Jump to content
FORUMS
Sign in to follow this  
Blainie

Legion Alpha: New Dungeons and New Specs!

Recommended Posts

15640-legion-alpha-new-dungeons-and-new-

More dungeons and specialisations have just hit the Legion Alpha in the latest build! Make sure you check out what the new instances look like and which classes have been released!

 

Amidst all the new content that has just hit the Alpha, there have been some pretty major new releases. Amongst these is the level cap being raised to 108, as well as the two brand new instances: Neltharion's Lair and Eye of Azshara. Unfortunately, we are yet to see any new questing zones, but one can assume this isn't far behind them raising the level cap.

 

Eye of Azshara 

 

The dungeon itself will see players battling against the minions of Azshara in a number of different settings, with the evidence of the Shattering laid bare for all to see. The atmosphere is actually pretty amazing, with the instance looking fantastic all-round. The mobs are interestingly positioned, but it seems like there is a real problem with space. Challenge Mode groups will no doubt have problems with their positioning and controlling their pulls.

 

The bosses included are as follows:

  • Warlord Parjesh, a simple fight with only one main mechanic of hiding behind adds.
  • Lady Hatecoil, an interesting boss that requires you to alternate between standing in the water and on sand, depending on the type of lightning spell being cast. There is also an extremely annoying debuff to contend with.
  • Serpentrix, a large snake-like boss similar to Megara in Throne of Thunder. It requires you to interrupt and kill the heads that it spawns, while also ensuring you keep moving with a debuff that spawns pools on the floor.
  • King Deepbeard, a large sea giant that requires you to actually take damage to stop damage to your party. Very cool mechanic involving bubbles here.
  • Wrath of Azshara, which I have no information on. She is contained in a purple bubble in the centre of the instance, but that's it. Our run was stalled with critical errors as soon as we spawned her.

The dungeon has since been closed again in order to repair the issues, so there won't be a video preview of this one, unfortunately. You can keep an eye out for a video preview of the dungeon either on my Twitter or YouTube when it releases once again.

 

Blizzard Icon Watcher on Eye of Azshara

 

Note that Eye of Azshara was opened a bit prematurely and we'll be closing it shortly - we'll post a separate feedback thread for that dungeon when we're ready for feedback.

 

(source)

 

Neltharion's Lair

 

Luckily, we managed to get into this one fast enough! The dungeon is located within Highmountain and you will journey to fight the Underking, Dargrul. It is rumoured that this might even be the lair which Deathwing brought the Demon Soul to during the War of the Ancients. If you've tried the dungeon, make sure you leave some feedback on the official thread here for US and EU.

 

The bosses included are as follows:

  • Rokmora, an exceptionally simple boss. You kill the adds and move from the cone attack. (3:30 in video)
  • Ularogg Cragshaper, who is unfortunately rather bugged at the moment. The fight will involve killing statues that spawn area damage around them, but they aren't working properly at the moment. (9:30 in video)
  • Naraxas, an interesting boss that spawns poison all over the floor constantly. Adds enter the fight that need to be killed before the boss can eat them. They will fixate on random players and chase them, but can be tanked with some healing. (15:00 in video)
  • Dargrul, who summons adds that must be killed. He also casts a number of AoE attacks, but they aren't really of much significance bar one. The magma wave hits rather hard and must be avoided by hiding behind the spikes he creates. Our kill here is actually a reset, but he was at 0.1% and you saw the whole fight anyway. (20:30 in video)

 

You can check out a full video preview below from a Windwalker Monk point-of-view:

 

 

Blue Post on Class Changes 

 

You can check out a post made by Celestalon on the US forums which details the main changes below:

 

Blizzard Icon Celestalon on Alpha Changes

 
Hey all,
Another new Alpha build today, which includes more new additions and changes:
  • New Specializations Unlocked – There are 3 new specializations ready for testing! We’d love any and all feedback about their gameplay, artifact quest lines, abilities, etc.
    • Arms Warrior
    • Subtlety Rogue
    • Restoration Shaman
  • Class Talent Status – We’re continuing to iterate on our class talents. This build has many talent revisions scattered around the classes, but an especially significant pass on many of the Mage talents (of all 3 specializations). Feedback there would be quite valuable. The feedback that we’ve gotten so far has lead us to make more significant revisions to several other classes and specs, that you’ll see in future builds, particularly Elemental, Enhancement, Marksmanship, Survival, and Blood.
  • Minor Glyph Status – Minor Glyphs in Legion will not provide any gameplay impact, only cosmetic, and only modifications to existing spells/abilities. However, many existing minor glyphs are being either ‘baked in’, converted into a new spell that you can learn from a book, or turned into a toy, and a few are being removed. We’re in the middle of going through that process, and this build has incomplete data. Stay tuned for the next build, which should have most of those things squared away.
Thanks, and we look forward to your feedback!
 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Cross-Realm Mythic Eternal Palace opens next week and Blizzard just announced nerfs for Lady Ashvane and Queen Azshara on Mythic difficulty to go live with it on October 22.
      Blizzard (Source)
      Hello!
      Earlier this week, the Mythic Hall of Fame for Azshara’s Eternal Palace reached its capacity, and guilds around the world have until the next weekly reset in each region to earn their Feat of Strength. At that time, Mythic difficulty will become available to cross-realm groups.
      Along with the closure of the Hall of Fame and the Achievement, we intend to make the following tuning changes during weekly maintenance in each region:
      Dungeons and Raids
      Azshara’s Eternal Palace Lady Ashvane Lady Ashvane’s health reduced by 5% in Mythic difficulty. Waterlogged periodic damage reduced by 10% in Mythic difficulty. Rippling Wave damage reduced by 10% in Mythic difficulty. Queen Azshara The "Stand Together!" and "Stay!" decree combination is no longer possible in Heroic difficulty. Overzealous Hulk and Tidemistress health reduced by 10% in Mythic difficulty. Draining Azshara’s Ancient Ward now reduces its energy by an additional 5 points in all difficulties. Empowering a Ward of Power now increases its energy by an additional 5 points in all difficulties. Healer-specialization characters are now less likely to be targeted with decree combinations that include “March!” in all difficulties. Short Circuit now drains 10% less energy from the affected Ward in all difficulties. Essence of Azeroth now has an increased duration if there are fewer than 20 players in the raid in Normal and Heroic difficulties, and lasts 30 seconds (was 25) in Mythic difficulty. As always, we’ll let you know here if we decide to make any further changes.
      Thank you very much!
    • By Stan
      Our preview of Patch 8.3 continues with a first look at racial abilities of the upcoming Allied Races.
      Mechagnome Racials
      Mechagnomes have two active abilities available at level 24. The first one allows you to summon clones to distract enemies and the second one allows you to open locked chests and doors that require Lockpicking.
      Hyper Organic Light Originator - Summon Organic Light duplicates to distract your foes. (Instant, 3 min cooldown) Skeleton Pinkie - Allows opening of locked chests and doors that require a skill level of up to 600. (1.5 min cooldown) As a Mechagnome, your limbs work as a Blacksmithing Anvil, Cooking Fire, and Mining Forge. You have a self-heal at your disposal, which heals you for a fifth of your total health whenever you fall below 20% health. The final passive racial passive gradually increases your primary stat (Int/Str/Agi) by 50 every 5 seconds, up to a maximum of 400 when fighting the same target.
      The following racial passives are available to Mechagnomes:
      Combat Analysis - You gather and analyze combat data every 5 sec, increasing your primary stat by 50, stacking up to 8 times. The data decays while out of combat. Mastercraft - You function as a personal Blacksmithing Anvil, Cooking Fire, and Mining Forge. In addition, your limbs include every profession tool. [NYI] Re-Arm - When you fall below 20% health, heal for 20% of your maximum health. This effect cannot occur more than once every 2.5 min. Languages - Common, Gnomish. Vulpera Racials
      Active abilities embrace the scavenger/camping fantasy of the Vulpera. You can set up a camp and return back on a 1-hour cooldown. Next, you have a bag of tricks, used to heal your allies or deal damage to enemies.
      Bag of Tricks - Pull your chosen trick from the bag and use it on target enemy or ally. Enemies take 14 damage, while allies are healed for 28. (Instant, 1.5 min cooldown) Rummage Your Bag - Change the contents of your Bag of Tricks. Now where did you put that...? [NYI] (5 sec cast, 5 min cooldown) Make Camp - Make a camp at this location. Can only be used outdoors. (5 sec cast) The racial creates a camp with fire, a tent and an explosive backpack at your location. You can use Return to Camp as your secondary Hearthstone on a 60-minute cooldown to return back. The camp is visible for others for five minutes and then disappears.

      Return to Camp - Return to your camp. (10 sec cast, 60 min cooldown) When used, there's a short cutscene with a caravan transporting you back to your camp starts playing.

      Passive abilities include a Fire damage reduction by 1%, 5% damage reduction when you first take an enemy hit, and you can find additional bags of goods whenever you kill a humanoid.
      The following racial passives are available to the Vulpera:
      Fire Resistance - Reduces Fire damage taken by 1%. Nose For Trouble - When you first take damage from an enemy, reduce that damage by 5% of your maximum health. Vulpera Survival Kit - You have a chance to find an additional satchel of goods when you kill a humanoid. Languages - Orcish, Vulpera. Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Death Knight Starting Zone Revamp Hints in Patch 8.3 Official Mechagnomes & Vulpera Preview Mechagnome & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Plate Sets Preview Wrathion's Legendary Cloak Preview New Dubloon Vendors Selling Island Expedition and Invasion Crates in Patch 8.3 Alpaca Mounts in Patch 8.3 N'Zoth Serpent Mount in Patch 8.3 Aqir Flying Mount in Patch 8.3 Ny'alotha Allseer Mount in Patch 8.3 Assaults in Patch 8.3 N'Zoth's Model in Patch 8.3 Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Ny'alotha Raid Testing: October 17th & 18th
    • By Stan
      Ny'alotha Allseer is a N'Zoth-themed mount added to the game in Patch 8.3. It is rewarded from a quest and could very well be the end-of-expansion reward for everyone, who defeats N'Zoth on Heroic difficulty before the next expansion, similar to Legion's Kirin Tor Summoning Crystal.
      Ny'alotha Allseer
      "To find him, drown yourself in the Circle of Stars."

      Run Animation
      The mount shares animations with The Hivemind.

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Death Knight Starting Zone Revamp Hints in Patch 8.3 Official Mechagnomes & Vulpera Preview Mechagnome & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Plate Sets Preview Wrathion's Legendary Cloak Preview New Dubloon Vendors Selling Island Expedition and Invasion Crates in Patch 8.3 Alpaca Mounts in Patch 8.3 N'Zoth Serpent Mount in Patch 8.3 Aqir Flying Mount in Patch 8.3 Assaults in Patch 8.3 N'Zoth's Model in Patch 8.3 Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Ny'alotha Raid Testing: October 17th & 18th
    • By Stan
      Here's a preview of Leather sets that will drop in Ny'alotha, the Waking City raid in Visions of N'Zoth.
      Currently, there's some clipping going on with the belt which will be hopefully fixed in future builds.
      Leather Sets from Ny'alotha, the Waking City
      Raid Finder

      Normal Difficulty

      Heroic Difficulty

      Mythic Difficulty

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Death Knight Starting Zone Revamp Hints in Patch 8.3 Official Mechagnomes & Vulpera Preview Mechagnome & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Ny'alotha Cloth Sets Preview Ny'alotha Plate Sets Preview Wrathion's Legendary Cloak Preview New Dubloon Vendors Selling Island Expedition and Invasion Crates in Patch 8.3 Alpaca Mounts in Patch 8.3 N'Zoth Serpent Mount in Patch 8.3 Aqir Flying Mount in Patch 8.3 Assaults in Patch 8.3 N'Zoth's Model in Patch 8.3 Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Ny'alotha Raid Testing: October 17th & 18th  
    • By Stan
      Last week, Blizzard added Death Knight creature textures for Allied Races and the Pandaren along with encrypted sound files of Bolvar and Darion Mograine to the game. In this week's PTR build, four Death Knight Swords have been added.
      If Allied Races and the Pandaren will indeed be able to become Death Knights in Patch 8.3, it would make perfect sense to revamp the starting zone, because the current one is outdated now that Bolvar is the Lich King.
      Blizzard added four Ebon Blade swords to the game on 8.3 PTR that will likely be rewarded to new Death Knights created in Visions of N'Zoth as part of the overhauled starting experience.

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Mechagnome & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Ny'alotha Cloth Sets Preview Ny'alotha Plate Sets Preview Wrathion's Legendary Cloak Preview New Dubloon Vendors Selling Island Expedition and Invasion Crates in Patch 8.3 Alpaca Mounts in Patch 8.3 N'Zoth Serpent Mount in Patch 8.3 Aqir Flying Mount in Patch 8.3 Assaults in Patch 8.3 N'Zoth's Model in Patch 8.3 Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Ny'alotha Raid Testing: October 17th & 18th
×
×
  • Create New...