Drueger

Entry lvl Mythic Rogue Qs

Sign in to follow this  

8 posts in this topic

So as my raid starts to progress into mythic (Strength in All @ Stormrage) and I don't have any other rogues on the team to talk to, I want to compare and contrast rotations/openers.  I've been pulling top 5 dps so I know I'm doing something right (69-80k DPS (W/ 726 Ilvl) depending on fight mechanics)(Also keeping near 100% uptimes on rupture and S&D) 


 


http://us.battle.net...öngers/advanced


 


Opener: Prep @ -10 sec, Pot + Slice&Dice ~1.5 sec, Shadow Reflect > Ring & Vanish > Rupture > Ambush until Subterfuge is done ( usually burn some CPs for an extra ambush)


 


Rotation after opener: dump CPs, pool energy until Find Weakness (FW) is nearly down, Shadow dance, Ambushes, wait for FW to go down, Vanish / Shadowmeld + Prep + Ambush (If vanish is 10+ seconds on CD)


Rinse and repeat.


 


So my main question here is it better to pair Shadow Reflection with ring or with Shadowmeld(EDIT: ShadowDance), I've experimented with both and they pull similar numbers.


Edited by Drueger

Share this post


Link to post
Share on other sites

I'm no pro raider, but I believe it's better if you pair up everything, including Shadow Dance. It's your main burst, why would you not use it together with your other two main CDs?

Share this post


Link to post
Share on other sites

http://www.wowhead.com/itemset=1256/felblade-armorbecause of the reset on Vanish, Shadow Dance gens a lot of Combo Points for the cd reduction, and you dont stack vanish and shadow dance b/c they serve the same purpose of amping dmg by applying Find Weakness (which allows you to bypass 100% of the boss's armor)

 

Stacking leads to a direct loss of uptime on the debuff which in turn is a dps loss

Edited by Drueger

Share this post


Link to post
Share on other sites

Vanish works for an additional purpose of amplificating damage by itself due to T18 2PC. If you're pairing with your heaviest hitting skill (Ambush, due to trinket), you'll have a better DPS than just pushing Find Weakness duration. Even more, you'll have Vanish on a very short cooldown due to the amount of finishers you'll be dumping.

 

From what I've seen (and I'm doing accordingly, even if I don't have 4PC yet) goes like this:

 

Prem 12s > Snd + Pre Pot > Vanish + SR > Rupture > SD + Ring > Ambush up to ~7CP + Evisc > Rupture if down > SnD if down > Prep > Vanish > rinse and repeat, with some minor variations due to RNG and lag.

 

Perhaps Carrn can give you a better insight, since you two are in similar levels.

 

Edit for typos.

Edited by lipsinch

Share this post


Link to post
Share on other sites

Using Vanish before the pull allows you to get off your entire Shadow Dance with the bonus damage. Stacking all of your cooldowns into Soul Capacitor will show you much better results.

 

Pull -12s: Premed
Pull -2s: SnD

Pull -1s: Prepot + Vanish

SR > Rupture + Ring > SD > Ambush/Evis rotation

 

Rupture is applied with the 5 combo points from Vanish, and your SR clone will copy it. 

 

Ring should be popped after your clone is out so it benefits from the damage as well. At some point around 3s left in your Shadow Dance you'll run out of energy for another Ambush - spend that gcd on Preparation to reset the cd on Vanish, then finish your Dance with Ambush. Assuming you use your second Vanish (after the Prep reset) properly, your second Vanish will let you have even more damage available to you going into your Ring detonation.

 

Make sure to watch and check that Soul Capacitor isn't up when your Ring is about to go off, or it will absorb all the damage and do nothing. For this reason you should have a /cancelaura Spirit Shift macro

 

The benefit of stacking is to do a metric asston of damage at once, because everything is multiplied together. You don't do a lot of damage outside of your cooldowns, so there's little to no benefit in keeping up Find Weakness any longer than your cooldowns are up for. That said, you should delay Vanish by up to 6s if SD will come off cooldown in that time, and up to 12s if SD and SR will both be available.

Share this post


Link to post
Share on other sites

Alright, ill try the SD, Vanish stack, but dont you want to pop SR before Vanish? so it also gets the dmg buffs, not sure if there is an issue where the shadow does not get the tier dmg boost.

Share this post


Link to post
Share on other sites

The clone doesn't get the tier damage boost because it doesn't have any tier pieces lol. It gains the bonus damage from the Ring because the Ring applies an aura to every ally in the area, and it's an ally unit

Share this post


Link to post
Share on other sites

Thought I'd check, there are quite a few weird interactions in wow, btw raided last night and stacking the SD and Vanish leads to about the same dps except in larger chunks, which is much more preferable for some mechanics. Thanks for the help :D

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Darksickness
      About Us:
      Two Strike Policy is a weekday Mythic hardcore progression guild on US-Sargeras. In our spare time, we run various high Mythic keystones/carries and Heroic Uldir carries. Currently we are recruiting for our BFA Mythic Team. We value camaraderie, communication, preparedness and excellence in each other. Discord is used to communicate during raids.
      Although BFA brings changes to the loot system, we will still be using the updated RCLootCouncil to help distribute loot if it is tradeable or a sidegrade. We expect raiders to be aware of their BIS and ideal gearing setup, and willing to trade where possible to best equip the raid team. The type of people we want would almost JUMP at giving gear to their fellow raid member/team if it is a sidegrade for themselves. Guild repairs, flasks and food are provided to all raiders, including trials.
      Current Progression:
      4/8M Uldir                                                                                                                                                                                                  11/11M Antorus 
      7/9M ToS
      7/10M NH - (Started tier late as a guild most are 9/10M & 10/10M)
      7/7M EN
      Raid Times:
      Tuesday - 7pm-10pm CST
      Wednesday - 7pm-10pm CST
      Optional Tuesday Morning On Reset - 10am-12pm CST (depends on server restart) - Heroic Uldir on mains 
      Optional Thursday 7pm-10pm CST - Alt Heroic Uldir 
      Optional Saturday 7pm-10pm CST - Mythic Alt Uldir                                                                                                                 
      Invitations start 30 minutes before raid time.
      Recruitment:
      We are currently recruiting strong applicants of all classes and roles, with the ability to handle calls and criticism like an adult. 
      High Priority Recruitment:
      Melee DPS: Havoc DH
      Ranged DPS: Mage and Warlock
      Healer: Resto Druid and Holy Paladin
      ALL exceptional applicants will be considered. Please visit us at twostrikepolicy.com for more information. 
      Guild Master/Raid Leader: Darksickness/Zahedd - Ghostdragon#19918
      Recruitment Officer: Alandran - TheKiserSoze#1742
    • By Starym
      Some more info has arrived on the planned class/spec changes coming in 8.1, more specifically coming with the next PTR deploy. This time around it's Shadow Priests that get a good once-over, focusing on Voidform, better defenses and utility. From Voidform getting a bigger spell damage buff, smaller Insanity increase and generation, to Dispersion being buffed to 75% reduction and now also adding a movement speed buff, Shadowform's damage reduction being replaced, a lot of talent adjustments, including a brand new one, and a lot more:
      Shadow Priests 8.1 PTR (source)
      The next PTR build includes some changes to Shadow Priest with the following goals: Make Voidform matter more, make staying in Voidform longer matter more, and give the player more agency over extending its duration Improve Shadow’s defensive power and utility
      Make Voidform Matter More
      Moving into Battle for Azeroth, we consciously reduced the maximum power of Voidforms, for the purpose of evening out Shadow’s heavily backloaded Voidform cycle damage. This had some positive impacts, which many of you are aware of – mainly this greatly reduced the harsh penalty for dropping out of Voidform early – a common occurrence in any content outside of raids, including dungeons or questing. That said, we think we went a little too far with peeling power off of Voidform , which has resulted in Voidform not feeling impactful enough, and with not enough reason to work to extend it. We are easing this change back a bit: Voidform increases spell damage by 20% (up from 10%) Insanity drain increase per second in Voidform reduced by 15% Void Bolt Insanity generation increased by 25%
      Dispersion
      Dispersion’s damage reduction has been increased to 75% (up from 60%). We agree that because it comes with the penalty of not being able to cast spells, it deserves to be stronger. Additionally, it now increases movement speed by 50%.

      A new talent Intangibility replaces Mania (which was similar to and far less popular than Body and Soul), and reduces Dispersion’s cooldown by 25% and causes it to heal you for 50% of your maximum health over its duration.

      Shadowform’s Physical Damage Reduction
      Shadowform's 10% physical damage reduction was intended to feel like a bonus to Shadowform, but instead felt like a penalty to Voidform , since you lose that defensive benefit going into Voidform.

      We’re replacing this bonus from Shadowform with the Focused Will passive (which the other two Priest specs already have), causing melee abilities and attacks to reduce all damage taken by 15% for 8 sec.

      Hallucinations
      Hallucinations (the PvP talent) is becoming a baseline passive, and allows your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts to generate 6 Insanity (same amount per cast as your filler, Mind Flay).

      This give you more freedom to use your on-global cooldown utility buttons, especially in Voidform , without incurring as much damage loss, since Insanity is constantly draining.

      Other talent adjustments worth mentioning: Mind Bomb and Psychic Scream now take 40% longer to break from damage. Void Torrent generates 30 Insanity over its duration and deals 20% increased damage. Additionally, no longer requires Voidform to cast, so you can choose to use it on a priority damage target at any time. Lingering Insanity fades every 3 sec instead of every 2 sec. Surrender to Madness cooldown reduced by 33% and penalty duration reduced by 50%.
    • By FoxShine
      To apply: https://goo.gl/forms/YbKQRIcEyXt0XAaC2
      Hello!! This is Starby from Velocity on Sargeras[A]. We're an established guild, that does mythic raiding in the morning/daytime. We're looking to enhance our roster with skilled and reliable players. If you're a mythic raider looking for a fresh start with BFA, and are interested in morning/daytime raiding -- check out Velocity!
      The goal of Velocity is to take down mythic bosses and have fun in the process. We’re searching for like-minded players who are interested in playing at a high level in a laid-back environment. If you can joke around, then focus up when you need to; this is the guild for you. 
      Our main roster is composed of veteran players. Some of us have been playing together for a little over a year. We have a solid core for our dream team – we’re simply looking for a few more to round us out! 
        [A] <Velocity> 3/8M 8/8H

      Raid Times: 10am-1pm CST | Tues/Wed/Thurs 
        Recruitment Needs
      Ranged  – Warlock
      Melee – Rogue, Warrior
      **** Offspecs are a huge plus!!


      Requirements
      Some Mythic raiding experienced. Being relatively active outside of raid is preferred. Able to focus while joking around, and vica versa.


      Attendance
      We're dedicated and ambitious players, so commitment to our raid times is necessary. We’re interested in consistent players who are realistic about their day-to-day schedule. Raiders have to communicate in the event of tardiness or absences. Schedules change, things come up and real life always comes first. All we ask for is a heads up!

      Trial Period
      Demonstrate teamwork, attendance and play over  6 consecutive "raid days" (two weeks), after an agreed upon start date. 


      What you can Expect from us:
      Dedicated leadership, communication, well defined goals, and a sense of community. Apart from raiding we also run M+ with each other every week.  


      What we expect from you:
      Players who can survive and react to mechanics, while putting up big numbers. Many players struggle to do one, we are looking for both. Apart from this, just be a friendly. It might also be a good idea to bring a sense of humor. 
      If we sound like a good fit, let us know! Go ahead and apply online, leave a reply here and/or send us a tell on BNET/Discord. You could also go old school and send in-game mail to Starby-Sargeras or Foxshine-Sargeras! 
      To apply: https://goo.gl/forms/YbKQRIcEyXt0XAaC2
      Thanks for checking us out and we hope to see you in gchat soon. 😃



      BNET
      Fox#1713 (GM)
      Peach#1423 
      Ezmaya#1410 
      Mindclash#1800


      Discord
      Fox#7009
      Starby#8682
    • By Starym
      It seems Rextroy and his 19 Paladin buddies did a lot more than just protect as they continue their travels in Uldir. This time around we get to see their fight with Heroic Mythrax and the group actually had to reduce their number as they couldn't spread properly with 30 Palas.

      It's always great to see this type of thing, showing that there's a lot more to WoW than just chasing item levels and Azerite traits (and then complaining about it endlessly). There are plenty of fun and creative things to do in the game, even when/if the game itself isn't in the best of places in general, it just requires removing oneself from the grind mentality and taking a look at what else there is to do in Azeroth.