics 
  • The following Hero Skins have received additional visual polish for certain Abilities and Talents, which more closely match that Skin’s theme:
    • Angelic Valla – Multishot (W), Vault (E)
    • Betrayer Malfurion – Moonfire (W), Entangling Roots (E)
    • Chef Stitches – Hook (Q), Slam (W)
    • Magni Muradin – Storm Bolt (Q), Thunder Clap (W), Dwarf Toss (E), Avatar ®
    • Spectre Nova – Basic Attack, Snipe (Q), Pinning Shot (W), Triple Tap ®, Precision Strike (R 

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SHOP

 

Bundles

  • New Bundles
    • Apothecary Morales Bundle – Available for a limited time.
    • Marshal Raynor Bundle – Available for a limited time.
    • Altered Fates Bundle – Available for a limited time.
    • Altered Fates Ultimate Bundle – Available for a limited time 

Heroes

  • New Hero
    • Lt. Morales has been added to the in-game Shop.

Mounts

  • New Mounts
    • Marshal’s Outrider
    • Void Speeder – Available exclusively by purchasing the StarCraft II: Legacy of the Void Collector’s Edition.

Price Changes

  • Chen’s prices have been reduced to 7,000 Gold and $8.49 USD.
  • Tyrael’s prices have been reduced to 4,000 Gold and $6.49 USD.

Skins

  • New Skins
    • Apothecary Morales
    • Lt. Morales Master Skin
    • Marshal Raynor

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USER INTERFACE

 

End of Game Surveys

  • Players now have a chance to receive a one-question survey following Hero League, Team League, and Quick Match games.
  • Survey questions will ask players to give a rating from one to five stars on a variety of game-related topics.
  • These surveys will help us to continue making improvements to Heroes of the Storm with future updates.

In-Game UI

  • Buffs & Debuffs
    • A new Healing Fountain icon has been added to the right of the Hero portrait to indicate whether Healing Fountains are available for use, or on cooldown.
    • Buffs granted via Talents have been reworked, and now appear underneath the player’s Health and resource bars, to the right of the Healing Fountain icon.
      • Buff icons for Talents such as Seasoned Marksman, Focused Attack, Regeneration Master, etc., will also indicate the number of stacks earned  

Loading Screens

  • Loading Screens will now display the players on each team along the left and right edges of the screen, and include the following information:
    • Player name, portrait, and portrait border
    • Loading progress
    • Selected Hero for that game 
  • Objective descriptions on Battleground Loading Screens have received visual improvements, and can now be found near the bottom-center of the screen.

Looking for Party

  • The Looking for Party panel will no longer list players who are marked as Away.

Replays

  • A new Watch with Others button has been added to the Watch tab, which will allow multiple players to view Replays together.
    • Clicking Watch with Others will open a replay lobby. The replay host can then invite up to 11 other players to view that replay simultaneously.
    • Only the host will have access to replay controls, which will determine playback for all viewers.
      • If the host exits the replay, another player will become host and gain access to playback controls.

Shop

  • The Featured Item pane in the Shop will now only be displayed on the first page of items under each Shop category.
  • Additionally, the mouse wheel can now be used to scroll through item pages in the Shop while the cursor is hovering over the Featured Item pane.

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DESIGN & GAMEPLAY

 

A.I. Talent Selection

  • A.I. controlled Heroes will now select their Talents from a group of preset Talent builds.

Developer Comments: A.I. players will now choose from predetermined Talent builds instead of randomly selecting Talents. This is especially important for players who disconnect as the A.I. will now no longer randomly choose Talents, but instead try to pick builds that are closer to what players would expect. In addition, A.I. controlled Heroes in Versus A.I. games will also have their own Talent builds to choose from.

 

Vehicles and Regeneration Globe Interaction

  • Regeneration Globes will no longer heal Dragon Knights and Garden Terrors.
    • Instead, Regeneration Globe effects will now be applied directly to the Hero inside the Dragon Knight or Garden Terror 
  • Players within a Dragon Knight or Garden Terror can now also accumulate stacks for Talents such as Seasoned Marksman, Gathering Power, Regeneration Master, etc.

Summoned Unit Attacks

  • Summoned unit Basic Attacks will now miss if that Summon is Blinded or the target is Evading.
  • Summoned unit Basic Attacks will no longer consume Block Talent stacks.

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BATTLEGROUNDS

 

General

  • The Dragon Shire and Sky Temple Battlegrounds have received several A.I. improvements.
    • A.I. controlled Heroes can now travel long distances more effectively, and will travel to take part in objectives from anywhere on the Battleground.
    • A.I. controlled Heroes will now wait near an objective until enough allies have arrived that they can commit to a team fight at that objective 

Try Mode Updates

  • The allied Hall of Storms has been moved much closer to the Gate.
  • The size of the Try Mode Battleground has been increased to accommodate a new playable area below the lane.
    • Siege and Bruiser Mercenary Camps have been added.
    • A Target Dummy has been added.
      • When attacking the Target Dummy, a new panel will display on-screen that will track damage per second and total damage dealt to the Dummy  
  • The Try Mode in-game controls have been reworked and moved to the left-hand side of the screen. Additionally, several new Try Mode controls have been added, and others have been updated:
    • Toggle Ally – Enable or disable Malfurion in-lane
    • Toggle Cooldowns – Enable to remove Ability cooldowns
    • Set Level – Drag the slider to select the desired level, up to 30.
    • Reset Talents – Click to reselect all Talent 
  • Try Mode will now remember which settings were selected during the previous game, and will apply them when entering a new Try Mode game.

Battlefield of Eternity

  • Immortal
    • Basic Attack damage increased from 360 (+22 per minute) to 360 (+25 per minute) after 11 minutes have passed, and 360 (+30 per level) after 16 minutes

Developer Comments: Matches on Battlefield could occasionally go quite long as the Immortals weren’t scaling high enough into the late game. With this slight damage increase they’ll be more of a threat as the game progresses.

 

Garden of Terror

  • Garden Terror
    • Overgrowth (W)
      • Now also disables the enemy Core
      • Health now increases the longer the game progresses

Developer Comments: We didn’t like the gameplay of Garden Terrors being used defensively to slow down an enemy Garden Terror push. Now that the Overgrowth can disable the Core, it will be much less effective to defend as a Garden Terror, encouraging teams to be more offensive with their Garden Terrors.

 

Infernal Shrines

  • Punisher
    • Starting and scaling Health decreased by 10%
    • Now leap to the nearest enemy Hero within range, rather than selecting one at rando 
  • Skeletal Defenders
    • The amount of Skeletal Defenders required to summon a Punisher has been increased from 30 to 40.
    • Skeletal Defenders will no longer take increased damage from abilities and talents that deal bonus damage to minions.
    • The range at which Skeletal Defenders will detect and attack players has been decreased by 25%

Developer Comments: Player feedback has been centered around how hard it is to comeback when falling behind on Infernal Shrines. We agree that the Punishers are overly punishing, so we’re nerfing their Health slightly. Teams that successfully bait the Punishers deep within their base will be able to put an end to this threat sooner.

 

Sky Temple

  • Events in which all three Temples activate simultaneously will no longer occur.

Developer Comments: While the three temple event could be fun, it didn’t leave the defending team with many options. It almost always meant whoever had the advantage at that point in time could secure the majority of the temples and win the match with little for the other team to do.

 

Thoughts on these updates? Are the map changes positive in your opinion?

 

UPDATED - SEE MORE BELOW

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UPDATED

 

More changes since the original post!

 

Blizzard Icon Heroes PTR Patch Notes

ASSASSIN

 

THE BUTCHER

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  • Ruthless Onslaught (E)
    • Savage Charge (Talent)
      • Bonus damage changed from 15% of the target’s current Health to 10% of the target’s maximum Health
  • Lamb to the Slaughter ®
    • New art has been added that will better indicate which players are affected by Lamb to the Slaughter
Developer Comments: We’d like to avoid ‘current Health’ for the Savage Charge Talent, as what players get out of this can vary wildly. Using Savage Charge against a low Health target could net less than a Basic Attack, so the damage will be much more consistent with this change.

 

ZERATUL

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  • Basic Attack damage reduced from 47 (+13 per level) to 47 (+12 per level)
  • Blink (E)
    • Wormhole (Talent)
      • Blink reactivation time reduced from 3 to 2 seconds
  • Void Prison ®
    • Casting range reduced by 50%
Developer Comments: Zeratul is a little bit too strong, especially at competitive and tournament level play. Wormhole remains extremely powerful, but decreasing this timer from 3 to 2 seconds will give increased counter play options to the enemy team, primarily if they can disable Zeratul during this shorter time window. Void Prison remains one of the most powerful Heroics in the game, but with the decreased range, Zeratul will now likely have to use Blink or aggressive positioning to get into place for the perfect Void Prison.

 

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SPECIALIST

 

ABATHUR

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  • Locust Strain (Trait)
    • Locusts will no longer spawn as soon as the game begins, and will now wait until the first Minion wave spawns

Developer Comments: Abathur’s initial Locust would previously sit idle until Minions spawned. This change will allow Abathur to get in position before the first Locust spawns at the start of a game.

 

NAZEEBO

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  • Corpse Spiders (Q)
    • Spiders attack damage decreased from 10 (+1 per level) to 9.5 (+0.95 per level)
    • Leaping Spiders (Talent)
      • Spider attack damage bonus decreased from 25% to 15%
  • Ravenous Spirit ®
    • Vision radius granted by the Spirit increased by approximately 66%
Developer Comments: Nazeebo was dealing a little more damage than we’d like, specifically when looking at his spiders. We’ve tuned his base spiders and their leaping talent down to bring him more in line.

 

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SUPPORT

 

TASSADAR

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  • Plasma Shield (Q)
    • Shield amount decreased from 200 (+40 per level) to 150 (+30 per level)
    • Shield amount is now increased by 50% when cast on allied Heroes
    • Mana cost reduced from 50 to 40
    • Cooldown reduced from 8 to 5 seconds
    • Leeching Plasma (Talent)
      • Basic Attack damage returned as Health increased from 20% to 30%
    • Evasive Shielding (Talent)
      • Movement Speed bonus duration increased from 4 to 5 seconds
  • Archon ®
    • Damage bonus decreased from 100% to 60%
    • Twilight Archon (Talent)
      • Damage bonus decreased from 200% to 140%
Developer Comments: It’s important that Tassadar players can queue for Quick Match and not be worried that they are going to cause a negative experience for their team. A Tassadar player who chooses the Support Talents will be much more viable as a Support character. We still expect Tassadar to put out smaller numbers when compared to the highest healing Supports, but with the huge amount of utility Tassadar brings, we think this is an okay trade off. The second change here targets Archon providing a little too much power; we’ve reduced some numbers to tune him appropriately. Internally, we’ve seen more Force Wall play as a result, which has been exciting.

 

 

TYRANDE

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  • Searing Arrows (Talent)
    • Basic Attack damage bonus increased from 40% to 50%
  • Shadowstalk ®
    • No longer reveals enemies.
    • Instead, allied Heroes are now healed over 8 seconds, and then receive a large burst of healing when Shadowstalk expires
    • Hunter’s Prey (Talent) has been renamed to Hunter’s Swiftness
      • Allied Heroes no longer gain a Basic Attack damage bonus, and instead receive a 40% Movement Speed bonus for 8 seconds
Developer Comments: We think that it’s important that Tyrande has the capability to be a viable solo healer, as she might be the only Support on your team in Quick Match. Shadowstalk is generally an under-picked Heroic, so we decided to focus it more toward healing so that it can become a “support” option. Tyrande still brings less healing than some of our other Supports due to the rest of her kit, but we hope that the Shadowstalk change will bring her closer to what players expect when fulfilling the primary Support role.

 

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WARRIOR

 

CHEN

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  • Fortifying Brew (Trait) (D)
    • Shield amount changed from 20 (+12 per level) to 33 (+10 per level)
    • Brew will now regenerate in increments of 5 while channeling Fortifying Brew
    • Keg Toss (Talent) moved from Level 7 to Level 1
    • Bottomless Mug (Talent) moved from Level 1 to Level 16
      • This Talent’s functionality has changed
      • Now decreases the cooldown of Fortifying Brew from 5 to 3 seconds
    • Combat Stance (Talent)
      • Shield duration after Fortifying Brew channeling ends increased from 2 to 3 seconds
    • New Talent (Level 1): Grounding Brew
      • Now decreases all incoming Ability damage by 25% while channeling Fortifying Brew
  • Flying Kick (Q)
    • Flying Kick speed increased by approximately 20%
    • Brew Strike (Talent)
      • This Talent’s functionality has changed
      • Now reduces Flying Kick’s cooldown by 1 second for every Hero hit by Keg Smash
  • Keg Smash (W)
    • Slow duration increased from 2.5 to 3 seconds
    • Full Keg (Talent) moved from Level 1 to Level 7
      • This Talent’s functionality has changed
      • Now increases Keg Smash damage and area of effect by 50%
  • Breath of Fire (E)
    • Deep Breath (Talent)
      • Now also reduces Breath of Fire’s Brew cost from 30 to 20
    • Ring of Fire (Talent)
      • Damage increased from 10 (+2.5 per level) to 11 (+2.75 per level)
  • Storm, Earth, Fire ®
    • Brew cost removed
  • Wandering Keg ®
    • Brew cost removed
    • Cooldown decreased from 90 to 70 seconds
Developer Comments: While we see a fair amount of Talent diversity within Chen players, we found that some of these Talents were traps, so these changes will help. We also added a bit of power into Chen’s core playstyle to help him at competitive levels.

 

 

DIABLO

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  • Black Soulstone (Trait)
    • Maximum Health gained per Soul increased from 0.15% to 0.2%
    • Essence of the Slain (Talent)
      • Now also grants 10 Health for each enemy slain nearby
  • Shadow Charge (Q)
    • Range increased by approximately 15%
    • Stun duration after knocking an enemy into a wall increased from 0.75 to 1 second
    • Devastating Charge (Talent)
      • Now reduces movement impairing effects for 6 seconds, up from 3 seconds
  • Fire Stomp (W)
    • Damage increased from 30 (+9 per level) to 33 (+10 per level)
    • Mana cost decreased from 50 to 40
  • Overpower (E)
    • Domination (Talent)
      • Cooldown reduction for Shadow Charge increased from 8 to 10 seconds
Developer Comments: The buffs to Shadow Charge should help to reinforce Diablo as the premier gank Warrior. The rest of his kit gets a little bit of love to help his overall play.

 

 

E.T.C.

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  • Health increased from 1040 (+240 per level) to 1050 (+250 per level)
  • Power Slide (Q)
    • Stun duration increased from 1 to 1.25 seconds
  • Face Melt (W)
    • Mana cost decreased from 60 to 50
    • Cooldown decreased from 12 to 10 seconds
    • Mic Check (Talent)
      • Cooldown reduction increased from 4 to 5 seconds
  • Guitar Solo (E)
    • Heal amount increased from 25 (+6 per level)  to 27 (+6.5 per level)
    • Pwn Shop Guitar (Talent)
      • Mana cost reduction increased from 40% to 60%
    • Prog Rock (Talent)
      • Bonus healing granted per Regeneration Globe increased from 2 to 3 Health per second.
Developer Comments: We wanted to further emphasize E.T.C.’s ability to disrupt enemies with his Face Melt and Power Slide Abilities. With these buffs, we feel he’ll fall in line as a viable main Warrior.

 

 

JOHANNA

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  • Condemn (W)
    • Knight Takes Pawn (Talent)
      • Damage bonus against Minions and Mercenaries decreased from 400% to 300%
      • Stun duration against Minions and Mercenaries decreased from 4 to 3 seconds
  • Blessed Shield ®
    • Stun duration decreased from 2 to 1.5 seconds for the first target struck, and decreased from 1 to 0.75 seconds for additional targets.
    • Radiating Faith (Talent)
      • No longer increases Blessed Shield range.
      • Now increases the stun duration to 2 seconds for the first target struck, and 1 second for additional targets
Developer Comments: Johanna is powerful right now, and we think a large part of her strength is due to her ability to quickly clear large Minion waves. We also felt that the stun duration on her Blessed Shield could be frustrating to play against during the mid-game. Players who are looking to get that extra stun duration back can elect to build into it at level 20.

 

 

LEORIC

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  • Ossein Renewal (Talent)
    • Now dismounts Leoric upon activation
    • No longer causes Leoric to pause briefly when activated while moving
  • Skeletal Swing (Q)
    • Damage decreased from 100 (+10 per level) to 85 (+8.5 per level)
Developer Comments: Leoric is too powerful right now. We’re targeting his Skeletal Swing, as we believe it does everything a little too well. The damage output for this Ability has been decreased overall, and we’ve reduced its strength at clearing Minion waves significantly.

 

 

MURADIN

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  • Haymaker ®
    • Haymaker has received improvements which should help it feel more responsive to cast

 

REXXAR

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  • New Ability: Misha, Fixate! (1)
    • “Misha, Fixate!” will have two functions, depending on its target:
      • If “Misha, Fixate!” is used on an enemy, Misha will move to attack the target until the target dies, a new order is issued, Misha leashes, or Misha dies
      • If “Misha, Fixate!” is used on the ground, Misha will move to that area and hold  position until a new order is issued, Misha leashes, or Misha dies
        • Using "Misha, Fixate!" will automatically place Rexxar's passive into the "Misha, Follow!" state
        • Misha retains her current behavior when issuing commands using “Misha, Follow!” (D) and “Misha, Attack!” (D)
  • Misha (Trait)
    • Misha’s leash range has been significantly increased
    • Misha will now hide when Rexxar is hidden in a Bush
  • Spirit Swoop (Q)
    • Bird of Prey (Talent)
      • Bonus damage to non-Heroic targets has been reduced from 300% to 200%.
Developer Comments: We’ve received a lot of both positive and negative feedback about Misha’s controls and wanted to offer a little more to our players without completely overhauling her current control scheme. We will continue to monitor this and may make future adjustments to Rexxar and Misha if necessary to balance for this increased level of control.

 

 

STITCHES

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  • Health increased from 1060 (+230  per level) to 1060 (+260 per level)
  • Block (Talent) removed
  • Regeneration Master (Talent) removed
  • Imposing Presence (Talent) removed
  • Stoneskin (Talent) added at Level 16
  • New Talent (Level 1): Dampen Magic
    • Every 8 seconds, gain a charge that reduces damage taken from the next incoming enemy Ability by 50%. Stores up to 2 charges.
  • New Talent (Level 1): Hungry for More
    • Collecting Regeneration Globes permanently increases maximum Health by 30
  • Hook (Q)
    • Helping Hand (Talent)
      • Now also reduces Hook’s cooldown by 8 seconds when pulling an ally
  • Slam (W)
    • Mana cost reduced from 45 to 40
  • Devour (E)
    • Mana cost reduced from 65 to 55
    • Cooldown reduced from 24 to 20 seconds
    • Last Bite (Talent)
      • Now grants cooldown reduction for enemies that are killed within 3 seconds after being damaged by Devour
    • Indigestion (Talent)
      • Retchlings now apply the effects of Vile Gas to the targets they attack
  • Gorge ®
    • Duration increased from 3.5 to 4 seconds
    • Stitches’ Movement Speed is no longer reduced while using Gorge
    • Targets under the effect of Stitches’ Gorge will now be instantly expelled if Stitches enters Stasis (Divine Palm, Devouring Maw, Cocoon, Medivac)
    • Hungry Hungry Stitches (Talent)
      • No longer increases Gorge duration
      • Now increases Gorge damage by 40%
Developer Comments: We wanted to buff Stitches and position him to be more powerful against Mages. His regeneration build has been nerfed, due to the removal of Regeneration Master, but instead he now has a high Health build which also increases Devour’s effectiveness. His core kit was improved at a basic level, which will help bring him back into competitive play. Finally, we wanted to clean up the rules associated with Gorge and the level 20 upgrade, so we cut the unnecessary components of those two Abilities.

 

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BUG FIXES

 

General

  • Corrected a variety of typos and tooltip errors.
  • Fixed an issue that could cause a number of Heroes to fly back to their death locations after respawning if they were killed while using certain Abilities.
  • Players using Macs with system configurations at or below Heroes of the Storm’s minimum specifications will no longer experience excessive loading times.
  • During Practice Mode games, Abilities with delayed AOE damage effects will no longer continue to fire after the match is paused by accessing the Talent pane.

Art

  • The visual effects for Grave Golem and Sky Temple Boss Slam Abilities now more closely matches their area of effect indicators.

Battlegrounds

  • Skeletal Defender Health will now properly scale over time on the Infernal Shrines Battleground.
  • Fixed an issue that allowed Punishers to attack structures while enraged on the Infernal Shrines Battleground.
  • Corrected an issue that could cause Punishers to prioritize attacking enemy Structures after initially targeting a Hero.
  • Fixed an issue that could allow skulls to spawn outside the playable area in the Haunted Mines.
  • Fixed an issue that could allow A.I. controlled Garden Terrors to briefly continue casting their Abilities after death.

Heroes and Talents

  • The Focused Attack Talent now properly uses a 10 second cooldown between bonuses to Basic Attack damage.
  • The Battle Momentum Talent will now properly reduce Tyrael's Sanctification cooldown.
  • Abathur will now properly receive Takedown credit after dealing the killing blow to Leoric.
  • Abathur will no longer receive Takedown credit after casting Symbiote on an allied Leoric that is then killed by the enemy team.
  • Abathur's Hivemind Symbiote will no longer persist on Leoric after he enters Undying form.
  • A Sgt. Hammer clone created by Abathur’s Ultimate Evolution will no longer be granted the Napalm Strike Heroic Ability after entering Siege Mode.
  • Fixed an issue that could allow Arthas’ Summon Sindragosa to be placed on reduced cooldown despite being successfully cast.
  • Azmodan’s movement commands are now properly interrupted when casting All Shall Burn after learning the March of Sin Talent.
  • Chen will no longer earn three extra Brew after casting another Ability during Fortifying Brew.
  • Falstad’s Hinterland Blast will no longer be placed on reduced cooldown when it is successfully cast at the same moment that Falstad is stunned by The Butcher’s Ruthless Onslaught.
  • Illidan's Sweeping Strike will now properly deal damage when the Immolation Talent damages the target at the same moment.
  • The visual effects for Johanna's Shield Glare are no longer visible through the Fog of War.
  • Kerrigan will no longer receive multiplicative bonuses to Shield generation after learning the Aggressive Defense and Omegastorm Talents.
  • Kharazim’s Overtake Talent will now properly last for its full duration.
  • Camera Follow will no longer cease functioning if Leoric enters Undying form in mid-air.
  • Leoric’s Reanimation Talent will no longer allow him to regenerate Health after picking up a Regeneration Globe while controlling a Dragon Knight or Garden Terror.
  • The visual and sound effects for Murky’s Octo-Grab will no longer persist if the target is killed at the same moment that the Ability is cast.
  • Nazeebo's Gargantuan will no longer continue to follow an enemy Leoric that has entered Undying form.
  • Rehgar’s Feral Lunge will no longer be reset if he is knocked back while lunging.
  • Sonya’s Seismic Slam, Tyrande’s Light of Elune, and Zeratul’s Cleave will no longer place the Hero’s Basic Attack on cooldown.
  • Stitches will no longer become briefly unresponsive after casting Hook on a target that has just died.
  • Fixed an issue that could prevent Tassadar's Plasma Shield with the Khala’s Embrace Talent from providing bonus Shields to Structures.
  • The Butcher will no longer stop his Ruthless Onslaught charge if Abathur's Ultimate Evolution clone charges the target first.
  • The Lost Vikings are no longer teleported back to their Hall of Storms if they would have been killed by Zagara’s Devouring Maw while in Longboat Raid! form.
  • Tychus's Drakken Laser Drill will no longer target Heroes while they are hidden in bushes.
  • Tychus’s Overkill will no longer track enemies while he is trapped by Void Prison.
  • Uther will no longer be teleported back to the Hall of Storms if his Redemption Talent cooldown expires while he is in Eternal Devotion form.

Sound

  • The voiceover for Johanna's Falling Sword can no longer be heard globally.
  • The sound effects for Murky’s March of the Murlocs will no longer continue to play if casting is interrupted.
  • Allied Heroes will no longer tell Leoric to use a Healing Fountain while he is in Undying form.

User Interface

  • Fixed an issue affecting chat spacing and readability.
  • Ability and Talent icons will no longer experience clipping with button frames.
  • Holo Decoy status bar frames are now more visually consistent with Nova’s.
  • The targeting icon for Drakken Laser Drill will no longer persist on Tychus’ Ability hotbar after the drill has been destroyed.
  • The targeting icon for Raynor's Raiders will no longer persist on Raynor’s Ability hotbar after the Banshees have been destroyed.
  • Leoric’s in-game portrait will no longer switch to his Wraith Walk portrait if an enemy Leoric is killed nearby.
  • Changing the screenshot file format no longer causes screenshots to exhibit rendering issues.

These are big changes!

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Oh wow, I didn't expect to see Tassador get nerfs. I mean he was already kinda out of meta, why hurt him more? But instead Tyrande buffs help her get even better.

I always picture the dev team of MOBA games like one guy comes one day and buffs all the heroes and the other day some other guy comes and says omg what the hell is this! nerf them all!! It's like those 2 guys never see eachother to talk this through! I mean back and forth with the buffs and nerfs, srsly who really test these games? can't they realize they are ruining one hero and buffing another one too much? I mean it's not like it's league of legends with hundreds of different item and mastery builds! It's much more obvious!! You almost never expect weird stuff happen to a hero when there are no items and stuff. You nerf a hero which is in a very difficult position, you hurt the hero so bad, simple as that. You can't expect that to come out strong!

Edited by mnime

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      Haunted Mines Fixed an issue where the player would not auto-mount when using the Hearthstone from inside the mines. Warhead Junction Fixed an issue that caused Heroes to not be revealed while launching a Warhead. Fixed an issue that caused the Warhead's channel beam to persist when interrupted. Heroes
      Ana Level 10 Eye of Horus No longer reveals in a global line when hitting a Structure. Removed a minor delay when dealing damage to enemy Heroes. Anub'arak Base Scarab Host [Trait] Fixed an issue that caused Beetles created by Ultimate Evolution clones of Anub'arak to not gain Spell Power bonuses. Fixed an issue that caused Anub'arak's Beetles to not have their damage reduced by D.Va's Defense Matrix. Level 7 Leeching Scarabs Fixed an issue that caused the healing done by Leeching Scarabs to not be affected by damage modifiers. Arthas Base Howling Blast [W] Fixed an issue where the visuals of Howling Blast didn't match the area hit. Level 10 Army of the Dead Fixed an issue that caused Arthas's Ghouls to not have their damage reduced by D.Va's Defense Matrix. Deathwing Base Cataclysm [R] Deathwing will no longer be teleported to where Cataclysm is targeted if he is killed during Cataclysm. Deckard Level 10 Lorenado Fixed an issue that caused Lorenado to not deal damage to Unstoppable enemies. Hogger Level 20 No Control Fixed an issue that caused No Control to target enemies that are not visible. Jaina Base Frostbolt [Q] Fixed an issue that caused Frostbolt's range indicator and actual range to not match. Fixed an issue that caused Frostbolt used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Blizzard [W] Fixed an issue that caused Blizzard used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Cone of Cold [E] Fixed an issue that caused Cone of Cold used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Level 10 Summon Water Elemental Water Elemental's Basic Attacks damage now inherits all damage modifiers placed on Jaina. Level 20 Wintermute Fixed an issue that caused Water Elemental's Wintermute effects to deal more damage than intended to Chilled targets. Wintermute's Blizzard damage now inherits all damage modifiers placed on Jaina. Wintermute's Cone of Cold damage now inherits all damage modifiers placed on Jaina. Wintermute's Cone of Cold now initiates its Cone of Cold cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted. Wintermute's Frostbolt damage now inherits all damage modifiers placed on Jaina. Wintermute's Frostbolt now initiates its Frostbolt cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted. Kerrigan Level 10 Summon Ultralisk Fixed an issue that caused Kerrigan's Ultralisk to not have its damage reduced by D.Va's Defense Matrix. Leoric Level 16 Royal Focus Now displays the remaining duration around the Skeletal Swing's button. Malfurion Level 1 Vengeful Roots Fixed an issue that caused Malfurion's Treant to not have its damage reduced by D.Va's Defense Matrix. Treant's damage will now display as Vengeful Roots in the Death Recap. Medivh Level 4 Raven Familiar Fixed an issue that caused Medivh's Raven Familiar created by Ultimate Evolution clones of Medivh to not gain Spell Power bonuses. Level 20 Guardian of Tirisfal Fixed an issue that caused targets near the edge of Arcane Rift's range with Guardian of Tirisfal to not be hit. Nazeebo Base Voodoo Ritual [Trait] Quest progress indicators will now show around the killed enemy Minion. Quest progress will now be gained in instances where a second Nazeebo damages the target and the target dies within 6 seconds of the first Nazeebo applying Voodoo Ritual. Fixed an issue that caused stacks of Voodoo Ritual gained prior to selecting Thing of the Deep to not be granted to Thing of the Deep. Fixed an issue that caused Vodoo Ritual's tooltip to display the incorrrect total damage value. Fixed an issue that caused Vile Infection's tooltip to display the incorrrect total damage value. Level 1 Thing of the Deep No longer causes Voodoo Ritual to display two Quest indicators. Level 4 Blood Ritual Fixed an issue that caused Blood Ritual to not grant Health or Mana when the target affected by Voodoo Ritual timed out due to their Health passively being reduced. Nova Level 20 Fast Reload Fixed an issue that caused Fast Reload to trigger when a Triple Tap target dies before it hits them. Probius Base Photon Cannon [E] Fixed an issue that caused Probius's Photon Cannons to not have their damage reduced by D.Va's Defense Matrix. Level 1 Gathering Minerals Now also empowers any Photon Cannon already on the battlefield upon Quest completion. Tychus Base Overkill [Q] Fixed an issue that caused Overkill to reveal unintended areas. Xul Base Raise Skeleton [Trait] Fixed an issue that caused Xul's Skeletal Warriors to not have their damage reduced by D.Va's Defense Matrix. Level 10 Skeletal Mages Fixed an issue that caused Xul's Skeletal Mages to not have their damage reduced by D.Va's Defense Matrix. Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow in an aura while Blinded or against Evading Heroes. Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow with their attacks against Heroes with Heroic Attack only Evasion effects. Level 16 Weaken Fixed an issue that caused Xul's Skeletal Warriors to not apply Weaken's damage reduction while Xul is Blinded or against Heroes with Heroic Attack only Evasion effects. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches created by Ultimate Evolution clones of Zagara to not gain Spell Power bonuses. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Map Updates Balance Update Bug Fixes Map Updates
      Haunted Mines Skull scaling increased from 5% to 7%. Golem scaling before 5 minutes decreased. Golem scaling later in the game significantly increased. Balance Update
      Heroes
       
      Arthas
       
      Base
      Base Stats Health increased from 2625 to 2750. Death Coil [Q] Healing increased from 262 to 275. Frostmourne Hungers [D] Attack damage per quest stack reduced from 1 to 0.75. Damage bonus on charged attacks increased from 1 to 3. Talents
      Level 1 Frost Presence Upon unlocking the line Damage, targets can now be hit by both the line AND the final area. Death Coil Slow benefit duration increased from .75 seconds to 1.25 seconds. Level 7 Icebound Fortitude Now removes Slows and Roots upon activation. Level 20 Path of Frost Now increases minimum Movement Speed to 140%, rather than providing +40% Movement Speed.  
      Chen
       
      Base
      Flying Kick [Q] Damage increased from 120 to 130. Fortifying Brew [D] Delay before being able to interrupt decreased slightly. Shields provided per tick increased from 90 to 95. Talents
      Level 1 Accumulating Flame Initial hit now provides a quest stack. Stack requirements increased from 20/75 to 25/80.  
      Deathwing
       
      Base
      Molten Flame Damage per tick increased from 19 to 20. Talents
      Level 20 Destroyers Rampage Duration reduced from 6 seconds to 4 seconds.  
      Gazlowe
       
      Base
      Rock-it Turret Damage increased from 37 to 43. Talents
      Level 1 One Man Wrecking Crew Damage bonus increased from 60% to 75%. Mal'Ganis
      Talents
      Level 1 Will of Tichondrius Damage bonus per stack reduced from 0.5 to 0.25. Required damage to unlock quest reward decreased from 40 to 20. Winged Guard Stack generation reduced from once every 6 seconds to once every 5 seconds. Level 13 Deep Sleep Movespeed bonus increased from 10% to 15%. Level 20 Wrath of Nathreza Transferred damage increased from 75% to 85%.  
      Murky
       
      Talents
      Level 20 March of Murlocs Cooldown reduced from 100 seconds to 90 seconds. Bug Fixes
      Map
      Volskaya Foundry Fixed an issue that caused the Triglav Protector's Particle Cannon charge to cause other players' cursors to highlight in an area. Heroes
      Arthas Level 1 Rime Fixed an issue that caused Rime's Healing to not be displayed correctly in the Death Recap. Level 16 Remorseless Winter Fixed an issue that caused Remorseless Winter's Healing to not be displayed correctly in the Death Recap. Chen Base Breath of Fire [W] Fixed an issue that caused Breath of Fire to not deal impact damage. Muradin Base Storm Bolt [Q] Fixed an issue that caused Storm Bolt's quest progression indicator to show around the target that killed the Hero. Level 7 Perfect Storm Fixed an issue that caused Perfect Storm's Mana refund to not be granted. Fixed an issue that caused Perfect Storm's Mana refund to increase Muradin's Self Healing score. Fixed an issue that caused Perfect Storm to be able to go on cooldown when already on cooldown. Rexxar General Fixed an issue that caused Misha to not respawn when her Respawn Timer expires. Tyrande Base Lunar Flare [E] Fixed an issue that caused Lunar Blaze to not grant quest progress when the targeted Hero dies and they have a non-standard death state. Fixed an issue that caused Lunar Blaze to not grant quest progress when the targeted Hero is killed by a non-Hero. Fixed an issue that caused Lunar Blaze's quest progression indicator to show around the target that killed the Hero. Zagara Level 1 Infest Infest now displays as a Quest Bonus. Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Mount: Scrapper Mad Axe Mono Wheel
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! The Mine Golem now drops an additional 10 Skulls over the course of its lifetime. Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below. Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 Health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial decreased from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 40 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Health decays over 20 seconds (from 17). Talents
      Level 10 Robo-goblin Damage per second increased from 90 to 100. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
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