Damien

Speedfarming Witch Doctor Angry Chicken

97 posts in this topic

Share this post


Link to post
Share on other sites

the Bastions of Will set, unique_ring_set_001_x1_demonhunter_male. Focus and unique_ring_set_002_x1_demonhunter_male. Restraint. This ring set adds an impressive 2.25 independent damage multiplier as long as you alternate between a primary and spender attacks;

 

 

1.25   not 2.25 multiplier

Share this post


Link to post
Share on other sites

the Bastions of Will set, unique_ring_set_001_x1_demonhunter_male. Focus and unique_ring_set_002_x1_demonhunter_male. Restraint. This ring set adds an impressive 2.25 independent damage multiplier as long as you alternate between a primary and spender attacks;

 

 

1.25   not 2.25 multiplier

 

The math figures your own damage (100%) in it!

Share this post


Link to post
Share on other sites

 

the Bastions of Will set, unique_ring_set_001_x1_demonhunter_male. Focus and unique_ring_set_002_x1_demonhunter_male. Restraint. This ring set adds an impressive 2.25 independent damage multiplier as long as you alternate between a primary and spender attacks;

 

 

1.25   not 2.25 multiplier

 

The math figures your own damage (100%) in it!

 

 

 The age old confusion between an increase and a multiplier.

 

Focus and Restraint provide a 125% increase in damage, so it's 125% on top of the 100% you already do (as Deadset said) for a total damage of 225%.

 

A multiplier is a number that gives you your total damage.  So if your damage was 500...

 

500 + 125% = 500 + 625 = 1125 total damage

500 * 2.25 = 1125 total damage

Share this post


Link to post
Share on other sites

How come the build doesn't use Sage's Journey, didn't it use to do that in s4? I mean, sure you're damage will most likely be higher using a complete set but this is s5 after all and even with pretty standard gear you're breezing through t10. Unless there is something that I'm unaware about, like a nerf to the Sage's Journey set?

Share this post


Link to post
Share on other sites

Just tried this out a couple days ago.  It's a lot of fun!  Still a little fragile and underpowered for T10--T9 is the sweet spot--but with a bit of gear tweaking it will get there.  Problem at T10 is twofold: First, I don't do quite enough damage to reliably one-shot the trash mobs, which keeps the chicken from resetting fast enough and lets the armor from Goldwrap drop off.  Second, I get one-shotted too often by elites.

 

But the speed makes it totally worth it.  Being able to run indefinitely at almost 3 times base speed is amazing, especially for bounties and keywardens. :D

Share this post


Link to post
Share on other sites

I just started using this build, and I wanted to only go with Torment 9 just in case. I quickly found out that it's not very sturdy at all, and the damage simply is not there sad.png I was so hyped up to try this build, too! I guess it's back to my Helltooth pet speedrunning build. 

Share this post


Link to post
Share on other sites

I just started using this build, and I wanted to only go with Torment 9 just in case. I quickly found out that it's not very sturdy at all, and the damage simply is not there sad.png I was so hyped up to try this build, too! I guess it's back to my Helltooth pet speedrunning build. 

 

I changed it up a bit.  I was not getting any use out of Focus and Restraint because I would normally be in chicken form already as I approached a group of mobs.  Unable to toss a Corpse Spider until *after* I exploded the chicken meant the only time I could use F&R was if I did not one-shot the mobs--and my whole point was to one-shot the mobs.  Maybe there's a better way of playing it, but I wasn't getting it to work.

 

So I went with Convention of the Elements and Unity.  I one-shot the weaker trash mobs no matter which element is boosted by CotE, but for the tougher ones I try to time my explosion with the Poison boost.  Works pretty well.

 

F&R was more useful against tougher elites and Rift Guardians, where there's time to work in the Corpse Spiders.  Here's what I do instead: The rotation of CotE puts Fire and Poison opposite of each other, so there's always an unused element between them.  Change Firebats to a rune that does Fire damage, then hit with Firebats during the Fire cycle.  As soon as the Fire cycle is over, change into chicken form, run grab a health globe if needed, then back in to explode during the Poison cycle.  You now have about 5 seconds to get back to channeling Firebats.  If you've chosen the Cloud of Bats rune, which takes 3 seconds to reach maximum damage, you can start channeling before the Fire rotation hits, so you can be at max damage for the full 5 seconds.  Though you may run out of mana. :D

 

By alternating like this, I find the elites and guardians go down pretty fast.  Plus, I can do good damage while Angry Chicken recharges, and then let my mana recharge while I'm in chicken form.  All while wearing Unity for toughness.

 

I also swapped out one of my legendary gems for Esoteric Alteration for more toughness.  But I can't remember if it was Bane of the Powerful or Bane of the Trapped that I replaced.

 

One last thing, I went with Coils of the First Spider for the toughness and healing during Firebats.

 

As I get better gear, I will try changing some of these things back until I find the right balance between damage and toughness.  I still have hopes of speedfarming T10 effectively.

 

Fun fact: While wearing Goldwrap, I killed a Gilded Baron and picked up 43.9 million gold all at once.  I quickly hit "I" and got a screenshot of my toughness--it was 134,009,913,344.  Yeah, 134 billionlaugh.png  Too bad it only lasts five seconds...

Share this post


Link to post
Share on other sites

Get a Helltooth set with ring of royal grandeur, add tasker and teo instead of the gloves,use manajuma set as weapons, replace dogs with angry chicken. Travel with angry chicken pop elites with gargantuan frost cleave in 2 second travel further with angry chicken... thats how to speedfarm in 2.4. Rings short man's finger, elements. Cube furnace, mask of jeram.

Share this post


Link to post
Share on other sites

Tip: When using Goldwrap, if you have access to a pet that picks up gold for you (like those from a Season reward), make sure to use it.  I started using mine a couple days ago.  It feeds a steadier stream of gold so the toughness bonus is more consistent.  Plus it's great when jailed or walled, unable to pick up gold myself.  I haven't since died from a molten explosion, even if frozen in the middle of 4 of them.

 

And besides...they look comical running fast enough to keep up with the chicken.

Edited by Warden

Share this post


Link to post
Share on other sites

after using this build for about a month, I can solo GR 54 and up to 56 if I change a few things to survive more. I am not a veteran player as this is my first diablo game and only playing for the last 2 months.  I have all ancient gear except my bracers with two augmented with higher intellect  one with +190 and the other with +290.  my base damage is over 1 million. I use slam dance over soul harvest. I also play on PS4 so I don't know if that has any significant changes.  I am looking for ways to take this build to GR 60 but I think I have hit my max as my damage is not enough and my life is so small.  

 

    

Share this post


Link to post
Share on other sites

Get a Helltooth set with ring of royal grandeur, add tasker and teo instead of the gloves,use manajuma set as weapons, replace dogs with angry chicken. Travel with angry chicken pop elites with gargantuan frost cleave in 2 second travel further with angry chicken... thats how to speedfarm in 2.4. Rings short man's finger, elements. Cube furnace, mask of jeram.

 

yea... i also use this one... just use regular set of hell garg... and change the weapon to majuma set..., instead i replace soul harvester with angry chicken... no need to change anything... simple.. change from high gr set to speedfarm set in second..

Share this post


Link to post
Share on other sites

after using this build for about a month, I can solo GR 54 and up to 56 if I change a few things to survive more. I am not a veteran player as this is my first diablo game and only playing for the last 2 months.  I have all ancient gear except my bracers with two augmented with higher intellect  one with +190 and the other with +290.  my base damage is over 1 million. I use slam dance over soul harvest. I also play on PS4 so I don't know if that has any significant changes.  I am looking for ways to take this build to GR 60 but I think I have hit my max as my damage is not enough and my life is so small.  

This build is not really designed for GRs, but rather for speedfarming regular rifts at Torment 10.  If you do GRs with it, at the very least change out the Goldwrap belt and the Avarice Band ring (in the cube) as they only work when you pick up gold, and there's no gold in a GR.  The other builds that you find under "END-GAME" will go much higher in the GRs though.

Share this post


Link to post
Share on other sites

This build is not remotely powerful enough for T10 unless the average person is expected to have fully ancient gear or something. If that is the case then fair enough but for the normal people among us this build is basically for t8 or t9 if you're really careful as it's SO DAMN FRAGILE. I love the build and the idea but advertising it as t10 ready is just kind of misleading in my opinion.

Share this post


Link to post
Share on other sites

Came here to see if anyone had a fix for taking forever to kill bosses.

 

Saw all the comments about fragility and not being t10 ready.

 

Will be using a different build.

Share this post


Link to post
Share on other sites

 This build is not remotely powerful enough for T10 unless the average person is expected to have fully ancient gear or something...

 

Umm, yeah, that's kind of the idea. These aren't beginner builds. Every speed running build on this site (and mostly throughout the web) was built under the assumption that you're modifying an extant end game set to grind TX faster. These builds don't really work without at least a handful of ancients that have, if not perfect rolls, then all the recommended stats. Most of them have mandatory CDR breakpoints, and the builds just don't click until you hit them.

 

Now granted, this is never outright stated on the guides themselves, and it probably should be, but it's generally somewhere in the comments, in response to a "this build is terrible i die all the time wtf" comment.

Share this post


Link to post
Share on other sites

The t10 guides do assume best case scenario for gear (correct rolls on good items), but I do maintain they require nothing extravagant (top tier Paragons, high tier augments and the like). I am quite puzzled anyone is struggling with this Arachyr setup, I'll make a point to do a video demonstration of an average run. Perhaps it's an issue of not rotating the skills well.

Share this post


Link to post
Share on other sites

The t10 guides do assume best case scenario for gear (correct rolls on good items), but I do maintain they require nothing extravagant (top tier Paragons, high tier augments and the like). I am quite puzzled anyone is struggling with this Arachyr setup, I'll make a point to do a video demonstration of an average run. Perhaps it's an issue of not rotating the skills well.

I'm particularly interested in how you effectively use Focus and Restraint when you can't cast anything in chicken form (thus your chicken explosion seldom benefits from the buff.)  I use this build for speedfarming T10 now and it's very effective, but I modified it a bit including Unity/CotE instead of F/R.  I also have mostly ancient items and quite a few augments, and I still can't do T10 rifts in less than about 4 minutes, sometimes 3.5.

Share this post


Link to post
Share on other sites

The initial burst of Angry Chicken is unlikely to benefit from F&R directly, that much is true - I found the set, skill damage and elemental bonuses sufficient to burst most enemies down. F&R came into play with a quick Corpse Spiders - Firebats combo whenever I was out of Chicken form. If you were to augment the explosion directly, you can definitely make a case for a Poison SoJ / Unity combo, considering how hard it is to time and benefit from CoE in Torments.

Share this post


Link to post
Share on other sites

On paper, the build seems like it would work amazingly in the proper hands. I have the set built with decent stat rolls, but 0 ancients. Also, I have a habit of spamming hex so I screw up the rotation, and it takes time to get used to the breakneck speed as well.

Just be patient and give it a few tries.

Share this post


Link to post
Share on other sites

The t10 guides do assume best case scenario for gear (correct rolls on good items), but I do maintain they require nothing extravagant (top tier Paragons, high tier augments and the like). I am quite puzzled anyone is struggling with this Arachyr setup, I'll make a point to do a video demonstration of an average run. Perhaps it's an issue of not rotating the skills well.

I'm particularly interested in how you effectively use Focus and Restraint when you can't cast anything in chicken form (thus your chicken explosion seldom benefits from the buff.)  I use this build for speedfarming T10 now and it's very effective, but I modified it a bit including Unity/CotE instead of F/R.  I also have mostly ancient items and quite a few augments, and I still can't do T10 rifts in less than about 4 minutes, sometimes 3.5.

  I used this build without almost none ancient and found that focus and found F&R can really shine when you run into elites, do quick 2 casts of spider and bats, and then quickly reaply chicken explosion. This generally helps in situation when i cant oneshot enemies, also I tried to make it work without avarice band cubed(dropped at maybe 20th try on bounties) but it turns out its core item.

Share this post


Link to post
Share on other sites

I used this build without almost none ancient and found that focus and found F&R can really shine when you run into elites, do quick 2 casts of spider and bats, and then quickly reaply chicken explosion. This generally helps in situation when i cant oneshot enemies, also I tried to make it work without avarice band cubed(dropped at maybe 20th try on bounties) but it turns out its core item.

I will probably go back and try F&R again, when I get done messing around with my new seasonal monk.  As for Avarice Band, I agree--it plus the Goldwrap belt is what makes you invulnerable, and without it, you're fragile.  But did you read my post about gold-gathering pets?  Any of the cosmetic pets now gather gold, and with Goldwrap belt, that's a real advantage.  With a pet, I bet you could get by without Avarice, and even with it, I always use a pet because they can gather gold and boost your armor even when you are frozen or jailed or feared, etc.  With Avarice + pet + Goldwrap I just quit paying attention to any damage sources--including molten corpse explosions--and I practically never die.  I rarely drop below 90% health.

Share this post


Link to post
Share on other sites

Is there a Playstyle/Guide Video for this specific build out there? did anyone even tried to use locus swarm with specific runes for easier farming?

Share this post


Link to post
Share on other sites

In regards to the speedrun variation of the build, equipping avarice band instead of stone of jordan and cubing ring of royal grandeur to wear swamp land waders would allow you to have both crit stats on the ring while providing the same amount of elemental (poison) damage.

You could also potentially replace locust swarm with sacrifice, as you'd only be giving up pestilence, but wormwood alone could reasonably spread it quickly enough. Despite the fact that you won't have a homunculus, grave injustice with angry chicken could reset the cooldown in a reasonable amouhnt of time, but if not, then you could pick the next of kin rune instead of provoke the pack.

Share this post


Link to post
Share on other sites

So is the staff SUPPOSED to have +Dex on it, or is that incorrect? Like a got one with pretty good rolls and I'm wondering if I should be rerolling the +Int to +Dex - thanks

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Another Q/A livestream is coming up on May 3 with Senior Game Designer Travis Day and Lead VFX Artist Julian Love. You can submit questions either via Twitter using the #D3QA hashtag or in this forum thread.
      The last Necromancer Q/A took place on January 26 and here's a quick summary.
      Blizzard (Source)
      We have another Q&A Livestream coming up, and you’re invited! Join Senior Game Designer Travis Day and Lead VFX Artist Julian Love on Wednesday, May 3 to learn more about the Necromancer and the development process around this upcoming class.
      Got a question for us? Submit any Diablo question by posting in this forum thread or via Twitter using the hashtag #D3QA.
      We’re hoping to answer as many questions as we can and can’t wait to see you Wednesday at 4:00 p.m. PDT. See you there!
    • By Stan

      A new Beta Build has hit test servers yesterday. You can resurrect in Greater Rift runs instantly and the time is now directly added to the completion timer.
      Instant GR Resurrection
      On live, every death in Greater Rifts increases your respawn timer by 5 seconds (up to a maximum of 30 seconds). Patch 2.6.0 changes things around a little, and the time is now directly added to your Greater Rift completion time.

      Screenshot is a courtesy of redditor Oagoz
      New Necromancer Legendary Items
      Many new Legendary affixes have been added to the game for Necromancers and you can find them here (again, screenshots have been mady by Oagoz).
      Instant resurrection in Greater Rifts, Necromancer Class Sets & more.
      Patch 2.6.0 Build 45183
      The testing primarily focuses now on Necromancer Class Sets, because they've just been added to Adventure Mode. Below are full patch notes with latest changes highlighted in red.
      Blizzard (Source)
      PTR PATCH 2.6.0 - v2.6.0.45183
      Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.
      Please note that content availability during the beta will vary depending on testing needs.
      General
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. Classes
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone. Skills Corpse Explosion Base Rune Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards Close Quarters Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards Corpse Lance Base Rune Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target Land of the Dead Base Rune All corpse skills can be used at will for 5 10 seconds Army of the Dead Base Rune Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius Frozen Army Weapon damage increased to 3,600% 12,000% and they attack all enemies in a line Dead Storm Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds Unconventional Warfare Damage increased to 50,000% total weapon damage Catatonic Grasp Has been renamed to Blighted Grasp Has been redesigned Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds Passives Final Service When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds Note: The tooltip does not currently reflect this Bug Fixes Decay Golem Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead Items
      General Scythes and Phylacteries are now sold by some of the vendors throughout the world Class Sets Bones of Rathma ([PH] Bone / Pet Set) (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction each time your pets deal damage. Max 50 stacks. (6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% Trag’Oul’s Avatar ([PH] Blood Set) (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300% Grace of Inarius ([PH] Saint Set) (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud ([PH] Melee Set) (2) Set Bonus Each corpse you consume fires a Corpse Lance at a nearby enemy (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Adventure Mode
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens. Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. PTR Only Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty
    • By Vlad
      This thread is for comments about our Marksmanship Hunter guide for Legion.
    • By Vlad
      This thread is for comments about our Demonology Warlock guide for Legion.
    • By Damien
      This thread is for comments about our Jade Rogue Standard Un'Goro deck.