Vlad

Heroes of the Storm Xul

27 posts in this topic

I really like the Poison Nova build. Feels overall like the strongest build. Against some teams, i prefer Bone Spear on Level 20.

 

Besides I think Shade on Level 1 is really strong. I take it in almost all games, it gives you so much survivability =)

Share this post


Link to post
Share on other sites

Very interesting that the benefit of mortal wound has been described as being mostly viable in scythe heavy builds. I don't think there are many talents in the game that compete with it. It just seems more essential than it is being made out to be

Share this post


Link to post
Share on other sites

Great work with the guides, as always! However, I have a slightly annoying question for you, regarding to Xul's Strategy, Tips and Tricks, Synergies and Counters and Map-specific advice sections. Is it still a work in a progress, or have you completely forgotten to update them? ;) This might be quite irrelevant, but Medivh lacks those secctions too (also Infernal Shrines isn't even listed as a map for him).

I love the guides, keep up the good work! Now that every single hero has a guide up, we might see rest of the map guides soon? ;)

Share this post


Link to post
Share on other sites

Yeah Kendric had completely forgotten to update it. He's done that with other heroes! I've whipped him a few times and now he understands the value of having full-fledged guides :p

Share this post


Link to post
Share on other sites
On 18.7.2016 at 3:13 PM, Damien said:

Yeah Kendric had completely forgotten to update it. He's done that with other heroes! I've whipped him a few times and now he understands the value of having full-fledged guides :p

1st: Get a cat-o'-nine-tails.

2nd: Whip him harder! Whip him faster! Whip him more often!

I'm sure, Big Daddy K.'s gonna enjoy it...

Thx for all your efforts 2 keep this rly nice site up2d8. I rly appreciate your work and njoy 2 get some first input here.

Share this post


Link to post
Share on other sites
1 hour ago, Emergenza said:

njoy 2 get some first input here.

Glad to see some more first timers, but damn that was an interesting first time comment :p

Share this post


Link to post
Share on other sites

Shame on me! I'm using your site since I've started to play Hots (around 03/16) but it took me 'til today to sign up. All I've contributed before was just a comment in the Falstad section due to a talent which misses an adjustment after a patch.

I pledge for betterment of myself to become a helpful hand for your nice community instead of just 'soaking knowledge'. :)

Share this post


Link to post
Share on other sites
14 hours ago, Emergenza said:

Shame on me! I'm using your site since I've started to play Hots (around 03/16) but it took me 'til today to sign up. All I've contributed before was just a comment in the Falstad section due to a talent which misses an adjustment after a patch.

I pledge for betterment of myself to become a helpful hand for your nice community instead of just 'soaking knowledge'. :)

Glad to see you contributing now! Can't wait to see what else you can show off with :D

Share this post


Link to post
Share on other sites

ShacklerShackler

Death's ReachDeath's Reach

Any Level 7 talent

Skeletal MagesSkeletal Mages

DecrepifyDecrepify

ExecutionerExecutioner

Mortal WoundMortal Wound

I have played a lot of this build recently, to good success. Works really well if your warrior doesn't have AoE CC, as you now become warrior-like, as long as you have a strong healer. Also good poke, and high damage at lvl 16.

Share this post


Link to post
Share on other sites

Hey everyone! 

With the upcoming re-work, the Xul guide is going to receive a major update which should be uploaded by Tuesday/Wednesday. 

Hope you guys are looking forward to it! 

Share this post


Link to post
Share on other sites

I think there's a potent Spectral Scythe build that isn't listed here. 

Backlash/Shade at level 1

Reaper's Toll at level 4

Trag'oul's Essence at level 7

Poison Nova at level 10

Echoes of Death at level 13

Amplify Damage/Bone Spear at level 16

And Mortal Wound at level 20

I feel like the the synergies between the Spectral Scythe talents are too powerful to miss out. The build would be very situational, yes, but against healing heavy teams I feel like it could work.

Share this post


Link to post
Share on other sites
2 hours ago, Ilonpilaaja said:

I think there's a potent Spectral Scythe build that isn't listed here. 

Backlash/Shade at level 1

Reaper's Toll at level 4

Trag'oul's Essence at level 7

Poison Nova at level 10

Echoes of Death at level 13

Amplify Damage/Bone Spear at level 16

And Mortal Wound at level 20

I feel like the the synergies between the Spectral Scythe talents are too powerful to miss out. The build would be very situational, yes, but against healing heavy teams I feel like it could work.

Spectral ScytheSpectral Scythe is unreliable, and taking a quest to hit 20 Heroes with it might not be a good idea, as it will take long time before it is completed, which means you have basically taken a talent that does nothing. Echoes of DeathEchoes of Death increase your AoE damage, but so does Rapid HarvestRapid Harvest while not being so easy to avoid. This build could possibly work in lower leagues or quick match, where players are not able to respond quickly enough and get hit quite often by the scythe, but is unlikely to work at higher skill levels.

Share this post


Link to post
Share on other sites
On 12/07/2017 at 0:48 PM, positiv2 said:

Spectral ScytheSpectral Scythe is unreliable, and taking a quest to hit 20 Heroes with it might not be a good idea, as it will take long time before it is completed, which means you have basically taken a talent that does nothing. Echoes of DeathEchoes of Death increase your AoE damage, but so does Rapid HarvestRapid Harvest while not being so easy to avoid. This build could possibly work in lower leagues or quick match, where players are not able to respond quickly enough and get hit quite often by the scythe, but is unlikely to work at higher skill levels.

Well, I'd say that a Spectral ScytheSpectral Scythe build is situational, at the very least. Remember that quests with "Hit X Heroes" count even if you hit clones (Mirror ImageMirror Image and Holo DecoyHolo Decoy), Misha (as she counts as a Hero), and summons (Dragon Knight and Garden Terror). And if you're fighting The Lost Vikings, it becomes even easier, in theory.

So technically, under these conditions, completing Reaper's TollReaper's Toll is doable (even more if the extra scythes from Echoes of DeathEchoes of Death counts towards this quest, but I'm not sure if it does).

Regarding @Ilonpilaaja's build, I'd just switch Poison NovaPoison Nova for Skeletal MagesSkeletal Mages, as slower heroes equals to higher chances of hitting Spectral Scythe. Maybe also switch BacklashBacklash for ShacklerShackler.

Edited by Valhalen
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Valhalen said:

Well, I'd say that a Spectral ScytheSpectral Scythe build is situational, at the very least. Remember that quests with "Hit X Heroes" count even if you hit clones (Mirror ImageMirror Image and Holo DecoyHolo Decoy), Misha (as she counts as a Hero), and summons (Dragon Knight and Garden Terror). And if you're fighting The Lost Vikings, it becomes even easier, in theory.

So technically, under these conditions, completing Reaper's TollReaper's Toll is doable (even more if the extra scythes from Echoes of DeathEchoes of Death counts towards this quest, but I'm not sure if it does).

Regarding @Ilonpilaaja's build, I'd just switch Poison NovaPoison Nova for Skeletal MagesSkeletal Mages, as slower heroes equals to higher chances of hitting Spectral Scythe. Maybe also switch BacklashBacklash for ShacklerShackler.

Even if the quest is completed, the ability is still easy to evade. If the talent increased scythe speed, it would be good, but currently the ability is reliable only in lower skill brackets and against TLV (haven't thought of them before). 

While hitting clones does help with completing the quest, the aforementioned issue is still there. The ability can be used as a clone checking tool, but picking the Scythe build just for that is not good enough (maybe I just can't think of an example, though).

Maybe if the team is made of heroes with strong slows or stuns, the ability would be sufficiently easy to hit. In league or a big premade, different hero would be better. So, it seems that the build is very good when playing QM and ending up in a team full of CC heroes. Your changes seem to improve it, too.

  • Like 1

Share this post


Link to post
Share on other sites

Hey guys! 

After a bit of play testing and further research I found the Spectral Scythe talents to be situational, especially versus Double Support. As such, a third talent build will be uploaded soon! 

Thanks for your input! 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
On 7/16/2017 at 4:49 AM, KendricSwissh said:

Hey guys! 

After a bit of play testing and further research I found the Spectral Scythe talents to be situational, especially versus Double Support. As such, a third talent build will be uploaded soon! 

Thanks for your input! 

I normally do the cursed strikes build.  It has fast wave clear, can clear camps really well, and against double tanks it can do a lot of damage in team fights.  I find the skeleton build to be not that great, especially when team fights often don't occur in lane (like Blackhearts bay, Battle of Eternity).  I have not tied the Q build, but my friend swears by it.  On what maps/situations would you actually pick it over W build?  If they are solo tank maybe it is better?

Share this post


Link to post
Share on other sites
17 minutes ago, ArtVandelay said:

I normally do the cursed strikes build.  It has fast wave clear, can clear camps really well, and against double tanks it can do a lot of damage in team fights.  I find the skeleton build to be not that great, especially when team fights often don't occur in lane (like Blackhearts bay, Battle of Eternity).  I have not tied the Q build, but my friend swears by it.  On what maps/situations would you actually pick it over W build?  If they are solo tank maybe it is better?

I think that Cursed Strikes build works on maps where waveclear is not that important (Blackheart's Bay and Warhead Junction, for example) and/or when you have a strong frontline with lots of crowd control, so you can take the most of Rapid HarvestRapid Harvest. But if you're facing a double healer team I'd say that the Spectral Scythe build is better, considering the other situations above. It depends.

This build is amazing if you have a Kel'Thuzad in your team (well, actually Xul himself has fantastic synergy with Kel'Thuzad).

Edited by Valhalen

Share this post


Link to post
Share on other sites
On ‎9‎/‎18‎/‎2017 at 9:56 AM, Valhalen said:

I think that Cursed Strikes build works on maps where waveclear is not that important (Blackheart's Bay and Warhead Junction, for example) and/or when you have a strong frontline with lots of crowd control, so you can take the most of Rapid HarvestRapid Harvest. But if you're facing a double healer team I'd say that the Spectral Scythe build is better, considering the other situations above. It depends.

This build is amazing if you have a Kel'Thuzad in your team (well, actually Xul himself has fantastic synergy with Kel'Thuzad).

I don't understand your first comment.  The cursed strike build has very fast waveclear.  Maybe not initially, but mid-late game Xul can basically wipe ANY size wave in seconds.  Like if you are playing Tomb of Spders, you can clear a double wave, and the Spiders/Queen in a matter of a few seconds easily.  It also allows you to easily solo camps as well.  I would say the only weakness is having to be in melee range in a team fight, but if you take the slow at level 1, and drop your heroic, you can easily hammer away at fleeing heroes and burst them down. 

I will give the Scythe build some testing, but I am winning over %80 of the time in Silver/Gold ranked right now going cursed strike build (and taking him probably %30 of all ranked games).  Maybe it would be a harder build in higher divisions where positioning is better though?

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, ArtVandelay said:

I don't understand your first comment

I'm sorry, I think I expressed myself poorly. It is because the Skeleton build is usually more useful in maps with lots of minions. But indeed, you are right, the Cursed Strikes build is a beast to clear waves.

As for the Scythe build, I see more value when you have a team with a lot of crowd control, so you can hit it more reliably. 

Edited by Valhalen

Share this post


Link to post
Share on other sites

Cursed Strikes are my favourite style for him, particularly against Butcher. The scythes work with bone prison or using yourself as bait to draw them in and then firing, but nothing beats someone diving on you only for you to turn it around on them with cursed strikes after 'trying to get away' while casting bone prison. Minions is a death wish I think. Anything that tries to force you to stick to a location in this game tends to get you killed faster than a more mobile playstyle. They look cool and fun, but, it's like Zagara and Abathur but without the global travels, easy to track, easier to kill. The zerg at least can get out of there fast. Gazlowe has that giant bomb stun to block pursuit, but Xul has to be within Bone Prison range to do so and even then it's only one target. He's more of an all in kinda guy. Makes it tough to know when to commit and when to just stay away, particular on Towers of Doom. You see those groups of enemies and think, man, I could cut them all down in seconds, then bam, you get flanked and die right before you get to finish them and you have no hope of escape. Probably should stick to draft games with him. :p

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      This week's brawl is Lost Cavern, but there isn't any quest associated with it, meaning you won't receive a Loot Chest for playing three games. We currently don't know if this is a bug or intended.
      Would you mind no Loot Box rewards from brawls or are they the only incentive why you keep playing the weekly brawl?

      Blizzard (Source)
      This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!

      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of Lost Cavern to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      An overview of a few changes to the game's monetization model in the upcoming patch.
      Gold
      You can now convert Gold into Shards and purchase Rare Loot Chests with Gold.
      Shards
      Shards are used to forge cosmetic items for your Collection. You can acquire Shards by purchasing them with Gold or opening Loot Chests. Starting next week, you will be able to purchase Shards with Gold.
      100 Shards cost 2,000 Gold. 500 Shards cost 10,000 Gold.
      Loot Chests
      Loot Chests can no longer be purchased using Gems / real money, so the gambling aspect is virtually gone in Heroes.
      Rare Loot Chests cost 3,000 Gold each.
      Do you like the changes? Let us know in the comments!
    • By Stan
      Arthas, Mephisto, and the Lost Vikings are on sale this week along with Golden Lunar Skyrocket which costs 10,000 Gold.
      Hero Sales
      Heroes Discount Price Arthas 625 312Gems Mephisto 750 375 Gems The Lost Vikings 750 375 Gems Skins & Mounts
      Blizzard still haven't removed Paramour Pajamathur Abathur and Flirty Cloud from the Collection. The items are still labeled as being available for purchase for a limited time.
      Skins Mounts Paramour Pajamathur Abathur (900 Gems // 1,800 Shards) Golden Lunar Skyrocket (10,000 Gold)

      Flirty Cloud (900 Gems // 1,800 Shards)
      Click here to check out this week's Free-to-Play Hero rotation!
    • By Stan
      The latest patch comes with a lot of exciting new content available for testing, ranging from Hero reworks up to the new Caldeum Complex event, and revamped Hero roles.
      Patch Highlights
      The latest content patch will go live next week. You can now convert 10,000 Gold into 500 Shards (PTR values are subject to change at any time throughout testing). Hero Roles have been reworked. You can find more details in this post. Hero and Team League have been merged into a single Ranked queue called Storm League. Loot Chests can no longer be purchased with Gems. Rare Loot Chests can be purchased for 3,000 Gold each. A new Caldeum Complex Event comes with new skins and rewards. Caldeum Complex Loot Chests will have a chance to contain items from previous Lunar New Year Spring Events. Chromie and Lucio have been reworked. Click here for a full list of updated abilities and talents. Chromie's Sand Blast (Q) now deals 50% damage to Structures, Dragon's Breath's (W) ground warning is no longer visible to enemies, and the spell fires 3 blasts with a 0.75 delay towards a vector targeted direction, Time Trap (E) must now be detonated and affects friendly targets. Lucio's Wall Ride has been moved to (Z). He received a new trait called "Push Off". While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second. Lucio has a new Heroic ability High Five (R1) that can be activated to quickly skate towards a target allied Hero, healing them for 250 and granting Unstoppable for 1 second, with a 15 second cooldown per allied Hero. Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of March 25. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      General
      The cap on maximum negative Armor has been increased from -25 to -75, now that different Armor effects no longer stack Developer Comment: The negative Armor cap was originally instituted as a safety precaution so that stacking long term negative Armor effects wouldn’t lead to degenerate gameplay. We don’t anticipate many effects to go beyond -25, but there are a few cases where this can happen (including the new Unraveling Talent on Chromie and Sgt. Hammer’s Shrapnel Mines). Hero Roles Update Updated roles include: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin For more information, please review our blog here Loot chests are no longer available for Gem purchase Rare loot chests are now available for Gold purchase (3000 each) New Event: Caldeum Complex
      Welcome to the Caldeum Arcopolis, 2103 AD. A city bought and sold a hundred times over, now giant Mega Corporations hold more sway in the ever-shifting politics of the world than governments. Down on the rain slicked streets, humans, mutants, machines and synthetics all struggle to find their place in the light of the neon glow beneath the towering monuments to capitalism lording over them.
      With such oppression, the common people often turn to a life of crime. The leader of one of the largest gangs, the Azure Dragons, goes by the nickname, Chromie. Both a hacker and an anti-corporate street artist, many have said her work has an almost prophetic quality, as if she sees through time itself. The corporate media would have you believe she uses her gang of hackers to illegally ensure her prophecies become true, but lately her work has turned dark, as if she’s seen a cataclysmic force on the horizon…
      Recently, the Dragons have found an ally in the Onyx Turtles. While it’s rare to see the gangs working together, as the noose of systemic oppression has grown tighter, those in the underbelly of the mega-city have had to find new ways to survive. Kharazim and his Turtles are a harder sort of stock than most, with many known gladiators and street fighters serving in the ranks. This new alliance has provided the Azure dragons a strong defense against threats in the physical world.
      High above, the Jigoku Cybenetics Corporation, a primary manufacturer of mechanical augmentations, has become a target of both groups. In the mean streets, human enhancement has become one of the few options left to move the playing field more into the favor of those willing to bend the law. But their efforts have not gone unnoticed, and any who would dare to impugn the honor of Jigoku find themselves in the sights of the CyberOni, Jigoku’s elite agents: merciless killers at the beck and call of their bureaucratic masters.
      Caldeum Complex Quest Chain
      Make Contact with the Dragons: Capture 8 Mercenary camps in winning games Reward: Azure Dragons Spray and 3 Day Boost Meet the Azure Prophet: Win 2 games as a Melee or Ranged Assassin Reward: Azure Dragon Chromie Portrait and a Caldeum Complex Loot Chest Earn the Turtles’ Trust: Contribute 25,000 XP in winning games Reward: Onyx Turtles Spray and 250 Gold Spar with Kharazim: Win 2 Games as Healer or Support Reward: Onyx Turtle Kharazim Portrait and Cyberpunk Phrases Pack Join the Tigers’ Hunt: Kill 150 Minions in winning games Reward: Ivory Tigers Spray and 250 Gold Prove Your Valor to Johanna: Win 2 games as Tank or Bruiser Reward: Ivory Tiger Johanna Portrait and a Caldeum Complex Loot Chest Take Down the CyberOni Butcher: Achieve 50 takedowns in winning games Reward: Jigoku Cybernetics Spray and Jigoku Cybernetics Butcher Portrait Raid Jigoku Cybernetics Research Facility: Destroy 10 Forts or Keeps in winning games Reward: Jigoku Cyber Oni Warboar and 500 Gold Caldeum Complex Loot Chests
      Starting the week of March 26, all Loot chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gold will be Caldeum Complex Loot Chests. These loot chests guarantee at least one item from the Caldeum Complex or previous years’ Lunar New Year Spring events. Carve out your place among the infamous gangs and score yourself some sweet loot before the streets calm on April 30!
      Note: Loot Chests earned prior to the start of this event will not become Caldeum Complex Loot Chests.
      Storm League
      Hero League and Team League have been merged into a single ranked queue: Storm League Players must have 16 or more Heroes available and account level 50 or above to queue for Storm League Additional Details: Players can choose their preferred roles in the Ranked menu, so other team members can understand their play style Players can see party members’ win count under their rank badges on the Storm League queue screen The starting MMR in Storm League will be taken from a player’s last highest MMR from Hero League or Team League, whichever is higher Players will be prevented from queuing up in Storm League as a party together if their rank difference is more than 2 leagues apart There is a tooltip available to indicate this Exception: For players in a party of 5, any member outside the party’s League spread maximum will not be counted toward matchmaking requirements Exception: Players who have not yet placed are able to play with anyone Leaderboards have been updated to reflect Storm League Heroes
      We have recently revamped hero roles. For more information on this, check out our blog here.
      Healers
      Lúcio

      Abilities
      Crossfade (W) Healing decreased from 16 to 15 per second Movement Speed aura reduced from 20% to 10% Amp It Up (E) Healing Boost heal reduced from 114 to 112 per second Speed Boost Movement Speed reduced from 45% to 30% Wall Ride (Z) Moved from (Trait) to (Z) Skate Mode (Z) Removed New Trait – Push Off While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second Talents
      Level 1 Maximum Tempo (E) Removed Party Mix (E) Moved from Level 7 New Talent – Smooth Moves (Z) Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana Level 4 Chase the Bass (Q) Removed Subwoofer (Q) Additional functionality: Close enemies are knocked back 75% further Quest: Hit 3 enemy Heroes with the same Soundwave Reward: Increase Soundwave arc by 50% and range by 20% New Talent – Supersonic (Trait) Push Off recharges 100% faster while you have the Wall Ride buff Level 7 Sonic Amplifier (W) Removed Reverse Amp (W) Moved from Level 10 New functionality: While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura New Talent – Good Vibrations (Q) Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit Level 10 New Heroic – High Five (R) Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero) Level 13 Beat Mixing (W) Removed Can't Stop, Won't Stop (Trait) Removed Back in the Mix (Trait) Removed Hard Style (Trait) Removed Slip (Z) Moved from Level 1 New functionality: While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second New Talent – All Together (W) Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs) New Talent – Heavy Casters (Trait) Push Off no longer Slows but instead Stuns enemies for 0.5 seconds Level 16 Bring it Together (E) Removed Up the Frequency (E) No longer reduces Mana Cost Additional functionality: While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds New Talent – Up to Eleven (E) Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown) Level 20 Synaesthesia Auditiva (E) Removed Bonus Track (E) Removed Nonstop Remix (R) Removed New Heroic Mastery – Mixing Fire (R) You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds. Passive: Increase the duration of Amp It Up by 1 second New Talent – House Party (W) All of your healing is increased by 10% for each allied Hero in your aura New Talent – Summer Anthem (W) Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown) Developer Comment: Lúcio’s rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies.
      That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.
      Ranged Assassins
      Chromie

      Abilities
      Sand Blast (Q) Now hits all enemy types, though stops travel after one hit Deals 50% damage to Structures Baseline quest has been removed Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time Damage reduced from 315 to 280 Cooldown increased from 2.5 to 3 seconds Cast time reduced from .8125 to .5 seconds Initial missile speed has been reduced, but acceleration has been added The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds Dragon's Breath (W) Ground warning is no longer visible to enemy heroes Damage reduced from 390 to 195 Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction Cooldown increased from 8 to 15 seconds Mana cost increased from 50 to 75 Time Trap (E) Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop Now affects allies as well as enemies Search area increased from 1.5 to 2 radius Mana cost increased from 25 to 30 Health increased from 300 to 500 Timewalker/Bronze Talons (Trait) The Bronze Talons Basic Attack component of her trait has been removed Talents
      Level 1 Deep Breathing (W) Stacks increased from 12 to 25 Bonus reduced from 5 to 2 per stack Bonus at maximum stacks reduced from 140 to 50 New Talent – Once Again the First Time (Q) Quest: Hit an enemy Hero with Sand Blast 40 times Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2 Mounting Sand (Q) Removed Level 2 Andorhal Anomaly (E) Moved from Level 18 No longer causes all three charges to refresh at once Additional functionality: Reduces the cooldown of Time Trap by 5 seconds All Time Traps are detonated at the same time New Talent – Chronic Conditions (E) After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds New Talent – Time Troubles (E) After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds Enveloping Assault (W) Removed Timely Surprise (E) Removed Level 5 Mobius Loop (W) Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit Mana return reduced from 100 to 40 per enemy Hero hit Bronze Talons (Q) Has been redesigned When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds New Talent – A Proper Greeting Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds Dragon's Eye (W) Removed Chrono Sickness (E) Removed Level 8 Slowing Sands (R1) Redesigned: Slow now increases the longer an enemy is in the affected area Now Slows by 5% every 0.25 seconds, up to a maximum of 70% Temporal Loop (R2) Range reduced from 11 to 8 Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds Level 11 Here and There (Active) Now has a range of 9 Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location New Talent – Gnome Speed Ahead! (Q) After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds Bye Bye! (B) Removed Level 18 New Talent – Unravelling (R1) Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30 Stuck in a Loop (R2) Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds New Talent – Blessing of the Bronze Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster Pocket of Time (R1) Removed Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.
      We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
      Lunara

      Talents
      Level 4 Blossom Swell (Q) Movement Speed bonus reduced from 15% to 12% This Movement Speed bonus now stacks with other Movement Speed bonuses Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.
      Bug Fixes
      Fixed an issue where the healing nameplate UI would be hidden when the total equals 0. Fixed an issue where broadcasts would sometimes appear twice when sent Revamped Hero roles, further reworks, and a merged Hero & Team League are coming soon!
    • By Stan
      Chromie and Lucio were revamped in the latest patch and here's a look at their updated abilities and talents.
      Chromie
      Trait
      Timewalker
      Chromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates! Detonate Time Trap Detonates active Time Traps. Basic Abilities
      Sand Blast [Q] (Mana: 20, Cooldown: 3 seconds)
      After 0.5 seconds, fire a missile that deals 280 damage to the first enemy hit. Deals 50% damage to Structures. Casting Sand Blast leaves an Echo behind that mimics Chromie's Sand Blast and Basic Attack, dealing 50% damage. Maximum of 1 Echo active at a time. Dragon's Breath [W] (Mana: 75, Cooldown: 15 seconds)
      Vector Targeting Launch 3 blasts into the air that land every 0.75 seconds towards the targeted direction, dealing 195 damage each. Time Trap [E] (Mana: 30, Cooldown: 15 seconds)
      Place a Time Trap that arms and Stealths after 2 seconds. Chromie's Trait can be activated to detonate the trap, placing all nearby allied or enemy Heroes in Time Stop for 2 seconds. Maximum of 1 trap active at a time. Heroic Abilities
      Slowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)
      Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%. Temporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)
      Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop. Talents
      Level 1
      Once Again the First Time [Q]
      Quest: Hit 40 Heroes with Sand Blast. Reward: Increase the maximum number of active Echoes to 2. Deep Breathing [W]
      Quest: Every time Dragon's Breath hits a Hero increase its damage by 2, up to 50. Reward: After hitting 25 Heroes, increase its damage by an additional 50 and also increase Chromie's vision radius by 100%. Timewalker's Pursuit [Active, Cooldown: 25 seconds]
      Quest: Gather 15 Regeneration Globes. Reward: After gathering 15 Globes, Chromie gains 5% Spell Power and her Mana Regeneration is increased by 1. Level 2
      Chronic Conditions [E]
      After its Time Stop ends, enemies affected by Time Trap are Slowed by 25% or 3 seconds and allies gain 25% Movement Speed for 3 seconds. Time Troubles [E]
      After its Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds. Andorhal Anomaly [E]
      Increases the charges and maximum active Time Traps to 3, and reduce its cooldown by 5 seconds. Level 5
      Bronze Talons [Q]
      Hitting a Hero with Sand Blast grants 30% additional Basic Attack damage for 5 seconds. Mobius Loop [W]
      Hitting a Hero with Dragon's Breath reduces its cooldown by 1.5 seconds and restores 40 Mana. A Proper Greeting [Passive]
      Damaging a Stunned, Rooted or Slowed enemy Hero grants 25% additional damage for 5 seconds. Level 8
      Slowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)
      Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%. Temporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)
      Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop. Level 11
      Gnome Speed Ahead! [Q]
      After casting Sand Blast, Chromie gains 20% Movement Speed and 200% inreased Health and Mana Regeneration for 3 seconds. Here and There [Active, Cooldown: 30 seconds]
      Activate to teleport to an area near an Echo, swapping it with Chromie's previous location. Time Out [Active]
      Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early. Level 14
      Shifting Sands [Q]
      Hitting an enemy Hero with Sand Blast grants 8% Spell Power for 10 seconds, up to a maximum of 40%. The duration is refreshed whenever an enemy is damaged by the primary Sand Blast. Fast Forward [Q]
      If Sand Blast travels at least 70% of its base distance and hits a Hero, its cooldown is reduced to 0.75 seconds. Quantum Overdrive [Active, Cooldown: 30 seconds]
      Activate to increase Spell Power by 25% for 10 seconds. Level 18
      Unraveling [R1]
      Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2 up to 30. Stuck in a Loop [R2]
      Temporal Loop teleports the target a second time after the first, and Basic Abilities continue recharging for an additional 3 seconds Piercing Sands [Q]
      Sand Blast now pierces all enemies hit. Blessing of the Bronze [Passive]
      While Chromie is alive, her all allied Heroes gain 10% Movement Speed and their Basic Abilities recharge 30% faster. Lucio
      Trait
      Push Off [D]
      While moving alongside terrain, activate to slide towards a targeted location. Enemies hit take 100 damage and are Slowed by 75% for 1 second. Basic Abilities
      Soundwave [Q] (Mana: 30, Cooldown: 7 seconds)
      Deal 105 damage to enemies in an area and knock them back. Crossfade [W]
      Play one of two music tracks for Lucio and his allies. Crossfade - Healing Boost: Passively heal Lucio and nearby allied Heroes for 15 health per second. Crossfade - Speed Boost: Increase the Movement Speed of Lucio and nearby allied Heroes by 10%. Amp It Up [E] (Mana: 90, Cooldown: 13 seconds)
      Raise Lucios Crossfade track volume for 3 seconds, amping Healing Boost to 112 health per second and Speed Boost to 30% increased Movement Speed. Heroic Abilities
      Sound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)
      After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds. High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)
      Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250. Talents
      Level 1
      Party Mix [W]
      Quest: Play Lucio's Crossfade tracks to nearby allies for a total of 8 minutes. Multiple allies provide additional time. Reward: Permanently increase Crossfade's range by 20%. Accelerando [Z]
      Wall Ride's Movement Speed bonus gradually increases to 40% over 4 seconds while Lucio maintains its effect. Smooth Moves [Z]
      While Wall Ride is active, Basic Attacks heal for 30% of the damage dealt and restore 0.5 Mana. Passive: Increase Wall Ride duration by 1 second. Level 4
      Subwoofer [Q]
      Enemies within the first half of Soundwave's range are knocked back 75% further. Quest: Hit 3 enemy Heroes with a single Soundwave. Reward: Increase Soundwave's arc by 50% and its range by 20%. Off the Wall [Q]
      Hitting an enemy with Soundwave while Wall Ride is active reduces its cooldown by 3 seconds. Supersonic [D]
      While Wall Ride is active, Push Off's cooldown recharges 100% faster. Level 7
      Good Vibrations [Q]
      Hitting an enemy with Soundwave grants Lucio a 35 Shield for 7 seconds. Hitting enemy Heroes grants 3 times this amount. Reverse Amp [W]
      Blast Lucio's active Crossfade track at enemy Heroes. While Amp It Up is active, Healing Boost deals 50 damage per second and Speed Boost Slows by 20%. This ability is unaffected by Crossfade talents Boombox [Active, Cooldown: 20 seconds)
      Place a boombox that plays Lucio's active Crossfade track for 30 seconds. Its volume adjusts with Amp It Up. Crossfade tracks do not stack. Level 10
      Sound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)
      After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds. High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)
      Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250. Level 13
      All Together [W]
      For each ally affected by Crossfade, Lucio gains 5% Movement Speed that stacks with other bonuses. Heavy Casters [D]
      Push Off no longer Slows enemies, and instead Stuns them for 0.5 seconds. Slip [Z]
      While Wall Ride is active, passing near an enemy Hero increases its Movement Speed bonus to 40% for 1 second. Passive: Wall Ride grants 20 Armor. Level 16
      Rejuvenescencia [E]
      While Amp It Up is active, Crossfade's Healing Boost heals for an additional 2.5% of the target's maximum Health each second.
      Up the Frequency [E]
      Hitting enemy Heroes with Basic Attacks reduces the cooldown of Amp It Up by 0.45 seconds. Passive: Wall Ride increases Basic Attack range by 2.2. Up To Eleven [Active, Cooldown: 60 seconds]
      Activate to extend the duration of Amp It Up by 2 seconds. Level 20
      Boss Nova [R1]
      Reduce the cooldown of Sound Barrier to 30 seconds, but the Shield now decays over 4 seconds. Mixing Fire [R2]
      High Five can now be cast on enemy Heroes, dealing 225 damage and reducing all healing received by 50% for 3 seconds. Passive: Increase the duration of Amp It Up by 1 second. House Party [W]
      For each ally affected by Crossfade, Lucio gains 10% increased healing. Summer Anthem [Active, Cooldown: 75 seconds]
      Activate for all other allies affected by Crossfade to become Unkillable for 1.5 seconds.