Jump to content
FORUMS
Sign in to follow this  
Damien

WoW down to 9.6M subscribers - Thoughts?

Recommended Posts

Activision-Blizzard made the press release for their quarterly results (Q4 2012) available before the actual conference call. On page three, you will find the announcement about the WoW subscribers, which they define as follows (on page five):

World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.

I'm a bit disappointed by the number, I have to say. I find Mists of Pandaria to be a really good expansion and things will only get better with Patch 5.2 (the new daily quest hub is just awesome, so far).

One thing I regret is that they never release the numbers by zone. In particular, I would like to know how the number of subscribers in Europe and in North America has varied over the years (mostly because this is the readership we target with this website).

Share this post


Link to post
Share on other sites

That would definitely be interesting to see which areas gained/lost the most players. I've only been playing for the past 2 years but I love this game. My guess may be that, at least in the US, with the declining economy people can't afford it. I know a good bit of people that stopped playing due to money. Could also just be the length of time WoW has been out. Some players may just be burnt out. I know I lose interest sometimes and stop playing for a few weeks.

Share this post


Link to post
Share on other sites

There's also many more gaming options these days. For Wow to manage 9.6M subscribers today is absolutely amazing.

Also, "Mists of Pandaria was the #3 best-selling PC game at retail." Amazing.

Edited by Stasis

Share this post


Link to post
Share on other sites

A game that has been running since February 2005 still has 9.6 MILLION subscribers? I think that says everything. I can't even remember a game in past history that keeps millions of people playing 8 years after it's initial release. Very impressive overall in my opinion!

Edited by Tiitch

Share this post


Link to post
Share on other sites

I am not surprised as they have lost some people over certain changes to make the game more friendly to certain players. Also with the release of Diablo 3 they had a lot of people change which games they were playing. Starcraft 2 also has a pretty good base of players who switched form WoW plus I have noticed a couple people on my friends list playing it more often and I would attribute that to the upcoming expansion.

Nothing can stay huge forever and one thing stopping people from joining the band wagon is the cost to get started. Vanilla cost me 40 when I started to play. Right now even with sales it would cost around 100 to get started on top of the monthly fee. If they were to throw a free month in on each expansion or at least the newest one it would probably get some more people to convert.

Share this post


Link to post
Share on other sites

This tier of raiding is always daunting. The progress of most guilds is stunted because 3 separate raids makes planning for them difficult. Consider this:

Heroic Stone Guard is often killed before normal Sha of Fear. This gives the allure that heroic modes are easy. Groups then go and attempt Heroic Feng...and wipe, but they get it eventually. Lots of 2/6H MSV guilds out there. Gara'jal is the first 'DPS Check' wall. Once you have the gear, this fight is trivial. But consider the difficulty of Spirit Kings...many guilds skip over this to do Heroic Elegon due to its ease. In fact, you have 2 (or arguably 3) heroic mode encounters in Heart of Fear that are easier than Spirit Kings and Will of the Emperors. There's even an accessible Heroic mode in Terrace that you can do before knocking off Spirit Kings. A passable progressive order looks like this:

Stone Guard - Feng - Gara'jal - Elegon - Blade Lord - Wind Lord - Garalon - Lei Shi - Spirit Kings - Will of the Emperors - Vizier - Amber Shaper - Protectors - Shek'zeer - Tsulong - Sha of Fear

In terms of zones, it looks like this...

MSV - MSV - MSV - MSV - HoF - HoF - HoF - ToES - MSV - MSV - HoF - HoF - ToES - HoF - ToES - ToES

Some groups have tried to clear MSV before moving on which limits their growth and gear acquisition as well as their progression. This creates frustration amongst some groups as others go on to clear more and be better because of a better planned access path. Think back to T11 when we had to bounce back and forth between Blackwing Descent, Bastion of Twilight, and Throne of the Four Winds. Halfus was very accessible as well as the double dragons...but Ascendent Council? Guilds often didn't down this until their 9th or 10th heroic out of the 12 (13 if you count Sinestra). However, most of these groups came back in Firelands and tackled 6/7H either before nerf or definitely after the nerf. At least they all got to do progression in the same place.

I'm anticipating a number of players returning for 5.2 and sticking it out. This raid looks as if it will be Ulduar 2.0 which will make many people, myself included, absolutely ecstatic. I personally have dealt with people leaving and quitting the game only to come back for a new patch, so I'm sure the general population will repeat that pattern.

Share this post


Link to post
Share on other sites

I'm anticipating FF14's improved release. Most games I enjoy have lost their values...I have to do crazy things like take the Nemesis out with a knife only in Resident Evil 3...or play one of those ridiculous Super Mario World hacks. 5.2 has brought a lot of fun for me back, and the new dailies string is nice. I dreaded that it would include doing all of Stage 1 over and over + Stage 2. Instead, Stage 2 gave you 1 new set of dailies, 2 old ones for familiarity, and it showed you HOW they actually got there. Pretty cool all in all...it's taken the best of the MoP daily system and made it less tedius yet still require some time commitment. The extra you get from dailies (keys, summonable creatures, etc) are a nice perk to keep the monotony down. The normal modes of the raids were a bit relaxed as once you learn the mechanics, the fight gets super easy. There is no DPS wall or anything, so hopefully heroics bring out the best in players and finding ways to overcome obstacles.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard today clarified how the minor power on Memory of Lucid Dreams works and if a spell does not have a 50% value to refund, any partial resources are saved and granted when they accumulate up to a whole. Check out our Heart of Azeroth Essence guide for more information on Essences!
      Blizzard (Source)
      A question we have seen come up in a few places regarding the Minor effect of Memory of Lucid Dreams that warrants some clarification:
      If you use an ability like Templar's Verdict which consumes 3 Holy Power, or Unstable Affliction consuming 1 Soul Shard, how is a 50% refund handled?
      There’s no concept of half of a Holy Power, or half of a non-Destruction Warlock Soul Shard. For things that don’t cleanly have a 50% value we can refund, any partial resources are saved and granted to you when they accumulate up to a whole. Templar's Verdict will refund 2 Holy Power, or 1 Holy Power, alternating. Unstable Affliction will refund 1 full Soul Shard every other time the proc occurs.
    • By Stan
      Blizzard today confirmed that Patch 8.2 will go live next week! Check out our Rise of Azshara hub for everything you need to know about WoW's latest content update!
      Game Director Ion Hazzikostas talked about Class balance in the latest video and confirmed that some Classes almost feel like completely new when changing to a different specialization and they want to pull back from that design in the next expansion.
      Blizzard (Source)
      Something sinister churns beneath the waves—the Queen of Tides’ return is imminent! Rise of Azshara, the next major Battle for Azeroth content update goes live June 25 and is packed with many new features, including the addition of Essences to the Heart of Azeroth system; two new zones to explore, Nazjatar and Mechagon; Heritage Armor for tauren and gnomes; new Benthic gear; a raid that takes players into the depths of Azshara’s Eternal Palace; and much more.
      Learn more about this epic content update in our new Developer Insights video with Game Director Ion Hazzikostas.
      Pack your most water-resistant bags, and get ready for new adventures!
      Patch 8.2 will go live next week on June 25th!
    • By Stan
      Azshara's Eternal Palace will open on July 9th, two weeks after Patch 8.2 hits live servers. The eight-boss raid houses unique encounters including an underwater boss and a Naga hatchery!
      Blizzard (Source)
      Face Queen Azshara’s most devoted champions in an epic new raid—The Eternal Palace.
      Ten thousand years ago, as the seas engulfed Zin-Azshari, Queen Azshara forged a dark bargain with N’Zoth that transformed her loyal subjects into the sinister naga. Through millennia of brutal conquest, Azshara has built a new empire from the ruins of the old and now holds dominion over the depths that once threatened to claim her. Ever the gracious host, she has invited the Alliance and Horde alike into her eternal palace to witness her glorious ascension… and their ultimate demise.
      Raid bosses: 8
      Difficulties: Raid Finder, Normal, Heroic, Mythic
      Level: 120
      Raid Finder Minimum Item Level: 380
      RAID UNLOCK SCHEDULE:
      July 9 – Normal and Heroic Difficulties
      July 16 – Mythic and Raid Finder Wing 1 (Abyssal Commander Sivara, Blackwater Behemoth, Radiance of Azshara)
      July 30 – Raid Finder Wing 2 (Lady Ashvane, Orgozoa, The Queen’s Court)
      August 13 – Raid Finder Wing 3  (Za’qul, Queen Azshara)
      ABYSSAL COMMANDER SIVARA
      A master of both martial and magical arts, Abyssal Commander Sivara has ruthlessly led Azshara’s vanguard to countless victories. BLACKWATER BEHEMOTH
      Summoned from depths unknown, the Blackwater Behemoth lurks in an abyss so dark that not even the naga dare to venture into it. Only Azshara is capable of taming the beast, and she has trained it to faithfully guard her treasures.
      RADIANCE OF AZSHARA
      Using her handmaiden as a willing sacrifice, Azshara has forged into being an elemental of storm and arcana. Powered by the soul of the devoted vassal, the resulting monstrosity is the avatar of Azshara’s radiance.
      LADY ASHVANE
      Priscilla Ashvane’s relentless pursuit of power has ultimately led her to the Eternal Palace and into a dark pact with Queen Azshara. But what Ashvane receives in return for her loyalty may be more than she bargained for.
      ORGOZOA
      Orgozoa tends to Azshara’s hatchery, preparing for the day her incubating horrors are unleashed upon Azeroth.
      THE QUEEN’S COURT
      For ten thousand years, the Queen’s Court has never failed to enforce the word of Azshara. Now, the queen’s most powerful servants stand ready to fulfill her final decree. ZA’QUL, HARBINGER OF NY’ALOTHA
      The harbinger for the end of days, Za’qul shreds the last vestiges of sanity from a world in chaos, laying the foundations for Azeroth’s new master.
      QUEEN AZSHARA
      Queen of the Naga, Empress of Nazjatar, and one of the most powerful entities Azeroth has ever known, Azshara has plotted and schemed for millennia in preparation for this fateful moment. Now, with all the pieces in place, the time has finally come to reveal her endgame.
      New Achievements
      Completing the following achievements will earn players the meta-achievement Glory of the Palace Raider and reward the Azshari Bloatray mount: You and What Army?, Fun Run, Intro to Marine Biology, Simple Geometry, If It Please the Court, A Smack of Jellyfish, Lactose Intolerant, ‘The Best of Us
      ALL DIFFICULTIES
      The Grand Reception: Defeat the following bosses in The Eternal Palace—Abyssal Commander Sivara, Blackwater Behemoth, Radiance of Azshara Depths of the Devoted: Defeat the following bosses in The Eternal Palace—Lady Ashvane, Orgozoa, The Queen’s Court The Circle of Stars: Defeat the following bosses in The Eternal Palace—Za’qul, Queen Azshara NORMAL DIFFICULTY AND HIGHER
      Normal Difficulty Raid Set
      You and What Army?: Defeat Abyssal Commander Sivara in The Eternal Palace while all three of her lieutenants are alive and engaged in the fight on Normal difficulty or higher. Intro to Marine Biology: Defeat the Blackwater Behemoth in The Eternal Palace after collecting 50 samples of sea life from within the Darkest Depths on Normal difficulty or higher. Fun Run: Defeat Radiance of Azshara in The Eternal Palace after running eight consecutive complete laps around her arena on Normal difficulty or higher. Simple Geometry: Defeat Lady Ashvane in The Eternal Palace after having each cast of Arcing Azerite pass through her on Normal difficulty or higher. A Smack of Jellyfish: Defeat Orgozoa in the Hatchery in The Eternal Palace after incubating a baby Zoatroid on Normal difficulty or higher. If It Please the Court: Perform various emotes to earn Queen Azshara's Favor in The Eternal Palace, then defeat the Queen’s Court on Normal difficulty or higher. Lactose Intolerant: Defeat Za’qul in The Eternal Palace right after killing ten Twinklehoof Bovine on Normal difficulty or higher. The Best of Us: Defeat Queen Azshara in The Eternal Palace with one player still alive who is currently affected by Essence of Azeroth on Normal difficulty or higher. THE ETERNAL PALACE META-ACHIEVEMENT
      Glory of the Eternal Raider: Complete the Eternal Palace raid achievements listed—You and What Army?, Fun Run, Intro to Marine Biology, Simple Geometry, If It Please the Court, A Smack of Jellyfish, Lactose Intolerant, The Best of Us. Reward: Azshari Bloatray Mount
      HEROIC DIFFICULTY OR HIGHER
      Ahead of the Curve: Queen Azshara: Defeat Queen Azshara in The Eternal Palace on Heroic difficulty or higher, before the release of the next raid tier. Cutting Edge: Queen Azshara: Defeat Queen Azshara in The Eternal Palace on Heroic difficulty or higher, before the release of the next raid tier. MYTHIC DIFFICULTY
      Mythic Difficulty Raid Set
      Mythic: Abyssal Commander Sivara: Defeat Commander Sivara in The Eternal Palace on Mythic difficulty. Mythic: Radiance of Azshara: Defeat Radiance of Azshara in The Eternal Palace on Mythic difficulty. Mythic: Blackwater Behemoth: Defeat Blackwater Behemoth in The Eternal Palace. Mythic: Lady Ashvane: Defeat Lady Ashvane in The Eternal Palace on Mythic difficulty. Mythic: Orgozoa: Defeat Orgozoa in The Eternal Palace on Mythic difficulty. Mythic: The Queen’s Court: Defeat the Queen’s Court in The Eternal Palace on Mythic difficulty. Mythic: Za’qul: Defeat Za’qul in The Eternal Palace on Mythic difficulty. Mythic: Queen Azshara: Defeat Queen Azshara in The Eternal Palace on Mythic difficulty. Title Reward: The Eternal
    • By Starym
      We have our 100 Mythic Crucible of Storms Horde champion guilds already! The Hall of Fame for the red faction is now closed with the guilds that managed to get in being set in stone, with a few more getting the Cutting Edge: Uu'nat, Harbinger of the Void achievement, as it remained available until the end of this last reset. So if you're looking for the achievement or the "Famed Slayer of the Harbinger" title, you'll have to try on the Alliance side of things, where there's 88 slots left! Once the remaining Alliance guilds down Mythic Uu'nat, cross-realm Mythic will be enabled, but at this rate it's going to be a bit tight to reach that 100 number, as the Hall of Fame will close when the next raid, Azshara's Eternal Palace, opens. Cross-realm Mythic will also be enabled at that time, even if there aren't 100 Alliance guilds done with Mythic Crucible at that point.

      In any case, check out the full Horde Hall of Fame entry here.

    • By Starym
      We have some new info on the change to how grouped players with their XP off function in 8.2, a change which was implemented to curtail players leveling much faster with an XP off person (usually a Demon Hunter in Island Expeditions or Freehold) in the group.

      Blizzard clarified that this change is only aimed at pre-made groups, aka groups where players have been invited directly, not via the matchmaker.
      XP Boost (source)
      I don’t want my XP to be 5% because some random troll que’d up on twink char and joined our group.

      This won’t happen.
      The change only affects groups that manually invite player characters who have XP off. There is no impact on players who find themselves automatically grouped by the matchmaker while doing PvP or Group Finder dungeons.
      This change also doesn’t affect anyone who has turned off XP for their own benefit, such as plundering old raids while keeping their level low enough to use their Aggramar’s Stride boots.
      Here's the aura in question:
×
×
  • Create New...