Blainie

Mount Series: Dungeons and Raids (Part 3)

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Don't miss out on the second half of the dungeon and raid mounts!

Our series is continuing with the second half of the mounts dropped from raids and dungeons throughout WoW! In this half we're looking at mounts ranging from Cataclysm to Warlords of Draenor instances. Don't miss out!

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With our frosty journey through Northrend complete, it's time to move on to the scorching hot instances of Cataclysm and beyond! In case you missed out on any of the previous posts, make sure to take a look if you're missing any of the mounts! If you'd like any further updates on the mount series in the future, make sure to follow me on my Twitter! If you have any questions you can always reach me there or in the comments below.
 

Series Posts 

 

You can check out the rest of the series below:

Without any further ado, let's get going!
 

Cataclysm

 

Vitreous Stone Drake

 

b9n25Kj.png

 

Mount: inv_misc_stonedragonblue.jpgReins of the Vitreous Stone Drake
 
Source: Slabhide in Stonecore, Deepholm.
 
Fastest route: Take your faction's quest portal to Deepholm. It will be located with the other Cataclysm portals in either Stormwind or Orgrimmar.
 
Notes: It's highly recommended that you do this on Normal, since you aren't affecting your drop changes at all by doing it on Heroic and it means you can farm it infinitely. Make sure you pull the trash slowly if you are on a slightly lower character, since some of them can deal very high damage.
 
Slabhide is a fairly easy fight, just try to avoid the various things on the floor.
 
Best class: Rogue.

Level requirement to solo: 90+ to keep it smooth.
 


Drake of the North Wind

 

NZCLEbi.png

 

Mount: inv_misc_stormdragonpale.jpgReins of the Drake of the North Wind
 
Source: Altarius in The Vortex Pinnacle, Uldum.
 
Fastest route: Take your faction's quest portal to Uldum. If you are yet to unlock this, you can instead take a portal from Dalaran to the Caverns of Time and fly.
 
Notes: Try to skip as much as trash as you can here, since they can be hugely irritating to deal with. When you approach the platform of Altarius after the first boss, make sure you have a ranged attack ready to hit the orbs in your path. If you just try to run through them, you will be thrown back.
 
The fight itself is extremely simple, just position yourself upwind of the boss so you get the damage buff. 
 
Once the boss is dead and you need to reset, simply jump off the edge and you will be teleported back to the start. Make sure you keep the dungeon difficulty set to normal as well.
 
Best class: Rogue or Hunter.

Level requirement to solo: 90+
 


Swift Zulian Panther

 

N3OZBgQ.png

 

Mount: ability_mount_blackpanther.jpgSwift Zulian Panther
 
Source: High Priestess Kilnara in Zul'Gurub (Heroic), Northern Stranglethorn.
 
Fastest route: Take your faction's portal to the Blasted Lands and then fly west.
 
Notes: You want to try and avoid as many bosses and as much trash as possible here. Make sure that you have enough damage to kill the boss before the cats spawn. If you do not, you need to clear them out slowly otherwise they will overwhelm you and kill you. This only applies to lower levels.
 
It's important to note that you can only do this once per day, since it only drops on Heroic.
 
Best class: No difference here, since you can mount up.

Level requirement to solo: 90+
 


Armored Razzashi Raptor

 

faUjepi.png

 

Mount: ability_mount_raptor.jpgArmored Razzashi Raptor
 
Source: Bloodlord Mandokir in Zul'Gurub (Heroic), Northern Stranglethorn. 
 
Fastest route: Take your faction's portal to the Blasted Lands and then fly west.
 
Notes: The most important thing to note is that, if you have a pet summoned, the Bloodlord will one shot you with his ability and then reset. Make sure you do not have any pets summoned, including temporary ones, such as mirror images.
 
Best class: No difference here, since you can mount up.

Level requirement to solo: 90+

 


Amani Battle Bear

 

S4GwX7P.png

 

Mount: ability_druid_challangingroar.jpgAmani Battle Bear
 
Source: Kasha's Bag in Zul'Aman (Heroic Timed Event), Ghostlands.
 
Fastest route: For Horde players, this is a very easy instance to get to. Take a portal to Silvermoon City and just run down to the Ghostlands. Note that flying isn't permitted here.
 
For the Alliance players, the fastest way is to take a portal from a Mage to Ancient Dalaran and then fly/run. Make sure you take the path on the map that leads to the Ghostlands, since there is a portal you need to enter from the Eastern Plaguelands. You cannot fly over the mountains.
 
Notes: When you click the gong to start the instance, a timer will appear. You need to just run through the dungeon as quickly as you can, killing the first 4 bosses along the way. You do not need to finish the dungeon to actually get the mount. You can check out this map detailing the route you need to take.
 
Best class: No difference here, since you can mount up.

 

Level requirement to solo: 90+
 


General Notes

 

From here on, there is very little difference in regards to classes. Some are still better, but it's now more based on the gear of those characters. If there is a specific class that is perfect for that fight, I will include it, but I will no longer list best classes for every fight.

 

I would also recommend using lockouts to help you skip bosses in each raid, since you can then clear them much faster. Follow our guides in the first dungeons and raids post to understand how to do this. You can find them under the Mimiron's Head and Invincible guide.
 

Drake of the South Wind

 

uZ1JK1d.png

 

Mount: inv_misc_stormdragonpurple.jpgReins of the Drake of the South Wind
 
Source: Al'Akir in Throne of the Four Winds, Uldum.

 

Fastest route: Take your faction's quest portal to Uldum. If you are yet to unlock this, you can instead take a portal from Dalaran to the Caverns of Time and fly.
 
Notes: In order to reach Al'Akir, you need to first kill the Conclave of Wind. This fight can be incredibly difficult to solo if you are attempting it on a lower geared character due to the debuffs each time you bring a boss to 1HP, as well as the fact that they need to be killed quickly after one another. You can skip this boss by getting help and then keeping a 1/2 defeated save.
 
For the boss itself, you'll just need to nuke Al'Akir while avoiding the lightning circling the platform.

 

Level requirement to solo: 90+, but being level 100 makes this a lot simpler.
 


Flametalon of Alysrazor

 

Fiv3xb8.png

 

Mount: ability_mount_fireravengodmount.jpgFlametalon of Alysrazor
 
Source: Alysrazor in Firelands, Mount Hyjal.
 
Fastest route: Take your faction's quest portal to Mount Hyjal and fly south to Firelands.
 
Notes: This boss is actually exceptionally simple to solo due to the insane buffs you can obtain while doing it. When you first engage Alysrazor, you can pick up feathers behind it. When you have 3, you will be thrown into the air and can cast while moving, as well as having a much larger melee range. Follow the bird around while flying through the rings of fire you see behind it. This will refresh your flight buff while also giving you a stacking buff that increases your haste by 8% per ring you fly through. When you reach 25 stacks, you'll also gain 75% more critical strike chance for 40 seconds.
 
With these buffs, plenty of classes can actually solo this boss on 10-player normal while still being level 85.

 

Level requirement to solo: 85+ if you want a slight challenge, but you'll need proper gear. If you want to be safe, go for 90+.


 


Pureblood Firehawk

 

rgi0EuK.png

 

Mount: inv_misc_orb_05.jpgSmoldering Egg of Millagazor
 
Source: Ragnaros in Firelands, Mount Hyjal.
 
Fastest route: Take your faction's quest portal to Mount Hyjal and fly south to Firelands.
 
Notes: Ragnaros is much more of a challenge for lower levels than Alysrazor. It's impossible to kill him before he enters his adds phase, regardless of your DPS, so you need to be prepared for the adds as a lower level. The damage of the explosions depends on your level, not your gear, so you need to kill every add that spawns when Ragnaros slams his hammer into the dais.
 
If you're doing it on Heroic, make sure you have enough DPS to finish off the last phase before you are overwhelmed.

 

Level requirement to solo: 90+ for very good soloing classes such as DKs, but I would advise you to do it on a level 100 so you don't have further problems.
 


Experiment 12-B

 

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Mount: ability_mount_drake_twilight.jpgExperiment 12-B
 
Source: Ultraxion in Dragon Soul, Tanaris.
 
Fastest route: Take a portal from Dalaran to the Caverns of Time and then fly inside. You can check your map to see which entrance leads to Dragon Soul.
 
Notes: Ultraxion is a simple DPS-check. You'll need to kill him before his Hour of Twilight kills you. Make sure that, if you're soloing the boss, you never enter the other realm. If you do, his Hour of Twilight will hit nobody and he will then instantly kill you.

 

Level requirement to solo: I would strongly recommend a level 100 here.

 

Blazing Drake

 

gOogLe3.png

 

Mount: ability_mount_drake_red.jpgReins of the Blazing Drake
 
Source: Madness of Deathwing in Dragon Soul (Normal or Heroic), Tanaris.
 
Fastest route: Take a portal from Dalaran to the Caverns of Time and then fly inside. You can check your map to see which entrance leads to Dragon Soul.
 
Notes: The real challenge here is actually clearing the boss before, Spine of Deathwing. In order to so in a solo group, you will need to follow this strategy:

  • Start the fight and immediately kill all 4 of the tentacles.
  • Stand on one and roll the boss so that all 4 of the adds fall off.
  • Move to the middle and start strafing left and right so that Deathwing is kept in an eternal state of rolling left and right, but never actually doing it.
  • NEVER STOP STRAFING UNLESS YOU ARE SECURED AND READY TO ROLL.
  • Kill bloods until you can see there are at least 9, then kill the tentacle.
  • Run the large add over the bloods until it has absorbed 9 and then take it to the plate at the front of Deathwing.
  • Kill the add and let it explode.
  • The plate will raise and you can kill the tendon underneath.
  • Rinse and repeat!

For Madness of Deathwing, there isn't a huge amount of strategy needed, but you can still follow a few tips:

  • Always kill the Mutated Corruption that spawns at the back of the platform otherwise it will slowly kill the Aspects.
  • Make sure to kill Alexstraza's platform last, since she covers any AoE on the adds for you.
  • If you can't burst Deathwing fast enough, kill the regenerative bloods ASAP.

Level requirement to solo: I would strongly recommend a level 100 here.

 

Life-Binder's Handmaiden

 

7w7HGGX.png

 

Mount: ability_mount_drake_red.jpgLife-Binder's Handmaiden

 

Source: Madness of Deathwing in Dragon Soul (Heroic ONLY), Tanaris.

 

Notes: See the information above for the Blazing Drake for the majority of the tips. There is one change that applies to Heroic, in which you need to ensure that you kill the Corrupting Parasite when it spawns.

 

Mists of Pandaria

 

Heavenly Onyx Cloud Serpent

 

zhWfTT2.png

 

Mount: inv_pandarenserpentgodmount_black.jpgReins of the Heavenly Onyx Cloud Serpent
 
Source: Sha of Anger in Kun-Lai Summit.
 
Fastest route: Take a portal to your faction's shrine in Vale of Eternal Blossoms and then fly north.
 
Notes: This boss can technically be soloed, but there actually is no point to do so. Since it is done solely on Personal Loot, you can do it in a group and not have your chances affected. 

 

If you wish to solo the boss, there's one main mechanic you need to avoid. When the Sha starts to attempt to mind control you using Growing Anger, you need to run as far away from the boss as possible before the debuff expires. I would recommend aiming to run at least 60 yards away from the boss. Other than that, you just need to kill the boss. Soloing it is exceptionally difficult for many classes and impossible on others. Find a group and save yourself the trouble!

 

Bonus rollable? Yes

 

Level requirement to solo: 100

 

Son of Galleon

 

MSRmHuw.png

 

Mount: inv_mushanbeastmount.jpgSon of Galleon's Saddle
 
Source: Galleon in Valley of the Four Winds. 
 
Fastest route: Take a portal to your faction's shrine in Vale of Eternal Blossoms and then fly south.
 
Notes: As with the Sha of Anger, there is no need to solo this boss. It won't affect your loot tables at all, so grab a group and get in there. 

 

If you insist on soloing, you need to have some very strong self heals. Bring a Death Knight or a very well-geared other class.

 

Bonus rollable? Yes

 

Level requirement to solo: 100

 

Thundering Cobalt Cloud Serpent

 

HCpd4AV.png

 

Mount: inv_pandarenserpentmount_lightning_blue.Reins of the Thundering Cobalt Cloud Serpent
 
Source: Nalak on the Isle of Thunder.
 
Fastest route: If you have the Mists of Pandaria Challenge Modes completed, then teleport to the Siege of Niuzao Temple. If not, take a portal to your faction's shrine and then fly to the respective portal at the Shado-Pan Garrison. You can then run to Nalak's spawn point outside Throne of Thunder.
 
Notes: Once again, there is no need to solo this boss. It won't affect your loot tables at all, so grab a group and get in there. 

 

If you insist on soloing, you need to have some very strong self heals. Bring a Death Knight or a very well-geared other class. If you can get Nalak to aggro onto some of the friendly Shado-Pan NPCs, they might tank it for you, but he still does considerably AoE damage.

 

Bonus rollable? Yes

 

Level requirement to solo: 100

 

Cobalt Primordial Direhorn

 

IPGIAYw.png

 

Mount: ability_mount_triceratopsmount_blue.jpgReins of the Cobalt Primordial Direhorn
 
Source: Oondasta on the Isle of Giants.
 
Fastest route: Take a portal to your faction's shrine and fly north. If you are Horde, it is very slightly faster to take the Jade Forest portal from Orgrimmar and then fly.
 
Notes: Once again, there is no need to solo this boss. It won't affect your loot tables at all, so grab a group and get in there. 

 

If you insist on soloing, you need to have some very strong self heals. Bring a Death Knight or a very well-geared other class. Oondasta hits very hard with his cone attack, as well as the stacking debuff, so you'll need to kill him quickly while surviving. Save yourself the trouble and bring a group.

 

Bonus rollable? Yes

 

Level requirement to solo: 100

 

Astral Cloud Serpent

 

OgyVqI7.png

 

Mount: inv_celestialserpentmount.jpgReins of the Astral Cloud Serpent
 
Source: Elegon in Mogu'shan Vaults, Kun-Lai Summit.
 
Fastest route: Take a portal to your faction's shrine and fly north.
 
Notes: Elegon isn't an easy boss to solo. You receive a damage buff to help, but you really need to focus on the tactics in order to get it done. You have 2 main options, focusing on DPS or just staying alive. Obviously, this will depend on what kind of class you are playing, but these are the two main strategies. 

 

In order to kill Elegon, you need to engage him and burst as much damage as you can. When he starts to draw power, position yourself so that you can kill every orb that appears underneath him. If any orb reaches its destination, the platform will despawn, so be careful. Keep killing the orbs until you can't do it anymore, then simply walk off the platform and let the floor despawn.

 

Adds will periodically spawn which need to be killed ASAP. They will cause a large explosion which you need to be off the platform for, since you will be taking increased damage. 

 

When the down phase starts, adds will spawn that need to be killed. Kill these and DPS the pillars down. Once all the pillars are cleared, the floor will come back and you will just start again with the same tactic.

 

Bonus rollable? No

 

Level requirement to solo: 100

 

Spawn of Horridon

 

A2Mt8HJ.png

 

Mount: ability_mount_triceratopsmount.jpgSpawn of Horridon
 
Source: Horridon in Throne of Thunder, Isle of Thunder.
 
Fastest route: If you have the Mists of Pandaria Challenge Modes completed, then teleport to the Siege of Niuzao Temple. If not, take a portal to your faction's shrine and then fly to the respective portal at the Shado-Pan Garrison.
 
Notes: Horridon has some very, very high healing requirements to solo due to the massive amount of adds that spawn. Pick up Horridon and drag him to the first door on the left of the door you entered from. Tank him there and wait for the adds to spawn, killing them as they come.

 

A larger add, a Zandalari Dinomancer, will drop down and it needs to be killed ASAP. Interrupt its heal and as soon as it transforms into a dinosaur, click on the glowing orb it drops. This will force Horridon to charge the door and then stop those adds spawning. Kill the remaining adds and then move Horridon to the next door, moving clockwise. 

 

At the next door, you need to do the same thing, killing the adds and then focusing the Dinomancers. Repeat this until all 4 doors are closed, at which point you want to kill Horridon. At 30% HP, a mini boss, War-God Jalak, will spawn. Kill him and then finish off Horridon.

 

The fight is extremely long, so you need to either have a healer with you or a huge amount of self healing to stay alive.

 

Bonus rollable? No

 

Level requirement to solo: 100

 

Clutch of Ji-Kun

 

35oInxW.png

 

Mount: achievement_boss_ji-kun.jpgClutch of Ji-Kun
 
Source: Ji-Kun in Throne of Thunder, Isle of Thunder.
 
Fastest route: If you have the Mists of Pandaria Challenge Modes completed, then teleport to the Siege of Niuzao Temple. If not, take a portal to your faction's shrine and then fly to the respective portal at the Shado-Pan Garrison.
 
Notes: Ji-Kun can be a real pain to deal with, since his damage later in the fight is incredibly irritating. My best advice is to grab your DPS characters and learn how to get yourself the Primal Nutrient buff. Here's how:

  • Stand just above the first nest and engage Ji-Kun with a ranged attack.
  • Jump straight down into the nest and kill the adds there ASAP.
  • Grab yourself a feather and then fly up to Ji-Kun.
  • Whenever he begins to cast Feed Young, activate your feather and fly directly above him. 
  • When the blobs fly out, if they touch you in the air, they will give you 100% bonus damage. 
  • Pop your cooldowns with the nutrient buff and kill Ji-Kun ASAP.

In regards to other tactics, you just need to move from the things on the ground and make sure you don't fall off during Down Draft.

 

Bonus rollable? No

 

Level requirement to solo: 100

 

Kor'kron Juggernaught

 

7DlI3RN.png

 

Mount: inv_mount_hordescorpiong.jpgKor'kron Juggernaut
 
Source: Garrosh Hellscream in Siege of Orgrimmar (Mythic), Vale of Eternal Blossoms.
 
Fastest route: Take a portal to your faction's shrine in Vale of Eternal Blossoms.

 

Notes: Firstly, find a group. You cannot solo Garrosh on Mythic. The fight is very simple if you have a group, just follow these steps:

  • Kill the adds.
  • Assign someone to kill one of the Engineers in P1.
  • Make sure the weapons are killed. 
  • When inside the heart phases, kill the adds and dodge his smashes.
  • Interrupt those that are mind controlled.
  • Kill the adds. Again.
  • When he enters his Mythic-only phase, you should be able to burn him down without worrying about the tactics.
  • If you need to, move during bombardment.
  • You should be able to ignore the debuff, Malice.
  • He should be dead before he reaches 100 energy. If not, kite an iron star into him before he reaches 100.

Bonus rollable? No

 

Level requirement to solo: You cannot solo this.

 

Warlords of Draenor

 

Solar Spirehawk

 

g1Zt39c.png

 

Mount: inv_helm_suncrown_d_01.jpgSolar Spirehawk
 
Source: Rukhmar in Spires of Arak.
 
Fastest route: If you are Alliance, you can fly from your Garrison. If you are Horde, I suggest flying from Ashran instead. You can also use your Mage Tower/Spirit Lodge to get faster access.

 

Notes: Grab yourself a group for this in the dungeon finder tool and make sure to farm it weekly on every character you can!

 

The only real tip I can give you here is to make sure you bring even your undergeared alts to grab an attempt. It's also important to note that you CANNOT loot this on a bonus roll. It was confirmed by the Devs, as seen below:

 

 

Bonus rollable? No

 

Level requirement to solo: You cannot solo this.

 

Ironhoof Destroyer

 

44L6paQ.png

 

Mount: inv_ironhordeclefthoof.jpgIronhoof Destroyer
 
Source: Blackhand in Blackrock Foundry (Mythic), Gorgrond.
 
Fastest route: Either fly from your Garrison or use a portal from your Mage Tower/Spirit Lodge.

 

Notes: This mount is one of two that is 100% but also gated behind a very high wall for many players. Find yourself a solid group for the run, whether it is through a guild group or a consistent pug. These mounts are often the target for ninja looting, so make sure you trust those that you are in the group with. 

 

I would recommend checking out the forums in order to find a group that perhaps is already slightly established and they are just farming to get the mount. You can also start up your own group in which 20 players clear the raid, then the first person that joined gets the mount. You then replace that person with a new raider and so on. 

 

If you want to brush up on the tactics, check out our Blackhand guide.

 

Bonus rollable? No

 

Level requirement to solo: You cannot solo this.

 

Felsteel Annihilator

 

UcFZ4MZ.png

 

Mount: ability_mount_felreavermount.jpgFelsteel Annihilator
 
Source: Archimonde in Hellfire Citadel (Mythic), Tanaan Jungle.
 
Fastest route: Take the portal from Ashran to your faction's Tanaan base and then fly.

 

Notes: While this mount is once again a 100% drop rate, it's not the drop rate that would affect its rarity. As one of the most challenging bosses this expansion, Archimonde Mythic takes a seriously dedicated team to kill. This mount will not be easy to obtain, I would highly recommend focusing on the other mounts before pushing for this one unless you are already in a raiding guild.

 

If you want to give it a go, make sure you have a solid guild team with voice communication and very strong gear. You can check out the tactics in our Archimonde guide for the basic heroic guide, but there are still further changes on Mythic. 

 

I won't go over the changes in Mythic, since it's very difficult to explain with a visual aid, but I would recommend checking out the FatbossTV guide to the boss below.

 

 

Bonus rollable? No

 

Level requirement to solo: You cannot solo this.

 

The End of Dungeons and Raids

 

That's the end of the RNG mounts from instances! Now you just have to look forward to years of farming them. 

 

Our next post is going to be looking at detailed explanations of every meta achievement within the dungeons and raids achievements that reward mounts. 

 

If you've got any feedback for me, please let me know in the comments below or over on Twitter. Thanks for reading!

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Just to note, a decently geared BM Hunter can solo most all of Normal MoP raids, as well as everything below it (Cataclysm, WotLK raids, dungeons).  I know that I could solo Horridon at around a 685ish item level, and easily could've gone further if I took a bit of time on Council in ToT.  The world bosses were also fairly easy to solo at the time, with the exception of Oondonsta (who I didn't attempt). 

To give a basic idea on how this is done:  Glyph Misdirection (no cd on MD to pet), Mend Pet (double the healing of Mend Pet), and take the Spirit Bond and Adaptation talents.  You'll either want a tankier pet (for an extra pet defensive cd, a Shale Spider works well) or a Spirit Beast (having Spirit Mend helps immensely if you find yourself taking a lot of damage and your pet doesn't need the extra defensive).  I used a Spirit Beast for most of everything, as I found that the extra pet defensive cd wasn't making a big difference, and having the extra heal from Spirit Mend helped me survive.

 

As for the WoD mounts, the only thing that is soloable (that drops a mount) is Ruhkmar, and only by Blood DKs, Brewmaster Monks, and Beast Mastery Hunters (and somehow Balance Druids and an Enhance Shaman (this guy is like 743 ilvl) ?????).  Note that all of the people that have done this a very skilled Solo-ers and it is not recommended to try this (they also have very good gear).

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Just to note, a decently geared BM Hunter can solo most all of Normal MoP raids, as well as everything below it (Cataclysm, WotLK raids, dungeons).  I know that I could solo Horridon at around a 685ish item level, and easily could've gone further if I took a bit of time on Council in ToT.  The world bosses were also fairly easy to solo at the time, with the exception of Oondonsta (who I didn't attempt). 

To give a basic idea on how this is done:  Glyph Misdirection (no cd on MD to pet), Mend Pet (double the healing of Mend Pet), and take the Spirit Bond and Adaptation talents.  You'll either want a tankier pet (for an extra pet defensive cd, a Shale Spider works well) or a Spirit Beast (having Spirit Mend helps immensely if you find yourself taking a lot of damage and your pet doesn't need the extra defensive).  I used a Spirit Beast for most of everything, as I found that the extra pet defensive cd wasn't making a big difference, and having the extra heal from Spirit Mend helped me survive.

 

As for the WoD mounts, the only thing that is soloable (that drops a mount) is Ruhkmar, and only by Blood DKs, Brewmaster Monks, and Beast Mastery Hunters (and somehow Balance Druids and an Enhance Shaman (this guy is like 743 ilvl) ?????).  Note that all of the people that have done this a very skilled Solo-ers and it is not recommended to try this (they also have very good gear).

 

Thanks for the heads-up on that. I generally try to stick to guidelines for an average player, since we all know you're one of those pro players Orthios!

 

Really important to note that remark at the bottom people. Soloing and playing in a group are very different things.

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Well written. A few notes from my mount farming experiences:

 

Dragon Soul is a timesink when it comes to soloing. Back when I was farming it (thankfully have all 3 mounts now) I had 2 toons with saved lockouts, one at Ultraxion, another at Madness of Deathwing. These were both toons that couldn't solo it on their own so not to waste a possible kill. I just started a normal run with guildies/openraid/groupfinder and cleared up to where I wanted the lockout, then left the group. Then each week follow the steps similar to ICC or Ulduar to share the group. Just make sure you clear Ultraxion on all of your toons before moving to Madness of Deathwing. I'm sure a similar tactic could be used for Throne of Thunder and Horridon/Ji-kun.

 

As for soloing Elegon/Horridon/Ji-kun... really, in my experience if you can get to them, you should be able to solo them. Hardest part of trying to solo MSV (IMO) is getting past Gara'jal. If you have the DPS/Healing for that, you should be fine on Elegon. Similarly, if you can get past Jin'rokh and Council of Elders, you shouldn't have a problem downing Horridon and Ji-kun respectively.

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Well written. A few notes from my mount farming experiences:

 

Dragon Soul is a timesink when it comes to soloing. Back when I was farming it (thankfully have all 3 mounts now) I had 2 toons with saved lockouts, one at Ultraxion, another at Madness of Deathwing. These were both toons that couldn't solo it on their own so not to waste a possible kill. I just started a normal run with guildies/openraid/groupfinder and cleared up to where I wanted the lockout, then left the group. Then each week follow the steps similar to ICC or Ulduar to share the group. Just make sure you clear Ultraxion on all of your toons before moving to Madness of Deathwing. I'm sure a similar tactic could be used for Throne of Thunder and Horridon/Ji-kun.

 

As for soloing Elegon/Horridon/Ji-kun... really, in my experience if you can get to them, you should be able to solo them. Hardest part of trying to solo MSV (IMO) is getting past Gara'jal. If you have the DPS/Healing for that, you should be fine on Elegon. Similarly, if you can get past Jin'rokh and Council of Elders, you shouldn't have a problem downing Horridon and Ji-kun respectively.

 

Well said. It all depends on the type of class you're playing. I find that Ji-kun in particular can be a seriously troublesome fight for tanks with low dps. Eventually that debuff just starts ticking way too hard. 

 

Nonetheless, very good and useful points. Thank you!

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      Players have been comparing the Netherlight Crucible to Reforging and Ornyx sat down with the development team to answer some of the concerns.
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      Hey guys!

      We’ve been seeing a lot of discussion going back and forth on the Crucible lately, so we’ve had some conversations with the development team and I wanted to pop in and share a few points that came out of it.

      Regarding comparisons to Reforging – Reforging was always a simple, mechanical choice. Players were, at the end of the day, simply replacing their worst stats with best stats on every item that didn’t already have your best stats up to a mechanical limit. The Crucible, by comparison, is only affecting a small subset of items and presents much more varied situations than say “change 30 Hit Chance into Haste”.

      We’ve also seen a bit of discussion around players desiring the ability to respec the Traits that are locked on the second and third tiers of relics. We feel that the ability to respect Traits would lead to players picking traits based on perfect optimization for any given situation, which could lead to players leaving a raid to change to AoE-centric traits for the next fight during raid progression. While we feel that’s a nuisance in itself, this would also make the system feel like a watered-down version of talent rows, and would undermine the choice that is made when selecting your Relic Traits.

      That being said, Relics are items and will be replaced; we do expect players to make choices and experiment with this system. Since there is still new content ahead of us in Antorus, better Relics will be available and players who make choices they may not like now will have the opportunity to get new Relics before long with a potentially new set of Trait choices.

      As a note, we are also fine with the current state that Relics Soulbind on inspection in the Crucible. We believe the alternative of everyone porting in and out of the raid to pass the relic around and see who it’s best for is far, far worse. Players are smart and will be able to make educated decisions based on the information that’s available to them. As I said, we do expect experimentation however.

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    • By Stan

      Netherlight Crucible is only one week away. Learn more about the new relic customization option added in Patch 7.3.
      Table of Contents 
      What is the Netherlight Crucible Location of the Netherlight Crucible How to Unlock the Netherlight Crucible Legendary Items & the Netherlight Crucible Netherlight Crucible Traits Relic Slot Levels Previewing Traits Netherlight Crucible Paths Frequently Asked Questions What is the Netherlight Crucible? [Return to Top]
      A new way of relic customization added in Patch 7.3. Remember the previously scrapped secondary traits on relics? It's a more polished version of them, giving players a little "more control" over the RNG.
      Location [Return to Top]
      The Netherlight Crucible can be found at 56, 67 aboard the Vindicaar.
      How to Unlock the Netherlight Crucible [Return to Top]
      Netherlight Crucible will be available to players starting September 12. The only prerequisite is to complete the Argus campaign in Mac'Aree, and a quest "The Netherlight Crucible". Unlock the Netherlight Crucible to get the Now You're Cooking with Netherlight achievement.
      Legendary Items [Return to Top]
      Insignia of the Grand Army is a new Legendary item of item level 1,000 that will be rewarded from defeating Argus the Unmaker in Antorus the Burning Throne (The Death of a Titan). It increases the effects of Light & Shadow powers granted by the Netherlight Crucible by 50%. Note that Antorus will be available later this year.
      Netherlight Crucible Traits [Return to Top]
      The Netherlight Crucible has three relic slots and tiers of traits.

      Tier 1
      The first tier is available immediately after unlocking the Crucible.
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      Infusion of Light Light's Embrace Light Speed Refractive Shell Secure in the Light Shocklight Shadow Powers
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      Relic slots are gated behind Artifact Level. They have three levels, corresponding to the three tiers of traits. You can increase the item level of your Artifact weapon by +15 immediately after you unlock the Crucible.
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      An unsocketed relic can be inserted into the Crucible at any time. Previewing traits makes the relic soulbound, so you won't be able to trade it with anyone.

      Paths [Return to Top]
      It isn't possible to unlock all traits in the second and third tier. We have four different path variations.
      Netherlight Fortification > Tier 2A >Tier 3A Netherlight Fortification > Tier 2A > Tier 3B Netherlight Fortification > Tier 2B > Tier 3B Netherlight Fortification > Tier 2B > Tier 3C FAQ [Return to Top]
      We compiled all Q&A from Blizzard about the Netherlight Crucible and you can find them below.
      Blizzard (Source)
      Q: What are the requirements to access the Netherlight Crucible?
      A: Our intent at this stage of development is for there to only be two requirements: your character is level 110, and you have the account-wide achievement "Now You're Cooking with Netherlight." That achievement is given as part of the final chapters of the 7.3 story campaign, which is planned to open week 3 of the patch (so 15 days after release).

      We've been able to isolate a couple of bugs - partly due to responses to this thread, so thank you! - that are currently on the PTR preventing access to the Netherlight Crucible unless you have a rank in Concordance of the Legionfall. That's an unintended restriction, which we're working on fixing for a future PTR update.
      Q: Why are you adding this system? What’s with the RNG?
      A: The Netherlight Crucible (aside from being an important part of the 7.3 storyline) is intended to help with an issue with Relic availability that players have been reporting for some time now. As Ion explained during our last Q&A, there are technical issues with the way Relics were built that limit which bonus traits can be available from raids. This has caused a number of raiders to feel as though their best bet is to run Mythic Keystone dungeons constantly in the hopes of having a Relic with their ideal bonus trait drop (and Titanforge for a high item level).

      Those who were following development of Patch 7.2 may recall an earlier take on an improvement for this issue, where we experimented with adding a single, randomized second bonus trait to Relics. Ultimately, we decided that was the wrong approach, and wanted a system that put a little more control in players’ hands. So, while the Netherlight Crucible does still have an element of randomness, it presents you with several options to choose from.
      To be clear: we believe that having some element of randomness is important. Our goal was not to simply allow players to choose the precise bonus traits they wanted (you already do that, more or less, when spending Artifact Power). We still want there to be those exciting moments where a Relic gives you a great outcome. The Netherlight Crucible is intended to make Relics more valuable on average, not to make all Relics be equal value. 
      Q: Will I be able to trade Relics with other players to see who gets the best options at the Crucible?
      A: No. Previewing a Relic at the Netherlight Crucible will bind it to your character and remove the ability to trade it. This is because those trait options don’t actually exist on the Relic until you attune it to the Crucible, in a process similar to enchanting a piece of gear. It also prevents raid teams from feeling like they need to send everyone who might be interested in a Relic back to the Vindicaar before continuing.
      Q: Will the Netherlight Crucible work on Relics acquired prior to 7.3 release?
      A: Yes. However, keep in mind that it will take some time (likely several weeks) to unlock the later stages of the Netherlight Crucible, where the additional bonus traits come in. We don’t expect that stockpiling Relics prior to 7.3 will give any real advantage in practice.
      Q: Doesn’t this just mean I’ll want my best two traits on each Relic now?
      A: For the hardcore min/maxer, yes, there will still be a “best” outcome for your Relic configuration. However, there are now more Relics that can achieve that state (as Relics with your second-best trait can now roll your best trait at the Crucible), and you’ll encounter fewer “bad” Relics along the way.
      Q: Why do I have to go back to the Netherlight Crucible to upgrade my Relic? Didn’t you want to get away from mechanics like that?
      A: Players often compare this to the old Reforging system, and our dislike of having to visit a vendor after each and every upgrade. That hasn’t changed. The Netherlight Crucible only affects Relics – you won’t need to visit the Crucible every time you pick up a new pair of boots.
      Q: How do the Relic "talents" unlock?
      A: As your Artifact increases in level (by spending Artifact Power), your Relic slots will level up as well. When you first unlock the Crucible, you'll have access to the first additional trait (a +5 increase to your Artifact's item level) in each slot. The second row unlocks at Artifact level 60, 63, and 66 (for the left, center, and right Relic slots respectively), and the third and final row unlocks at Artifact level 69, 72, and 75. This should all be pretty apparent when you look at those slots in-game, but may not be showing clearly via datamined info.
      Q: What did you mean by "it can't double roll a trait"?
      A: Just that you will never be able to upgrade a Relic to increase the same Artifact trait twice. If your Relic already has a bonus rank of Wrath of the Ashbringer on it, that trait will not be one of the three options presented in the bottom row of the Crucible's upgrade tree.

      In other words, there's no risk of having your Wrath of the Ashbringer relic be "ruined" by not rolling a second bonus to Wrath of the Ashbringer, because that could never have happened in the first place. However, if you get a relic without Wrath of the Ashbringer, there's now a chance that it'll gain it from the Crucible.

      Additionally, those three options will always be unique; it won't, for example, give you the "choice" between Deflection, Deflection, or Deflection. Aside from making sure you always have options, this means that your odds of having your favorite trait appear on a Relic you'd otherwise have discarded are actually pretty decent.
      Q: How do the ranks for the first two rows work?
      A: There are no such ranks. We think this is coming from some confusion about how the Netherlight Crucible is showing up in datamining, versus how it actually operates in-game. Once you've unlocked a row in the Crucible, you just select the option you like, and that's it - there's no additional leveling up of those options beyond that.

      For those peeking into the data (or anyone else who might be curious): this is because of how we built the system to allow the unlockable effects to stack between each relic. It's just a subtle behind-the-scenes optimization on our end.

      Hopefully that will help clear the air about how the Netherlight Crucible works, but we're sure you have more questions, so ask away and we'll do our best to answer what we can! We'll aim to provide an update sometime next week. Thanks!